[Glowshroom] #Set the spawn rate of Glowshroom [0-100] #Range: 0 ~ 100 "glowshroom spawn rate" = 1 #Set the spread rate of Glowshroom [0-100] #Range: 0 ~ 100 "glowshroom spread rate" = 100 [Moogma] #Maximum Moogma health [1-1000] #Range: 1.0 ~ 1000.0 "moogma health" = 10.0 [Foglet] #Maximum Foglet health [1-1000] #Range: 1.0 ~ 1000.0 "foglet health" = 16.0 #Foglet strength [1-1000] #Range: 1.0 ~ 1000.0 "foglet attack" = 2.0 #Set the spawn rate of Foglet [0-10000] #Range: 0 ~ 10000 "foglet spawn rate" = 20 [Parasite] #Parasite will attack their target by attaching on them [false/true] "parasite attacks by attaching onto target" = true #Maximum Parasite health [1-1000] #Range: 1.0 ~ 1000.0 "parasite health" = 6.0 #Rate of spawning Parasite when destroying sand blocks in the desert [0-100] #Range: 0 ~ 100 "parasite from sand blocks" = 2 #Parasite strength [1-1000] #Range: 1.0 ~ 1000.0 "parasite attack" = 1.0 #Set the spawn rate of Parasite [0-100] #Range: 0 ~ 100 "parasite spawn rate" = 10 #Allow Parasite to spawn from listed mob. Ex. \"minecraft:zombie\" or \"mod_lavacow:frigid\" "available host for parasite" = ["minecraft:zombie", "minecraft:husk", "mod_lavacow:frigid", "mod_lavacow:mycosis", "mod_lavacow:unburied", "mod_lavacow:mummy"] ["Undead Swine"] #Set the spawn rate of Undead swine [0-10000] #Range: 0 ~ 10000 "undeadswine spawn rate" = 15 #Undead Swine strength [1-1000] #Range: 1.0 ~ 1000.0 "undeadswine attack" = 4.0 #Maximum Undead Swine health [1-1000] #Range: 1.0 ~ 1000.0 "undeadswine health" = 50.0 [Mycosis] #Mycosis strength [1-1000] #Range: 1.0 ~ 1000.0 "mycosis attack" = 3.0 #Set the spawn rate of Mycosis [0-10000] #Range: 0 ~ 10000 "mycosis spawn rate" = 40 #Maximum Mycosis health [1-1000] #Range: 1.0 ~ 1000.0 "mycosis health" = 20.0 [Frigid] #Frigid strength [1-1000] #Range: 1.0 ~ 1000.0 "frigid attack" = 3.0 #Set the spawn rate of Frigid [0-10000] #Range: 0 ~ 10000 "frigid spawn rate" = 20 #Maximum Frigid health [1-1000] #Range: 1.0 ~ 1000.0 "frigid health" = 30.0 [Salamander] #Set the spawn rate of Salamander [0-10000] #Range: 0 ~ 10000 "salamander spawn rate" = 10 #Salamander strength [1-1000] #Range: 1.0 ~ 1000.0 "salamander attack" = 4.0 #Maximum Salamander health [1-1000] #Range: 1.0 ~ 1000.0 "salamander health" = 60.0 [Wendigo] #Should Wendigo attack innocent animals [false/true] "wendigo attacks animals" = true #Maximum Wendigo health [1-1000] #Range: 1.0 ~ 1000.0 "wendigo health" = 60.0 #Wendigo strength [1-1000] #Range: 1.0 ~ 1000.0 "wendigo attack" = 8.0 #Set the spawn rate of Wendigo [0-10000] #Range: 0 ~ 10000 "wendigo spawn rate" = 15 [Mimicrab] #Mimicrab strength [1-1000] #Range: 1.0 ~ 1000.0 "mimicrab attack" = 8.0 #Maximum Mimicrab health [1-1000] #Range: 1.0 ~ 1000.0 "mimicrab health" = 10.0 #Set the spawn rate of Mimicrab [0-10000] #Range: 0 ~ 10000 "mimicrab spawn rate" = 10 #Set the spawn rate of Mimicrab near player death [0-1000] #Range: 0 ~ 1000 "mimicrab spawn rate near player death" = 250 ["Sludge Lord"] #Set the spawn rate of Sludge Lord [0-10000] #Range: 0 ~ 10000 "sludge lord spawn rate" = 15 #Set the max number of Lil'Sludge summoned [0-100] #Range: 0 ~ 100 "sludge lord summon max" = 8 #Sludge Lord strength [1-1000] #Range: 1.0 ~ 1000.0 "sludge lord attack" = 5.0 #Maximum Sludge Lord health [1-1000] #Range: 1.0 ~ 1000.0 "sludge lord health" = 70.0 #Set the number of Lil'Sludge summoned per cast [0-100] #Range: 0 ~ 100 "sludge lord summon number" = 3 #Set the cooldown of summoning Lil'Sludge [0-100] #Range: 0 ~ 100 "sludge lord summon cooldown" = 17 ["Lil'Sludge"] #Lil'Sludge lifespan [1-10000] #Range: 0 ~ 10000 "lil'sludge lifespan" = 60 #Maximum Lil'Sludge health [1-1000] #Range: 1.0 ~ 1000.0 "lil'sludge health" = 20.0 #Lil'Sludge strength [1-1000] #Range: 1.0 ~ 1000.0 "lil'sludge attack" = 3.0 [Raven] #Set the spawn rate of Seagull [0-10000] #Range: 0 ~ 10000 "seagull spawn rate" = 8 #Should perching Raven slow down owner's falling speed [false/true] "raven slow down falling" = true #Customize drop rates of the items which seagulls can find. Ex. \"minecraft:tropical_fish,0.4,2\" or \"mod_lavacow:sharptooth,0.1\" "loot table for seagulls" = ["minecraft:cod,0.15", "minecraft:tropical_fish,0.15"] #Customize drop rates of the items which spectral ravens can find. Ex. \"minecraft:tropical_fish,0.4,2\" or \"mod_lavacow:sharptooth,0.1\" "loot table for spectral ravens" = ["minecraft:gold_nugget,0.15,3", "minecraft:iron_nugget,0.15,3"] #Set the spawn rate of Raven [0-10000] #Range: 0 ~ 10000 "raven spawn rate" = 8 #Maximum Raven health [1-1000] #Range: 1.0 ~ 1000.0 "raven health" = 6.0 #Should tamed Raven perch on owner's head [false/true] "raven perching" = true #Customize drop rates of the items which ravens can find. Ex. \"minecraft:tropical_fish,0.4,2\" or \"mod_lavacow:sharptooth,0.1\" "loot table for ravens" = ["minecraft:beetroot_seeds,0.15", "minecraft:wheat_seeds,0.15,2", "minecraft:melon_seeds,0.15", "minecraft:pumpkin_seeds,0.15", "minecraft:gold_nugget,0.1,2", "minecraft:iron_nugget,0.1,2"] [Ptera] #Customize the passenger list for the Ptera. Ex. \"mod_lavacow:foglet,40\" or \"minecraft:spider,20\" "passenger list for ptera" = ["mod_lavacow:foglet,40", "minecraft:zombie,40", "minecraft:creeper,20"] #Maximum Ptera health [1-1000] #Range: 1.0 ~ 1000.0 "ptera health" = 10.0 #Set the spawn rate of Ptera [0-10000] #Range: 0 ~ 10000 "ptera spawn rate" = 20 #Ptera strength [1-1000] #Range: 1.0 ~ 1000.0 "ptera attack" = 3.0 #Chance of Ptera to carry a passenger when spawned [0-100] #Range: 0 ~ 100 "ptera carries passenger chance" = 10 [Vespa] #Vespa strength [1-1000] #Range: 1.0 ~ 1000.0 "vespa attack" = 5.0 #Set the spawn rate of Vespa [0-100] #Range: 0 ~ 100 "vespa spawn rate" = 20 #Maximum Vespa health [1-1000] #Range: 1.0 ~ 1000.0 "vespa health" = 20.0 [Scarecrow] #Set the spawn rate of Scarecrow [0-10000] #Range: 0 ~ 10000 "scarecrow spawn rate" = 15 #Scarecrow strength [1-1000] #Range: 1.0 ~ 1000.0 "scarecrow attack" = 8.0 #Maximum Scarecrow health [1-1000] #Range: 1.0 ~ 1000.0 "scarecrow health" = 40.0 #Set the spawn rate of Plague Doctor Scarecrow when a Raven was killed. [0-100] #Range: 0 ~ 100 "plague doctor scarecrow spawn rate" = 30 [Swarmer] #Swarmer strength [1-1000] #Range: 1.0 ~ 1000.0 "swarmer attack" = 1.0 #Should Piranha and Swarmer attack innocent animals [false/true] "piranha attacks animals" = true #Set the spawn rate of Swarmer [0-10000] #Range: 0 ~ 10000 "swarmer spawn rate" = 5 #Maximum Swarmer health [1-1000] #Range: 1.0 ~ 1000.0 "swarmer health" = 8.0 [Piranha] #Set the spawn rate of Piranha [0-10000] #Range: 0 ~ 10000 "piranha spawn rate" = 5 #Piranha strength [1-1000] #Range: 1.0 ~ 1000.0 "piranha attack" = 1.0 #Maximum Piranha health [1-1000] #Range: 1.0 ~ 1000.0 "piranha health" = 3.0 [Osvermis] #OsVermis strength [1-1000] #Range: 1.0 ~ 1000.0 "boneworm attack" = 6.0 #Maximum OsVermis health [1-1000] #Range: 1.0 ~ 1000.0 "boneworm health" = 32.0 #Set the spawn rate of OsVermis [0-10000] #Range: 0 ~ 10000 "boneworm spawn rate" = 20 [Penghoul] #Set the spawn rate of Penghoul [0-10000] #Range: 0 ~ 10000 "penghoul spawn rate" = 20 #Maximum Penghoul health [1-1000] #Range: 1.0 ~ 1000.0 "penghoul health" = 10.0 #Penghoul strength [1-1000] #Range: 1.0 ~ 1000.0 "penghoul attack" = 3.0 [Undertaker] #Maximum Undertaker health [1-1000] #Range: 1.0 ~ 1000.0 "undertaker health" = 40.0 #Set the cooldown of summoning Unburied [0-100] #Range: 0 ~ 100 "undertaker summon cooldown" = 15 #Undertaker strength [1-1000] #Range: 1.0 ~ 1000.0 "undertaker attack" = 6.0 #Set the max number of Unburied summoned [0-100] #Range: 0 ~ 100 "undertaker summon max" = 4 #Set the number of Unburied summoned per cast [0-100] #Range: 0 ~ 100 "undertaker summon number" = 4 #Set the spawn rate of Undertaker [0-10000] #Range: 0 ~ 10000 "undertaker spawn rate" = 8 [Unburied] #Unburied strength [1-1000] #Range: 1.0 ~ 1000.0 "unburied attack" = 3.0 #Maximum Unburied health [1-1000] #Range: 1.0 ~ 1000.0 "unburied health" = 20.0 #Unburied lifespan [1-10000] #Range: 0 ~ 10000 "unburied lifespan" = 20 ["Ghost Ray"] #Set the spawn rate of Ghost Ray [0-10000] #Range: 0 ~ 10000 "ghost ray spawn rate" = 10 #Maximum Ghost Ray health [1-1000] #Range: 1.0 ~ 1000.0 "ghost ray health" = 20.0 [Banshee] #Banshee strength [1-1000] #Range: 1.0 ~ 1000.0 "banshee attack" = 7.0 #Set the effect radius of Banshee scream [1-1000] #Range: 1.0 ~ 1000.0 "banshee scream radius" = 3.0 #Set the spawn rate of Banshee [0-10000] #Range: 0 ~ 10000 "banshee spawn rate" = 20 #Maximum Banshee health [1-1000] #Range: 1.0 ~ 1000.0 "banshee health" = 34.0 [Weta] #Maximum Weta health [1-1000] #Range: 1.0 ~ 1000.0 "weta health" = 12.0 #Set the spawn rate of Weta [0-10000] #Range: 0 ~ 10000 "weta spawn rate" = 30 #Weta strength [1-1000] #Range: 1.0 ~ 1000.0 "weta attack" = 1.0 [Avaton] #Set the cooldown of summoning Weta [0-100] #Range: 0 ~ 100 "avaton summon cooldown" = 8 #Set the spawn rate of Avaton [0-10000] #Range: 0 ~ 10000 "avaton spawn rate" = 20 #Maximum Avaton health [1-1000] #Range: 1.0 ~ 1000.0 "avaton health" = 30.0 #Set the number of Weta summoned per cast [0-100] #Range: 0 ~ 100 "avaton summon number" = 2 #Set the max number of Weta summoned [0-100] #Range: 0 ~ 100 "avaton summon max" = 16 #Avaton strength [1-1000] #Range: 1.0 ~ 1000.0 "avaton attack" = 5.0 [Forsaken] #Forsaken strength [1-1000] #Range: 1.0 ~ 1000.0 "forsaken attack" = 4.0 #Maximum Forsaken health [1-1000] #Range: 1.0 ~ 1000.0 "forsaken health" = 30.0 #Set the spawn rate of Forsaken [0-10000] #Range: 0 ~ 10000 "forsaken spawn rate" = 10 ["Skeleton King"] #Should Skeleton King be summoned with the crown [false/true] "skeleton king summon" = true #Set the cooldown of Sand Wraith [0-100] #Range: 0 ~ 100 "skeleton king sand wraith cooldown" = 16 #Should Skeleton King drop its loots inside a chest [false/true] "skeleton king loot in chest" = true #Maximum Skeleton King health [1-1000] #Range: 1.0 ~ 1000.0 "skeleton king health" = 360.0 #Set the cooldown of Death Coil [0-100] #Range: 0 ~ 100 "skeleton king death coil cooldown" = 6 #Skeleton King strength [1-1000] #Range: 1.0 ~ 1000.0 "skeleton king attack" = 16.0 #Set the cooldown of Sand Tomb [0-100] #Range: 0 ~ 100 "skeleton king sand tomb cooldown" = 10 [Mummy] #Mummy strength [1-1000] #Range: 1.0 ~ 1000.0 "mummy attack" = 4.0 #Maximum Mummy health [1-1000] #Range: 1.0 ~ 1000.0 "mummy health" = 24.0 #Set the spawn rate of Mummy [0-10000] #Range: 0 ~ 10000 "mummy spawn rate" = 40 [Cactyrant] #Cactyrant strength [1-1000] #Range: 1.0 ~ 1000.0 "cactyrant attack" = 8.0 #Maximum Cactyrant health [1-1000] #Range: 1.0 ~ 1000.0 "cactyrant health" = 60.0 #Set the cooldown of thorn barrage [0-100] #Range: 0 ~ 100 "cactyrant summon cooldown" = 3 #Set the spawn rate of Cactyrant [0-10000] #Range: 0 ~ 10000 "cactyrant spawn rate" = 8 [Cactoid] #Set the spawn rate of Cactoid [0-10000] #Range: 0 ~ 10000 "cactoid spawn rate" = 10 #Maximum Cactoid health [1-1000] #Range: 1.0 ~ 1000.0 "cactoid health" = 20.0 #Cactoid strength [1-1000] #Range: 1.0 ~ 1000.0 "cactoid attack" = 3.0 ["Warped Firefly"] #Maximum Warped Firefly health [1-1000] #Range: 1.0 ~ 1000.0 "warped firefly health" = 10.0 #Set the spawn rate of Warped Firefly [0-10000] #Range: 0 ~ 10000 "warped firefly spawn rate" = 2 [Item] #Ability cooldown of \"Pestilence\" [1-10000] #Range: 0 ~ 10000 "pestilence cooldown" = 60 #Set the drop rate of Illager Nose [0-100] #Range: 0 ~ 100 "illager nose drop rate" = 2 #Customize the Spawn list for the Dreamcatcher. Ex. \"mod_lavacow:foglet,40,1,2\" or \"mod_lavacow:vespa,20,1,1\" "spawn list for dreamcatcher" = ["mod_lavacow:foglet,40,1,2", "mod_lavacow:undeadswine,20,1,1", "mod_lavacow:ithaqua,20,1,1", "mod_lavacow:sludgelord,20,1,1", "mod_lavacow:vespa,20,1,1", "mod_lavacow:scarecrow,20,1,1", "mod_lavacow:boneworm,20,1,1", "mod_lavacow:pingu,40,4,8", "mod_lavacow:undertaker,20,1,1", "mod_lavacow:banshee,20,1,1", "mod_lavacow:avaton,20,1,1"] #Enables the Regeneration effect of the Golden Heart. [false/true] "golden heart grants regeneration" = true #Set the bonus damage of Bone Sword to X% [0-100] #Range: 0 ~ 100 "bonesword bonus damage" = 5 #Customize the banlist for which mobs that intestines shouldn't drop from. Ex. \"minecraft:slime\" or \"mod_lavacow:vespa\" "mobs that intestine should not drop from" = ["minecraft:chicken", "minecraft:squid", "minecraft:snowman", "minecraft:villager_golem", "minecraft:skeleton_horse", "minecraft:enderman", "minecraft:silverfish", "minecraft:endermite", "minecraft:shulker", "minecraft:blaze", "minecraft:slime", "minecraft:magma_cube", "minecraft:ender_dragon", "minecraft:wither", "minecraft:ghast", "minecraft:skeleton", "minecraft:wither_skeleton", "minecraft:stray", "mod_lavacow:avaton", "mod_lavacow:banshee", "mod_lavacow:sludgelord", "mod_lavacow:lilsludge", "mod_lavacow:scarecrow", "mod_lavacow:ghostray", "mod_lavacow:skeletonking", "mod_lavacow:forsaken"] #Allow the Golden Heart to repair worn equipment. [false/true] "golden heart repairs equipment" = true #BlackBanlist for items that Golden Heart are unable to mend. Ex. \"minecraft:shears\" or \"mod_lavacow:moltenhammer\" "banlisted items from golden heart" = [] #Set the fire damage reduction of Molten Heart to X% [0-10000] #Range: 0 ~ 10000 "molten heart damage reduction" = 20 #Allow Molten Hammer active effect to hit players [false/true] "allow molten hammer pvp" = false #Set the bonus damage cap of Bone Sword [0-10000] #Range: 0 ~ 10000 "bonesword bonus damage cap" = 10000 #Allow Potion of Fission to be used on entites from other mods [false/true] "fission potion works on entities from other mods" = false #Set the duribility of Dreamcatcher, 0 = Infinite [0-10000] #Range: 0 ~ 10000 "dreamcatcher duribility" = 80 #Ability cooldown of Midnight Mourne [1-10000] #Range: 0 ~ 10000 "midnight mourne cooldown" = 60 #Set the drop rate of Intestine [0-100] #Range: 0 ~ 100 "entity drop intestine" = 4 #Customize Items and their drop rates for the Intestine. Ex. \"minecraft:slime_ball,0.4\" or \"mod_lavacow:sharptooth,0.1\" "loot table for intestine" = ["minecraft:slime_ball,0.4", "minecraft:bone_meal,0.4", "mod_lavacow:sharptooth,0.1", "minecraft:beetroot_seeds,0.1", "minecraft:wheat_seeds,0.1", "minecraft:melon_seeds,0.1", "minecraft:pumpkin_seeds,0.1", "minecraft:clay_ball,0.1", "mod_lavacow:chitin,0.1", "minecraft:gold_nugget,0.05", "minecraft:iron_nugget,0.05", "minecraft:diamond,0.01"] #Set the chances of Golden Heart to drop 1 duribility per tick , 0 = Infinite [0-100] #Range: 0 ~ 100 "golden heart duribility" = 100 [Structure] #Generate Cemetery in the Overworld. [false/true] "generate cemetery" = true #Cemetery spawns Unburied occasionally. [0-100] #Range: 0 ~ 100 "cemetery spawns unburied" = 40 #Cemetery are only allowed to spawn in these dimensions' IDs "cemetery spawn allow dimensions" = ["minecraft:overworld"] #Spawn rate of Cemetery [1-10000] #Range: 0 ~ 10000 "cemetery spawn rate" = 500 #Generate Desert Tomb in the Overworld. [false/true] "generate desert tomb" = true #Spawn rate of Desert Tomb [1-1000] #Range: 0 ~ 1000 "desert tomb spawn rate" = 500 [General] #Adding new enchantment (existing property will be preserved). [false/true] "enable enchantment" = true #Entities summoned by other mobs die when their summoner dies. [false/true] suicidal = true #Mobs in this mod will not burn under daylight. [false/true] "sunscreen mode" = false #Set the height limit to X blocks above the ground for flyers, 0 = Infinite [0-100] #Range: 0 ~ 100 "flying height limit" = 16 #Add additional content that works with Quark. [false/true] "quark compatibility" = false #Offers bonus Villager trades. [false/true] "bonus villager trades" = true #Adding new brewing recipe (existing property will be preserved). [false/true] "enable brewing recipe" = true #Offers bonus Wandering Trader trades. [false/true] "bonus wandering trader trades" = true #All mobs are only allowed to spawn in these dimensions' IDs "mob spawn allow dimensions" = ["minecraft:overworld", "minecraft:the_nether", "minecraft:the_end"] [Imp] #Imp strength [1-1000] #Range: 1.0 ~ 1000.0 "imp attack" = 2.0 #Maximum Imp health [1-1000] #Range: 1.0 ~ 1000.0 "imp health" = 16.0 #Set the spawn rate of Imp [0-10000] #Range: 0 ~ 10000 "imp spawn rate" = 3 ["Sea Hag"] #Sea Hag strength [1-1000] #Range: 1.0 ~ 1000.0 "sea hag attack" = 5.0 #Set the number of Pufferfish summoned per cast [0-100] #Range: 0 ~ 100 "sea hag summon number" = 4 #Set the cooldown of summoning Pufferfish [0-100] #Range: 0 ~ 100 "sea hag summon cooldown" = 12 #Set the spawn rate of Sea Hag [0-10000] #Range: 0 ~ 10000 "sea hag spawn rate" = 20 #Set the max number of Pufferfish summoned [0-100] #Range: 0 ~ 100 "sea hag summon max" = 8 #Maximum Sea Hag health [1-1000] #Range: 1.0 ~ 1000.0 "sea hag health" = 30.0 [Wisp] #Maximum Wisp health [1-1000] #Range: 1.0 ~ 1000.0 "wisp health" = 8.0 #Set the spawn rate of Wisp [0-10000] #Range: 0 ~ 10000 "wisp spawn rate" = 10 #Wisp strength [1-1000] #Range: 0.0 ~ 10.0 "wisp attack" = 3.0 ["Grave Robber"] #Maximum Grave Robber health [1-1000] #Range: 1.0 ~ 1000.0 "grave robber health" = 20.0 #Set the spawn rate of Grave Robber [0-10000] #Range: 0 ~ 10000 "grave robber spawn rate" = 15 #Ghost of Grave Robber strength [1-1000] #Range: 1.0 ~ 1000.0 "grave robber ghost attack" = 5.0 #Maximum Ghost of Grave Robber health [1-1000] #Range: 1.0 ~ 1000.0 "grave robber ghost health" = 8.0 #Set the spawn rate of Ghost of Grave Robber [0-100] #Range: 0 ~ 100 "grave robber ghost spawn rate" = 40 #Grave Robber strength [1-1000] #Range: 1.0 ~ 1000.0 "grave robber attack" = 5.0 [Wraith] #Maximum Wraith health [1-1000] #Range: 1.0 ~ 1000.0 "wraith health" = 20.0 #Set the spawn rate of Wraith [0-10000] #Range: 0 ~ 10000 "wraith spawn rate" = 20 #Wraith strength [1-1000] #Range: 1.0 ~ 1000.0 "wraith attack" = 5.0 ["Ghost Swarmer"] #Set the spawn rate of Ghost Swarmer [0-100] #Range: 0 ~ 100 "ghost swarmer spawn rate" = 40 #Ghost Swarmer strength [1-1000] #Range: 1.0 ~ 1000.0 "ghost swarmer attack" = 1.0 #Maximum Ghost Swarmer health [1-1000] #Range: 1.0 ~ 1000.0 "ghost swarmer health" = 8.0