["Miscellaneous Settings"] #----------------------------------------------------------------------------------------------------+ # Enables the dungeon crawl developer tools. Do not use this for normal gameplay. # enable_tools = false #----------------------------------------------------------------------------------------------------+ # Prints all biome categories and their respective biomes to the console when entering a world. # Might be useful to modpack creators. Ignore this for normal gameplay. # "Print Biome Categories" = false #----------------------------------------------------------------------------------------------------+ # Enables extended debug logging to help detecting errors. Enabled by default. # extended_debug = true ["World Generation"] #----------------------------------------------------------------------------------------------------+ # Whether falling blocks like sand or gravel should drop down after being placed during dungeon generation. # tick_falling_blocks = true #----------------------------------------------------------------------------------------------------+ # Makes the entire dungeon solid, preventing caves, ravines, etc... from interfering with the dungeon. # solid = false ["Dungeon Placement"] #----------------------------------------------------------------------------------------------------+ # The cell size of the grid used to generate the dungeons in chunks. Each cell of this grid can only contain one dungeon. # You can also see this as the average distance between two adjacent dungeons in chunks. # !! Has to be higher than the separation! !! # Reduce this value to make the dungeons more common, increase it to make them more rare. # Halving it will quadruple the amount of dungeons, doubling it would have the opposite effect. # #Range: 9 ~ 8192 spacing = 24 #----------------------------------------------------------------------------------------------------+ # The minimum distance between two adjacent dungeons in chunks. Has to be lower than the spacing! # The closer the separation is to the spacing, the more grid-aligned and predictable the dungeon placement will be. # Generally, bigger values allow for less, and smaller values for more randomness. # !! Has to be lower than the spacing! !! # #Range: 8 ~ 8191 separation = 12 ["Dungeon Placement".Biomes] #----------------------------------------------------------------------------------------------------+ # Biomes the dungeons should spawn in. # Entries need to use the full biome name ( eg. minecraft:plains ) and have to be comma-separated. # You can use this in combination with the Biome Categories option. # This is empty by default since all biomes the dungeons should spawn in are whitelisted via the Biome Categories option below. # "Biome Whitelist" = "" #----------------------------------------------------------------------------------------------------+ # Biomes that should never contain dungeons. # Entries need to use the full biome name ( eg. minecraft:plains ) and have to be comma-separated. # "Biome Blacklist" = "" #----------------------------------------------------------------------------------------------------+ # List of biome categories the dungeons should spawn in. # Entries have to be comma-separated. # Biome Categories are groupings of biomes of specific types. Using these allows Dungeon Crawl to # automatically generate in suitable biomes and to ignore unsuitable ones like ocean biomes. # You can use this in combination with the Biome Whitelist and you can exclude specific biomes with the Biome Blacklist. # ALL CATEGORIES: beach, desert, extreme_hills, forest, icy, jungle, mesa, mushroom, nether, none, ocean, plains, river, savanna, swamp, taiga, the_end # You may also enable the 'Print Biome Categories' option to have a list of all categories and their respective biomes # (including biomes of mods you have installed) printed to the logs. # "Biome Categories" = "desert, extreme_hills, forest, icy, jungle, mesa, plains, savanna, swamp, taiga" ["Dungeon Placement".Dimensions] #----------------------------------------------------------------------------------------------------+ # Dimensions the dungeons should spawn in. # Entries need to use the full dimension name ( eg. minecraft:overworld ) and have to be comma-separated. # "Dimension Whitelist" = "minecraft:overworld" ["Dungeon Settings"] #----------------------------------------------------------------------------------------------------+ # Whether the dungeons should have secret rooms or not. # secret_rooms = true #----------------------------------------------------------------------------------------------------+ # Whether the hell stage should be built with blocks from the overworld instead from the nether. # no_nether_blocks = false #----------------------------------------------------------------------------------------------------+ # Whether loot tables of certain spawner entities should be overwritten. # For example, wither skeletons from dungeon spawners will never drop skulls if this is enabled. # overwrite_entity_loot_tables = true #----------------------------------------------------------------------------------------------------+ # Whether custom mob spawners with equipment, etc.. should be used. # custom_spawners = true #----------------------------------------------------------------------------------------------------+ # The activation range for the spawners in the dungeons. # #Range: 1 ~ 64 spawner_activation_range = 12 #----------------------------------------------------------------------------------------------------+ # Whether mobs from spawners should despawn naturally or not. # natural_despawn = true #----------------------------------------------------------------------------------------------------+ # The number of different entities per spawner. Increasing the number increases the diversity of the monster equipment. # #Range: 1 ~ 128 spawner_entities = 6