added client skin rendering

This commit is contained in:
Snogard 2022-09-19 15:49:44 +02:00
parent 6ce1055961
commit 950cd3b02b

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@ -84,10 +84,10 @@
enableTailPhysics = true enableTailPhysics = true
#Should items be rendered near the mouth of dragons rather then hovering by their side? #Should items be rendered near the mouth of dragons rather then hovering by their side?
renderItemsInMouth = false renderItemsInMouth = false
#Should the body rotate with the camera when turning around.
rotateBodyWithCamera = true
#Do you want your dragon skin to be rendered as a young dragon? #Do you want your dragon skin to be rendered as a young dragon?
renderYoungSkin = true renderYoungSkin = true
#Should the body rotate with the camera when turning around.
rotateBodyWithCamera = true
#Do you want your dragon skin to be rendered as a adult dragon? #Do you want your dragon skin to be rendered as a adult dragon?
renderAdultSkin = true renderAdultSkin = true
#Should the armor be rendered as a layer on the dragon? Some shaders requires this to be off. Can cause some weird effects with armor when turned off. #Should the armor be rendered as a layer on the dragon? Some shaders requires this to be off. Can cause some weird effects with armor when turned off.