181 lines
12 KiB
TOML
181 lines
12 KiB
TOML
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["YUNG's Better Dungeons"]
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###########################################################################################################
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## Skeleton Dungeon settings.
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###########################################################################################################
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["YUNG's Better Dungeons"."Skeleton Dungeons"]
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# List of biomes that will NOT have Skeleton Dungeons.
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# List must be comma-separated values enclosed in square brackets.
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# Entries must have the mod namespace included.
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# For example: "[minecraft:plains, byg:alps]"
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# Default: "[minecraft:ocean, minecraft:frozen_ocean, minecraft:deep_ocean, minecraft:warm_ocean, minecraft:lukewarm_ocean, minecraft:cold_ocean, minecraft:deep_lukewarm_ocean, minecraft:deep_cold_ocean, minecraft:deep_frozen_ocean, minecraft:beach, minecraft:snowy_beach, minecraft:river, minecraft:frozen_river, minecraft:deep_warm_ocean]"
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"Skeleton Dungeon Blacklisted Biomes" = "[minecraft:ocean, minecraft:frozen_ocean, minecraft:deep_ocean, minecraft:warm_ocean, minecraft:lukewarm_ocean, minecraft:cold_ocean, minecraft:deep_lukewarm_ocean, minecraft:deep_cold_ocean, minecraft:deep_frozen_ocean, minecraft:beach, minecraft:snowy_beach, minecraft:river, minecraft:frozen_river, minecraft:deep_warm_ocean]"
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# Whether or not Skeleton Dungeons from Better Dungeons should spawn.
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# Default: true
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"Spawn Skeleton Dungeons" = true
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# The average number of chunks between adjacent Skeleton Dungeons.
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# This controls how often Skeleton Dungeons spawn. Higher value = more rare.
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# Default: 46
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"Skeleton Dungeon Average Separation Distance" = 46
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# The maximum y-value at which the STARTING POINT of the skeleton dungeon can spawn.
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# Note that this point is the bottom of the skeleton dungeon, so the various pieces of the dungeon can extend above it.
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# Default: 30
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"Skeleton Dungeon Max Start Y" = 30
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# List of dimensions that will have Skeleton Dungeons.
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# List must be comma-separated values enclosed in square brackets.
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# Entries must have the mod namespace included.
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# For example: "[minecraft:overworld, minecraft:the_nether, undergarden:undergarden]"
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# Default: "[minecraft:overworld]"
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"Skeleton Dungeon Whitelisted Dimensions" = "[minecraft:overworld]"
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# The minimum y-value at which the STARTING POINT of the skeleton dungeon can spawn.
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# Note that this point is the bottom of the skeleton dungeon, so the various pieces of the dungeon can extend above it.
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# Default: 11
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"Skeleton Dungeon Min Start Y" = 11
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###########################################################################################################
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## Zombie Dungeon settings.
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###########################################################################################################
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["YUNG's Better Dungeons"."Zombie Dungeons"]
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# The longest distance that can be checked when attempting to generate a surface entrance staircase.
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# Making this too large may cause problems.
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# Default: 20
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"Zombie Dungeon Surface Entrance Staircase Max Length" = 20
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# The minimum y-value at which the STARTING POINT of the zombie dungeon can spawn.
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# Note that this point is the bottom of the zombie dungeon, so the various pieces of the dungeon can extend below it.
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# Default: 50
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"Zombie Dungeon Min Start Y" = 50
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# List of dimensions that will have Zombie Dungeons.
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# List must be comma-separated values enclosed in square brackets.
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# Entries must have the mod namespace included.
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# For example: "[minecraft:overworld, minecraft:the_nether, undergarden:undergarden]"
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# Default: "[minecraft:overworld]"
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"Zombie Dungeon Whitelisted Dimensions" = "[minecraft:overworld]"
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# Whether or not Zombie Dungeons from Better Dungeons should spawn.
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# Default: true
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"Spawn Zombie Dungeons" = true
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# The average number of chunks between adjacent Zombie Dungeons.
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# This controls how often Zombie Dungeons spawn. Higher value = more rare.
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# Default: 48
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"Zombie Dungeon Average Separation Distance" = 48
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# List of biomes that will NOT have Zombie Dungeons.
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# List must be comma-separated values enclosed in square brackets.
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# Entries must have the mod namespace included.
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# For example: "[minecraft:plains, byg:alps]"
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# Default: "[minecraft:ocean, minecraft:frozen_ocean, minecraft:deep_ocean, minecraft:warm_ocean, minecraft:lukewarm_ocean, minecraft:cold_ocean, minecraft:deep_lukewarm_ocean, minecraft:deep_cold_ocean, minecraft:deep_frozen_ocean, minecraft:beach, minecraft:snowy_beach, minecraft:river, minecraft:frozen_river, minecraft:deep_warm_ocean]"
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"Zombie Dungeon Blacklisted Biomes" = "[minecraft:ocean, minecraft:frozen_ocean, minecraft:deep_ocean, minecraft:warm_ocean, minecraft:lukewarm_ocean, minecraft:cold_ocean, minecraft:deep_lukewarm_ocean, minecraft:deep_cold_ocean, minecraft:deep_frozen_ocean, minecraft:beach, minecraft:snowy_beach, minecraft:river, minecraft:frozen_river, minecraft:deep_warm_ocean]"
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# The maximum y-value at which the STARTING POINT of the zombie dungeon can spawn.
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# Note that this point is the bottom of the zombie dungeon, so the various pieces of the dungeon can extend below it.
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# Default: 51
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"Zombie Dungeon Max Start Y" = 51
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###########################################################################################################
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## Spider Dungeon settings.
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###########################################################################################################
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["YUNG's Better Dungeons"."Spider Dungeons"]
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# List of biomes that will NOT have Spider Dungeons.
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# List must be comma-separated values enclosed in square brackets.
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# Entries must have the mod namespace included.
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# For example: "[minecraft:plains, byg:alps]"
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# Default: "[minecraft:ocean, minecraft:frozen_ocean, minecraft:deep_ocean, minecraft:warm_ocean, minecraft:lukewarm_ocean, minecraft:cold_ocean, minecraft:deep_lukewarm_ocean, minecraft:deep_cold_ocean, minecraft:deep_frozen_ocean, minecraft:beach, minecraft:snowy_beach, minecraft:river, minecraft:frozen_river, minecraft:deep_warm_ocean]"
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"Spider Dungeon Blacklisted Biomes" = "[minecraft:ocean, minecraft:frozen_ocean, minecraft:deep_ocean, minecraft:warm_ocean, minecraft:lukewarm_ocean, minecraft:cold_ocean, minecraft:deep_lukewarm_ocean, minecraft:deep_cold_ocean, minecraft:deep_frozen_ocean, minecraft:beach, minecraft:snowy_beach, minecraft:river, minecraft:frozen_river, minecraft:deep_warm_ocean]"
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# List of dimensions that will have Spider Dungeons.
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# List must be comma-separated values enclosed in square brackets.
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# Entries must have the mod namespace included.
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# For example: "[minecraft:overworld, minecraft:the_nether, undergarden:undergarden]"
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# Default: "[minecraft:overworld]"
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"Spider Dungeon Whitelisted Dimensions" = "[minecraft:overworld]"
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# The minimum y-value at which the STARTING POINT of the spider dungeon can spawn.
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# Note that this point is the top of the spider dungeon, so the various pieces of the dungeon can extend far below it.
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# Any parts that spawn above the surface (according to the heightmap) will not be placed.
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# Default: 70
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"Spider Dungeon Min Start Y" = 70
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# The maximum y-value at which the STARTING POINT of the spider dungeon can spawn.
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# Note that this point is the top of the spider dungeon, so the various pieces of the dungeon can extend far below it.
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# Any parts that spawn above the surface (according to the heightmap) will not be placed.
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# Default: 71
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"Spider Dungeon Max Start Y" = 71
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# The average number of chunks between adjacent Spider Dungeons.
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# This controls how often Spider Dungeons spawn. Higher value = more rare.
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# Default: 44
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"Spider Dungeon Average Separation Distance" = 44
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# Whether or not Spider Dungeons from Better Dungeons should spawn.
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# Default: true
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"Spawn Spider Dungeons" = true
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# Whether or not Cobbedstone from Quark should be used when generating Spider Caves, if Quark is installed.
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# If Quark is not installed, this setting has no effect.
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# Default: true
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"Use Quark Cobbedstone" = true
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###########################################################################################################
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## General settings.
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###########################################################################################################
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["YUNG's Better Dungeons".General]
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# Whether or not vanilla dungeons should be prevented from spawning in the world.
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# It is recommended to disable these, since the Small Dungeons are very similar in design.
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# Default: true
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"Remove Vanilla Dungeons" = true
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# Whether or not dungeons should be allowed to place skeleton skulls and other mob heads.
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# This option may be useful for some modpack creators.
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# Default: true
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"Enable Skulls & Heads" = true
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# Some dungeons can rarely spawn Nether-related blocks such as soul sand, soul campfires, and soul lanterns.
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# Note that the blocks will be purely decorative - nothing progression-breaking like Ancient Debris.
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# Set this to false to prevent any Nether-related blocks from spawning in dungeons.
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# This option may be useful for some modpack creators.
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# Default: true
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"Enable Nether Blocks in Dungeons" = true
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###########################################################################################################
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## Small Dungeon settings.
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###########################################################################################################
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["YUNG's Better Dungeons"."Small Dungeons"]
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# The maximum number of chests that can spawn in a single small dungeon.
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# Default: 2
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"Small Dungeon Max Chest Count" = 2
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# List of biomes that will NOT have Small Dungeons.
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# List must be comma-separated values enclosed in square brackets.
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# Entries must have the mod namespace included.
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# For example: "[minecraft:plains, byg:alps]"
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# Default: "[minecraft:ocean, minecraft:frozen_ocean, minecraft:deep_ocean, minecraft:warm_ocean, minecraft:lukewarm_ocean, minecraft:cold_ocean, minecraft:deep_lukewarm_ocean, minecraft:deep_cold_ocean, minecraft:deep_frozen_ocean, minecraft:beach, minecraft:snowy_beach, minecraft:river, minecraft:frozen_river, minecraft:deep_warm_ocean]"
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"Small Dungeon Blacklisted Biomes" = "[minecraft:ocean, minecraft:frozen_ocean, minecraft:deep_ocean, minecraft:warm_ocean, minecraft:lukewarm_ocean, minecraft:cold_ocean, minecraft:deep_lukewarm_ocean, minecraft:deep_cold_ocean, minecraft:deep_frozen_ocean, minecraft:beach, minecraft:snowy_beach, minecraft:river, minecraft:frozen_river, minecraft:deep_warm_ocean]"
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# The minimum number of chests that are guaranteed to spawn in a single small dungeon.
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# Default: 1
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"Small Dungeon Min Chest Count" = 1
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# The minimum y-value at which small dungeons can spawn.
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# Default: 11
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"Small Dungeon Min Y" = 11
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# The average number of chunks between adjacent small dungeons.
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# This controls how often small dungeons spawn. Higher value = more rare.
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# Default: 10
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"Small Dungeon Average Separation Distance" = 10
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# List of dimensions that will have Small Dungeons.
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# List must be comma-separated values enclosed in square brackets.
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# Entries must have the mod namespace included.
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# For example: "[minecraft:overworld, minecraft:the_nether, undergarden:undergarden]"
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# Default: "[minecraft:overworld]"
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"Small Dungeon Whitelisted Dimensions" = "[minecraft:overworld]"
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# The variation in distance between small dungeons, in chunks.
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# This, combined with the Small Dungeon Average Separation Distance, controls the distribution
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# of spawn chances for small dungeons.
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# For example, if Small Dungeon Average Separation Distance is set to 10, and this value is set to 6, then
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# small dungeons will have anywhere from 10 - 6 = 4 chunks to 10 + 6 = 16 chunks between them.
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# In other words, spawn distribution = average distance +/- variation
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# Default: 6
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"Small Dungeon Separation Distance Variation" = 6
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# The maximum number of banners that can spawn in a single small dungeon.
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# Default: 2
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#Range: 0 ~ 8
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"Small Dungeon Max Banner Count" = 2
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# Whether or not the small dungeons (monster rooms) from Better Dungeons should spawn.
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# Default: true
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"Spawn Small Dungeons" = true
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# The maximum y-value at which small dungeons can spawn.
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# Default: 50
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"Small Dungeon Max Start Y" = 50
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# Whether or not Small Dungeons can rarely place ore blocks in the corners of the dungeon.
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# If this is set to false, any ore blocks that spawn as part of a corner prop will instead be replaced with air.
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# Default: true
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"Allow Ore Blocks in Corners" = true
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