[guards] [guards.malletman] #The health of the malletman. (Default : 50) #Range: 0 ~ 999999999 malletman_health = 50 #The attack damage of the malletman. (Default : 3) #Range: 0 ~ 999999999 malletman_attack_damage = 3 #The armor of the malletman. (Default : 15) #Range: 0 ~ 999999999 malletman_armor = 15 #The cost of the malletman. (Default : 4) #Range: 0 ~ 999999999 malletman_cost = 4 [guards.swordman] #The health of the swordman. (Default : 50) #Range: 0 ~ 999999999 swordman_health = 50 #The attack damage of the swordman. (Default : 3) #Range: 0 ~ 999999999 swordman_attack_damage = 3 #The cost of the swordman. (Default : 2) #Range: 0 ~ 999999999 swordman_cost = 2 #The armor of the swordman. (Default : 15) #Range: 0 ~ 999999999 swordman_armor = 15 [guards.lancer] #The armor of the lancer. (Default : 10) #Range: 0 ~ 999999999 lancer_armor = 10 #The cost of the lancer. (Default : 3) #Range: 0 ~ 999999999 lancer_cost = 3 #The health of the lancer. (Default : 50) #Range: 0 ~ 999999999 lancer_health = 50 #The attack damage of the lancer. (Default : 3) #Range: 0 ~ 999999999 lancer_attack_damage = 3 [guards.crossbowman] #The armor of the crossbowman. (Default : 15) #Range: 0 ~ 999999999 crossbowman_armor = 15 #The health of the crossbowman. (Default : 50) #Range: 0 ~ 999999999 crossbowman_health = 50 #The cost of the crossbowman. (Default : 5) #Range: 0 ~ 999999999 crossbowman_cost = 5 #The attack damage of the crossbowman. (Default : 2) #Range: 0 ~ 999999999 crossbowman_attack_damage = 2 [guards.javelinier] #The health of the javelinier. (Default : 50) #Range: 0 ~ 999999999 javelinier_health = 50 #The armor of the javelinier. (Default : 5) #Range: 0 ~ 999999999 javelinier_armor = 5 #The cost of the javelinier. (Default : 1) #Range: 0 ~ 999999999 javelinier_cost = 1 #The attack damage of the javelinier. (Default : 2) #Range: 0 ~ 999999999 javelinier_attack_damage = 2 [guards.heavy_bowman] #The cost of the heavy bowman. (Default : 4) #Range: 0 ~ 999999999 heavy_bowman_cost = 4 #The armor of the heavy bowman. (Default : 10) #Range: 0 ~ 999999999 heavy_bowman_armor = 10 #The health of the heavy bowman. (Default : 50) #Range: 0 ~ 999999999 heavy_bowman_health = 50 #The attack damage of the heavy bowman. (Default : 2) #Range: 0 ~ 999999999 heavy_bowman_attack_damage = 2 [guards.halberdier] #The health of the halberdier. (Default : 50) #Range: 0 ~ 999999999 halberdier_health = 50 #The attack damage of the halberdier. (Default : 3) #Range: 0 ~ 999999999 halberdier_attack_damage = 2 #The armor of the halberdier. (Default : 20) #Range: 0 ~ 999999999 halberdier_armor = 20 #The cost of the halberdier. (Default : 6) #Range: 0 ~ 999999999 halberdier_cost = 6 [guards.milician] #The attack damage of the milician. (Default : 2) #Range: 0 ~ 999999999 milician_attack_damage = 2 #The armor of the milician. (Default : 0) #Range: 0 ~ 999999999 milician_armor = 0 #The health of the milician. (Default : 50) #Range: 0 ~ 999999999 milician_health = 50 #The cost of the milician. (Default : 1) #Range: 0 ~ 999999999 milician_cost = 100 [guards.axeman] #The health of the axeman. (Default : 50) #Range: 0 ~ 999999999 axeman_health = 50 #The armor of the axeman. (Default : 20) #Range: 0 ~ 999999999 axeman_armor = 20 #The attack damage of the axeman. (Default : 3) #Range: 0 ~ 999999999 axeman_attack_damage = 3 #The cost of the axeman. (Default : 5) #Range: 0 ~ 999999999 axeman_cost = 5 [guards.bowman] #The cost of the bowman. (Default : 3) #Range: 0 ~ 999999999 bowman_cost = 3 #The attack damage of the bowman. (Default : 1) #Range: 0 ~ 999999999 bowman_attack_damage = 1 #The armor of the bowman. (Default : 5) #Range: 0 ~ 999999999 bowman_armor = 5 #The health of the bowman. (Default : 50) #Range: 0 ~ 999999999 bowman_health = 50 [guards.naphtha_thrower] #The armor of the naphtha thrower. (Default : 5) #Range: 0 ~ 999999999 naphtha_thrower_armor = 5 #The attack damage of the naphtha thrower. (Default : 1) #Range: 0 ~ 999999999 naphtha_thrower_attack_damage = 1 #The health of the naphtha thrower. (Default : 50) #Range: 0 ~ 999999999 naphtha_thrower_health = 50 #The cost of the naphtha thrower. (Default : 6) #Range: 0 ~ 999999999 naphtha_thrower_cost = 6