#Restock Restock = true #Use fixed items UseFixedItems = false #Minable Minable = false #Fixed items; item or item,amount,pay_item,cost,uses FixedItems = "minecraft:air;minecraft:air;minecraft:air;minecraft:air;minecraft:air;minecraft:air;minecraft:air" #Include Mods IncludeMods = "*" #Exclude Mods ExcludeMods = "draconicevolution;avaritia;botania" #Include Items IncludeItems = "*" #Exclude Items ExcludeItems = "minecraft:nether_star;minecraft:beacon;minecraft:bedrock;minecraft:shulker_box;minecraft:colorset*shulker_box;minecraft:elytra;minecraft:end_portal_frame;minecraft:armorset*netherite;minecraft:toolset*netherite;minecraft:netherite_block;minecraft:netherite_ingot;vm:vending_machine" #Include Creative Tab Groups IncludeGroups = "*" #Exclude Creative Tab Groups ExcludeGroups = "!" #Change item rarity value for pricing ItemRarity = "minecraft:emerald_block=1;minecraft:diamond_block=1;minecraft:armorset*diamond=1;minecraft:toolset*diamond=1;minecraft:anvil=2;minecraft:trident=3;minecraft:bell=2;minecraft:conduit=3;minecraft:nautilus_shell=1;eggset*peaceful=1;eggset*monster=2;minecraft:evoker_spawn_egg=3;minecraft:netherite_scrap=2;minecraft:ancient_debris=2" [RarityData] #Uncommon Item UncommonItem = "minecraft:emerald" #Rare Item RareItem = "minecraft:emerald" #Uncommon Cost #Range: 0 ~ 64 UncommonCost = 16 #Rare Uses #Range: 0 ~ 32 RareUses = 2 #Epic Uses #Range: 0 ~ 32 EpicUses = 1 #Epic Item EpicItem = "minecraft:emerald" #Common Item CommonItem = "minecraft:emerald" #Epic Cost #Range: 0 ~ 64 EpicCost = 64 #Rare Cost #Range: 0 ~ 64 RareCost = 32 #Common Uses #Range: 0 ~ 32 CommonUses = 8 #Uncommon Uses #Range: 0 ~ 32 UncommonUses = 4 #Common Cost #Range: 0 ~ 64 CommonCost = 1