minecraft-modpack-1.16.5/config/betterdungeons-forge-1_16.toml
2022-07-26 12:56:10 +02:00

181 lines
12 KiB
TOML

["YUNG's Better Dungeons"]
###########################################################################################################
## Skeleton Dungeon settings.
###########################################################################################################
["YUNG's Better Dungeons"."Skeleton Dungeons"]
# List of biomes that will NOT have Skeleton Dungeons.
# List must be comma-separated values enclosed in square brackets.
# Entries must have the mod namespace included.
# For example: "[minecraft:plains, byg:alps]"
# Default: "[minecraft:ocean, minecraft:frozen_ocean, minecraft:deep_ocean, minecraft:warm_ocean, minecraft:lukewarm_ocean, minecraft:cold_ocean, minecraft:deep_lukewarm_ocean, minecraft:deep_cold_ocean, minecraft:deep_frozen_ocean, minecraft:beach, minecraft:snowy_beach, minecraft:river, minecraft:frozen_river, minecraft:deep_warm_ocean]"
"Skeleton Dungeon Blacklisted Biomes" = "[minecraft:ocean, minecraft:frozen_ocean, minecraft:deep_ocean, minecraft:warm_ocean, minecraft:lukewarm_ocean, minecraft:cold_ocean, minecraft:deep_lukewarm_ocean, minecraft:deep_cold_ocean, minecraft:deep_frozen_ocean, minecraft:beach, minecraft:snowy_beach, minecraft:river, minecraft:frozen_river, minecraft:deep_warm_ocean]"
# Whether or not Skeleton Dungeons from Better Dungeons should spawn.
# Default: true
"Spawn Skeleton Dungeons" = true
# The average number of chunks between adjacent Skeleton Dungeons.
# This controls how often Skeleton Dungeons spawn. Higher value = more rare.
# Default: 46
"Skeleton Dungeon Average Separation Distance" = 46
# The maximum y-value at which the STARTING POINT of the skeleton dungeon can spawn.
# Note that this point is the bottom of the skeleton dungeon, so the various pieces of the dungeon can extend above it.
# Default: 30
"Skeleton Dungeon Max Start Y" = 30
# List of dimensions that will have Skeleton Dungeons.
# List must be comma-separated values enclosed in square brackets.
# Entries must have the mod namespace included.
# For example: "[minecraft:overworld, minecraft:the_nether, undergarden:undergarden]"
# Default: "[minecraft:overworld]"
"Skeleton Dungeon Whitelisted Dimensions" = "[minecraft:overworld]"
# The minimum y-value at which the STARTING POINT of the skeleton dungeon can spawn.
# Note that this point is the bottom of the skeleton dungeon, so the various pieces of the dungeon can extend above it.
# Default: 11
"Skeleton Dungeon Min Start Y" = 11
###########################################################################################################
## Zombie Dungeon settings.
###########################################################################################################
["YUNG's Better Dungeons"."Zombie Dungeons"]
# The longest distance that can be checked when attempting to generate a surface entrance staircase.
# Making this too large may cause problems.
# Default: 20
"Zombie Dungeon Surface Entrance Staircase Max Length" = 20
# The minimum y-value at which the STARTING POINT of the zombie dungeon can spawn.
# Note that this point is the bottom of the zombie dungeon, so the various pieces of the dungeon can extend below it.
# Default: 50
"Zombie Dungeon Min Start Y" = 50
# List of dimensions that will have Zombie Dungeons.
# List must be comma-separated values enclosed in square brackets.
# Entries must have the mod namespace included.
# For example: "[minecraft:overworld, minecraft:the_nether, undergarden:undergarden]"
# Default: "[minecraft:overworld]"
"Zombie Dungeon Whitelisted Dimensions" = "[minecraft:overworld]"
# Whether or not Zombie Dungeons from Better Dungeons should spawn.
# Default: true
"Spawn Zombie Dungeons" = true
# The average number of chunks between adjacent Zombie Dungeons.
# This controls how often Zombie Dungeons spawn. Higher value = more rare.
# Default: 48
"Zombie Dungeon Average Separation Distance" = 48
# List of biomes that will NOT have Zombie Dungeons.
# List must be comma-separated values enclosed in square brackets.
# Entries must have the mod namespace included.
# For example: "[minecraft:plains, byg:alps]"
# Default: "[minecraft:ocean, minecraft:frozen_ocean, minecraft:deep_ocean, minecraft:warm_ocean, minecraft:lukewarm_ocean, minecraft:cold_ocean, minecraft:deep_lukewarm_ocean, minecraft:deep_cold_ocean, minecraft:deep_frozen_ocean, minecraft:beach, minecraft:snowy_beach, minecraft:river, minecraft:frozen_river, minecraft:deep_warm_ocean]"
"Zombie Dungeon Blacklisted Biomes" = "[minecraft:ocean, minecraft:frozen_ocean, minecraft:deep_ocean, minecraft:warm_ocean, minecraft:lukewarm_ocean, minecraft:cold_ocean, minecraft:deep_lukewarm_ocean, minecraft:deep_cold_ocean, minecraft:deep_frozen_ocean, minecraft:beach, minecraft:snowy_beach, minecraft:river, minecraft:frozen_river, minecraft:deep_warm_ocean]"
# The maximum y-value at which the STARTING POINT of the zombie dungeon can spawn.
# Note that this point is the bottom of the zombie dungeon, so the various pieces of the dungeon can extend below it.
# Default: 51
"Zombie Dungeon Max Start Y" = 51
###########################################################################################################
## Spider Dungeon settings.
###########################################################################################################
["YUNG's Better Dungeons"."Spider Dungeons"]
# List of biomes that will NOT have Spider Dungeons.
# List must be comma-separated values enclosed in square brackets.
# Entries must have the mod namespace included.
# For example: "[minecraft:plains, byg:alps]"
# Default: "[minecraft:ocean, minecraft:frozen_ocean, minecraft:deep_ocean, minecraft:warm_ocean, minecraft:lukewarm_ocean, minecraft:cold_ocean, minecraft:deep_lukewarm_ocean, minecraft:deep_cold_ocean, minecraft:deep_frozen_ocean, minecraft:beach, minecraft:snowy_beach, minecraft:river, minecraft:frozen_river, minecraft:deep_warm_ocean]"
"Spider Dungeon Blacklisted Biomes" = "[minecraft:ocean, minecraft:frozen_ocean, minecraft:deep_ocean, minecraft:warm_ocean, minecraft:lukewarm_ocean, minecraft:cold_ocean, minecraft:deep_lukewarm_ocean, minecraft:deep_cold_ocean, minecraft:deep_frozen_ocean, minecraft:beach, minecraft:snowy_beach, minecraft:river, minecraft:frozen_river, minecraft:deep_warm_ocean]"
# List of dimensions that will have Spider Dungeons.
# List must be comma-separated values enclosed in square brackets.
# Entries must have the mod namespace included.
# For example: "[minecraft:overworld, minecraft:the_nether, undergarden:undergarden]"
# Default: "[minecraft:overworld]"
"Spider Dungeon Whitelisted Dimensions" = "[minecraft:overworld]"
# The minimum y-value at which the STARTING POINT of the spider dungeon can spawn.
# Note that this point is the top of the spider dungeon, so the various pieces of the dungeon can extend far below it.
# Any parts that spawn above the surface (according to the heightmap) will not be placed.
# Default: 70
"Spider Dungeon Min Start Y" = 70
# The maximum y-value at which the STARTING POINT of the spider dungeon can spawn.
# Note that this point is the top of the spider dungeon, so the various pieces of the dungeon can extend far below it.
# Any parts that spawn above the surface (according to the heightmap) will not be placed.
# Default: 71
"Spider Dungeon Max Start Y" = 71
# The average number of chunks between adjacent Spider Dungeons.
# This controls how often Spider Dungeons spawn. Higher value = more rare.
# Default: 44
"Spider Dungeon Average Separation Distance" = 44
# Whether or not Spider Dungeons from Better Dungeons should spawn.
# Default: true
"Spawn Spider Dungeons" = true
# Whether or not Cobbedstone from Quark should be used when generating Spider Caves, if Quark is installed.
# If Quark is not installed, this setting has no effect.
# Default: true
"Use Quark Cobbedstone" = true
###########################################################################################################
## General settings.
###########################################################################################################
["YUNG's Better Dungeons".General]
# Whether or not vanilla dungeons should be prevented from spawning in the world.
# It is recommended to disable these, since the Small Dungeons are very similar in design.
# Default: true
"Remove Vanilla Dungeons" = true
# Whether or not dungeons should be allowed to place skeleton skulls and other mob heads.
# This option may be useful for some modpack creators.
# Default: true
"Enable Skulls & Heads" = true
# Some dungeons can rarely spawn Nether-related blocks such as soul sand, soul campfires, and soul lanterns.
# Note that the blocks will be purely decorative - nothing progression-breaking like Ancient Debris.
# Set this to false to prevent any Nether-related blocks from spawning in dungeons.
# This option may be useful for some modpack creators.
# Default: true
"Enable Nether Blocks in Dungeons" = true
###########################################################################################################
## Small Dungeon settings.
###########################################################################################################
["YUNG's Better Dungeons"."Small Dungeons"]
# The maximum number of chests that can spawn in a single small dungeon.
# Default: 2
"Small Dungeon Max Chest Count" = 2
# List of biomes that will NOT have Small Dungeons.
# List must be comma-separated values enclosed in square brackets.
# Entries must have the mod namespace included.
# For example: "[minecraft:plains, byg:alps]"
# Default: "[minecraft:ocean, minecraft:frozen_ocean, minecraft:deep_ocean, minecraft:warm_ocean, minecraft:lukewarm_ocean, minecraft:cold_ocean, minecraft:deep_lukewarm_ocean, minecraft:deep_cold_ocean, minecraft:deep_frozen_ocean, minecraft:beach, minecraft:snowy_beach, minecraft:river, minecraft:frozen_river, minecraft:deep_warm_ocean]"
"Small Dungeon Blacklisted Biomes" = "[minecraft:ocean, minecraft:frozen_ocean, minecraft:deep_ocean, minecraft:warm_ocean, minecraft:lukewarm_ocean, minecraft:cold_ocean, minecraft:deep_lukewarm_ocean, minecraft:deep_cold_ocean, minecraft:deep_frozen_ocean, minecraft:beach, minecraft:snowy_beach, minecraft:river, minecraft:frozen_river, minecraft:deep_warm_ocean]"
# The minimum number of chests that are guaranteed to spawn in a single small dungeon.
# Default: 1
"Small Dungeon Min Chest Count" = 1
# The minimum y-value at which small dungeons can spawn.
# Default: 11
"Small Dungeon Min Y" = 11
# The average number of chunks between adjacent small dungeons.
# This controls how often small dungeons spawn. Higher value = more rare.
# Default: 10
"Small Dungeon Average Separation Distance" = 10
# List of dimensions that will have Small Dungeons.
# List must be comma-separated values enclosed in square brackets.
# Entries must have the mod namespace included.
# For example: "[minecraft:overworld, minecraft:the_nether, undergarden:undergarden]"
# Default: "[minecraft:overworld]"
"Small Dungeon Whitelisted Dimensions" = "[minecraft:overworld]"
# The variation in distance between small dungeons, in chunks.
# This, combined with the Small Dungeon Average Separation Distance, controls the distribution
# of spawn chances for small dungeons.
# For example, if Small Dungeon Average Separation Distance is set to 10, and this value is set to 6, then
# small dungeons will have anywhere from 10 - 6 = 4 chunks to 10 + 6 = 16 chunks between them.
# In other words, spawn distribution = average distance +/- variation
# Default: 6
"Small Dungeon Separation Distance Variation" = 6
# The maximum number of banners that can spawn in a single small dungeon.
# Default: 2
#Range: 0 ~ 8
"Small Dungeon Max Banner Count" = 2
# Whether or not the small dungeons (monster rooms) from Better Dungeons should spawn.
# Default: true
"Spawn Small Dungeons" = true
# The maximum y-value at which small dungeons can spawn.
# Default: 50
"Small Dungeon Max Start Y" = 50
# Whether or not Small Dungeons can rarely place ore blocks in the corners of the dungeon.
# If this is set to false, any ore blocks that spawn as part of a corner prop will instead be replaced with air.
# Default: true
"Allow Ore Blocks in Corners" = true