#Options for the minecraft mod. [minecraft] #Spawning options for minecraft:zombie_horse [minecraft.zombie_horse] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:egg [minecraft.egg] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:zoglin [minecraft.zoglin] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:spawner_minecart [minecraft.spawner_minecart] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:llama [minecraft.llama] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:mule [minecraft.mule] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:bat [minecraft.bat] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:husk [minecraft.husk] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:experience_bottle [minecraft.experience_bottle] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:rabbit [minecraft.rabbit] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:firework_rocket [minecraft.firework_rocket] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:silverfish [minecraft.silverfish] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:giant [minecraft.giant] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:drowned [minecraft.drowned] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:item [minecraft.item] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:horse [minecraft.horse] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:vindicator [minecraft.vindicator] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:minecart [minecraft.minecart] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:spectral_arrow [minecraft.spectral_arrow] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:llama_spit [minecraft.llama_spit] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:mooshroom [minecraft.mooshroom] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:tnt [minecraft.tnt] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:snowball [minecraft.snowball] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:parrot [minecraft.parrot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:creeper [minecraft.creeper] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:lightning_bolt [minecraft.lightning_bolt] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:ravager [minecraft.ravager] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:evoker_fangs [minecraft.evoker_fangs] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:chest_minecart [minecraft.chest_minecart] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:tropical_fish [minecraft.tropical_fish] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:slime [minecraft.slime] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:pillager [minecraft.pillager] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:area_effect_cloud [minecraft.area_effect_cloud] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:blaze [minecraft.blaze] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:piglin [minecraft.piglin] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:end_crystal [minecraft.end_crystal] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:endermite [minecraft.endermite] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:ender_pearl [minecraft.ender_pearl] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:zombie [minecraft.zombie] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:guardian [minecraft.guardian] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:fireball [minecraft.fireball] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:illusioner [minecraft.illusioner] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:eye_of_ender [minecraft.eye_of_ender] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:wither_skull [minecraft.wither_skull] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:wolf [minecraft.wolf] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:tnt_minecart [minecraft.tnt_minecart] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:zombie_villager [minecraft.zombie_villager] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:elder_guardian [minecraft.elder_guardian] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:boat [minecraft.boat] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:small_fireball [minecraft.small_fireball] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:strider [minecraft.strider] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:cave_spider [minecraft.cave_spider] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:cod [minecraft.cod] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:snow_golem [minecraft.snow_golem] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:witch [minecraft.witch] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:spider [minecraft.spider] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:command_block_minecart [minecraft.command_block_minecart] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:panda [minecraft.panda] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:bee [minecraft.bee] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:arrow [minecraft.arrow] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:cow [minecraft.cow] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:magma_cube [minecraft.magma_cube] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:pig [minecraft.pig] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:skeleton [minecraft.skeleton] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:hoglin [minecraft.hoglin] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:armor_stand [minecraft.armor_stand] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:experience_orb [minecraft.experience_orb] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:dolphin [minecraft.dolphin] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:stray [minecraft.stray] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:shulker [minecraft.shulker] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:turtle [minecraft.turtle] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:salmon [minecraft.salmon] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:vex [minecraft.vex] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:wandering_trader [minecraft.wandering_trader] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:wither_skeleton [minecraft.wither_skeleton] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:piglin_brute [minecraft.piglin_brute] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:ocelot [minecraft.ocelot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:furnace_minecart [minecraft.furnace_minecart] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:item_frame [minecraft.item_frame] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:phantom [minecraft.phantom] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:ender_dragon [minecraft.ender_dragon] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:leash_knot [minecraft.leash_knot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:evoker [minecraft.evoker] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:shulker_bullet [minecraft.shulker_bullet] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:squid [minecraft.squid] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:enderman [minecraft.enderman] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:dragon_fireball [minecraft.dragon_fireball] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:chicken [minecraft.chicken] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:trader_llama [minecraft.trader_llama] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:donkey [minecraft.donkey] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:fox [minecraft.fox] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:iron_golem [minecraft.iron_golem] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:zombified_piglin [minecraft.zombified_piglin] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:cat [minecraft.cat] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:ghast [minecraft.ghast] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:sheep [minecraft.sheep] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:player [minecraft.player] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:pufferfish [minecraft.pufferfish] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:potion [minecraft.potion] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:trident [minecraft.trident] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:villager [minecraft.villager] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:skeleton_horse [minecraft.skeleton_horse] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:fishing_bobber [minecraft.fishing_bobber] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:polar_bear [minecraft.polar_bear] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:hopper_minecart [minecraft.hopper_minecart] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:falling_block [minecraft.falling_block] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:painting [minecraft.painting] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecraft:wither [minecraft.wither] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the astralsorcery mod. [astralsorcery] #Spawning options for astralsorcery:item_explosion_resistant [astralsorcery.item_explosion_resistant] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for astralsorcery:item_crystal [astralsorcery.item_crystal] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for astralsorcery:flare [astralsorcery.flare] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for astralsorcery:item_starmetal [astralsorcery.item_starmetal] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for astralsorcery:observatory_helper [astralsorcery.observatory_helper] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for astralsorcery:spectral_tool [astralsorcery.spectral_tool] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for astralsorcery:illumination_spark [astralsorcery.illumination_spark] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for astralsorcery:item_highlighted [astralsorcery.item_highlighted] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for astralsorcery:grappling_hook [astralsorcery.grappling_hook] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for astralsorcery:nocturnal_spark [astralsorcery.nocturnal_spark] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the mo_enchants mod. [mo_enchants] #Spawning options for mo_enchants:entitybullettracker [mo_enchants.entitybullettracker] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the stalwart_dungeons mod. [stalwart_dungeons] #Spawning options for stalwart_dungeons:giddy_blaze [stalwart_dungeons.giddy_blaze] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for stalwart_dungeons:propulk [stalwart_dungeons.propulk] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for stalwart_dungeons:shelterer_without_armor [stalwart_dungeons.shelterer_without_armor] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for stalwart_dungeons:nether_wart_cocoon [stalwart_dungeons.nether_wart_cocoon] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for stalwart_dungeons:entitybulletthunder_projectile [stalwart_dungeons.entitybulletthunder_projectile] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for stalwart_dungeons:entitybulletchorundum_shield [stalwart_dungeons.entitybulletchorundum_shield] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for stalwart_dungeons:entitybulletawful_gun [stalwart_dungeons.entitybulletawful_gun] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for stalwart_dungeons:entitybullettungsten_shield [stalwart_dungeons.entitybullettungsten_shield] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for stalwart_dungeons:entitybulletkeeping_castle_spawner [stalwart_dungeons.entitybulletkeeping_castle_spawner] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for stalwart_dungeons:spore_projectile [stalwart_dungeons.spore_projectile] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for stalwart_dungeons:entitybulletspore_bottle [stalwart_dungeons.entitybulletspore_bottle] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for stalwart_dungeons:entitybulletwarted_tungsten_shield [stalwart_dungeons.entitybulletwarted_tungsten_shield] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for stalwart_dungeons:reinforced_blaze [stalwart_dungeons.reinforced_blaze] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for stalwart_dungeons:incomplete_wither [stalwart_dungeons.incomplete_wither] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for stalwart_dungeons:shelterer [stalwart_dungeons.shelterer] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for stalwart_dungeons:awful_ghast [stalwart_dungeons.awful_ghast] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for stalwart_dungeons:entitybulletlevitation_projectile [stalwart_dungeons.entitybulletlevitation_projectile] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for stalwart_dungeons:entitybulletawful_dungeon_spawner [stalwart_dungeons.entitybulletawful_dungeon_spawner] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for stalwart_dungeons:nether_keeper [stalwart_dungeons.nether_keeper] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for stalwart_dungeons:entitybulletend_dungeon_spawner [stalwart_dungeons.entitybulletend_dungeon_spawner] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the powah mod. [powah] #Spawning options for powah:charged_snowball [powah.charged_snowball] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the sophisticatedbackpacks mod. [sophisticatedbackpacks] #Spawning options for sophisticatedbackpacks:everlasting_backpack_item [sophisticatedbackpacks.everlasting_backpack_item] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the apotheosis mod. [apotheosis] #Spawning options for apotheosis:bh_arrow_entity [apotheosis.bh_arrow_entity] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for apotheosis:ex_arrow_entity [apotheosis.ex_arrow_entity] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for apotheosis:ob_arrow_entity [apotheosis.ob_arrow_entity] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for apotheosis:mn_arrow_entity [apotheosis.mn_arrow_entity] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the bygonenether mod. [bygonenether] #Spawning options for bygonenether:piglin_hunter [bygonenether.piglin_hunter] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for bygonenether:wither_skeleton_horse [bygonenether.wither_skeleton_horse] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for bygonenether:wraither [bygonenether.wraither] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for bygonenether:piglin_prisoner [bygonenether.piglin_prisoner] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for bygonenether:warped_ender_pearl [bygonenether.warped_ender_pearl] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for bygonenether:wither_skeleton_knight [bygonenether.wither_skeleton_knight] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for bygonenether:wex [bygonenether.wex] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for bygonenether:warped_enderman [bygonenether.warped_enderman] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for bygonenether:corpor [bygonenether.corpor] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the shetiphiancore mod. [shetiphiancore] #Spawning options for shetiphiancore:gui_item [shetiphiancore.gui_item] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the dragonmounts mod. [dragonmounts] #Spawning options for dragonmounts:ice_dragon [dragonmounts.ice_dragon] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for dragonmounts:nether_dragon [dragonmounts.nether_dragon] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for dragonmounts:ender_dragon [dragonmounts.ender_dragon] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for dragonmounts:egg [dragonmounts.egg] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for dragonmounts:ghost_dragon [dragonmounts.ghost_dragon] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for dragonmounts:water_dragon [dragonmounts.water_dragon] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for dragonmounts:fire_dragon [dragonmounts.fire_dragon] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for dragonmounts:aether_dragon [dragonmounts.aether_dragon] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for dragonmounts:forest_dragon [dragonmounts.forest_dragon] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the losttrinkets mod. [losttrinkets] #Spawning options for losttrinkets:dark_vex [losttrinkets.dark_vex] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the twilightforest mod. [twilightforest] #Spawning options for twilightforest:quest_ram [twilightforest.quest_ram] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for twilightforest:slider [twilightforest.slider] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for twilightforest:death_tome [twilightforest.death_tome] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for twilightforest:cicada_shot [twilightforest.cicada_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for twilightforest:loyal_zombie [twilightforest.loyal_zombie] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for twilightforest:kobold [twilightforest.kobold] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for twilightforest:redcap_sapper [twilightforest.redcap_sapper] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for twilightforest:hydra [twilightforest.hydra] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for twilightforest:lich [twilightforest.lich] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for twilightforest:thrown_wep [twilightforest.thrown_wep] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for twilightforest:hydra_mortar [twilightforest.hydra_mortar] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for twilightforest:unstable_ice_core [twilightforest.unstable_ice_core] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for twilightforest:mist_wolf [twilightforest.mist_wolf] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for twilightforest:bunny [twilightforest.bunny] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for twilightforest:falling_ice [twilightforest.falling_ice] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for twilightforest:winter_wolf [twilightforest.winter_wolf] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for twilightforest:tower_termite [twilightforest.tower_termite] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for twilightforest:charm_effect [twilightforest.charm_effect] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for twilightforest:fire_beetle [twilightforest.fire_beetle] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for twilightforest:helmet_crab [twilightforest.helmet_crab] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for twilightforest:goblin_knight_lower [twilightforest.goblin_knight_lower] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for twilightforest:squirrel [twilightforest.squirrel] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for twilightforest:king_spider [twilightforest.king_spider] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for twilightforest:maze_slime [twilightforest.maze_slime] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for twilightforest:moonworm_shot [twilightforest.moonworm_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for twilightforest:slime_blob [twilightforest.slime_blob] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for twilightforest:tiny_bird [twilightforest.tiny_bird] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for twilightforest:ice_crystal [twilightforest.ice_crystal] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for twilightforest:lich_bolt [twilightforest.lich_bolt] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for twilightforest:ur_ghast [twilightforest.ur_ghast] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for twilightforest:yeti [twilightforest.yeti] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for twilightforest:lich_bomb [twilightforest.lich_bomb] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for twilightforest:chain_block [twilightforest.chain_block] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for twilightforest:pinch_beetle [twilightforest.pinch_beetle] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for twilightforest:rising_zombie [twilightforest.rising_zombie] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for twilightforest:deer [twilightforest.deer] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for twilightforest:harbinger_cube [twilightforest.harbinger_cube] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for twilightforest:hedge_spider [twilightforest.hedge_spider] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for twilightforest:lich_minion [twilightforest.lich_minion] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for twilightforest:skeleton_druid [twilightforest.skeleton_druid] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for twilightforest:slime_beetle [twilightforest.slime_beetle] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for twilightforest:wild_boar [twilightforest.wild_boar] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for twilightforest:seeker_arrow [twilightforest.seeker_arrow] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for twilightforest:ice_snowball [twilightforest.ice_snowball] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for twilightforest:minoshroom [twilightforest.minoshroom] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for twilightforest:tower_ghast [twilightforest.tower_ghast] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for twilightforest:armored_giant [twilightforest.armored_giant] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for twilightforest:tower_golem [twilightforest.tower_golem] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for twilightforest:cube_of_annihilation [twilightforest.cube_of_annihilation] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for twilightforest:goblin_knight_upper [twilightforest.goblin_knight_upper] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for twilightforest:swarm_spider [twilightforest.swarm_spider] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for twilightforest:blockchain_goblin [twilightforest.blockchain_goblin] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for twilightforest:knight_phantom [twilightforest.knight_phantom] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for twilightforest:nature_bolt [twilightforest.nature_bolt] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for twilightforest:tower_broodling [twilightforest.tower_broodling] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for twilightforest:raven [twilightforest.raven] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for twilightforest:adherent [twilightforest.adherent] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for twilightforest:redcap [twilightforest.redcap] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for twilightforest:mini_ghast [twilightforest.mini_ghast] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for twilightforest:wand_bolt [twilightforest.wand_bolt] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for twilightforest:troll [twilightforest.troll] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for twilightforest:hostile_wolf [twilightforest.hostile_wolf] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for twilightforest:mosquito_swarm [twilightforest.mosquito_swarm] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for twilightforest:thrown_ice [twilightforest.thrown_ice] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for twilightforest:stable_ice_core [twilightforest.stable_ice_core] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for twilightforest:plateau_boss [twilightforest.plateau_boss] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for twilightforest:tome_bolt [twilightforest.tome_bolt] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for twilightforest:ice_arrow [twilightforest.ice_arrow] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for twilightforest:protection_box [twilightforest.protection_box] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for twilightforest:minotaur [twilightforest.minotaur] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for twilightforest:yeti_alpha [twilightforest.yeti_alpha] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for twilightforest:wraith [twilightforest.wraith] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for twilightforest:snow_queen [twilightforest.snow_queen] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for twilightforest:giant_miner [twilightforest.giant_miner] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for twilightforest:roving_cube [twilightforest.roving_cube] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for twilightforest:snow_guardian [twilightforest.snow_guardian] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for twilightforest:naga [twilightforest.naga] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for twilightforest:penguin [twilightforest.penguin] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for twilightforest:bighorn_sheep [twilightforest.bighorn_sheep] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the betterendforge mod. [betterendforge] #Spawning options for betterendforge:dragonfly [betterendforge.dragonfly] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for betterendforge:shadow_walker [betterendforge.shadow_walker] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for betterendforge:cubozoa [betterendforge.cubozoa] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for betterendforge:end_slime [betterendforge.end_slime] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for betterendforge:silk_moth [betterendforge.silk_moth] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for betterendforge:end_fish [betterendforge.end_fish] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the ob_aquamirae mod. [ob_aquamirae] #Spawning options for ob_aquamirae:drowned_captain_attack_area [ob_aquamirae.drowned_captain_attack_area] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for ob_aquamirae:maw [ob_aquamirae.maw] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for ob_aquamirae:anglerfish [ob_aquamirae.anglerfish] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for ob_aquamirae:tortured_soul [ob_aquamirae.tortured_soul] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for ob_aquamirae:maze_rose_entity [ob_aquamirae.maze_rose_entity] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for ob_aquamirae:poison_chakram_entity [ob_aquamirae.poison_chakram_entity] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for ob_aquamirae:golden_moth [ob_aquamirae.golden_moth] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for ob_aquamirae:pillagers_patrol [ob_aquamirae.pillagers_patrol] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for ob_aquamirae:maze_mother [ob_aquamirae.maze_mother] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for ob_aquamirae:drowned_captain [ob_aquamirae.drowned_captain] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for ob_aquamirae:oxygelium_generator [ob_aquamirae.oxygelium_generator] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for ob_aquamirae:maze_structure_generator [ob_aquamirae.maze_structure_generator] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the mekanismadditions mod. [mekanismadditions] #Spawning options for mekanismadditions:obsidian_tnt [mekanismadditions.obsidian_tnt] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mekanismadditions:balloon [mekanismadditions.balloon] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mekanismadditions:baby_enderman [mekanismadditions.baby_enderman] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mekanismadditions:baby_stray [mekanismadditions.baby_stray] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mekanismadditions:baby_wither_skeleton [mekanismadditions.baby_wither_skeleton] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mekanismadditions:baby_creeper [mekanismadditions.baby_creeper] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mekanismadditions:baby_skeleton [mekanismadditions.baby_skeleton] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the lycanitesmobs mod. [lycanitesmobs] #Spawning options for lycanitesmobs:spriggan [lycanitesmobs.spriggan] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:arisaur [lycanitesmobs.arisaur] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:tricksterflare [lycanitesmobs.tricksterflare] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:reiver [lycanitesmobs.reiver] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:vespidqueen [lycanitesmobs.vespidqueen] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:lacedon [lycanitesmobs.lacedon] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:barghest [lycanitesmobs.barghest] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:kobold [lycanitesmobs.kobold] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:magma [lycanitesmobs.magma] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:makaalpha [lycanitesmobs.makaalpha] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:chupacabra [lycanitesmobs.chupacabra] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:arix [lycanitesmobs.arix] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:laserend [lycanitesmobs.laserend] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:skylus [lycanitesmobs.skylus] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:helllaserend [lycanitesmobs.helllaserend] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:wendigo [lycanitesmobs.wendigo] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:hellfireorb [lycanitesmobs.hellfireorb] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:eechetik [lycanitesmobs.eechetik] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:poop [lycanitesmobs.poop] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:maug [lycanitesmobs.maug] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:crusk [lycanitesmobs.crusk] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:concapede [lycanitesmobs.concapede] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:uvaraptor [lycanitesmobs.uvaraptor] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:ghoul [lycanitesmobs.ghoul] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:fear [lycanitesmobs.fear] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:frostweb [lycanitesmobs.frostweb] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:amalgalich [lycanitesmobs.amalgalich] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:ember [lycanitesmobs.ember] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:raidra [lycanitesmobs.raidra] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:arcanelaserstorm [lycanitesmobs.arcanelaserstorm] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:doomfireball [lycanitesmobs.doomfireball] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:chaosorb [lycanitesmobs.chaosorb] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:astaroth [lycanitesmobs.astaroth] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:aquapulse [lycanitesmobs.aquapulse] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:bobeko [lycanitesmobs.bobeko] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:thresher [lycanitesmobs.thresher] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:geist [lycanitesmobs.geist] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:aglebemu [lycanitesmobs.aglebemu] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:eyewig [lycanitesmobs.eyewig] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:khalk [lycanitesmobs.khalk] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:asmodeus [lycanitesmobs.asmodeus] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:zoataur [lycanitesmobs.zoataur] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:grell [lycanitesmobs.grell] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:gorgomite [lycanitesmobs.gorgomite] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:nymph [lycanitesmobs.nymph] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:serpix [lycanitesmobs.serpix] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:spectre [lycanitesmobs.spectre] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:vespid [lycanitesmobs.vespid] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:warg [lycanitesmobs.warg] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:cryptkeeper [lycanitesmobs.cryptkeeper] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:acidsplash [lycanitesmobs.acidsplash] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:devilstar [lycanitesmobs.devilstar] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:abtu [lycanitesmobs.abtu] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:zephyr [lycanitesmobs.zephyr] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:ettin [lycanitesmobs.ettin] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:rapidfire [lycanitesmobs.rapidfire] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:dawon [lycanitesmobs.dawon] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:morock [lycanitesmobs.morock] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:shambler [lycanitesmobs.shambler] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:afrit [lycanitesmobs.afrit] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:icefireball [lycanitesmobs.icefireball] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:jouste [lycanitesmobs.jouste] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:jabberwock [lycanitesmobs.jabberwock] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:faebolt [lycanitesmobs.faebolt] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:tremor [lycanitesmobs.tremor] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:geonach [lycanitesmobs.geonach] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:throwingscythe [lycanitesmobs.throwingscythe] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:blizzard [lycanitesmobs.blizzard] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:troll [lycanitesmobs.troll] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:quill [lycanitesmobs.quill] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:geken [lycanitesmobs.geken] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:summoningseed [lycanitesmobs.summoningseed] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:wraith [lycanitesmobs.wraith] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:behemophet [lycanitesmobs.behemophet] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:stryder [lycanitesmobs.stryder] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:frostbolt [lycanitesmobs.frostbolt] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:clink [lycanitesmobs.clink] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:spectralbolt [lycanitesmobs.spectralbolt] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:lifedrain [lycanitesmobs.lifedrain] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:hellfirebarrierpart [lycanitesmobs.hellfirebarrierpart] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:umibas [lycanitesmobs.umibas] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:crystalshard [lycanitesmobs.crystalshard] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:ika [lycanitesmobs.ika] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:herma [lycanitesmobs.herma] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:demonicspark [lycanitesmobs.demonicspark] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:helllaser [lycanitesmobs.helllaser] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:vapula [lycanitesmobs.vapula] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:aetherwave [lycanitesmobs.aetherwave] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:treant [lycanitesmobs.treant] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:hellfirewall [lycanitesmobs.hellfirewall] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:reaper [lycanitesmobs.reaper] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:raiko [lycanitesmobs.raiko] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:grue [lycanitesmobs.grue] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:silex [lycanitesmobs.silex] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:acidglob [lycanitesmobs.acidglob] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:bloodleech [lycanitesmobs.bloodleech] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:quetzodracl [lycanitesmobs.quetzodracl] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:whirlwind [lycanitesmobs.whirlwind] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:demonicblast [lycanitesmobs.demonicblast] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:wildkin [lycanitesmobs.wildkin] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:aspid [lycanitesmobs.aspid] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:wisp [lycanitesmobs.wisp] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:devilgatling [lycanitesmobs.devilgatling] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:vorach [lycanitesmobs.vorach] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:sutiramu [lycanitesmobs.sutiramu] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:cinder [lycanitesmobs.cinder] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:hellfirewavepart [lycanitesmobs.hellfirewavepart] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:joustealpha [lycanitesmobs.joustealpha] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:cherufe [lycanitesmobs.cherufe] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:malwrath [lycanitesmobs.malwrath] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:banshee [lycanitesmobs.banshee] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:shade [lycanitesmobs.shade] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:kathoga [lycanitesmobs.kathoga] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:aegis [lycanitesmobs.aegis] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:poisonray [lycanitesmobs.poisonray] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:krake [lycanitesmobs.krake] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:boulderblast [lycanitesmobs.boulderblast] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:lobdarklings [lycanitesmobs.lobdarklings] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:erepede [lycanitesmobs.erepede] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:sylph [lycanitesmobs.sylph] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:volcan [lycanitesmobs.volcan] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:yale [lycanitesmobs.yale] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:darkling [lycanitesmobs.darkling] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:waterjet [lycanitesmobs.waterjet] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:epion [lycanitesmobs.epion] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:ioray [lycanitesmobs.ioray] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:jengu [lycanitesmobs.jengu] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:trite [lycanitesmobs.trite] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:roa [lycanitesmobs.roa] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:scorchfireball [lycanitesmobs.scorchfireball] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:roc [lycanitesmobs.roc] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:salamander [lycanitesmobs.salamander] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:ventoraptor [lycanitesmobs.ventoraptor] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:shadowfirebarrier [lycanitesmobs.shadowfirebarrier] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:calpod [lycanitesmobs.calpod] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:arcanelaser [lycanitesmobs.arcanelaser] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:concapedesegment [lycanitesmobs.concapedesegment] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:remobra [lycanitesmobs.remobra] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:primeember [lycanitesmobs.primeember] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:pixen [lycanitesmobs.pixen] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:mudshot [lycanitesmobs.mudshot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:triffid [lycanitesmobs.triffid] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:necrovore [lycanitesmobs.necrovore] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:cephignis [lycanitesmobs.cephignis] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:venomshot [lycanitesmobs.venomshot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:maka [lycanitesmobs.maka] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:hellfirewave [lycanitesmobs.hellfirewave] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:feradon [lycanitesmobs.feradon] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:xaphan [lycanitesmobs.xaphan] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:hellfireball [lycanitesmobs.hellfireball] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:grigori [lycanitesmobs.grigori] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:gnekk [lycanitesmobs.gnekk] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:cockatrice [lycanitesmobs.cockatrice] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:ostimien [lycanitesmobs.ostimien] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:apollyon [lycanitesmobs.apollyon] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:wraamon [lycanitesmobs.wraamon] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:lycosa [lycanitesmobs.lycosa] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:conba [lycanitesmobs.conba] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:ent [lycanitesmobs.ent] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:hellfirebarrier [lycanitesmobs.hellfirebarrier] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:ningen [lycanitesmobs.ningen] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:rahovart [lycanitesmobs.rahovart] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:brucha [lycanitesmobs.brucha] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:tundra [lycanitesmobs.tundra] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:lightball [lycanitesmobs.lightball] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:frostweaver [lycanitesmobs.frostweaver] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:summoningportal [lycanitesmobs.summoningportal] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:ignibus [lycanitesmobs.ignibus] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:belphegor [lycanitesmobs.belphegor] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:argus [lycanitesmobs.argus] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:naxiris [lycanitesmobs.naxiris] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:tpumpkyn [lycanitesmobs.tpumpkyn] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:hellshield [lycanitesmobs.hellshield] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:abaia [lycanitesmobs.abaia] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for lycanitesmobs:balayang [lycanitesmobs.balayang] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the theforbidden mod. [theforbidden] #Spawning options for theforbidden:forbiddenking [theforbidden.forbiddenking] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for theforbidden:moltencube [theforbidden.moltencube] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for theforbidden:junglegolem [theforbidden.junglegolem] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for theforbidden:entitybulletking_orb [theforbidden.entitybulletking_orb] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for theforbidden:warriorskeleton [theforbidden.warriorskeleton] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for theforbidden:moltenboulderboss [theforbidden.moltenboulderboss] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for theforbidden:assassinskeleton [theforbidden.assassinskeleton] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for theforbidden:entitybulletmagic_orb [theforbidden.entitybulletmagic_orb] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for theforbidden:berserkerskeleton [theforbidden.berserkerskeleton] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for theforbidden:mysticskeleton [theforbidden.mysticskeleton] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for theforbidden:entitybulletforbiddencrossbow [theforbidden.entitybulletforbiddencrossbow] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for theforbidden:archerskeleton [theforbidden.archerskeleton] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the relics mod. [relics] #Spawning options for relics:space_dissector [relics.space_dissector] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for relics:shadow_glaive [relics.shadow_glaive] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for relics:stellar_catalyst_projectile [relics.stellar_catalyst_projectile] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the arsomega mod. [arsomega] #Spawning options for arsomega:tornado [arsomega.tornado] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for arsomega:bound_wither [arsomega.bound_wither] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for arsomega:divine_smite [arsomega.divine_smite] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for arsomega:demon_basic [arsomega.demon_basic] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for arsomega:boss_demon_king [arsomega.boss_demon_king] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for arsomega:clay_golem [arsomega.clay_golem] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for arsomega:demon_strong [arsomega.demon_strong] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the tombstone mod. [tombstone] #Spawning options for tombstone:grave_guardian [tombstone.grave_guardian] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for tombstone:cloud [tombstone.cloud] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the enigmaticlegacy mod. [enigmaticlegacy] #Spawning options for enigmaticlegacy:ultimate_wither_skull_entity [enigmaticlegacy.ultimate_wither_skull_entity] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for enigmaticlegacy:permanent_item_entity [enigmaticlegacy.permanent_item_entity] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for enigmaticlegacy:enigmatic_potion_entity [enigmaticlegacy.enigmatic_potion_entity] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the theabyss mod. [theabyss] #Spawning options for theabyss:fire_fly [theabyss.fire_fly] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for theabyss:versa_whale [theabyss.versa_whale] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for theabyss:entitybulletspectral_spawn [theabyss.entitybulletspectral_spawn] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for theabyss:entitybulletnight_hunter_abl_2 [theabyss.entitybulletnight_hunter_abl_2] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for theabyss:raptor [theabyss.raptor] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for theabyss:entitybulletshuriken [theabyss.entitybulletshuriken] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for theabyss:night_blade_boss_clone [theabyss.night_blade_boss_clone] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for theabyss:frost_spider [theabyss.frost_spider] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for theabyss:ice_skeleton [theabyss.ice_skeleton] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for theabyss:glow_pug [theabyss.glow_pug] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for theabyss:nightblade_boss [theabyss.nightblade_boss] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for theabyss:laro_fish [theabyss.laro_fish] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for theabyss:entitybulleteyelie_attack [theabyss.entitybulleteyelie_attack] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for theabyss:entitybulletring_of_black_strike_attack [theabyss.entitybulletring_of_black_strike_attack] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for theabyss:cyanide_boss [theabyss.cyanide_boss] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for theabyss:end_spider [theabyss.end_spider] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for theabyss:brain_walker [theabyss.brain_walker] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for theabyss:night_hunter [theabyss.night_hunter] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for theabyss:entitybulletmutated_enderpearl [theabyss.entitybulletmutated_enderpearl] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for theabyss:abyssaur [theabyss.abyssaur] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for theabyss:entitybulletring_of_fire_strike_attack [theabyss.entitybulletring_of_fire_strike_attack] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for theabyss:jungle_lurker [theabyss.jungle_lurker] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for theabyss:infected_wolf [theabyss.infected_wolf] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for theabyss:entitybulletshuriken_explosive [theabyss.entitybulletshuriken_explosive] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for theabyss:crystal_golem [theabyss.crystal_golem] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for theabyss:abyssal_lion [theabyss.abyssal_lion] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for theabyss:entitybulletphantom_attack [theabyss.entitybulletphantom_attack] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for theabyss:infected_creeper [theabyss.infected_creeper] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for theabyss:the_roka [theabyss.the_roka] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for theabyss:abyssal_moth [theabyss.abyssal_moth] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for theabyss:deer [theabyss.deer] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for theabyss:ralu_fish [theabyss.ralu_fish] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for theabyss:infected_phantom [theabyss.infected_phantom] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for theabyss:lokus [theabyss.lokus] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for theabyss:guard [theabyss.guard] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for theabyss:abylager [theabyss.abylager] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for theabyss:elder [theabyss.elder] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for theabyss:laro_fish_fly [theabyss.laro_fish_fly] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for theabyss:luro_fish [theabyss.luro_fish] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for theabyss:spectral_entity [theabyss.spectral_entity] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for theabyss:slime_spider [theabyss.slime_spider] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for theabyss:seeker [theabyss.seeker] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for theabyss:magical_deer [theabyss.magical_deer] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for theabyss:magician [theabyss.magician] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for theabyss:infected_spider [theabyss.infected_spider] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for theabyss:lizard [theabyss.lizard] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for theabyss:scorpion [theabyss.scorpion] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for theabyss:infected_zombie [theabyss.infected_zombie] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for theabyss:mud_zombie [theabyss.mud_zombie] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for theabyss:soul_guard [theabyss.soul_guard] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for theabyss:player_body [theabyss.player_body] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for theabyss:shattered_zombie [theabyss.shattered_zombie] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for theabyss:hylia_fox [theabyss.hylia_fox] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for theabyss:infceted_cow [theabyss.infceted_cow] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for theabyss:haunted_skeleton [theabyss.haunted_skeleton] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for theabyss:summoned_seeker [theabyss.summoned_seeker] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for theabyss:ice_knight [theabyss.ice_knight] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for theabyss:dimensional_crack [theabyss.dimensional_crack] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for theabyss:powered_wolf [theabyss.powered_wolf] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the naturesaura mod. [naturesaura] #Spawning options for naturesaura:light_projectile [naturesaura.light_projectile] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for naturesaura:structure_finder [naturesaura.structure_finder] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for naturesaura:effect_inhibitor [naturesaura.effect_inhibitor] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for naturesaura:mover_cart [naturesaura.mover_cart] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the echoing_void mod. [echoing_void] #Spawning options for echoing_void:toxic_enderman [echoing_void.toxic_enderman] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for echoing_void:warped_stalker [echoing_void.warped_stalker] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for echoing_void:ender_captain [echoing_void.ender_captain] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for echoing_void:shulk_knight [echoing_void.shulk_knight] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for echoing_void:ender_specter [echoing_void.ender_specter] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for echoing_void:classic_ender_warrior [echoing_void.classic_ender_warrior] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for echoing_void:warp_watcher [echoing_void.warp_watcher] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for echoing_void:shulker_crab [echoing_void.shulker_crab] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for echoing_void:warped_rooter [echoing_void.warped_rooter] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for echoing_void:end_stone_mite [echoing_void.end_stone_mite] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for echoing_void:ender_soulling [echoing_void.ender_soulling] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for echoing_void:ender_warrior [echoing_void.ender_warrior] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for echoing_void:ender_knight [echoing_void.ender_knight] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for echoing_void:shulk_guard [echoing_void.shulk_guard] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for echoing_void:warped_one [echoing_void.warped_one] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for echoing_void:ender_beast [echoing_void.ender_beast] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for echoing_void:warped_fungi_creature [echoing_void.warped_fungi_creature] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for echoing_void:warped_enderman [echoing_void.warped_enderman] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for echoing_void:void_crawler [echoing_void.void_crawler] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the the_arcaneum mod. [the_arcaneum] #Spawning options for the_arcaneum:shadow_ghoul [the_arcaneum.shadow_ghoul] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for the_arcaneum:entitybulletdeath_beam [the_arcaneum.entitybulletdeath_beam] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for the_arcaneum:grukclu [the_arcaneum.grukclu] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for the_arcaneum:entitybulletthe_creator_fireball [the_arcaneum.entitybulletthe_creator_fireball] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for the_arcaneum:entitybulletservant_attack [the_arcaneum.entitybulletservant_attack] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for the_arcaneum:hunter_wolf [the_arcaneum.hunter_wolf] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for the_arcaneum:galvanic_juggernaut [the_arcaneum.galvanic_juggernaut] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for the_arcaneum:the_servant [the_arcaneum.the_servant] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for the_arcaneum:large_cactus_guardian [the_arcaneum.large_cactus_guardian] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for the_arcaneum:the_creator [the_arcaneum.the_creator] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for the_arcaneum:grungle [the_arcaneum.grungle] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for the_arcaneum:snakoth [the_arcaneum.snakoth] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for the_arcaneum:soilclaw [the_arcaneum.soilclaw] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for the_arcaneum:wheelof_flesh [the_arcaneum.wheelof_flesh] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for the_arcaneum:hunter_chief [the_arcaneum.hunter_chief] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for the_arcaneum:hunter [the_arcaneum.hunter] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for the_arcaneum:entitybulletchaos_bolt [the_arcaneum.entitybulletchaos_bolt] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for the_arcaneum:fairy [the_arcaneum.fairy] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for the_arcaneum:angler_fish [the_arcaneum.angler_fish] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for the_arcaneum:giant_bug [the_arcaneum.giant_bug] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for the_arcaneum:enormous_cactus_guardian [the_arcaneum.enormous_cactus_guardian] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for the_arcaneum:entitybulletchaos_bomb [the_arcaneum.entitybulletchaos_bomb] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for the_arcaneum:cactus_guardian [the_arcaneum.cactus_guardian] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for the_arcaneum:scared_girl [the_arcaneum.scared_girl] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for the_arcaneum:rock_lord [the_arcaneum.rock_lord] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for the_arcaneum:entitybulletskin_ball [the_arcaneum.entitybulletskin_ball] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for the_arcaneum:entitybulletspitteracid [the_arcaneum.entitybulletspitteracid] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for the_arcaneum:entitybulletsentinel_acid [the_arcaneum.entitybulletsentinel_acid] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for the_arcaneum:eyeclops [the_arcaneum.eyeclops] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for the_arcaneum:shadow_leech [the_arcaneum.shadow_leech] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for the_arcaneum:giant_spitter [the_arcaneum.giant_spitter] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for the_arcaneum:spinosaurus [the_arcaneum.spinosaurus] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for the_arcaneum:entitybulletmeteor_staff [the_arcaneum.entitybulletmeteor_staff] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for the_arcaneum:mezmerizer [the_arcaneum.mezmerizer] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for the_arcaneum:valor_juggernaut [the_arcaneum.valor_juggernaut] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for the_arcaneum:goliath [the_arcaneum.goliath] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for the_arcaneum:the_sentinel [the_arcaneum.the_sentinel] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for the_arcaneum:sleep_paralysis_demon [the_arcaneum.sleep_paralysis_demon] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for the_arcaneum:fire_tornado [the_arcaneum.fire_tornado] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for the_arcaneum:skull_masu [the_arcaneum.skull_masu] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for the_arcaneum:small_lava_golem [the_arcaneum.small_lava_golem] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for the_arcaneum:masu [the_arcaneum.masu] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for the_arcaneum:entitybulleteyeclops_roar [the_arcaneum.entitybulleteyeclops_roar] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for the_arcaneum:entitybulletcorrupt_acid [the_arcaneum.entitybulletcorrupt_acid] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for the_arcaneum:entitybulletsorcerer_staff [the_arcaneum.entitybulletsorcerer_staff] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for the_arcaneum:blackhole [the_arcaneum.blackhole] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for the_arcaneum:baby_cactus [the_arcaneum.baby_cactus] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for the_arcaneum:abomination [the_arcaneum.abomination] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for the_arcaneum:entitybulletgalvanic_rod [the_arcaneum.entitybulletgalvanic_rod] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for the_arcaneum:entitybulletrock_lord_rock [the_arcaneum.entitybulletrock_lord_rock] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for the_arcaneum:entitybulletlarge_cactus_guardian [the_arcaneum.entitybulletlarge_cactus_guardian] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for the_arcaneum:succubus [the_arcaneum.succubus] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for the_arcaneum:baraboc [the_arcaneum.baraboc] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for the_arcaneum:entitybulletmasuattack [the_arcaneum.entitybulletmasuattack] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for the_arcaneum:valor_knight [the_arcaneum.valor_knight] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for the_arcaneum:butterfly [the_arcaneum.butterfly] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for the_arcaneum:corrupt_horror [the_arcaneum.corrupt_horror] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for the_arcaneum:the_sorcerer [the_arcaneum.the_sorcerer] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for the_arcaneum:entitybulletsorcerer_star [the_arcaneum.entitybulletsorcerer_star] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for the_arcaneum:entitybulletsorcererstar_2 [the_arcaneum.entitybulletsorcererstar_2] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for the_arcaneum:valor_warrior [the_arcaneum.valor_warrior] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for the_arcaneum:lava_golem [the_arcaneum.lava_golem] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for the_arcaneum:tamed_spinosaurus [the_arcaneum.tamed_spinosaurus] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for the_arcaneum:baraboc_clone [the_arcaneum.baraboc_clone] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for the_arcaneum:entitybulletchaos_charge [the_arcaneum.entitybulletchaos_charge] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for the_arcaneum:entitybulletcactus_javelin [the_arcaneum.entitybulletcactus_javelin] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for the_arcaneum:tyrant [the_arcaneum.tyrant] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for the_arcaneum:entitybulletcorruption_staff_projectile [the_arcaneum.entitybulletcorruption_staff_projectile] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for the_arcaneum:valor_dragon [the_arcaneum.valor_dragon] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for the_arcaneum:emperorof_shadows [the_arcaneum.emperorof_shadows] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for the_arcaneum:hunter_hornblower [the_arcaneum.hunter_hornblower] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for the_arcaneum:tamed_sleep_paralysis_demon [the_arcaneum.tamed_sleep_paralysis_demon] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for the_arcaneum:entitybulletcactus_guardian [the_arcaneum.entitybulletcactus_guardian] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for the_arcaneum:entitybulletenormous_cactus_guardian [the_arcaneum.entitybulletenormous_cactus_guardian] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for the_arcaneum:shadow_behemoth [the_arcaneum.shadow_behemoth] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the magmafurnace mod. [magmafurnace] #Spawning options for magmafurnace:soldier_beetle [magmafurnace.soldier_beetle] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for magmafurnace:tamed_plant_dragon [magmafurnace.tamed_plant_dragon] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for magmafurnace:mire_toad [magmafurnace.mire_toad] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for magmafurnace:entitybulletblizzard_berry_throw [magmafurnace.entitybulletblizzard_berry_throw] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for magmafurnace:winter_behemoth [magmafurnace.winter_behemoth] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for magmafurnace:sleeping_basilisk [magmafurnace.sleeping_basilisk] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for magmafurnace:entitybulletfireballattack [magmafurnace.entitybulletfireballattack] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for magmafurnace:entitybulletfrosted_spear [magmafurnace.entitybulletfrosted_spear] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for magmafurnace:entitybulletgem_dagger [magmafurnace.entitybulletgem_dagger] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for magmafurnace:entitybullethand_held_whale_cannon [magmafurnace.entitybullethand_held_whale_cannon] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for magmafurnace:entitybulletcrystaline_cannon [magmafurnace.entitybulletcrystaline_cannon] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for magmafurnace:eye_wizard [magmafurnace.eye_wizard] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for magmafurnace:entitybulletlight_gattling [magmafurnace.entitybulletlight_gattling] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for magmafurnace:entitybulletalpha_staf [magmafurnace.entitybulletalpha_staf] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for magmafurnace:entitybulletice_meteor_proj [magmafurnace.entitybulletice_meteor_proj] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for magmafurnace:snow_piercer [magmafurnace.snow_piercer] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for magmafurnace:tree_orc [magmafurnace.tree_orc] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for magmafurnace:greater_golem [magmafurnace.greater_golem] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for magmafurnace:entitybulletlightningstrikeprojj [magmafurnace.entitybulletlightningstrikeprojj] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for magmafurnace:subject_32 [magmafurnace.subject_32] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for magmafurnace:entitybulletice_tipped_talon_spear [magmafurnace.entitybulletice_tipped_talon_spear] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for magmafurnace:mummy_soul [magmafurnace.mummy_soul] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for magmafurnace:entitybulletleviathantornadoitem [magmafurnace.entitybulletleviathantornadoitem] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for magmafurnace:tree_minion [magmafurnace.tree_minion] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for magmafurnace:entitybulletrock_summoner_staff [magmafurnace.entitybulletrock_summoner_staff] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for magmafurnace:oceanic_tornado [magmafurnace.oceanic_tornado] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for magmafurnace:worker_beetle [magmafurnace.worker_beetle] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for magmafurnace:sleeping_eye_wizard [magmafurnace.sleeping_eye_wizard] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for magmafurnace:entitybulletice_staff [magmafurnace.entitybulletice_staff] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for magmafurnace:tamed_desert_bird [magmafurnace.tamed_desert_bird] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for magmafurnace:queen_of_the_nether [magmafurnace.queen_of_the_nether] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for magmafurnace:alpha_statue [magmafurnace.alpha_statue] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for magmafurnace:entitybulletent_staff [magmafurnace.entitybulletent_staff] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for magmafurnace:dragoness_sit [magmafurnace.dragoness_sit] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for magmafurnace:entitybulletneptune [magmafurnace.entitybulletneptune] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for magmafurnace:sleeping_subject [magmafurnace.sleeping_subject] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for magmafurnace:roaring_leviathan [magmafurnace.roaring_leviathan] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for magmafurnace:sleeping_leviathan [magmafurnace.sleeping_leviathan] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for magmafurnace:entitybulletoceani_beam_staff [magmafurnace.entitybulletoceani_beam_staff] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for magmafurnace:entitybullettalon_spear [magmafurnace.entitybullettalon_spear] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for magmafurnace:elemental_witch [magmafurnace.elemental_witch] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for magmafurnace:entitybulletacid_staff [magmafurnace.entitybulletacid_staff] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for magmafurnace:berry_dweller [magmafurnace.berry_dweller] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for magmafurnace:plant_creeper [magmafurnace.plant_creeper] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for magmafurnace:alpha_land_raptor [magmafurnace.alpha_land_raptor] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for magmafurnace:entitybulletwindblade [magmafurnace.entitybulletwindblade] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for magmafurnace:cracked_statue [magmafurnace.cracked_statue] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for magmafurnace:spitter [magmafurnace.spitter] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for magmafurnace:eye_minion [magmafurnace.eye_minion] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for magmafurnace:entitybulletflame_fist [magmafurnace.entitybulletflame_fist] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for magmafurnace:spartan_zombie [magmafurnace.spartan_zombie] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for magmafurnace:entitybulletflashsmashproj [magmafurnace.entitybulletflashsmashproj] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for magmafurnace:barrel_thrower [magmafurnace.barrel_thrower] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for magmafurnace:slitherisk [magmafurnace.slitherisk] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for magmafurnace:entitybulletskull_staff [magmafurnace.entitybulletskull_staff] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for magmafurnace:fwog [magmafurnace.fwog] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for magmafurnace:land_raptor [magmafurnace.land_raptor] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for magmafurnace:entitybulletmummy_staff [magmafurnace.entitybulletmummy_staff] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for magmafurnace:dragoness_mad [magmafurnace.dragoness_mad] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for magmafurnace:entitybulletcroco_horn [magmafurnace.entitybulletcroco_horn] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for magmafurnace:skeleton_beast [magmafurnace.skeleton_beast] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for magmafurnace:scorpion [magmafurnace.scorpion] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for magmafurnace:entitybulletcreeped_staff [magmafurnace.entitybulletcreeped_staff] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for magmafurnace:sleeping_yeti [magmafurnace.sleeping_yeti] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for magmafurnace:entitybulletflashzap [magmafurnace.entitybulletflashzap] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for magmafurnace:entitybulletterra_wand [magmafurnace.entitybulletterra_wand] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for magmafurnace:mini_yeti [magmafurnace.mini_yeti] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for magmafurnace:desert_bird [magmafurnace.desert_bird] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for magmafurnace:plant_dragon [magmafurnace.plant_dragon] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for magmafurnace:entitybulletyeti_rifle [magmafurnace.entitybulletyeti_rifle] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for magmafurnace:ruin_golem [magmafurnace.ruin_golem] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for magmafurnace:neo_glaze [magmafurnace.neo_glaze] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for magmafurnace:tree_ent [magmafurnace.tree_ent] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for magmafurnace:wooden_snake [magmafurnace.wooden_snake] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for magmafurnace:giga_snapper [magmafurnace.giga_snapper] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for magmafurnace:entitybulleteye_wizard_staff [magmafurnace.entitybulleteye_wizard_staff] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for magmafurnace:entitybullettoxic_staff [magmafurnace.entitybullettoxic_staff] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for magmafurnace:eye_spell_caster [magmafurnace.eye_spell_caster] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for magmafurnace:sea_terror [magmafurnace.sea_terror] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for magmafurnace:entitybulletspartan_spear [magmafurnace.entitybulletspartan_spear] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for magmafurnace:queen_beetle [magmafurnace.queen_beetle] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for magmafurnace:obamatron [magmafurnace.obamatron] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for magmafurnace:entitybulletdraconic_slash [magmafurnace.entitybulletdraconic_slash] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for magmafurnace:offline_greater_golem [magmafurnace.offline_greater_golem] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for magmafurnace:entitybulletloot_barrel [magmafurnace.entitybulletloot_barrel] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for magmafurnace:entitybulletlight_kick_proj [magmafurnace.entitybulletlight_kick_proj] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for magmafurnace:crab [magmafurnace.crab] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the divinerpg mod. [divinerpg] #Spawning options for divinerpg:saguaro_worm_shot [divinerpg.saguaro_worm_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:glacon [divinerpg.glacon] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:ancient_entity [divinerpg.ancient_entity] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:greenfeet [divinerpg.greenfeet] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:densos [divinerpg.densos] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:datticon [divinerpg.datticon] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:wreck [divinerpg.wreck] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:moon_wolf [divinerpg.moon_wolf] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:twins [divinerpg.twins] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:husk [divinerpg.husk] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:zelus [divinerpg.zelus] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:skythern_golem [divinerpg.skythern_golem] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:bunny [divinerpg.bunny] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:generals_staff [divinerpg.generals_staff] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:zoragon_bomb [divinerpg.zoragon_bomb] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:jack_o_man [divinerpg.jack_o_man] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:reyvor [divinerpg.reyvor] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:desert_crawler [divinerpg.desert_crawler] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:cori_shot [divinerpg.cori_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:vile_storm [divinerpg.vile_storm] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:shuriken [divinerpg.shuriken] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:ehu [divinerpg.ehu] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:enchanted_warrior [divinerpg.enchanted_warrior] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:the_hunger [divinerpg.the_hunger] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:colored_bullet [divinerpg.colored_bullet] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:mystic [divinerpg.mystic] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:acid_hag [divinerpg.acid_hag] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:raglok [divinerpg.raglok] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:sound_of_music [divinerpg.sound_of_music] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:jungle_dramcryx [divinerpg.jungle_dramcryx] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:ayeraco_red [divinerpg.ayeraco_red] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:hover_stinger [divinerpg.hover_stinger] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:ender_triplets_fireball [divinerpg.ender_triplets_fireball] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:mage_shot [divinerpg.mage_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:samek [divinerpg.samek] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:parasecta [divinerpg.parasecta] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:miner [divinerpg.miner] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:lorga [divinerpg.lorga] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:soul_spider [divinerpg.soul_spider] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:ayeraco_purple [divinerpg.ayeraco_purple] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:behemoth [divinerpg.behemoth] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:temple_guardian [divinerpg.temple_guardian] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:lady_luna [divinerpg.lady_luna] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:kobblin [divinerpg.kobblin] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:gorgosion [divinerpg.gorgosion] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:white_grizzle [divinerpg.white_grizzle] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:star [divinerpg.star] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:cave_rock [divinerpg.cave_rock] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:meteor [divinerpg.meteor] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:ender_triplets [divinerpg.ender_triplets] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:fake_vhraak [divinerpg.fake_vhraak] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:soul_fiend [divinerpg.soul_fiend] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:wraith [divinerpg.wraith] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:zoragon [divinerpg.zoragon] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:wreck_bouncing_projectile [divinerpg.wreck_bouncing_projectile] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:king_crab [divinerpg.king_crab] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:wildwood_cadillion [divinerpg.wildwood_cadillion] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:cave_crawler [divinerpg.cave_crawler] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:hive_queen [divinerpg.hive_queen] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:jungle_bat [divinerpg.jungle_bat] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:stone_golem [divinerpg.stone_golem] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:the_grue [divinerpg.the_grue] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:sun_archer [divinerpg.sun_archer] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:apalachia_tomo [divinerpg.apalachia_tomo] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:hell_bat [divinerpg.hell_bat] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:twilight_mage_shot [divinerpg.twilight_mage_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:dungeon_demon [divinerpg.dungeon_demon] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:cymesoid [divinerpg.cymesoid] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:eternal_archer [divinerpg.eternal_archer] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:vermenous [divinerpg.vermenous] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:quadro [divinerpg.quadro] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:pumpkin_spider [divinerpg.pumpkin_spider] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:shadahier [divinerpg.shadahier] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:ayeraco_blue [divinerpg.ayeraco_blue] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:frost_shot [divinerpg.frost_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:frosty [divinerpg.frosty] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:mysterious_man_layer_2 [divinerpg.mysterious_man_layer_2] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:mysterious_man_layer_3 [divinerpg.mysterious_man_layer_3] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:sound_of_carols [divinerpg.sound_of_carols] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:sparkler [divinerpg.sparkler] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:apalachia_golem [divinerpg.apalachia_golem] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:mysterious_man_layer_1 [divinerpg.mysterious_man_layer_1] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:kazrotic [divinerpg.kazrotic] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:livestock_merchant [divinerpg.livestock_merchant] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:particle_bullet [divinerpg.particle_bullet] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:karot [divinerpg.karot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:karos [divinerpg.karos] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:ayeraco_green [divinerpg.ayeraco_green] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:skythern_fiend [divinerpg.skythern_fiend] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:dungeon_constructor [divinerpg.dungeon_constructor] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:caveclops [divinerpg.caveclops] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:madivel [divinerpg.madivel] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:twilight_archer [divinerpg.twilight_archer] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:mandragora_projectile [divinerpg.mandragora_projectile] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:the_eye [divinerpg.the_eye] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:serenade_of_ice [divinerpg.serenade_of_ice] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:weak_cori [divinerpg.weak_cori] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:experienced_cori [divinerpg.experienced_cori] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:lord_vatticus [divinerpg.lord_vatticus] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:ent [divinerpg.ent] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:dramix [divinerpg.dramix] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:attractor [divinerpg.attractor] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:war_general [divinerpg.war_general] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:crab [divinerpg.crab] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:sorcerer [divinerpg.sorcerer] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:vhraak [divinerpg.vhraak] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:rollum [divinerpg.rollum] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:dissiment_shot [divinerpg.dissiment_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:advanced_cori [divinerpg.advanced_cori] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:skythern_archer [divinerpg.skythern_archer] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:liopleurodon [divinerpg.liopleurodon] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:frost [divinerpg.frost] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:wildfire [divinerpg.wildfire] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:fractite_shot [divinerpg.fractite_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:crypt_keeper [divinerpg.crypt_keeper] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:serenade_of_death [divinerpg.serenade_of_death] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:wildwood_golem [divinerpg.wildwood_golem] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:megalith [divinerpg.megalith] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:death_hound [divinerpg.death_hound] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:firefly [divinerpg.firefly] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:verek [divinerpg.verek] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:alicanto [divinerpg.alicanto] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:smelter [divinerpg.smelter] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:snowflake_shuriken [divinerpg.snowflake_shuriken] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:termid [divinerpg.termid] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:hell_pig [divinerpg.hell_pig] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:ender_watcher [divinerpg.ender_watcher] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:brown_grizzle [divinerpg.brown_grizzle] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:frost_cloud [divinerpg.frost_cloud] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:mage [divinerpg.mage] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:eden_tomo [divinerpg.eden_tomo] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:roamer [divinerpg.roamer] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:enthralled_dramcryx [divinerpg.enthralled_dramcryx] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:corrupted_bullet [divinerpg.corrupted_bullet] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:twilight_demon_shot [divinerpg.twilight_demon_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:basilisk [divinerpg.basilisk] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:lorga_flight [divinerpg.lorga_flight] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:workshop_tinkerer [divinerpg.workshop_tinkerer] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:bohemite [divinerpg.bohemite] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:raglok_bomb [divinerpg.raglok_bomb] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:razorback [divinerpg.razorback] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:scorcher_shot [divinerpg.scorcher_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:biphron [divinerpg.biphron] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:king_of_scorchers_meteor [divinerpg.king_of_scorchers_meteor] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:eden_cadillion [divinerpg.eden_cadillion] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:epiphite [divinerpg.epiphite] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:shark [divinerpg.shark] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:mandragora [divinerpg.mandragora] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:kazrotic_shot [divinerpg.kazrotic_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:dungeon_prisoner [divinerpg.dungeon_prisoner] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:ender_spider [divinerpg.ender_spider] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:golem_of_rejuvenation [divinerpg.golem_of_rejuvenation] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:wildwood_tomo [divinerpg.wildwood_tomo] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:apalachia_cadillion [divinerpg.apalachia_cadillion] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:shooter_bullet [divinerpg.shooter_bullet] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:captain_merik [divinerpg.captain_merik] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:reflector [divinerpg.reflector] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:ayeraco_yellow [divinerpg.ayeraco_yellow] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:dissiment [divinerpg.dissiment] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:twilight_demon [divinerpg.twilight_demon] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:fyracryx [divinerpg.fyracryx] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:scorcher [divinerpg.scorcher] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:whale [divinerpg.whale] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:zone [divinerpg.zone] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:wreck_explosive_shot [divinerpg.wreck_explosive_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:arid_warrior [divinerpg.arid_warrior] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:arrow_shot [divinerpg.arrow_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:aequorea [divinerpg.aequorea] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:meriks_missile [divinerpg.meriks_missile] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:helio [divinerpg.helio] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:rotatick [divinerpg.rotatick] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:grenade [divinerpg.grenade] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:galroid [divinerpg.galroid] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:jungle_spider [divinerpg.jungle_spider] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:hastreus [divinerpg.hastreus] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:paratiku [divinerpg.paratiku] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:disk [divinerpg.disk] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:king_of_scorchers_shot [divinerpg.king_of_scorchers_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:workshop_merchant [divinerpg.workshop_merchant] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:tocaxin [divinerpg.tocaxin] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:demon_of_darkness [divinerpg.demon_of_darkness] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:sunstorm [divinerpg.sunstorm] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:snapper [divinerpg.snapper] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:mortum_cadillion [divinerpg.mortum_cadillion] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:leorna [divinerpg.leorna] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:wreck_shot [divinerpg.wreck_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:the_watcher [divinerpg.the_watcher] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:vamacheron [divinerpg.vamacheron] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:living_statue [divinerpg.living_statue] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:kazari [divinerpg.kazari] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:wildwood_log [divinerpg.wildwood_log] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:dreamwrecker [divinerpg.dreamwrecker] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:termasect [divinerpg.termasect] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:rainbour [divinerpg.rainbour] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:cyclops [divinerpg.cyclops] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:seimer [divinerpg.seimer] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:watcher_shot [divinerpg.watcher_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:spellbinder [divinerpg.spellbinder] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:soul_stealer [divinerpg.soul_stealer] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:enchanted_archer [divinerpg.enchanted_archer] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:angry_bunny [divinerpg.angry_bunny] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:deathcryx [divinerpg.deathcryx] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:hive_soldier [divinerpg.hive_soldier] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:saguaro_worm [divinerpg.saguaro_worm] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:hell_spider [divinerpg.hell_spider] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:lady_luna_sparkler [divinerpg.lady_luna_sparkler] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:glacide [divinerpg.glacide] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:bouncing_projectile [divinerpg.bouncing_projectile] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:soul_fiend_shot [divinerpg.soul_fiend_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:frost_archer [divinerpg.frost_archer] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:fyracryx_fireball [divinerpg.fyracryx_fireball] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:fractite [divinerpg.fractite] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:king_of_scorchers [divinerpg.king_of_scorchers] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:duo [divinerpg.duo] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for divinerpg:lheiva [divinerpg.lheiva] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the cyclic mod. [cyclic] #Spawning options for cyclic:eye [cyclic.eye] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for cyclic:conveyor_item [cyclic.conveyor_item] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for cyclic:boomerang_stun [cyclic.boomerang_stun] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for cyclic:boomerang_damage [cyclic.boomerang_damage] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for cyclic:fire_bolt [cyclic.fire_bolt] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for cyclic:boomerang_carry [cyclic.boomerang_carry] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for cyclic:magic_net [cyclic.magic_net] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for cyclic:torch_bolt [cyclic.torch_bolt] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for cyclic:snow_bolt [cyclic.snow_bolt] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for cyclic:stone_bolt [cyclic.stone_bolt] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for cyclic:dungeon [cyclic.dungeon] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for cyclic:lightning_bolt [cyclic.lightning_bolt] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the coldenchants2 mod. [coldenchants2] #Spawning options for coldenchants2:summoned_wisp [coldenchants2.summoned_wisp] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for coldenchants2:summoner_healer [coldenchants2.summoner_healer] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for coldenchants2:summoner_attacker [coldenchants2.summoner_attacker] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the mowziesmobs mod. [mowziesmobs] #Spawning options for mowziesmobs:boulder_medium [mowziesmobs.boulder_medium] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mowziesmobs:frozen_controller [mowziesmobs.frozen_controller] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mowziesmobs:poison_ball [mowziesmobs.poison_ball] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mowziesmobs:barakoan_barakoana [mowziesmobs.barakoan_barakoana] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mowziesmobs:baby_foliaath [mowziesmobs.baby_foliaath] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mowziesmobs:ferrous_wroughtnaut [mowziesmobs.ferrous_wroughtnaut] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mowziesmobs:dart [mowziesmobs.dart] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mowziesmobs:barakoa_sunblocker_player [mowziesmobs.barakoa_sunblocker_player] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mowziesmobs:sunstrike [mowziesmobs.sunstrike] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mowziesmobs:axe_attack [mowziesmobs.axe_attack] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mowziesmobs:barako [mowziesmobs.barako] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mowziesmobs:ice_ball [mowziesmobs.ice_ball] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mowziesmobs:foliaath [mowziesmobs.foliaath] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mowziesmobs:boulder_small [mowziesmobs.boulder_small] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mowziesmobs:ice_breath [mowziesmobs.ice_breath] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mowziesmobs:barakoan_player [mowziesmobs.barakoan_player] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mowziesmobs:barakoa_sunblocker [mowziesmobs.barakoa_sunblocker] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mowziesmobs:boulder_huge [mowziesmobs.boulder_huge] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mowziesmobs:super_nova [mowziesmobs.super_nova] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mowziesmobs:block_swapper [mowziesmobs.block_swapper] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mowziesmobs:barakoana [mowziesmobs.barakoana] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mowziesmobs:frostmaw [mowziesmobs.frostmaw] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mowziesmobs:boulder_large [mowziesmobs.boulder_large] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mowziesmobs:lantern [mowziesmobs.lantern] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mowziesmobs:camera_shake [mowziesmobs.camera_shake] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mowziesmobs:falling_block [mowziesmobs.falling_block] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mowziesmobs:solar_beam [mowziesmobs.solar_beam] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mowziesmobs:grottol [mowziesmobs.grottol] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mowziesmobs:naga [mowziesmobs.naga] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mowziesmobs:barakoaya [mowziesmobs.barakoaya] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the aoa3 mod. [aoa3] #Spawning options for aoa3:red_gemtrap [aoa3.red_gemtrap] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:rosidian_shot [aoa3.rosidian_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:crimson_stripefish [aoa3.crimson_stripefish] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:spearmint_snail [aoa3.spearmint_snail] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:nospike [aoa3.nospike] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:skele_hopper [aoa3.skele_hopper] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:case_construct [aoa3.case_construct] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:hive_king [aoa3.hive_king] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:atomizer_shot [aoa3.atomizer_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:stimulo [aoa3.stimulo] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:zorp [aoa3.zorp] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:yellow_bullet [aoa3.yellow_bullet] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:assassin [aoa3.assassin] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:white_gemtrap [aoa3.white_gemtrap] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:chimera [aoa3.chimera] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:infernal [aoa3.infernal] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:reaver [aoa3.reaver] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:void_charger [aoa3.void_charger] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:xxeus [aoa3.xxeus] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:creeperlock [aoa3.creeperlock] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:polytom_shot [aoa3.polytom_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:gold_shot [aoa3.gold_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:exohead [aoa3.exohead] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:shoe_shot [aoa3.shoe_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:discharge_slug [aoa3.discharge_slug] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:tharafly [aoa3.tharafly] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:cherry_shot [aoa3.cherry_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:scrubby [aoa3.scrubby] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:spinoledon [aoa3.spinoledon] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:apparition [aoa3.apparition] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:chilli_shot [aoa3.chilli_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:merkyre [aoa3.merkyre] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:baroness_shot [aoa3.baroness_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:cotton_candor_shot [aoa3.cotton_candor_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:night_watcher [aoa3.night_watcher] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:gleaming_pixon [aoa3.gleaming_pixon] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:ironback [aoa3.ironback] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:little_bam [aoa3.little_bam] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:rawbone [aoa3.rawbone] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:lelyetian_warrior [aoa3.lelyetian_warrior] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:iro_miner_shot [aoa3.iro_miner_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:rainbow_shot [aoa3.rainbow_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:chocaw [aoa3.chocaw] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:charger [aoa3.charger] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:opteryx [aoa3.opteryx] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:lelyetian_shot [aoa3.lelyetian_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:shyrelands_lottoman [aoa3.shyrelands_lottoman] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:discharge_shot [aoa3.discharge_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:yellow_runic_lifeform [aoa3.yellow_runic_lifeform] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:fungat [aoa3.fungat] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:store_keeper [aoa3.store_keeper] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:red_guardian_shot [aoa3.red_guardian_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:heavy_blue_cannonball [aoa3.heavy_blue_cannonball] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:omnilight [aoa3.omnilight] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:sniper_slug [aoa3.sniper_slug] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:flesh_eater [aoa3.flesh_eater] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:tyrosaur [aoa3.tyrosaur] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:pluton_stickler_stuck [aoa3.pluton_stickler_stuck] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:squiggler [aoa3.squiggler] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:confetti_shot [aoa3.confetti_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:valkyrie_shot [aoa3.valkyrie_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:rockbiter [aoa3.rockbiter] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:giga_green_ball [aoa3.giga_green_ball] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:crystal_trader [aoa3.crystal_trader] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:yellow_gemtrap [aoa3.yellow_gemtrap] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:firefly_shot [aoa3.firefly_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:celestial_fall [aoa3.celestial_fall] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:zal_herbalist [aoa3.zal_herbalist] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:blue_bullet [aoa3.blue_bullet] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:living_fungi [aoa3.living_fungi] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:corny [aoa3.corny] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:floro_rpg [aoa3.floro_rpg] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:occulent [aoa3.occulent] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:violet_skipper [aoa3.violet_skipper] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:devourer [aoa3.devourer] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:lost_soul [aoa3.lost_soul] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:strong_skeleman [aoa3.strong_skeleman] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:erebon_stickler_shot [aoa3.erebon_stickler_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:fishing_cage [aoa3.fishing_cage] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:urka [aoa3.urka] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:ion_shot [aoa3.ion_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:tree_spirit [aoa3.tree_spirit] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:selyan_stickler_stuck [aoa3.selyan_stickler_stuck] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:fungung [aoa3.fungung] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:skeleman [aoa3.skeleman] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:goo_ball [aoa3.goo_ball] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:grillface [aoa3.grillface] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:odious_shot [aoa3.odious_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:cotton_candor [aoa3.cotton_candor] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:voxxulon [aoa3.voxxulon] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:beamer_shot [aoa3.beamer_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:bubble_shot [aoa3.bubble_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:vox_cannon [aoa3.vox_cannon] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:balloon_bomb [aoa3.balloon_bomb] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:goalby [aoa3.goalby] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:destructor [aoa3.destructor] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:shade [aoa3.shade] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:creep [aoa3.creep] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:king_shroomus [aoa3.king_shroomus] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:purple_gemtrap [aoa3.purple_gemtrap] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:baron_shot [aoa3.baron_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:mechbot [aoa3.mechbot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:gyrocopter [aoa3.gyrocopter] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:archvine [aoa3.archvine] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:zal_spellbinder [aoa3.zal_spellbinder] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:mushroom_spider [aoa3.mushroom_spider] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:lelyetian_trader [aoa3.lelyetian_trader] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:luxon_stickler_stuck [aoa3.luxon_stickler_stuck] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:neptuno [aoa3.neptuno] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:distorter [aoa3.distorter] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:faceless_floater [aoa3.faceless_floater] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:magic_ball [aoa3.magic_ball] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:okazor [aoa3.okazor] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:pincher [aoa3.pincher] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:slimer [aoa3.slimer] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:green_guardian_shot [aoa3.green_guardian_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:baron_bomb [aoa3.baron_bomb] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:moonlight_fall [aoa3.moonlight_fall] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:poison_plunger_shot [aoa3.poison_plunger_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:boneback [aoa3.boneback] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:slice_star [aoa3.slice_star] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:doppelganger [aoa3.doppelganger] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:emperor_beast [aoa3.emperor_beast] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:shyre_knight [aoa3.shyre_knight] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:glowing_pixon [aoa3.glowing_pixon] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:zal_vendor [aoa3.zal_vendor] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:construct_shot [aoa3.construct_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:creep_banker [aoa3.creep_banker] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:gold_bobber [aoa3.gold_bobber] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:bullet [aoa3.bullet] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:erebon_stickler_stuck [aoa3.erebon_stickler_stuck] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:thorny_plant_sprout [aoa3.thorny_plant_sprout] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:skeledon [aoa3.skeledon] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:light_spark [aoa3.light_spark] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:arocknid [aoa3.arocknid] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:confetti_cluster [aoa3.confetti_cluster] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:goldum [aoa3.goldum] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:muckopede [aoa3.muckopede] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:terradon [aoa3.terradon] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:vine_wizard [aoa3.vine_wizard] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:green_guardian [aoa3.green_guardian] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:zhinx [aoa3.zhinx] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:arc_flower [aoa3.arc_flower] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:fungock [aoa3.fungock] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:blooming_pixon [aoa3.blooming_pixon] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:goldus [aoa3.goldus] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:craexxeus_shot [aoa3.craexxeus_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:sphinx [aoa3.sphinx] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:luna_shot [aoa3.luna_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:primordial_wizard [aoa3.primordial_wizard] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:elusive [aoa3.elusive] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:primitive_carrotop [aoa3.primitive_carrotop] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:fiend [aoa3.fiend] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:ultimatum_shot [aoa3.ultimatum_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:shadowlord_shot [aoa3.shadowlord_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:reeftooth [aoa3.reeftooth] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:green_rune_templar [aoa3.green_rune_templar] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:visulon [aoa3.visulon] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:haunter_shot [aoa3.haunter_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:pod_plant [aoa3.pod_plant] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:vulkram [aoa3.vulkram] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:cane_bug [aoa3.cane_bug] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:blue_guardian_shot [aoa3.blue_guardian_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:lelyetian_lottoman [aoa3.lelyetian_lottoman] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:arcbeast [aoa3.arcbeast] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:mirage [aoa3.mirage] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:sky_shot [aoa3.sky_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:dracyon [aoa3.dracyon] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:mech_shot [aoa3.mech_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:hot_shot [aoa3.hot_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:hydrone [aoa3.hydrone] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:boreic_lottoman [aoa3.boreic_lottoman] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:creep_tube [aoa3.creep_tube] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:vortex_blast [aoa3.vortex_blast] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:polymorph_shot [aoa3.polymorph_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:stitches [aoa3.stitches] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:heavy_red_cannonball [aoa3.heavy_red_cannonball] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:snappy [aoa3.snappy] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:gorb_engineer [aoa3.gorb_engineer] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:bone_bullet [aoa3.bone_bullet] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:construct_of_resistance [aoa3.construct_of_resistance] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:terror_construct_shot [aoa3.terror_construct_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:selyan_stickler_shot [aoa3.selyan_stickler_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:lollypopper [aoa3.lollypopper] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:valkyrie [aoa3.valkyrie] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:clunkhead [aoa3.clunkhead] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:stimulosus [aoa3.stimulosus] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:fenix [aoa3.fenix] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:creep_bomb [aoa3.creep_bomb] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:peppermint_snail [aoa3.peppermint_snail] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:heavy_cannonball [aoa3.heavy_cannonball] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:lyonic_shot [aoa3.lyonic_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:twinkling_lottoman [aoa3.twinkling_lottoman] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:kranky [aoa3.kranky] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:orange_cannonball [aoa3.orange_cannonball] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:basilisk [aoa3.basilisk] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:destroyer_shot [aoa3.destroyer_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:boss_item [aoa3.boss_item] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:harkos [aoa3.harkos] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:silencer [aoa3.silencer] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:bloodsucker [aoa3.bloodsucker] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:nightwing [aoa3.nightwing] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:primordial_spellbinder [aoa3.primordial_spellbinder] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:tidal_wave [aoa3.tidal_wave] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:fungik [aoa3.fungik] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:construct_of_range [aoa3.construct_of_range] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:duston [aoa3.duston] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:red_rune_templar [aoa3.red_rune_templar] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:flower_ball [aoa3.flower_ball] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:soul_storm_shot [aoa3.soul_storm_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:baumba [aoa3.baumba] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:zal_banker [aoa3.zal_banker] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:runic_golem [aoa3.runic_golem] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:proton_shot [aoa3.proton_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:cryptid [aoa3.cryptid] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:spectral_wizard [aoa3.spectral_wizard] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:nightmare_spider [aoa3.nightmare_spider] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:blue_runic_lifeform [aoa3.blue_runic_lifeform] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:bane_clone [aoa3.bane_clone] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:heavy_grenade [aoa3.heavy_grenade] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:arkzyne [aoa3.arkzyne] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:doom_shot [aoa3.doom_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:ariel [aoa3.ariel] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:trotter [aoa3.trotter] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:bobo [aoa3.bobo] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:urv [aoa3.urv] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:crusilisk [aoa3.crusilisk] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:atomizer_bounce [aoa3.atomizer_bounce] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:ancient_golem [aoa3.ancient_golem] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:voltron [aoa3.voltron] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:tangle_fall [aoa3.tangle_fall] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:sea_troll [aoa3.sea_troll] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:arrow [aoa3.arrow] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:runic_lottoman [aoa3.runic_lottoman] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:charred_char [aoa3.charred_char] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:sun_shot [aoa3.sun_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:light_runic_guardian_shot [aoa3.light_runic_guardian_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:fishix [aoa3.fishix] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:bone_pellet [aoa3.bone_pellet] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:destruction_shot [aoa3.destruction_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:paravite [aoa3.paravite] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:metalloid [aoa3.metalloid] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:arkback [aoa3.arkback] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:soul_drainer_shot [aoa3.soul_drainer_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:amphibiyte [aoa3.amphibiyte] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:host [aoa3.host] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:pearl_stripefish [aoa3.pearl_stripefish] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:mini_green_ball [aoa3.mini_green_ball] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:voliant [aoa3.voliant] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:dweller [aoa3.dweller] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:flowerface [aoa3.flowerface] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:nethengeic_wither_shot [aoa3.nethengeic_wither_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:grenade [aoa3.grenade] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:aquaball [aoa3.aquaball] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:metal_slug [aoa3.metal_slug] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:green_flower [aoa3.green_flower] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:dark_hatchetfish [aoa3.dark_hatchetfish] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:banshee [aoa3.banshee] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:nightmare_fall [aoa3.nightmare_fall] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:professor [aoa3.professor] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:light_iron_shot [aoa3.light_iron_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:mind_blaster_shot [aoa3.mind_blaster_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:kror [aoa3.kror] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:desert_charger [aoa3.desert_charger] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:firestorm_fall [aoa3.firestorm_fall] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:corallus [aoa3.corallus] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:furlion [aoa3.furlion] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:phantom_shot [aoa3.phantom_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:giant_snail [aoa3.giant_snail] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:moon_shot [aoa3.moon_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:skullo_shot [aoa3.skullo_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:rainbowfish [aoa3.rainbowfish] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:energy_shot [aoa3.energy_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:water_shot [aoa3.water_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:elusive_clone [aoa3.elusive_clone] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:raxxan [aoa3.raxxan] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:construct_of_terror [aoa3.construct_of_terror] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:heavy_tri_discharge_shot [aoa3.heavy_tri_discharge_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:sasquatch [aoa3.sasquatch] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:fungback [aoa3.fungback] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:ghoul_ball [aoa3.ghoul_ball] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:big_bane_clone [aoa3.big_bane_clone] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:light_blaster_shot [aoa3.light_blaster_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:sugarface [aoa3.sugarface] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:diocus [aoa3.diocus] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:ambient_pixon [aoa3.ambient_pixon] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:goblin [aoa3.goblin] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:mother_void_walker [aoa3.mother_void_walker] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:winged_creeper [aoa3.winged_creeper] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:sand_giant [aoa3.sand_giant] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:toxic_lottoman [aoa3.toxic_lottoman] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:shroom_bullet [aoa3.shroom_bullet] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:hag_shot [aoa3.hag_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:green_bullet [aoa3.green_bullet] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:ice_giant [aoa3.ice_giant] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:lelyetian_caster [aoa3.lelyetian_caster] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:heavy_red_bullet [aoa3.heavy_red_bullet] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:purple_flower [aoa3.purple_flower] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:rpg [aoa3.rpg] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:wood_giant [aoa3.wood_giant] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:chomper [aoa3.chomper] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:yellow_rune_templar [aoa3.yellow_rune_templar] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:embrake [aoa3.embrake] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:hiding_fungi [aoa3.hiding_fungi] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:explodot [aoa3.explodot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:green_gemtrap [aoa3.green_gemtrap] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:skele_elder [aoa3.skele_elder] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:yellow_flower [aoa3.yellow_flower] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:seed_dart [aoa3.seed_dart] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:fire_bullet [aoa3.fire_bullet] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:koko [aoa3.koko] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:omnilight_shot [aoa3.omnilight_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:moon_destroyer_shot [aoa3.moon_destroyer_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:precasian_lottoman [aoa3.precasian_lottoman] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:elite_skeleman [aoa3.elite_skeleman] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:ice_shot [aoa3.ice_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:strong_skele_hopper [aoa3.strong_skele_hopper] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:shik [aoa3.shik] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:blood_drainer [aoa3.blood_drainer] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:broccohead [aoa3.broccohead] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:sea_charger [aoa3.sea_charger] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:corrupted_traveller [aoa3.corrupted_traveller] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:hive_worker [aoa3.hive_worker] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:skull_creature [aoa3.skull_creature] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:void_walker [aoa3.void_walker] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:yellow_guardian [aoa3.yellow_guardian] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:wrath_shot [aoa3.wrath_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:web_reaper [aoa3.web_reaper] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:illusion_shot [aoa3.illusion_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:parapiranha [aoa3.parapiranha] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:fake_tnt [aoa3.fake_tnt] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:bane [aoa3.bane] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:dyrehorn [aoa3.dyrehorn] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:skelekyte [aoa3.skelekyte] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:floro_lottoman [aoa3.floro_lottoman] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:paralyzer_shot [aoa3.paralyzer_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:dungeon_keeper [aoa3.dungeon_keeper] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:voxxulon_meteor [aoa3.voxxulon_meteor] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:flower_shot [aoa3.flower_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:smiley_cannonball [aoa3.smiley_cannonball] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:tortione [aoa3.tortione] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:angelica [aoa3.angelica] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:seaocron_shot [aoa3.seaocron_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:weighted_shower_shot [aoa3.weighted_shower_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:construct_of_flight [aoa3.construct_of_flight] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:vine_wizard_shot [aoa3.vine_wizard_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:visualent [aoa3.visualent] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:toy_merchant [aoa3.toy_merchant] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:rocky_lottoman [aoa3.rocky_lottoman] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:mechamaton [aoa3.mechamaton] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:hill_charger [aoa3.hill_charger] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:abyssal_lottoman [aoa3.abyssal_lottoman] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:laser_shot [aoa3.laser_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:skelecanth [aoa3.skelecanth] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:revolution_shot [aoa3.revolution_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:mystic_lottoman [aoa3.mystic_lottoman] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:angler [aoa3.angler] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:modulo [aoa3.modulo] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:construct_of_speed [aoa3.construct_of_speed] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:kaiyu [aoa3.kaiyu] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:flash [aoa3.flash] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:runic_bomb [aoa3.runic_bomb] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:ultra_green_ball [aoa3.ultra_green_ball] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:moon_shiner_shot [aoa3.moon_shiner_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:jumbo [aoa3.jumbo] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:runicorn_rider [aoa3.runicorn_rider] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:halycon [aoa3.halycon] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:hardened_parapiranha [aoa3.hardened_parapiranha] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:lightwalker [aoa3.lightwalker] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:zal_citizen [aoa3.zal_citizen] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:polytom [aoa3.polytom] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:rock_critter [aoa3.rock_critter] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:dustopian_lottoman [aoa3.dustopian_lottoman] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:toxic_shot [aoa3.toxic_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:turquoise_stripefish [aoa3.turquoise_stripefish] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:creeponia_lottoman [aoa3.creeponia_lottoman] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:deinotherium [aoa3.deinotherium] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:hellfire [aoa3.hellfire] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:graw [aoa3.graw] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:stone_giant [aoa3.stone_giant] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:crimson_skipper [aoa3.crimson_skipper] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:crystocore [aoa3.crystocore] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:trickster [aoa3.trickster] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:flye [aoa3.flye] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:corallus_shot [aoa3.corallus_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:rock_rider [aoa3.rock_rider] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:arcworm_shot [aoa3.arcworm_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:proshield [aoa3.proshield] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:stalker [aoa3.stalker] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:jamfish [aoa3.jamfish] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:hive_ball [aoa3.hive_ball] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:chakram [aoa3.chakram] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:bomb_carrier [aoa3.bomb_carrier] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:luxon_stickler_shot [aoa3.luxon_stickler_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:shining_pixon [aoa3.shining_pixon] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:grobbler [aoa3.grobbler] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:dawnlight [aoa3.dawnlight] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:yellow_guardian_shot [aoa3.yellow_guardian_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:primordial_merchant [aoa3.primordial_merchant] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:vinocorne [aoa3.vinocorne] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:kajaros [aoa3.kajaros] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:sunset_bullet [aoa3.sunset_bullet] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:primordial_guide [aoa3.primordial_guide] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:construct_of_mind [aoa3.construct_of_mind] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:shifter [aoa3.shifter] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:jawe [aoa3.jawe] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:shyre_beam [aoa3.shyre_beam] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:swarm_shot [aoa3.swarm_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:lunarcher [aoa3.lunarcher] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:death_ray [aoa3.death_ray] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:red_runic_lifeform [aoa3.red_runic_lifeform] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:dust_strider [aoa3.dust_strider] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:king_bambambam [aoa3.king_bambambam] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:refluct [aoa3.refluct] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:nethengeic_wither [aoa3.nethengeic_wither] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:coratee [aoa3.coratee] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:tri_discharge_shot [aoa3.tri_discharge_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:wither_shot [aoa3.wither_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:bozo_ball [aoa3.bozo_ball] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:toxic_bullet [aoa3.toxic_bullet] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:realmshifter [aoa3.realmshifter] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:leafy_giant [aoa3.leafy_giant] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:red_bullet [aoa3.red_bullet] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:fischer [aoa3.fischer] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:clown_ball [aoa3.clown_ball] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:fungal_rock_fragment [aoa3.fungal_rock_fragment] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:hag [aoa3.hag] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:terrestrial [aoa3.terrestrial] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:lunar_lottoman [aoa3.lunar_lottoman] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:craexxeus_nuke [aoa3.craexxeus_nuke] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:celevian_lottoman [aoa3.celevian_lottoman] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:mermage [aoa3.mermage] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:rainicorn [aoa3.rainicorn] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:mech_fall [aoa3.mech_fall] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:noxious_shot [aoa3.noxious_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:elite_skele_hopper [aoa3.elite_skele_hopper] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:party_popper_shot [aoa3.party_popper_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:gyro [aoa3.gyro] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:ramradon [aoa3.ramradon] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:gorb_citizen [aoa3.gorb_citizen] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:bush_baby [aoa3.bush_baby] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:hellfire_tail [aoa3.hellfire_tail] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:spirit_guardian [aoa3.spirit_guardian] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:orange_flower [aoa3.orange_flower] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:blue_flower [aoa3.blue_flower] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:lotto_totem [aoa3.lotto_totem] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:construct_of_strength [aoa3.construct_of_strength] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:gadgetoid [aoa3.gadgetoid] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:anemia [aoa3.anemia] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:super_green_ball [aoa3.super_green_ball] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:shiny_squid [aoa3.shiny_squid] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:sabretooth [aoa3.sabretooth] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:strong_skele_pig [aoa3.strong_skele_pig] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:rocketfish [aoa3.rocketfish] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:yeti [aoa3.yeti] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:glistening_pixon [aoa3.glistening_pixon] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:everbeast [aoa3.everbeast] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:chocko [aoa3.chocko] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:king_creeper [aoa3.king_creeper] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:razorfish [aoa3.razorfish] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:mechachron [aoa3.mechachron] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:ghoul_shot [aoa3.ghoul_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:spiritual_shot [aoa3.spiritual_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:hell_bubble [aoa3.hell_bubble] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:poison_shot [aoa3.poison_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:airhead [aoa3.airhead] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:runic_guardian [aoa3.runic_guardian] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:shyre_shot [aoa3.shyre_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:runicorn [aoa3.runicorn] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:pop_shot [aoa3.pop_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:rock_crawler [aoa3.rock_crawler] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:heavy_shadowball [aoa3.heavy_shadowball] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:cyan_shot [aoa3.cyan_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:sticky_cool_bomb [aoa3.sticky_cool_bomb] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:snow_charger [aoa3.snow_charger] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:tipsy [aoa3.tipsy] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:squasher [aoa3.squasher] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:meteor_fall [aoa3.meteor_fall] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:blue_gemtrap [aoa3.blue_gemtrap] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:primordial_banker [aoa3.primordial_banker] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:bouncer [aoa3.bouncer] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:winder_shot [aoa3.winder_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:shavo [aoa3.shavo] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:bugeye [aoa3.bugeye] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:echodar [aoa3.echodar] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:horndron [aoa3.horndron] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:urioh [aoa3.urioh] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:cave_creepoid [aoa3.cave_creepoid] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:bloodball [aoa3.bloodball] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:sailback [aoa3.sailback] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:shyre_archer [aoa3.shyre_archer] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:axiolight [aoa3.axiolight] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:iosaur [aoa3.iosaur] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:night_reaper [aoa3.night_reaper] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:reefer_shot [aoa3.reefer_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:inmate_y [aoa3.inmate_y] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:craexxeus [aoa3.craexxeus] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:inmate_x [aoa3.inmate_x] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:dryad_sprite [aoa3.dryad_sprite] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:carrotop [aoa3.carrotop] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:glaring_pixon [aoa3.glaring_pixon] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:modulo_shot [aoa3.modulo_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:volatile_cannonball [aoa3.volatile_cannonball] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:mechyon [aoa3.mechyon] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:visular [aoa3.visular] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:daysee [aoa3.daysee] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:shadow [aoa3.shadow] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:centinel [aoa3.centinel] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:happy [aoa3.happy] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:sea_viper [aoa3.sea_viper] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:carrot_ball [aoa3.carrot_ball] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:arcworm [aoa3.arcworm] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:creepird [aoa3.creepird] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:gingerbird [aoa3.gingerbird] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:creep_cow [aoa3.creep_cow] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:naturalist [aoa3.naturalist] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:lottoman [aoa3.lottoman] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:heavy_bone_cannonball [aoa3.heavy_bone_cannonball] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:lunar_fall [aoa3.lunar_fall] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:shower_shot [aoa3.shower_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:arc_wizard [aoa3.arc_wizard] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:blue_guardian [aoa3.blue_guardian] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:meganeuropsis [aoa3.meganeuropsis] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:shadowlord [aoa3.shadowlord] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:bullet_shot [aoa3.bullet_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:sand_golem [aoa3.sand_golem] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:sapphire_strider [aoa3.sapphire_strider] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:golden_cannonball [aoa3.golden_cannonball] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:heavy_wither_ball [aoa3.heavy_wither_ball] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:pluton_stickler_shot [aoa3.pluton_stickler_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:white_ball [aoa3.white_ball] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:swamp_charger [aoa3.swamp_charger] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:doubler [aoa3.doubler] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:sticky [aoa3.sticky] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:gorb_arms_dealer [aoa3.gorb_arms_dealer] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:candy_corny [aoa3.candy_corny] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:fake_zorp [aoa3.fake_zorp] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:soulscorne [aoa3.soulscorne] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:red_guardian [aoa3.red_guardian] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:anemia_bomb [aoa3.anemia_bomb] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:fragment_shot [aoa3.fragment_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:runic_guardian_shot [aoa3.runic_guardian_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:moon_maker [aoa3.moon_maker] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:skill_master [aoa3.skill_master] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:wart_dart [aoa3.wart_dart] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:zal_child [aoa3.zal_child] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:ghost [aoa3.ghost] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:baroness [aoa3.baroness] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:king_charger [aoa3.king_charger] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:tracker [aoa3.tracker] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:nipper [aoa3.nipper] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:amphibior [aoa3.amphibior] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:smash [aoa3.smash] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:skeletal_cowman [aoa3.skeletal_cowman] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:lurker [aoa3.lurker] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:aquatic_shot [aoa3.aquatic_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:rock_fragment [aoa3.rock_fragment] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:soulvyre [aoa3.soulvyre] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:golden_lottoman [aoa3.golden_lottoman] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:miskel [aoa3.miskel] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:elkanyne [aoa3.elkanyne] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:trickster_clone [aoa3.trickster_clone] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:bone_creeper [aoa3.bone_creeper] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:spirit_protector [aoa3.spirit_protector] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:radiant_pixon [aoa3.radiant_pixon] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:fungal_ball [aoa3.fungal_ball] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:clown_shot [aoa3.clown_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:undead_herald [aoa3.undead_herald] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:flamewalker [aoa3.flamewalker] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:muncher [aoa3.muncher] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:haunted_lottoman [aoa3.haunted_lottoman] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:cave_creep [aoa3.cave_creep] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:sysker [aoa3.sysker] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:sticky_red_bomb [aoa3.sticky_red_bomb] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:wither_ball [aoa3.wither_ball] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:cherry_blaster [aoa3.cherry_blaster] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:dead_tree [aoa3.dead_tree] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:withering_lottoman [aoa3.withering_lottoman] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:troll_trader [aoa3.troll_trader] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:toxxulous [aoa3.toxxulous] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:spectral_shot [aoa3.spectral_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:luxocron [aoa3.luxocron] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:visage [aoa3.visage] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:crystal_lottoman [aoa3.crystal_lottoman] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:water_balloon_bomb [aoa3.water_balloon_bomb] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:eradicator_shot [aoa3.eradicator_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:primordial_shot [aoa3.primordial_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:blue_rune_templar [aoa3.blue_rune_templar] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:graw_shot [aoa3.graw_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:power_ray [aoa3.power_ray] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:creepuple [aoa3.creepuple] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:baron_lottoman [aoa3.baron_lottoman] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:alarmo [aoa3.alarmo] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:hunter [aoa3.hunter] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:sunny [aoa3.sunny] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:orbocron_shot [aoa3.orbocron_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:explosives_expert [aoa3.explosives_expert] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:zarg [aoa3.zarg] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:reinforced_bobber [aoa3.reinforced_bobber] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:skele_pig [aoa3.skele_pig] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:thermal_bobber [aoa3.thermal_bobber] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:power_shot [aoa3.power_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:undead_troll [aoa3.undead_troll] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:heavy_shower_shot [aoa3.heavy_shower_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:nightfly [aoa3.nightfly] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:keeler [aoa3.keeler] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:smile_blaster [aoa3.smile_blaster] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:shyre_banker [aoa3.shyre_banker] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:soul_spark [aoa3.soul_spark] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:magical_creeper [aoa3.magical_creeper] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:klobber [aoa3.klobber] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:eeo [aoa3.eeo] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:cannonball [aoa3.cannonball] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:nethengeic_beast [aoa3.nethengeic_beast] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:cyclops [aoa3.cyclops] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:zal_grocer [aoa3.zal_grocer] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:heavy_runic_guardian_shot [aoa3.heavy_runic_guardian_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:skeletron [aoa3.skeletron] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:candlefish [aoa3.candlefish] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:multiplying_grenade [aoa3.multiplying_grenade] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:green_runic_lifeform [aoa3.green_runic_lifeform] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:lelyetian_banker [aoa3.lelyetian_banker] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:enforcer [aoa3.enforcer] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:parasect [aoa3.parasect] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:candied_lottoman [aoa3.candied_lottoman] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:ghastus [aoa3.ghastus] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:elite_skele_pig [aoa3.elite_skele_pig] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:paladin [aoa3.paladin] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:gingerbread_man [aoa3.gingerbread_man] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:token_collector [aoa3.token_collector] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:creeper_shot [aoa3.creeper_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aoa3:dusteiva [aoa3.dusteiva] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the dungeons_mobs mod. [dungeons_mobs] #Spawning options for dungeons_mobs:laser_orb [dungeons_mobs.laser_orb] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for dungeons_mobs:cobweb_projectile [dungeons_mobs.cobweb_projectile] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for dungeons_mobs:cobweb_trap [dungeons_mobs.cobweb_trap] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for dungeons_mobs:fungus_thrower [dungeons_mobs.fungus_thrower] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for dungeons_mobs:snareling [dungeons_mobs.snareling] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for dungeons_mobs:enchanter [dungeons_mobs.enchanter] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for dungeons_mobs:frozen_zombie [dungeons_mobs.frozen_zombie] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for dungeons_mobs:armored_pillager [dungeons_mobs.armored_pillager] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for dungeons_mobs:jungle_zombie [dungeons_mobs.jungle_zombie] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for dungeons_mobs:poison_anemone [dungeons_mobs.poison_anemone] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for dungeons_mobs:quick_growing_anemone [dungeons_mobs.quick_growing_anemone] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for dungeons_mobs:royal_guard [dungeons_mobs.royal_guard] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for dungeons_mobs:mossy_skeleton [dungeons_mobs.mossy_skeleton] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for dungeons_mobs:watchling [dungeons_mobs.watchling] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for dungeons_mobs:armored_sunken_skeleton [dungeons_mobs.armored_sunken_skeleton] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for dungeons_mobs:skeleton_horseman [dungeons_mobs.skeleton_horseman] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for dungeons_mobs:armored_zombie [dungeons_mobs.armored_zombie] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for dungeons_mobs:icy_creeper [dungeons_mobs.icy_creeper] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for dungeons_mobs:redstone_mine [dungeons_mobs.redstone_mine] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for dungeons_mobs:sunken_skeleton [dungeons_mobs.sunken_skeleton] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for dungeons_mobs:poison_quill_vine [dungeons_mobs.poison_quill_vine] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for dungeons_mobs:iceologer [dungeons_mobs.iceologer] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for dungeons_mobs:armored_drowned [dungeons_mobs.armored_drowned] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for dungeons_mobs:blastling [dungeons_mobs.blastling] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for dungeons_mobs:slimeball [dungeons_mobs.slimeball] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for dungeons_mobs:mountaineer [dungeons_mobs.mountaineer] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for dungeons_mobs:mage_clone [dungeons_mobs.mage_clone] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for dungeons_mobs:geomancer_wall [dungeons_mobs.geomancer_wall] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for dungeons_mobs:redstone_cube [dungeons_mobs.redstone_cube] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for dungeons_mobs:ice_cloud [dungeons_mobs.ice_cloud] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for dungeons_mobs:illusioner_clone [dungeons_mobs.illusioner_clone] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for dungeons_mobs:redstone_golem [dungeons_mobs.redstone_golem] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for dungeons_mobs:wavewhisperer [dungeons_mobs.wavewhisperer] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for dungeons_mobs:skeleton_vanguard [dungeons_mobs.skeleton_vanguard] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for dungeons_mobs:mage [dungeons_mobs.mage] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for dungeons_mobs:trident_fume [dungeons_mobs.trident_fume] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for dungeons_mobs:windcaller [dungeons_mobs.windcaller] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for dungeons_mobs:squall_golem [dungeons_mobs.squall_golem] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for dungeons_mobs:armored_skeleton [dungeons_mobs.armored_skeleton] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for dungeons_mobs:armored_vindicator [dungeons_mobs.armored_vindicator] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for dungeons_mobs:vindicator_chef [dungeons_mobs.vindicator_chef] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for dungeons_mobs:armored_piglin [dungeons_mobs.armored_piglin] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for dungeons_mobs:whisperer [dungeons_mobs.whisperer] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for dungeons_mobs:drowned_necromancer [dungeons_mobs.drowned_necromancer] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for dungeons_mobs:illusioner [dungeons_mobs.illusioner] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for dungeons_mobs:zombified_armored_piglin [dungeons_mobs.zombified_armored_piglin] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for dungeons_mobs:conjured_slime [dungeons_mobs.conjured_slime] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for dungeons_mobs:tornado [dungeons_mobs.tornado] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for dungeons_mobs:endersent [dungeons_mobs.endersent] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for dungeons_mobs:necromancer [dungeons_mobs.necromancer] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for dungeons_mobs:blue_nethershroom [dungeons_mobs.blue_nethershroom] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for dungeons_mobs:leapleaf [dungeons_mobs.leapleaf] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for dungeons_mobs:wraith_fireball [dungeons_mobs.wraith_fireball] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for dungeons_mobs:geomancer_bomb [dungeons_mobs.geomancer_bomb] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for dungeons_mobs:quick_growing_vine [dungeons_mobs.quick_growing_vine] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for dungeons_mobs:wraith [dungeons_mobs.wraith] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for dungeons_mobs:zombified_fungus_thrower [dungeons_mobs.zombified_fungus_thrower] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for dungeons_mobs:armored_mountaineer [dungeons_mobs.armored_mountaineer] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for dungeons_mobs:geomancer [dungeons_mobs.geomancer] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the abnormals_core mod. [abnormals_core] #Spawning options for abnormals_core:boat [abnormals_core.boat] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the mekanism mod. [mekanism] #Spawning options for mekanism:robit [mekanism.robit] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mekanism:flame [mekanism.flame] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the kobolds mod. [kobolds] #Spawning options for kobolds:kobold_warrior [kobolds.kobold_warrior] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for kobolds:kobold_pirate [kobolds.kobold_pirate] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for kobolds:kobold_pirate_captain [kobolds.kobold_pirate_captain] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for kobolds:kobold_drowned [kobolds.kobold_drowned] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for kobolds:kobold_enchanter [kobolds.kobold_enchanter] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for kobolds:kobold_engineer [kobolds.kobold_engineer] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for kobolds:kobold_child [kobolds.kobold_child] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for kobolds:kobold [kobolds.kobold] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for kobolds:kobold_zombie [kobolds.kobold_zombie] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for kobolds:kobold_skeleton [kobolds.kobold_skeleton] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the artifacts mod. [artifacts] #Spawning options for artifacts:mimic [artifacts.mimic] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the structuresadventures mod. [structuresadventures] #Spawning options for structuresadventures:magnen_chicken [structuresadventures.magnen_chicken] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for structuresadventures:zelazny_archer [structuresadventures.zelazny_archer] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for structuresadventures:toki_zombie_2 [structuresadventures.toki_zombie_2] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for structuresadventures:zelazny_rycerz [structuresadventures.zelazny_rycerz] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for structuresadventures:basek [structuresadventures.basek] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for structuresadventures:chicken_warrior_2 [structuresadventures.chicken_warrior_2] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for structuresadventures:chicken_warrior [structuresadventures.chicken_warrior] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for structuresadventures:entitybulletzelazny_archer [structuresadventures.entitybulletzelazny_archer] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for structuresadventures:chicken_tnt [structuresadventures.chicken_tnt] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for structuresadventures:throw_chicken [structuresadventures.throw_chicken] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for structuresadventures:toki_zombie [structuresadventures.toki_zombie] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for structuresadventures:hignt_chicken [structuresadventures.hignt_chicken] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for structuresadventures:zelazny [structuresadventures.zelazny] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for structuresadventures:yett [structuresadventures.yett] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for structuresadventures:dimension_chicken [structuresadventures.dimension_chicken] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for structuresadventures:chicken_wizard [structuresadventures.chicken_wizard] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for structuresadventures:toki_zombie_5 [structuresadventures.toki_zombie_5] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for structuresadventures:toki_zombie_6 [structuresadventures.toki_zombie_6] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for structuresadventures:yeti [structuresadventures.yeti] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for structuresadventures:toki_zombie_3 [structuresadventures.toki_zombie_3] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for structuresadventures:toki_zombie_4 [structuresadventures.toki_zombie_4] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for structuresadventures:tepe_chicken [structuresadventures.tepe_chicken] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for structuresadventures:zelazny_rycerz_2 [structuresadventures.zelazny_rycerz_2] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for structuresadventures:creep_golem [structuresadventures.creep_golem] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the outer_end mod. [outer_end] #Spawning options for outer_end:chorus_squid [outer_end.chorus_squid] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for outer_end:purpur_golem [outer_end.purpur_golem] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for outer_end:himmelite [outer_end.himmelite] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for outer_end:stalker [outer_end.stalker] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for outer_end:entombed [outer_end.entombed] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for outer_end:spectrafly [outer_end.spectrafly] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the champions mod. [champions] #Spawning options for champions:enkindling_bullet [champions.enkindling_bullet] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for champions:arctic_bullet [champions.arctic_bullet] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the ars_nouveau mod. [ars_nouveau] #Spawning options for ars_nouveau:wilden_guardian [ars_nouveau.wilden_guardian] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for ars_nouveau:follow_proj [ars_nouveau.follow_proj] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for ars_nouveau:whelp [ars_nouveau.whelp] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for ars_nouveau:an_lightning [ars_nouveau.an_lightning] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for ars_nouveau:familiar_sylph [ars_nouveau.familiar_sylph] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for ars_nouveau:familiar_bookwyrm [ars_nouveau.familiar_bookwyrm] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for ars_nouveau:wilden_boss [ars_nouveau.wilden_boss] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for ars_nouveau:spike [ars_nouveau.spike] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for ars_nouveau:dummy [ars_nouveau.dummy] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for ars_nouveau:spell_arrow [ars_nouveau.spell_arrow] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for ars_nouveau:ward_entity [ars_nouveau.ward_entity] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for ars_nouveau:cascading_weald_walker [ars_nouveau.cascading_weald_walker] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for ars_nouveau:ritual [ars_nouveau.ritual] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for ars_nouveau:linger [ars_nouveau.linger] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for ars_nouveau:familiar_carbuncle [ars_nouveau.familiar_carbuncle] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for ars_nouveau:flying_item [ars_nouveau.flying_item] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for ars_nouveau:familiar_jabberwog [ars_nouveau.familiar_jabberwog] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for ars_nouveau:summon_horse [ars_nouveau.summon_horse] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for ars_nouveau:drygmy [ars_nouveau.drygmy] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for ars_nouveau:blazing_weald_walker [ars_nouveau.blazing_weald_walker] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for ars_nouveau:wilden_hunter [ars_nouveau.wilden_hunter] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for ars_nouveau:sylph [ars_nouveau.sylph] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for ars_nouveau:spell_proj [ars_nouveau.spell_proj] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for ars_nouveau:fangs [ars_nouveau.fangs] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for ars_nouveau:ally_vex [ars_nouveau.ally_vex] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for ars_nouveau:wilden_stalker [ars_nouveau.wilden_stalker] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for ars_nouveau:flourishing_weald_walker [ars_nouveau.flourishing_weald_walker] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for ars_nouveau:carbuncle [ars_nouveau.carbuncle] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for ars_nouveau:summon_wolf [ars_nouveau.summon_wolf] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for ars_nouveau:wixie [ars_nouveau.wixie] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for ars_nouveau:familiar_drygmy [ars_nouveau.familiar_drygmy] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for ars_nouveau:familiar_wixie [ars_nouveau.familiar_wixie] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for ars_nouveau:vexing_weald_walker [ars_nouveau.vexing_weald_walker] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the atum mod. [atum] #Spawning options for atum:quail_egg [atum.quail_egg] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for atum:bonestorm [atum.bonestorm] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for atum:serval [atum.serval] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for atum:tefnuts_call [atum.tefnuts_call] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for atum:mummy [atum.mummy] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for atum:brigand [atum.brigand] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for atum:arrow_straight [atum.arrow_straight] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for atum:forsaken [atum.forsaken] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for atum:assassin [atum.assassin] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for atum:arrow_fire [atum.arrow_fire] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for atum:pharaoh [atum.pharaoh] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for atum:quail [atum.quail] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for atum:bandit_warlord [atum.bandit_warlord] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for atum:stonewarden_friendly [atum.stonewarden_friendly] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for atum:arrow_explosive [atum.arrow_explosive] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for atum:camel [atum.camel] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for atum:arrow_double [atum.arrow_double] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for atum:arrow_quickdraw [atum.arrow_quickdraw] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for atum:barbarian [atum.barbarian] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for atum:villager_female [atum.villager_female] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for atum:stonewarden [atum.stonewarden] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for atum:stoneguard [atum.stoneguard] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for atum:arrow_slowness [atum.arrow_slowness] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for atum:nomad [atum.nomad] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for atum:tarantula [atum.tarantula] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for atum:villager_male [atum.villager_male] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for atum:arrow_rain [atum.arrow_rain] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for atum:arrow_poison [atum.arrow_poison] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for atum:desert_wolf [atum.desert_wolf] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for atum:wraith [atum.wraith] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for atum:small_bone [atum.small_bone] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for atum:pharaoh_orb [atum.pharaoh_orb] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for atum:sergeant [atum.sergeant] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for atum:camel_spit [atum.camel_spit] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for atum:stoneguard_friendly [atum.stoneguard_friendly] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for atum:scarab [atum.scarab] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for atum:desert_rabbit [atum.desert_rabbit] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the bloodmagic mod. [bloodmagic] #Spawning options for bloodmagic:shapedcharge [bloodmagic.shapedcharge] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for bloodmagic:bloodlight [bloodmagic.bloodlight] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for bloodmagic:meteor [bloodmagic.meteor] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for bloodmagic:soulsnare [bloodmagic.soulsnare] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for bloodmagic:throwing_dagger_syringe [bloodmagic.throwing_dagger_syringe] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for bloodmagic:potionflask [bloodmagic.potionflask] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for bloodmagic:throwing_dagger [bloodmagic.throwing_dagger] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the mod_lavacow mod. [mod_lavacow] #Spawning options for mod_lavacow:holygrenade [mod_lavacow.holygrenade] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mod_lavacow:sludgelord [mod_lavacow.sludgelord] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mod_lavacow:frigid [mod_lavacow.frigid] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mod_lavacow:foglet [mod_lavacow.foglet] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mod_lavacow:mummy [mod_lavacow.mummy] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mod_lavacow:flamejet [mod_lavacow.flamejet] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mod_lavacow:salamander [mod_lavacow.salamander] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mod_lavacow:forsaken [mod_lavacow.forsaken] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mod_lavacow:undeadswine [mod_lavacow.undeadswine] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mod_lavacow:weta [mod_lavacow.weta] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mod_lavacow:imp [mod_lavacow.imp] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mod_lavacow:scarecrow [mod_lavacow.scarecrow] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mod_lavacow:vespacocoon [mod_lavacow.vespacocoon] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mod_lavacow:wendigo [mod_lavacow.wendigo] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mod_lavacow:lilsludge [mod_lavacow.lilsludge] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mod_lavacow:boneworm [mod_lavacow.boneworm] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mod_lavacow:ghostbomb [mod_lavacow.ghostbomb] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mod_lavacow:sonicbomb [mod_lavacow.sonicbomb] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mod_lavacow:pingu [mod_lavacow.pingu] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mod_lavacow:piranhalauncher [mod_lavacow.piranhalauncher] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mod_lavacow:mimic [mod_lavacow.mimic] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mod_lavacow:cactyrant [mod_lavacow.cactyrant] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mod_lavacow:acidjet [mod_lavacow.acidjet] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mod_lavacow:sandburst [mod_lavacow.sandburst] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mod_lavacow:cactoid [mod_lavacow.cactoid] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mod_lavacow:raven [mod_lavacow.raven] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mod_lavacow:piranha [mod_lavacow.piranha] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mod_lavacow:sludgejet [mod_lavacow.sludgejet] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mod_lavacow:banshee [mod_lavacow.banshee] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mod_lavacow:deathcoil [mod_lavacow.deathcoil] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mod_lavacow:swarmer [mod_lavacow.swarmer] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mod_lavacow:cactus_thorn [mod_lavacow.cactus_thorn] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mod_lavacow:mycosis [mod_lavacow.mycosis] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mod_lavacow:ghostray [mod_lavacow.ghostray] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mod_lavacow:undertaker [mod_lavacow.undertaker] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mod_lavacow:seagull [mod_lavacow.seagull] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mod_lavacow:ptera [mod_lavacow.ptera] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mod_lavacow:parasite [mod_lavacow.parasite] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mod_lavacow:warpedfirefly [mod_lavacow.warpedfirefly] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mod_lavacow:skeletonking [mod_lavacow.skeletonking] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mod_lavacow:avaton [mod_lavacow.avaton] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mod_lavacow:warsmallfireball [mod_lavacow.warsmallfireball] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mod_lavacow:lavacow [mod_lavacow.lavacow] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mod_lavacow:unburied [mod_lavacow.unburied] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mod_lavacow:vespa [mod_lavacow.vespa] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the draconicevolution mod. [draconicevolution] #Spawning options for draconicevolution:guardian_projectile [draconicevolution.guardian_projectile] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for draconicevolution:draconic_guardian [draconicevolution.draconic_guardian] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for draconicevolution:guardian_wither [draconicevolution.guardian_wither] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for draconicevolution:draconic_arrow [draconicevolution.draconic_arrow] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for draconicevolution:persistent_item [draconicevolution.persistent_item] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for draconicevolution:guardian_crystal [draconicevolution.guardian_crystal] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the cofh_core mod. [cofh_core] #Spawning options for cofh_core:knife [cofh_core.knife] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for cofh_core:electric_field [cofh_core.electric_field] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for cofh_core:black_hole [cofh_core.black_hole] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for cofh_core:electric_arc [cofh_core.electric_arc] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the thermal mod. [thermal] #Spawning options for thermal:ender_tnt_minecart [thermal.ender_tnt_minecart] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for thermal:basalz_projectile [thermal.basalz_projectile] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for thermal:earth_grenade_grenade [thermal.earth_grenade_grenade] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for thermal:blizz [thermal.blizz] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for thermal:fire_tnt_minecart [thermal.fire_tnt_minecart] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for thermal:ender_grenade_grenade [thermal.ender_grenade_grenade] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for thermal:phyto_tnt [thermal.phyto_tnt] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for thermal:underwater_minecart [thermal.underwater_minecart] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for thermal:nuke_grenade_grenade [thermal.nuke_grenade_grenade] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for thermal:nuke_tnt [thermal.nuke_tnt] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for thermal:lightning_tnt_minecart [thermal.lightning_tnt_minecart] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for thermal:phyto_tnt_minecart [thermal.phyto_tnt_minecart] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for thermal:nuke_tnt_minecart [thermal.nuke_tnt_minecart] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for thermal:blitz_projectile [thermal.blitz_projectile] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for thermal:explosive_grenade_grenade [thermal.explosive_grenade_grenade] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for thermal:earth_tnt_minecart [thermal.earth_tnt_minecart] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for thermal:fire_tnt [thermal.fire_tnt] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for thermal:basalz [thermal.basalz] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for thermal:ice_tnt [thermal.ice_tnt] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for thermal:redstone_tnt_minecart [thermal.redstone_tnt_minecart] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for thermal:slime_tnt [thermal.slime_tnt] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for thermal:blizz_projectile [thermal.blizz_projectile] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for thermal:phyto_grenade_grenade [thermal.phyto_grenade_grenade] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for thermal:slime_tnt_minecart [thermal.slime_tnt_minecart] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for thermal:slime_grenade_grenade [thermal.slime_grenade_grenade] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for thermal:ice_grenade_grenade [thermal.ice_grenade_grenade] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for thermal:glowstone_tnt_minecart [thermal.glowstone_tnt_minecart] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for thermal:blitz [thermal.blitz] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for thermal:glowstone_tnt [thermal.glowstone_tnt] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for thermal:ice_tnt_minecart [thermal.ice_tnt_minecart] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for thermal:fire_grenade_grenade [thermal.fire_grenade_grenade] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for thermal:redstone_grenade_grenade [thermal.redstone_grenade_grenade] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for thermal:earth_tnt [thermal.earth_tnt] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for thermal:lightning_tnt [thermal.lightning_tnt] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for thermal:ender_tnt [thermal.ender_tnt] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for thermal:redstone_tnt [thermal.redstone_tnt] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for thermal:lightning_grenade_grenade [thermal.lightning_grenade_grenade] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for thermal:glowstone_grenade_grenade [thermal.glowstone_grenade_grenade] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the redstone_arsenal mod. [redstone_arsenal] #Spawning options for redstone_arsenal:flux_arrow [redstone_arsenal.flux_arrow] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for redstone_arsenal:flux_trident [redstone_arsenal.flux_trident] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for redstone_arsenal:flux_wrench [redstone_arsenal.flux_wrench] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for redstone_arsenal:flux_slash [redstone_arsenal.flux_slash] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for redstone_arsenal:shockwave [redstone_arsenal.shockwave] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the extraanvils mod. [extraanvils] #Spawning options for extraanvils:falling_anvil [extraanvils.falling_anvil] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the pandoras_creatures mod. [pandoras_creatures] #Spawning options for pandoras_creatures:acidic_archvine [pandoras_creatures.acidic_archvine] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pandoras_creatures:end_troll_bullet_poison [pandoras_creatures.end_troll_bullet_poison] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pandoras_creatures:end_troll [pandoras_creatures.end_troll] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pandoras_creatures:end_troll_bullet_wither [pandoras_creatures.end_troll_bullet_wither] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pandoras_creatures:arachnon [pandoras_creatures.arachnon] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pandoras_creatures:hellhound [pandoras_creatures.hellhound] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pandoras_creatures:end_troll_bullet_damage [pandoras_creatures.end_troll_bullet_damage] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pandoras_creatures:crab [pandoras_creatures.crab] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pandoras_creatures:seahorse [pandoras_creatures.seahorse] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for pandoras_creatures:bufflon [pandoras_creatures.bufflon] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the mana-and-artifice mod. [mana-and-artifice] #Spawning options for mana-and-artifice:spell_entity_rain [mana-and-artifice.spell_entity_rain] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mana-and-artifice:manaweave_entity [mana-and-artifice.manaweave_entity] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mana-and-artifice:lantern_wraith [mana-and-artifice.lantern_wraith] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mana-and-artifice:faerie_light [mana-and-artifice.faerie_light] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mana-and-artifice:skeleton_assassin [mana-and-artifice.skeleton_assassin] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mana-and-artifice:odin [mana-and-artifice.odin] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mana-and-artifice:fill_hole [mana-and-artifice.fill_hole] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mana-and-artifice:starball_entity [mana-and-artifice.starball_entity] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mana-and-artifice:spell_entity_emanation [mana-and-artifice.spell_entity_emanation] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mana-and-artifice:lich [mana-and-artifice.lich] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mana-and-artifice:skeleton_assassin_bolo [mana-and-artifice.skeleton_assassin_bolo] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mana-and-artifice:thrown_manaweave_potion [mana-and-artifice.thrown_manaweave_potion] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mana-and-artifice:spell_fx [mana-and-artifice.spell_fx] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mana-and-artifice:pumpkin_king_entangle [mana-and-artifice.pumpkin_king_entangle] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mana-and-artifice:ritual_entity [mana-and-artifice.ritual_entity] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mana-and-artifice:mushroom_soldier [mana-and-artifice.mushroom_soldier] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mana-and-artifice:bound_arrow_shot [mana-and-artifice.bound_arrow_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mana-and-artifice:flat_lands [mana-and-artifice.flat_lands] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mana-and-artifice:pixie [mana-and-artifice.pixie] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mana-and-artifice:skeleton_assassin_shuriken [mana-and-artifice.skeleton_assassin_shuriken] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mana-and-artifice:spell_entity_beam [mana-and-artifice.spell_entity_beam] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mana-and-artifice:allfather_axe_thrown [mana-and-artifice.allfather_axe_thrown] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mana-and-artifice:sentry_projectile [mana-and-artifice.sentry_projectile] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mana-and-artifice:wandering_wizard [mana-and-artifice.wandering_wizard] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mana-and-artifice:pumpkin_king [mana-and-artifice.pumpkin_king] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mana-and-artifice:stationary_block_entity [mana-and-artifice.stationary_block_entity] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mana-and-artifice:pumpkin_king_incinerate [mana-and-artifice.pumpkin_king_incinerate] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mana-and-artifice:demon_stone [mana-and-artifice.demon_stone] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mana-and-artifice:decoy_entity [mana-and-artifice.decoy_entity] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mana-and-artifice:thrown_runescribing_pattern [mana-and-artifice.thrown_runescribing_pattern] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mana-and-artifice:demon_imp [mana-and-artifice.demon_imp] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mana-and-artifice:animated_construct [mana-and-artifice.animated_construct] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mana-and-artifice:demon_lord [mana-and-artifice.demon_lord] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mana-and-artifice:reagent_entity [mana-and-artifice.reagent_entity] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mana-and-artifice:spell_projectile [mana-and-artifice.spell_projectile] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mana-and-artifice:spell_entity_wall [mana-and-artifice.spell_entity_wall] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mana-and-artifice:eldrin_flight [mana-and-artifice.eldrin_flight] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mana-and-artifice:witch_hunter_trickshot [mana-and-artifice.witch_hunter_trickshot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mana-and-artifice:spell_rune_entity [mana-and-artifice.spell_rune_entity] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mana-and-artifice:smite_projectile [mana-and-artifice.smite_projectile] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mana-and-artifice:wand_clone [mana-and-artifice.wand_clone] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mana-and-artifice:animus_block [mana-and-artifice.animus_block] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mana-and-artifice:rising_block_entity [mana-and-artifice.rising_block_entity] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mana-and-artifice:witch_hunter [mana-and-artifice.witch_hunter] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mana-and-artifice:faction_raid [mana-and-artifice.faction_raid] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mana-and-artifice:affinity_icon_entity [mana-and-artifice.affinity_icon_entity] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mana-and-artifice:portal_entity [mana-and-artifice.portal_entity] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mana-and-artifice:spell_entity_wave [mana-and-artifice.spell_entity_wave] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mana-and-artifice:broker [mana-and-artifice.broker] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mana-and-artifice:witch_hunter_arrow [mana-and-artifice.witch_hunter_arrow] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mana-and-artifice:rift [mana-and-artifice.rift] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mana-and-artifice:residual_magic [mana-and-artifice.residual_magic] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mana-and-artifice:ancient_council [mana-and-artifice.ancient_council] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mana-and-artifice:faerie_queen [mana-and-artifice.faerie_queen] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mana-and-artifice:spell_breaker [mana-and-artifice.spell_breaker] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mana-and-artifice:bubble_boat [mana-and-artifice.bubble_boat] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mana-and-artifice:flat_lands_projectile [mana-and-artifice.flat_lands_projectile] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mana-and-artifice:spectral_horse [mana-and-artifice.spectral_horse] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mana-and-artifice:magic_broom [mana-and-artifice.magic_broom] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mana-and-artifice:presentation_entity [mana-and-artifice.presentation_entity] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mana-and-artifice:hulking_zombie [mana-and-artifice.hulking_zombie] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mana-and-artifice:bifrost [mana-and-artifice.bifrost] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the numina mod. [numina] #Spawning options for numina:armor_stand_entity [numina.armor_stand_entity] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the powersuits mod. [powersuits] #Spawning options for powersuits:luxcapacitor [powersuits.luxcapacitor] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for powersuits:spinning_blade [powersuits.spinning_blade] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for powersuits:railgun_bolt [powersuits.railgun_bolt] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for powersuits:plasma_ball [powersuits.plasma_ball] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the ars_elemental mod. [ars_elemental] #Spawning options for ars_elemental:homing_projectile [ars_elemental.homing_projectile] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for ars_elemental:summon_direwolf [ars_elemental.summon_direwolf] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for ars_elemental:summon_vhex [ars_elemental.summon_vhex] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for ars_elemental:summon_skelehorse [ars_elemental.summon_skelehorse] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for ars_elemental:arc_projectile [ars_elemental.arc_projectile] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the wrd mod. [wrd] #Spawning options for wrd:undead_mage [wrd.undead_mage] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for wrd:ice_mage_stage_3 [wrd.ice_mage_stage_3] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for wrd:ice_mage_stage_2 [wrd.ice_mage_stage_2] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for wrd:dirtyskeleton_4 [wrd.dirtyskeleton_4] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for wrd:ice_mage_stage_1 [wrd.ice_mage_stage_1] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for wrd:doom_golem_3 [wrd.doom_golem_3] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for wrd:corrupted_guardling [wrd.corrupted_guardling] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for wrd:dirtyskeleton_3 [wrd.dirtyskeleton_3] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for wrd:doom_golem_1 [wrd.doom_golem_1] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for wrd:dirty_skeleton [wrd.dirty_skeleton] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for wrd:dirtyskeleton_2 [wrd.dirtyskeleton_2] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for wrd:doom_golem_2 [wrd.doom_golem_2] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for wrd:entitybulletice_mage_projectile [wrd.entitybulletice_mage_projectile] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for wrd:speared_petrified_skeleton_m [wrd.speared_petrified_skeleton_m] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for wrd:corrupted_enderman_ghost [wrd.corrupted_enderman_ghost] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for wrd:mini_ancient_golem [wrd.mini_ancient_golem] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for wrd:soul_bomb [wrd.soul_bomb] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for wrd:ancient_guard_ling [wrd.ancient_guard_ling] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for wrd:guardian_bomb [wrd.guardian_bomb] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for wrd:ancient_golem_stage_1 [wrd.ancient_golem_stage_1] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for wrd:ancient_golem_stage_2 [wrd.ancient_golem_stage_2] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for wrd:ancient_golem_stage_3 [wrd.ancient_golem_stage_3] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for wrd:corrupted_blaze [wrd.corrupted_blaze] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for wrd:king_wraith [wrd.king_wraith] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for wrd:ancient_fish_golem [wrd.ancient_fish_golem] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for wrd:undead_mage_stage_3 [wrd.undead_mage_stage_3] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for wrd:undead_mage_stage_2 [wrd.undead_mage_stage_2] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for wrd:doom_bot_charge [wrd.doom_bot_charge] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for wrd:mummy_stage_3 [wrd.mummy_stage_3] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for wrd:corrupted_zombie [wrd.corrupted_zombie] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for wrd:flesh_bomb [wrd.flesh_bomb] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for wrd:mummy_stage_2 [wrd.mummy_stage_2] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for wrd:mummy_stage_1 [wrd.mummy_stage_1] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for wrd:corrupted_skeleton [wrd.corrupted_skeleton] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for wrd:poison_drop [wrd.poison_drop] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for wrd:ancient_guardian [wrd.ancient_guardian] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for wrd:necromancer_stage_1 [wrd.necromancer_stage_1] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for wrd:heart_of_ice_2 [wrd.heart_of_ice_2] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for wrd:necromancer_stage_2 [wrd.necromancer_stage_2] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for wrd:necromancer_stage_3 [wrd.necromancer_stage_3] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for wrd:the_host [wrd.the_host] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for wrd:heart_of_ice [wrd.heart_of_ice] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for wrd:doom_bot_fire [wrd.doom_bot_fire] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for wrd:petrified_skeletonm [wrd.petrified_skeletonm] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for wrd:small_ant [wrd.small_ant] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for wrd:corrupted_enderman [wrd.corrupted_enderman] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for wrd:ancient_guardling_2 [wrd.ancient_guardling_2] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for wrd:doompillar_mob [wrd.doompillar_mob] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for wrd:wraith [wrd.wraith] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for wrd:entitybulletundead_mage_projectile [wrd.entitybulletundead_mage_projectile] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for wrd:doom_bot_teleport [wrd.doom_bot_teleport] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for wrd:heart_of_ice_companion [wrd.heart_of_ice_companion] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for wrd:corrupted_iron_golem [wrd.corrupted_iron_golem] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for wrd:heart_of_ice_3 [wrd.heart_of_ice_3] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the zmonsters_ mod. [zmonsters_] #Spawning options for zmonsters_:botchling [zmonsters_.botchling] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for zmonsters_:transformed_botchling [zmonsters_.transformed_botchling] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for zmonsters_:housebane [zmonsters_.housebane] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for zmonsters_:striga [zmonsters_.striga] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for zmonsters_:human_spider [zmonsters_.human_spider] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for zmonsters_:swamper [zmonsters_.swamper] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for zmonsters_:lycanrow [zmonsters_.lycanrow] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for zmonsters_:lycanrow_offspring [zmonsters_.lycanrow_offspring] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the guardscraft mod. [guardscraft] #Spawning options for guardscraft:lancer [guardscraft.lancer] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for guardscraft:javelin_entity [guardscraft.javelin_entity] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for guardscraft:crossbowman [guardscraft.crossbowman] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for guardscraft:naphtha_entity [guardscraft.naphtha_entity] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for guardscraft:heavybowman [guardscraft.heavybowman] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for guardscraft:naphthathrower [guardscraft.naphthathrower] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for guardscraft:malletman [guardscraft.malletman] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for guardscraft:swordman [guardscraft.swordman] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for guardscraft:javelinier [guardscraft.javelinier] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for guardscraft:halberdier [guardscraft.halberdier] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for guardscraft:milician [guardscraft.milician] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for guardscraft:axeman [guardscraft.axeman] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for guardscraft:bowman [guardscraft.bowman] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the ob_core mod. [ob_core] #Spawning options for ob_core:hilda [ob_core.hilda] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for ob_core:entitybulletflying_axe [ob_core.entitybulletflying_axe] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for ob_core:obsidian_shard [ob_core.obsidian_shard] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for ob_core:ancient_paladin [ob_core.ancient_paladin] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the illagers_plus mod. [illagers_plus] #Spawning options for illagers_plus:illager_general [illagers_plus.illager_general] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for illagers_plus:furantur [illagers_plus.furantur] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for illagers_plus:necromancer [illagers_plus.necromancer] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for illagers_plus:hoarder [illagers_plus.hoarder] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for illagers_plus:black_iron_golem [illagers_plus.black_iron_golem] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for illagers_plus:enchanter [illagers_plus.enchanter] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for illagers_plus:miner [illagers_plus.miner] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for illagers_plus:ice_spike [illagers_plus.ice_spike] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for illagers_plus:support_column [illagers_plus.support_column] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for illagers_plus:ice_ball [illagers_plus.ice_ball] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for illagers_plus:berserker [illagers_plus.berserker] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for illagers_plus:archer [illagers_plus.archer] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for illagers_plus:frostmancer [illagers_plus.frostmancer] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for illagers_plus:illager_king [illagers_plus.illager_king] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for illagers_plus:falling_ice [illagers_plus.falling_ice] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the valhelsia_structures mod. [valhelsia_structures] #Spawning options for valhelsia_structures:mossy_skeleton [valhelsia_structures.mossy_skeleton] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the forbidden_arcanus mod. [forbidden_arcanus] #Spawning options for forbidden_arcanus:pixie [forbidden_arcanus.pixie] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for forbidden_arcanus:chorus_pearl [forbidden_arcanus.chorus_pearl] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for forbidden_arcanus:energy_ball [forbidden_arcanus.energy_ball] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for forbidden_arcanus:crimson_lightning_bolt [forbidden_arcanus.crimson_lightning_bolt] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for forbidden_arcanus:seed_bullet [forbidden_arcanus.seed_bullet] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for forbidden_arcanus:boom_arrow [forbidden_arcanus.boom_arrow] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for forbidden_arcanus:draco_arcanus_arrow [forbidden_arcanus.draco_arcanus_arrow] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the botania mod. [botania] #Spawning options for botania:pixie [botania.pixie] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for botania:mana_burst [botania.mana_burst] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for botania:vine_ball [botania.vine_ball] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for botania:doppleganger [botania.doppleganger] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for botania:mana_storm [botania.mana_storm] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for botania:babylon_weapon [botania.babylon_weapon] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for botania:falling_star [botania.falling_star] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for botania:pink_wither [botania.pink_wither] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for botania:thorn_chakram [botania.thorn_chakram] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for botania:player_mover [botania.player_mover] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for botania:corporea_spark [botania.corporea_spark] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for botania:thrown_item [botania.thrown_item] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for botania:pool_minecart [botania.pool_minecart] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for botania:spark [botania.spark] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for botania:magic_missile [botania.magic_missile] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for botania:flame_ring [botania.flame_ring] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for botania:ender_air_bottle [botania.ender_air_bottle] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for botania:magic_landmine [botania.magic_landmine] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the extrabotany mod. [extrabotany] #Spawning options for extrabotany:motor [extrabotany.motor] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for extrabotany:butterfly_projectile [extrabotany.butterfly_projectile] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for extrabotany:void [extrabotany.void] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for extrabotany:aurafire [extrabotany.aurafire] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for extrabotany:judahoath [extrabotany.judahoath] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for extrabotany:flamescionult [extrabotany.flamescionult] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for extrabotany:magicarrow [extrabotany.magicarrow] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for extrabotany:egominion [extrabotany.egominion] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for extrabotany:ego [extrabotany.ego] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for extrabotany:strengthenslash [extrabotany.strengthenslash] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for extrabotany:keyoftruth [extrabotany.keyoftruth] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for extrabotany:splashgrenade [extrabotany.splashgrenade] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for extrabotany:trueshadowkatana_projectile [extrabotany.trueshadowkatana_projectile] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for extrabotany:influxwaver_projectile [extrabotany.influxwaver_projectile] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for extrabotany:trueterrablade_projectile [extrabotany.trueterrablade_projectile] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for extrabotany:phantonsword [extrabotany.phantonsword] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for extrabotany:flamescionslash [extrabotany.flamescionslash] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for extrabotany:slash [extrabotany.slash] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for extrabotany:egolandmine [extrabotany.egolandmine] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for extrabotany:herrscher [extrabotany.herrscher] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for extrabotany:flamescionsword [extrabotany.flamescionsword] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for extrabotany:egobeam [extrabotany.egobeam] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for extrabotany:ufo [extrabotany.ufo] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the unnamedanimalmod mod. [unnamedanimalmod] #Spawning options for unnamedanimalmod:greater_prairie_chicken [unnamedanimalmod.greater_prairie_chicken] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for unnamedanimalmod:platypus [unnamedanimalmod.platypus] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for unnamedanimalmod:mudskipper [unnamedanimalmod.mudskipper] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for unnamedanimalmod:mangrove_snake [unnamedanimalmod.mangrove_snake] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for unnamedanimalmod:rocket_killifish [unnamedanimalmod.rocket_killifish] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for unnamedanimalmod:elephantnose_fish [unnamedanimalmod.elephantnose_fish] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for unnamedanimalmod:tomato_frog [unnamedanimalmod.tomato_frog] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for unnamedanimalmod:spotted_garden_eel [unnamedanimalmod.spotted_garden_eel] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for unnamedanimalmod:marine_iguana_egg [unnamedanimalmod.marine_iguana_egg] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for unnamedanimalmod:pacman_frog [unnamedanimalmod.pacman_frog] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for unnamedanimalmod:mangrove_boat [unnamedanimalmod.mangrove_boat] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for unnamedanimalmod:mangrove_snake_egg [unnamedanimalmod.mangrove_snake_egg] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for unnamedanimalmod:black_diamond_stingray [unnamedanimalmod.black_diamond_stingray] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for unnamedanimalmod:humphead_parrotfish [unnamedanimalmod.humphead_parrotfish] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for unnamedanimalmod:greater_prairie_chicken_egg [unnamedanimalmod.greater_prairie_chicken_egg] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for unnamedanimalmod:platypus_egg [unnamedanimalmod.platypus_egg] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for unnamedanimalmod:flashlight_fish [unnamedanimalmod.flashlight_fish] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for unnamedanimalmod:capybara [unnamedanimalmod.capybara] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for unnamedanimalmod:southern_right_whale [unnamedanimalmod.southern_right_whale] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for unnamedanimalmod:marine_iguana [unnamedanimalmod.marine_iguana] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for unnamedanimalmod:banana_slug [unnamedanimalmod.banana_slug] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for unnamedanimalmod:musk_ox [unnamedanimalmod.musk_ox] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for unnamedanimalmod:fiddler_crab [unnamedanimalmod.fiddler_crab] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for unnamedanimalmod:leafy_seadragon [unnamedanimalmod.leafy_seadragon] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the mutantmore mod. [mutantmore] #Spawning options for mutantmore:mutant_wither_skeleton [mutantmore.mutant_wither_skeleton] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mutantmore:thrown_block [mutantmore.thrown_block] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mutantmore:mutant_hoglin [mutantmore.mutant_hoglin] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mutantmore:mutant_shulker_box [mutantmore.mutant_shulker_box] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mutantmore:wither_body_part [mutantmore.wither_body_part] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mutantmore:mutant_wither_skeleton_shockwave [mutantmore.mutant_wither_skeleton_shockwave] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mutantmore:mutant_shulker [mutantmore.mutant_shulker] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mutantmore:blaze_rod [mutantmore.blaze_rod] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mutantmore:rodling_fireball [mutantmore.rodling_fireball] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mutantmore:mutant_blaze [mutantmore.mutant_blaze] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mutantmore:seismic_wave [mutantmore.seismic_wave] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mutantmore:mutant_husk [mutantmore.mutant_husk] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mutantmore:rodling [mutantmore.rodling] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the untamedwilds mod. [untamedwilds] #Spawning options for untamedwilds:rhino [untamedwilds.rhino] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for untamedwilds:arowana [untamedwilds.arowana] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for untamedwilds:whale_shark [untamedwilds.whale_shark] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for untamedwilds:snake [untamedwilds.snake] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for untamedwilds:catfish [untamedwilds.catfish] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for untamedwilds:boar [untamedwilds.boar] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for untamedwilds:tortoise [untamedwilds.tortoise] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for untamedwilds:hyena [untamedwilds.hyena] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for untamedwilds:camel [untamedwilds.camel] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for untamedwilds:bear [untamedwilds.bear] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for untamedwilds:shark [untamedwilds.shark] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for untamedwilds:giant_salamander [untamedwilds.giant_salamander] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for untamedwilds:triggerfish [untamedwilds.triggerfish] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for untamedwilds:hippo [untamedwilds.hippo] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for untamedwilds:manatee [untamedwilds.manatee] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for untamedwilds:large_snake [untamedwilds.large_snake] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for untamedwilds:newt [untamedwilds.newt] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for untamedwilds:softshell_turtle [untamedwilds.softshell_turtle] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for untamedwilds:tarantula [untamedwilds.tarantula] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for untamedwilds:football_fish [untamedwilds.football_fish] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for untamedwilds:big_cat [untamedwilds.big_cat] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for untamedwilds:trevally [untamedwilds.trevally] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for untamedwilds:sunfish [untamedwilds.sunfish] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for untamedwilds:giant_clam [untamedwilds.giant_clam] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for untamedwilds:aardvark [untamedwilds.aardvark] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for untamedwilds:bison [untamedwilds.bison] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the mutantbeasts mod. [mutantbeasts] #Spawning options for mutantbeasts:mutant_enderman [mutantbeasts.mutant_enderman] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mutantbeasts:mutant_creeper [mutantbeasts.mutant_creeper] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mutantbeasts:creeper_minion [mutantbeasts.creeper_minion] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mutantbeasts:creeper_minion_egg [mutantbeasts.creeper_minion_egg] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mutantbeasts:mutant_zombie [mutantbeasts.mutant_zombie] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mutantbeasts:skull_spirit [mutantbeasts.skull_spirit] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mutantbeasts:endersoul_clone [mutantbeasts.endersoul_clone] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mutantbeasts:throwable_block [mutantbeasts.throwable_block] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mutantbeasts:spider_pig [mutantbeasts.spider_pig] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mutantbeasts:mutant_snow_golem [mutantbeasts.mutant_snow_golem] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mutantbeasts:endersoul_fragment [mutantbeasts.endersoul_fragment] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mutantbeasts:chemical_x [mutantbeasts.chemical_x] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mutantbeasts:mutant_skeleton [mutantbeasts.mutant_skeleton] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mutantbeasts:body_part [mutantbeasts.body_part] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for mutantbeasts:mutant_arrow [mutantbeasts.mutant_arrow] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the alexsmobs mod. [alexsmobs] #Spawning options for alexsmobs:kangaroo [alexsmobs.kangaroo] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:bone_serpent_part [alexsmobs.bone_serpent_part] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:cachalot_echo [alexsmobs.cachalot_echo] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:tasmanian_devil [alexsmobs.tasmanian_devil] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:centipede_tail [alexsmobs.centipede_tail] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:enderiophage_rocket [alexsmobs.enderiophage_rocket] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:endergrade [alexsmobs.endergrade] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:mungus [alexsmobs.mungus] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:dropbear [alexsmobs.dropbear] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:roadrunner [alexsmobs.roadrunner] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:cockroach_egg [alexsmobs.cockroach_egg] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:rattlesnake [alexsmobs.rattlesnake] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:leafcutter_ant [alexsmobs.leafcutter_ant] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:shoebill [alexsmobs.shoebill] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:blobfish [alexsmobs.blobfish] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:lobster [alexsmobs.lobster] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:mimicube [alexsmobs.mimicube] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:grizzly_bear [alexsmobs.grizzly_bear] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:snow_leopard [alexsmobs.snow_leopard] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:moose [alexsmobs.moose] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:tiger [alexsmobs.tiger] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:centipede_head [alexsmobs.centipede_head] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:orca [alexsmobs.orca] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:crow [alexsmobs.crow] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:elephant [alexsmobs.elephant] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:mosquito_spit [alexsmobs.mosquito_spit] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:crocodile [alexsmobs.crocodile] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:stradpole [alexsmobs.stradpole] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:crimson_mosquito [alexsmobs.crimson_mosquito] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:spectre [alexsmobs.spectre] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:hemolymph [alexsmobs.hemolymph] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:sand_shot [alexsmobs.sand_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:hammerhead_shark [alexsmobs.hammerhead_shark] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:seal [alexsmobs.seal] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:sunbird [alexsmobs.sunbird] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:straddler [alexsmobs.straddler] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:emu [alexsmobs.emu] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:mimic_octopus [alexsmobs.mimic_octopus] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:gazelle [alexsmobs.gazelle] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:soul_vulture [alexsmobs.soul_vulture] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:tarantula_hawk [alexsmobs.tarantula_hawk] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:void_worm_part [alexsmobs.void_worm_part] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:warped_mosco [alexsmobs.warped_mosco] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:guster [alexsmobs.guster] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:void_worm_shot [alexsmobs.void_worm_shot] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:enderiophage [alexsmobs.enderiophage] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:void_portal [alexsmobs.void_portal] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:emu_egg [alexsmobs.emu_egg] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:gorilla [alexsmobs.gorilla] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:platypus [alexsmobs.platypus] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:capuchin_monkey [alexsmobs.capuchin_monkey] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:cockroach [alexsmobs.cockroach] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:komodo_dragon [alexsmobs.komodo_dragon] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:bone_serpent [alexsmobs.bone_serpent] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:void_worm [alexsmobs.void_worm] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:centipede_body [alexsmobs.centipede_body] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:bald_eagle [alexsmobs.bald_eagle] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:mantis_shrimp [alexsmobs.mantis_shrimp] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:seagull [alexsmobs.seagull] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:raccoon [alexsmobs.raccoon] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:fly [alexsmobs.fly] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:alligator_snapping_turtle [alexsmobs.alligator_snapping_turtle] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:cachalot_whale [alexsmobs.cachalot_whale] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:hummingbird [alexsmobs.hummingbird] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:straddleboard [alexsmobs.straddleboard] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:tossed_item [alexsmobs.tossed_item] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:warped_toad [alexsmobs.warped_toad] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:frilled_shark [alexsmobs.frilled_shark] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:shark_tooth_arrow [alexsmobs.shark_tooth_arrow] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for alexsmobs:gust [alexsmobs.gust] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the cnb mod. [cnb] #Spawning options for cnb:lizard_egg [cnb.lizard_egg] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for cnb:lilytad [cnb.lilytad] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for cnb:neutral_sporeling [cnb.neutral_sporeling] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for cnb:cindershell [cnb.cindershell] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for cnb:friendly_sporeling [cnb.friendly_sporeling] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for cnb:yeti [cnb.yeti] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for cnb:hostile_sporeling [cnb.hostile_sporeling] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for cnb:lizard [cnb.lizard] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for cnb:little_grebe [cnb.little_grebe] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the aquaculture mod. [aquaculture] #Spawning options for aquaculture:tuna [aquaculture.tuna] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aquaculture:birch_fish_mount [aquaculture.birch_fish_mount] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aquaculture:jellyfish [aquaculture.jellyfish] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aquaculture:bluegill [aquaculture.bluegill] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aquaculture:muskellunge [aquaculture.muskellunge] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aquaculture:water_arrow [aquaculture.water_arrow] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aquaculture:catfish [aquaculture.catfish] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aquaculture:brown_shrooma [aquaculture.brown_shrooma] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aquaculture:tambaqui [aquaculture.tambaqui] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aquaculture:pacific_halibut [aquaculture.pacific_halibut] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aquaculture:rainbow_trout [aquaculture.rainbow_trout] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aquaculture:boulti [aquaculture.boulti] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aquaculture:starshell_turtle [aquaculture.starshell_turtle] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aquaculture:gar [aquaculture.gar] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aquaculture:oak_fish_mount [aquaculture.oak_fish_mount] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aquaculture:acacia_fish_mount [aquaculture.acacia_fish_mount] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aquaculture:perch [aquaculture.perch] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aquaculture:capitaine [aquaculture.capitaine] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aquaculture:arrau_turtle [aquaculture.arrau_turtle] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aquaculture:dark_oak_fish_mount [aquaculture.dark_oak_fish_mount] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aquaculture:atlantic_halibut [aquaculture.atlantic_halibut] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aquaculture:piranha [aquaculture.piranha] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aquaculture:blackfish [aquaculture.blackfish] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aquaculture:jungle_fish_mount [aquaculture.jungle_fish_mount] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aquaculture:red_grouper [aquaculture.red_grouper] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aquaculture:spruce_fish_mount [aquaculture.spruce_fish_mount] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aquaculture:arapaima [aquaculture.arapaima] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aquaculture:box_turtle [aquaculture.box_turtle] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aquaculture:atlantic_herring [aquaculture.atlantic_herring] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aquaculture:bayad [aquaculture.bayad] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aquaculture:pollock [aquaculture.pollock] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aquaculture:carp [aquaculture.carp] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aquaculture:spectral_water_arrow [aquaculture.spectral_water_arrow] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aquaculture:red_shrooma [aquaculture.red_shrooma] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aquaculture:atlantic_cod [aquaculture.atlantic_cod] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aquaculture:pink_salmon [aquaculture.pink_salmon] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aquaculture:synodontis [aquaculture.synodontis] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aquaculture:brown_trout [aquaculture.brown_trout] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aquaculture:smallmouth_bass [aquaculture.smallmouth_bass] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aquaculture:bobber [aquaculture.bobber] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for aquaculture:minnow [aquaculture.minnow] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the archers_paradox mod. [archers_paradox] #Spawning options for archers_paradox:spore_arrow [archers_paradox.spore_arrow] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for archers_paradox:explosive_arrow [archers_paradox.explosive_arrow] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for archers_paradox:diamond_arrow [archers_paradox.diamond_arrow] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for archers_paradox:quartz_arrow [archers_paradox.quartz_arrow] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for archers_paradox:training_arrow [archers_paradox.training_arrow] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for archers_paradox:glowstone_arrow [archers_paradox.glowstone_arrow] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for archers_paradox:frost_arrow [archers_paradox.frost_arrow] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for archers_paradox:lightning_arrow [archers_paradox.lightning_arrow] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for archers_paradox:blaze_arrow [archers_paradox.blaze_arrow] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for archers_paradox:phantasmal_arrow [archers_paradox.phantasmal_arrow] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for archers_paradox:challenge_arrow [archers_paradox.challenge_arrow] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for archers_paradox:displacement_arrow [archers_paradox.displacement_arrow] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for archers_paradox:prismarine_arrow [archers_paradox.prismarine_arrow] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for archers_paradox:slime_arrow [archers_paradox.slime_arrow] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for archers_paradox:redstone_arrow [archers_paradox.redstone_arrow] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for archers_paradox:ender_arrow [archers_paradox.ender_arrow] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for archers_paradox:shulker_arrow [archers_paradox.shulker_arrow] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for archers_paradox:verdant_arrow [archers_paradox.verdant_arrow] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the dungeons_libraries mod. [dungeons_libraries] #Spawning options for dungeons_libraries:soul_orb [dungeons_libraries.soul_orb] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the dragonsurvival mod. [dragonsurvival] #Spawning options for dragonsurvival:dragon_armor [dragonsurvival.dragon_armor] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for dragonsurvival:dummy_dragon [dragonsurvival.dummy_dragon] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for dragonsurvival:bolas [dragonsurvival.bolas] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for dragonsurvival:squire [dragonsurvival.squire] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for dragonsurvival:princess_entity [dragonsurvival.princess_entity] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for dragonsurvival:hunter_hound [dragonsurvival.hunter_hound] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for dragonsurvival:ball_lightning [dragonsurvival.ball_lightning] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for dragonsurvival:dragon_spike [dragonsurvival.dragon_spike] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for dragonsurvival:dragon_hitbox [dragonsurvival.dragon_hitbox] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for dragonsurvival:magical_predator_entity [dragonsurvival.magical_predator_entity] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for dragonsurvival:knight [dragonsurvival.knight] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for dragonsurvival:shooter [dragonsurvival.shooter] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for dragonsurvival:storm_breath_effect [dragonsurvival.storm_breath_effect] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for dragonsurvival:princess [dragonsurvival.princess] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for dragonsurvival:fireball [dragonsurvival.fireball] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for dragonsurvival:prince [dragonsurvival.prince] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the cfm mod. [cfm] #Spawning options for cfm:seat [cfm.seat] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the buildersaddition mod. [buildersaddition] #Spawning options for buildersaddition:seat [buildersaddition.seat] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the brazier mod. [brazier] #Spawning options for brazier:crazed [brazier.crazed] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for brazier:crazed_flame [brazier.crazed_flame] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the minecolonies mod. [minecolonies] #Spawning options for minecolonies:pirate [minecolonies.pirate] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecolonies:amazonspearman [minecolonies.amazonspearman] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecolonies:mercenary [minecolonies.mercenary] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecolonies:norsemenarcher [minecolonies.norsemenarcher] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecolonies:mummy [minecolonies.mummy] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecolonies:shieldmaiden [minecolonies.shieldmaiden] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecolonies:archerpirate [minecolonies.archerpirate] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecolonies:pharao [minecolonies.pharao] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecolonies:spear [minecolonies.spear] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecolonies:amazonchief [minecolonies.amazonchief] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecolonies:chiefpirate [minecolonies.chiefpirate] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecolonies:firearrow [minecolonies.firearrow] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecolonies:druidpotion [minecolonies.druidpotion] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecolonies:sittingentity [minecolonies.sittingentity] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecolonies:citizen [minecolonies.citizen] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecolonies:barbarian [minecolonies.barbarian] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecolonies:norsemenchief [minecolonies.norsemenchief] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecolonies:mcnormalarrow [minecolonies.mcnormalarrow] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecolonies:archerbarbarian [minecolonies.archerbarbarian] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecolonies:archermummy [minecolonies.archermummy] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecolonies:amazon [minecolonies.amazon] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecolonies:mcminecart [minecolonies.mcminecart] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecolonies:fishhook [minecolonies.fishhook] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecolonies:visitor [minecolonies.visitor] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for minecolonies:chiefbarbarian [minecolonies.chiefbarbarian] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the quark mod. [quark] #Spawning options for quark:stool [quark.stool] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for quark:colored_frame [quark.colored_frame] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for quark:skull_pike [quark.skull_pike] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for quark:gravisand [quark.gravisand] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for quark:toretoise [quark.toretoise] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for quark:foxhound [quark.foxhound] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for quark:stoneling [quark.stoneling] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for quark:leash_knot_fake [quark.leash_knot_fake] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for quark:wraith [quark.wraith] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for quark:frog [quark.frog] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for quark:shiba [quark.shiba] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for quark:totem [quark.totem] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for quark:forgotten [quark.forgotten] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for quark:chest_passenger [quark.chest_passenger] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for quark:glass_frame [quark.glass_frame] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for quark:wrapped [quark.wrapped] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for quark:crab [quark.crab] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for quark:soul_bead [quark.soul_bead] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for quark:pickarang [quark.pickarang] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the everpotion mod. [everpotion] #Spawning options for everpotion:arrow [everpotion.arrow] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the hole_filler_mod mod. [hole_filler_mod] #Spawning options for hole_filler_mod:throwable_hole_filler_dark_entity [hole_filler_mod.throwable_hole_filler_dark_entity] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for hole_filler_mod:throwable_hole_filler_lava_entity [hole_filler_mod.throwable_hole_filler_lava_entity] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for hole_filler_mod:throwable_hole_filler_water_entity [hole_filler_mod.throwable_hole_filler_water_entity] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for hole_filler_mod:throwable_hole_filler_balanced_entity [hole_filler_mod.throwable_hole_filler_balanced_entity] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for hole_filler_mod:throwable_hole_filler_entity [hole_filler_mod.throwable_hole_filler_entity] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for hole_filler_mod:throwable_hole_filler_smart_entity [hole_filler_mod.throwable_hole_filler_smart_entity] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for hole_filler_mod:throwable_hole_filler_light_entity [hole_filler_mod.throwable_hole_filler_light_entity] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Options for the rftoolsdim mod. [rftoolsdim] #Spawning options for rftoolsdim:dimensional_blob_rare [rftoolsdim.dimensional_blob_rare] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for rftoolsdim:dimensional_blob_common [rftoolsdim.dimensional_blob_common] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false #Spawning options for rftoolsdim:dimensional_blob_legendary [rftoolsdim.dimensional_blob_legendary] #Should the entity be allowed to spawn normally? allowNormalSpawning = true #Should the entity spawn via mob conversion? i.e. villager -> zombie allowConversions = true #Should spawners be able to spawn the entity? allowSpawners = true #Should spawn eggs be able to spawn the entity? allowSpawnEggs = true #When enabled the entity type will be aggresively removed from worlds. This will bypass all other options. removeAggressively = false