#Enchantment Configuration [enchantments] [enchantments.wither_aspect] #Whether or not Wither Aspect can be applied to books. canWitherAspectBeAppliedToBooks = true #Whether or not Wither Aspect can be found on enchanted books in naturally generated chests. canWitherAspectGenerateInLoot = true #Whether or not Wither Aspect can be traded by villagers. canWitherAspectAppearInTrades = true #Whether or not Wither Aspect can be applied to possible items. canWitherAspectBeAppliedToItems = true [enchantments.bloodlust] #Whether or not Bloodlust can be applied to books. canBloodlustBeAppliedToBooks = false #Whether or not Bloodlust can be applied to possible items. canBloodlustBeAppliedToItems = false #Whether or not Bloodlust can be found on enchanted books in naturally generated chests. canBloodlustGenerateInLoot = false #Whether or not Bloodlust can be traded by villagers. canBloodlustAppearInTrades = false [enchantments.torrent] #Whether or not Torrent can be traded by villagers. canTorrentAppearInTrades = true #Whether or not Torrent can be applied to possible items. canTorrentBeAppliedToItems = true #Whether or not Torrent can be found on enchanted books in naturally generated chests. canTorrentGenerateInLoot = true #Whether or not Torrent can be applied to books. canTorrentBeAppliedToBooks = true [enchantments.obsidian_skull] #Whether or not Obsidia nSkull can be applied to books. canObsidianSkullBeAppliedToBooks = false #Whether or not Obsidian Skull can be found on enchanted books in naturally generated chests. canObsidianSkullGenerateInLoot = true #Whether or not Obsidian Skull can be traded by villagers. canObsidianSkullAppearInTrades = true #Whether or not Obsidian Skull can be applied to possible items. canObsidianSkullBeAppliedToItems = false [enchantments.buoyancy] #Whether or not Buoyancy can be found on enchanted books in naturally generated chests. canBuoyancyGenerateInLoot = true #Whether or not Buoyancy can be traded by villagers. canBuoyancyAppearInTrades = true #Whether or not Buoyancy can be applied to books. canBuoyancyBeAppliedToBooks = true [enchantments.searing] #Whether or not Searing can be applied to possible items. canSearingBeAppliedToItems = true #Whether or not Searing can be applied to books. canSearingBeAppliedToBooks = true #Whether or not Searing can be found on enchanted books in naturally generated chests. canSearingGenerateInLoot = true #Whether or not Searing can be traded by villagers. canSearingAppearInTrades = true [enchantments.pointed] canPointedBeAppliedToItems = true canPointedBeAppliedToBooks = true canPointedGenerateInLoot = true canPointedAppearInTrades = true [enchantments.steadfast] #Whether or not Steadfast can be applied to books. canSteadfastBeAppliedToBooks = true #Whether or not Steadfast can be applied to possible items. canSteadfastBeAppliedToItems = true #Whether or not Steadfast can be found on enchanted books in naturally generated chests. canSteadfastGenerateInLoot = true #Whether or not Steadfast can be traded by villagers. canSteadfastAppearInTrades = true [enchantments.vampiric] #Whether or not Vampiric can be applied to possible items. canVampiricBeAppliedToItems = true #Whether or not Vampiric can be found on enchanted books in naturally generated chests. canVampiricGenerateInLoot = true #Whether or not Vampiric can be traded by villagers. canVampiricAppearInTrades = true #Whether or not Vampiric can be applied to books. canVampiricBeAppliedToBooks = true [enchantments.outrush] #Whether or not Outrush can be traded by villagers. canOutrushAppearInTrades = true #Whether or not Outrush can be applied to possible items. canOutrushBeAppliedToItems = true #Whether or not Outrush can be applied to books. canOutrushBeAppliedToBooks = true #Whether or not Outrush can be found on enchanted books in naturally generated chests. canOutrushGenerateInLoot = true [enchantments.aquatic_rejuvenation] #Whether or not Aquatic Rejuvenation can be found on enchanted books in naturally generated chests. canAquaticRejuvenationGenerateInLoot = true #Whether or not Aquatic Rejuvenation can be applied to possible items. canAquaticRejuvenationBeAppliedToItems = false #Whether or not Aquatic Rejuvenation can be applied to books. canAquaticRejuvenationBeAppliedToBooks = false #Whether or not Aquatic Rejuvenation can be traded by villagers. canAquaticRejuvenationAppearInTrades = true [enchantments.maelstrom] #Whether or not Maelstrom can be found on enchanted books in naturally generated chests. canMaelstromGenerateInLoot = true #Whether or not Maelstrom can be applied to books. canMaelstromBeAppliedToBooks = true #Whether or not Maelstrom can be traded by villagers. canMaelstromAppearInTrades = true #Whether or not Maelstrom can be applied to possible items. canMaelstromBeAppliedToItems = true [enchantments.quickness] #Whether or not Quickness can be applied to books. canQuicknessBeAppliedToBooks = true #Whether or not Quickness can be traded by villagers. canQuicknessAppearInTrades = true #Whether or not Quickness can be found on enchanted books in naturally generated chests. canQuicknessGenerateInLoot = true [enchantments.pillaging] #Whether or not Pillaging can be found on enchanted books in naturally generated chests. canPillagingGenerateInLoot = true #Whether or not Pillaging can be traded by villagers. canPillagingAppearInTrades = true #Whether or not Pillaging can be applied to books. canPillagingBeAppliedToBooks = true #Whether or not Pillaging can be applied to possible items. canPillagingBeAppliedToItems = true [enchantments.weighted] #Whether or not Weighted can be applied to books. canWeightedBeAppliedToBooks = true #Whether or not Weighted can be applied to possible items. canWeightedBeAppliedToItems = true #Whether or not Weighted can be found on enchanted books in naturally generated chests. canWeightedGenerateInLoot = true #Whether or not Weighted can be traded by villagers. canWeightedAppearInTrades = true [enchantments.butchering] #Whether or not Butchering can be applied to possible items. canButcheringBeAppliedToItems = true #Whether or not Butchering can be applied to books. canButcheringBeAppliedToBooks = true #Whether or not Butchering can be found on enchanted books in naturally generated chests. canButcheringGenerateInLoot = true #Whether or not Butchering can be traded by villagers. canButcheringAppearInTrades = true [enchantments.poison_aspect] #Whether or not Poison Aspect can be traded by villagers. canPoisonAspectAppearInTrades = true #Whether or not Poison Aspect can be found on enchanted books in naturally generated chests. canPoisonAspectGenerateInLoot = true #Whether or not Poison Aspect can be applied to possible items. canPoisonAspectBeAppliedToItems = true #Whether or not Poison Aspect can be applied to books. canPoisonAspectBeAppliedToBooks = true [enchantments.anchoring_curse] #Whether or not Curse of Anchoring can be traded by villagers. canAnchoringCurseAppearInTrades = true #Whether or not Curse of Anchoring can be found on enchanted books in naturally generated chests. canAnchoringCurseGenerateInLoot = true [enchantments.inferno] #Whether or not Inferno can be found on enchanted books in naturally generated chests. canInfernoGenerateInLoot = true #Whether or not Inferno can be traded by villagers. canInfernoAppearInTrades = true #Whether or not Inferno can be applied to books. canInfernoBeAppliedToBooks = true #Whether or not Inferno can be applied to possible items. canInfernoBeAppliedToItems = true [enchantments.leaping] #Whether or not Leaping can be applied to books. canLeapingBeAppliedToBooks = true #Whether or not Leaping can be traded by villagers. canLeapingAppearInTrades = true #Whether or not Leaping can be found on enchanted books in naturally generated chests. canLeapingGenerateInLoot = true #Loot Modifier Configuration [loot_modifiers] #The chance for a saddle to be enchanted with a random saddle enchantment. 1.0 means it will be guaranteed to be enchanted. #Range: 0.0 ~ 1.0 enchantSaddleChance = 0.4000000059604645 #Allow/disallow saddles as part of loot to be randomly enchanted. enableSaddlesRandomlyEnchanted = true