#General settings [general] #How much energy should be stored by the Reconstructor as a multiple of the repair cost #Range: > 0 StorageMultipier = 1000 #If true, will only repair things that extend the tool, armor, sword and bow classes. Restricted = false #Repair amount per tick will scale based on durability Scaled = false #Item classes that appear in this list will not be repaired by the Reconstructor. blacklist = [] #How much energy is required per point of damage. #Range: > 0 EnergyUse = 500 #Package names of mods that should be repaired by the Reconstructor. whitelist = ["slimeknights.tconstruct.tools", "landmaster.plustic.tools", "c4.conarm.common.items.armor"] #Debug settings [debug] #Write class and reason info to log when attempting to repair an item debug = false