minecraft-modpack-1.16.5/config/dungeons-mobs-common.toml
2022-09-16 18:29:22 +02:00

409 lines
22 KiB
TOML

#Mob Configuration
[mob_configuration]
#Add mobs (preferably undead and aquatic) that the Drowned Necromancer can summon.
#To do so, enter the namespace ID of the mob, like "minecraft:drowned".
#If this list is empty, drowned will be summoned instead.
#If a mob chosen from this list cannot be spawned, a drowned will be summoned instead.
drownedNecromancerMobSummons = ["minecraft:drowned", "dungeons_mobs:armored_drowned"]
#Enable the default ability of Wraiths to summon Wraith Fire around the player as an attack.
#If you prefer a less griefy attack using Soul Fireballs akin to the Blaze, disable this feature. [true / false]
enableWraithFireSummon = true
#Enable the default ability of Icy Creeper Explosions to grief the environment.
#If you prefer their explosions to not damage the environment, disable this feature. [true / false]
enablyIcyCreeperGriefing = true
#Add mobs (preferably undead) that the Necromancer can summon.
#To do so, enter the namespace ID of the mob, like "minecraft:zombie".
#If this list is empty, zombies will be summoned instead.
#If a mob chosen from this list cannot be spawned, a zombie will be summoned instead.
necromancerMobSummons = ["minecraft:zombie", "minecraft:skeleton", "dungeons_mobs:armored_zombie", "dungeons_mobs:armored_skeleton", "dungeons_mobs:wraith"]
#Spawn Configuration
[spawn_configuration]
#Spawn weight of Geomancers in the biomes they can spawn in. [default:5]
#Range: 0 ~ 1024
geomancerSpawnWeight = 5
#Maximum spawn group size of Windcallers in the biomes they can spawn in. [default:1]
#Range: 0 ~ 128
windcallerMaxGroupSize = 1
#Spawn weight of Vindicators in the biomes they can spawn in. [default:5]
#Range: 0 ~ 1024
vindicatorSpawnWeight = 5
#Enable Frozen Zombies replacing 80% of Zombie spawns in ICY biomes.
#If you prefer to not have them do this, disable this feature. [true / false]
enableFrozenZombieReplacesZombie = true
#Add biome types that the Iceologer can spawn in.
#Put a "!" before the type to prevent spawning in that biome type.
#Leave this blank if you don't want them to spawn at all.
iceologerBiomeTypes = ["SNOWY", "!MUSHROOM", "!NETHER", "!END"]
#Spawn weight of Leapleafs in the biomes they can spawn in. [default:5]
#Range: 0 ~ 1024
leapleafSpawnWeight = 5
#Spawn weight of Wavehisperers in the biomes they can spawn in. [default:5]
#Range: 0 ~ 1024
wavewhispererSpawnWeight = 5
#Spawn weight of Illusioners in the biomes they can spawn in. [default:1]
#Range: 0 ~ 1024
illusionerSpawnWeight = 1
#Minimum spawn group size of Mountaineers in the biomes they can spawn in. [default:1]
#Range: 0 ~ 32
mountaineerMinGroupSize = 1
#Minimum spawn group size of Iceologers in the biomes they can spawn in. [default:1]
#Range: 0 ~ 128
iceologerMinGroupSize = 1
#Enable Zombified Armored Piglins replacing 10% of Zombified Piglin spawns in the biomes they can spawn in.
#If you prefer to not have them do this, disable this feature. [true / false]
enabledArmoredZombifiedPiglinReplacesZombifiedPiglin = true
#Spawn weight of Wither Skeletons in the biomes they can spawn in. [default:5]
#Range: 0 ~ 1024
witherSkeletonSpawnWeight = 5
#Add biome types that the Quick-Growing Anemone can spawn in.
#Put a "!" before the type to prevent spawning in that biome type.
#Leave this blank if you don't want them to spawn at all.
quickGrowingAnemoneBiomeTypes = ["OCEAN", "!MUSHROOM", "!NETHER", "!END"]
#Spawn weight of Sunken Skeletons in the biomes they can spawn in. [default:5]
#Range: 0 ~ 1024
sunkenSkeletonSpawnWeight = 5
#Minimum spawn group size of Geomancers in the biomes they can spawn in. [default:1]
#Range: 0 ~ 128
geomancerMinGroupSize = 1
#Spawn weight of Whisperers in the biomes they can spawn in. [default:5]
#Range: 0 ~ 1024
whispererSpawnWeight = 5
#Enable Armored Piglins replacing 10% of Piglins spawns in the biomes they can spawn in.
#If you prefer to not have them do this, disable this feature. [true / false]
enableArmoredPiglinReplacesPiglin = true
#Maximum spawn group size of Whisperers in the biomes they can spawn in. [default:4]
#Range: 0 ~ 128
whispererMaxGroupSize = 1
#Spawn weight of Drowned Necromancers in the biomes they can spawn in. [default:5]
#Range: 0 ~ 1024
drownedNecromancerSpawnWeight = 5
#Minimum spawn group size of Fungus Throwers in the biomes they can spawn in. [default:3]
#Range: 0 ~ 128
fungusThrowerMinGroupSize = 3
#Minimum spawn group size of Poison Anemone in the biomes they can spawn in. [default:1]
#Range: 0 ~ 128
poisonAnemoneMinGroupSize = 1
#Minimum spawn group size of Pillagers in the biomes they can spawn in. [default:1]
#Range: 0 ~ 128
pillagerMinGroupSize = 1
#Maximum spawn group size of Skeleton Horsemen in the biomes they can spawn in. [default:1]
#Range: 0 ~ 32
skeletonHorsemanMaxGroupSize = 1
#Spawn weight of Mountaineers in the biomes they can spawn in. [default:5]
#Range: 0 ~ 1024
mountaineerSpawnWeight = 5
#Spawn weight of Poison Anemone in the biomes they can spawn in. [default:5]
#Range: 0 ~ 1024
poisonAnemoneSpawnWeight = 5
#Minimum spawn group size of Sunken Skeletons in the biomes they can spawn in. [default:1]
#Range: 0 ~ 128
sunkenSkeletonMinGroupSize = 1
#Minimum spawn group size of Evokers in the biomes they can spawn in. [default:1]
#Range: 0 ~ 128
evokerMinGroupSize = 1
#Spawn weight of Quick-Growing Vines in the biomes they can spawn in. [default:5]
#Range: 0 ~ 1024
quickGrowingVineSpawnWeight = 5
#Add biome types that the Wavehisperer can spawn in.
#Put a "!" before the type to prevent spawning in that biome type.
#Leave this blank if you don't want them to spawn at all.
wavewhispererBiomeTypes = ["OCEAN", "!MUSHROOM", "!NETHER", "!END"]
#Spawn weight of Evokers in the biomes they can spawn in. [default:1]
#Range: 0 ~ 1024
evokerSpawnWeight = 1
#Add biome types that the Illusioner can spawn in.
#Put a "!" before the type to prevent spawning in that biome type.
#Leave this blank if you don't want them to spawn at all.
illusionerBiomeTypes = ["SNOWY", "MOUNTAIN", "!SANDY", "!JUNGLE", "!FOREST", "!HOT", "!MUSHROOM", "!NETHER", "!END"]
#Enable Armored Drowned replacing 10% of Drowned spawns in the biomes they can spawn in.
#If you prefer to not have them do this, disable this feature. [true / false]
enabledArmoredDrownedReplacesDrowned = true
#Spawn weight of Iceologers in the biomes they can spawn in. [default:5]
#Range: 0 ~ 1024
iceologerSpawnWeight = 5
#Maximum spawn group size of Quick-Growing Vines in the biomes they can spawn in. [default:1]
#Range: 0 ~ 128
quickGrowingVineMaxGroupSize = 1
#Minimum spawn group size of Skeleton Horsemen in the biomes they can spawn in. [default:1]
#Range: 0 ~ 32
skeletonHorsemanMinGroupSize = 1
#Add biome types that the Poison-Quill Vines can spawn in.
#Put a "!" before the type to prevent spawning in that biome type.
#Leave this blank if you don't want them to spawn at all.
poisonQuillVineBiomeTypes = ["JUNGLE", "!MUSHROOM", "!NETHER", "!END"]
#Add biome types that the Mountaineer can spawn in.
#Put a "!" before the type to prevent spawning in that biome type.
#Leave this blank if you don't want them to spawn at all.
mountaineerBiomeTypes = ["MOUNTAIN", "!SANDY", "!JUNGLE", "!FOREST", "!MUSHROOM", "!HOT", "!NETHER", "!END"]
#Maximum spawn group size of Drowned Necromancers in the biomes they can spawn in. [default:4]
#Range: 0 ~ 128
drownedNecromancerMaxGroupSize = 1
#Spawn weight of Necromancers in the biomes they can spawn in. [default:5]
#Range: 0 ~ 1024
necromancerSpawnWeight = 5
#Spawn weight of Fungus Throwers in the biomes they can spawn in. [default:5]
#Range: 0 ~ 1024
fungusThrowerSpawnWeight = 5
#Enable Mossy Skeletons 80% of Skeleton spawns in JUNGLE biomes.
#If you prefer to not have them do this, disable this feature. [true / false]
enableMossySkeletonReplacesSkeleton = true
#Add biome types that the Evoker can spawn in.
#Put a "!" before the type to prevent spawning in that biome type.
#Leave this blank if you don't want them to spawn at all.
evokerBiomeTypes = ["SPOOKY", "!MUSHROOM", "!NETHER", "!END"]
#Minimum spawn group size of Quick-Growing Vines in the biomes they can spawn in. [default:1]
#Range: 0 ~ 128
quickGrowingVineMinGroupSize = 1
#Minimum spawn group size of Drowned Necromancers in the biomes they can spawn in. [default:1]
#Range: 0 ~ 128
drownedNecromancerMinGroupSize = 1
#Enable Jungle Zombies replacing 80% of Zombie spawns in JUNGLE biomes.
#If you prefer to not have them do this, disable this feature. [true / false]
enableJungleZombieReplacesZombie = true
#Add biome types that the Leapleaf can spawn in.
#Put a "!" before the type to prevent spawning in that biome type.
#Leave this blank if you don't want them to spawn at all.
leapleafBiomeTypes = ["JUNGLE", "!MUSHROOM", "!NETHER", "!END"]
#Spawn weight of Zombified Fungus Throwers in the biomes they can spawn in. [default:5]
#Range: 0 ~ 1024
zombifiedFungusThrowerSpawnWeight = 5
#Add biome types that the Whisperer can spawn in.
#Put a "!" before the type to prevent spawning in that biome type.
#Leave this blank if you don't want them to spawn at all.
whispererBiomeTypes = ["JUNGLE", "!MUSHROOM", "!NETHER", "!END"]
#Spawn weight of Quick-Growing Anemone in the biomes they can spawn in. [default:5]
#Range: 0 ~ 1024
quickGrowingAnemoneSpawnWeight = 5
#Maximum spawn group size of Iceologers in the biomes they can spawn in. [default:1]
#Range: 0 ~ 128
iceologerMaxGroupSize = 1
#Minimum spawn group size of Necromancers in the biomes they can spawn in. [default:1]
#Range: 0 ~ 128
necromancerMinGroupSize = 1
#Maximum spawn group size of Pillagers in the biomes they can spawn in. [default:4]
#Range: 0 ~ 128
pillagerMaxGroupSize = 4
#Minimum spawn group size of Leapleafs in the biomes they can spawn in. [default:1]
#Range: 0 ~ 128
leapleafMinGroupSize = 1
#Add biome types that the Poison Anemone can spawn in.
#Put a "!" before the type to prevent spawning in that biome type.
#Leave this blank if you don't want them to spawn at all.
poisonAnemoneBiomeTypes = ["OCEAN", "!MUSHROOM", "!NETHER", "!END"]
#Maximum spawn group size of Poison Anemone in the biomes they can spawn in. [default:1]
#Range: 0 ~ 128
poisonAnemoneMaxGroupSize = 1
#Add biome types that the Wraith can spawn in.
#Put a "!" before the type to prevent spawning in that biome type.
#Leave this blank if you don't want them to spawn at all.
wraithBiomeTypes = ["OVERWORLD", "!MUSHROOM", "!NETHER", "!END"]
#Add biome types that the Skeleton Horseman can spawn in.
#Put a "!" before the type to prevent spawning in that biome type.
#Leave this blank if you don't want them to spawn at all.
skeletonHorsemanBiomeTypes = ["OVERWORLD", "!MUSHROOM", "!NETHER", "!END"]
#Add biome types that the Drowned Necromancer can spawn in.
#Put a "!" before the type to prevent spawning in that biome type.
#Leave this blank if you don't want them to spawn at all.
drownedNecromancerBiomeTypes = ["OCEAN", "!MUSHROOM", "!NETHER", "!END"]
#Add biome types that the Geomancer can spawn in.
#Put a "!" before the type to prevent spawning in that biome type.
#Leave this blank if you don't want them to spawn at all.
geomancerBiomeTypes = ["SAVANNA", "!MUSHROOM", "!NETHER", "!END"]
#Add biome types that the Vindicator can spawn in.
#Put a "!" before the type to prevent spawning in that biome type.
#Leave this blank if you don't want them to spawn at all.
vindicatorBiomeTypes = ["SPOOKY", "!MUSHROOM", "!NETHER", "!END"]
#Maximum spawn group size of Fungus Throwers in the biomes they can spawn in. [default:4]
#Range: 0 ~ 128
fungusThrowerMaxGroupSize = 4
#Maximum spawn group size of Wraiths in the biomes they can spawn in. [default:1]
#Range: 0 ~ 128
wraithMaxGroupSize = 1
#Minimum spawn group size of Windcallers in the biomes they can spawn in. [default:1]
#Range: 0 ~ 128
windcallerMinGroupSize = 1
#Maximum spawn group size of Geomancers in the biomes they can spawn in. [default:1]
#Range: 0 ~ 128
geomancerMaxGroupSize = 1
#Minimum spawn group size of Whisperers in the biomes they can spawn in. [default:1]
#Range: 0 ~ 128
whispererMinGroupSize = 1
#Maximum spawn group size of Mountaineers in the biomes they can spawn in. [default:4]
#Range: 0 ~ 32
mountaineerMaxGroupSize = 4
#Add biome types that the Zombified Fungus Thrower can spawn in.
#Put a "!" before the type to prevent spawning in that biome type.
#Leave this blank if you don't want them to spawn at all.
zombifiedFungusThrowerBiomeTypes = ["NETHER", "CRIMSON", "!WARPED", "!SOULSAND", "!DELTA", "!OVERWORLD", "!END"]
#Minimum spawn group size of Poison-Quill Vines in the biomes they can spawn in. [default:1]
#Range: 0 ~ 128
poisonQuillVineMinGroupSize = 1
#Enable Icy Creepers replacing 80% of Creeper spawns in ICY biomes.
#If you prefer to not have them do this, disable this feature. [true / false]
enableIcyCreeperReplacesCreeper = true
#Add biome types that the Pillager can spawn in.
#Put a "!" before the type to prevent spawning in that biome type.
#Leave this blank if you don't want them to spawn at all.
pillagerBiomeTypes = ["SPOOKY", "!MUSHROOM", "!NETHER", "!END"]
#Spawn weight of Wraiths in the biomes they can spawn in. [default:5]
#Range: 0 ~ 1024
wraithSpawnWeight = 5
#Maximum spawn group size of Sunken Skeletons in the biomes they can spawn in. [default:4]
#Range: 0 ~ 128
sunkenSkeletonMaxGroupSize = 1
#Add biome types that the Necromancer can spawn in.
#Put a "!" before the type to prevent spawning in that biome type.
#Leave this blank if you don't want them to spawn at all.
necromancerBiomeTypes = ["SANDY", "!MUSHROOM", "!NETHER", "!END"]
#Maximum spawn group size of Poison-Quill Vines in the biomes they can spawn in. [default:1]
#Range: 0 ~ 128
poisonQuillVineMaxGroupSize = 1
#Add biome types that the Sunken Skeleton can spawn in.
#Put a "!" before the type to prevent spawning in that biome type.
#Leave this blank if you don't want them to spawn at all.
sunkenSkeletonBiomeTypes = ["WATER", "!MUSHROOM", "!NETHER", "!END"]
#Add biome types that the Wither Skeleton can spawn in.
#Put a "!" before the type to prevent spawning in that biome type.
#Leave this blank if you don't want them to spawn at all.
witherSkeletonBiomeTypes = ["NETHER", "SOULSAND", "!CRIMSON", "!WARPED", "!DELTA", "!OVERWORLD", "!END"]
#Minimum spawn group size of Wraiths in the biomes they can spawn in. [default:1]
#Range: 0 ~ 128
wraithMinGroupSize = 1
#Maximum spawn group size of Evokers in the biomes they can spawn in. [default:1]
#Range: 0 ~ 128
evokerMaxGroupSize = 1
#Maximum spawn group size of Vindicators in the biomes they can spawn in. [default:4]
#Range: 0 ~ 128
vindicatorMaxGroupSize = 4
#Minimum spawn group size of Wither Skeletons in the biomes they can spawn in. [default:1]
#Range: 0 ~ 128
witherSkeletonMinGroupSize = 1
#Maximum spawn group size of Quick-Growing Anemone in the biomes they can spawn in. [default:1]
#Range: 0 ~ 128
quickGrowingAnemoneMaxGroupSize = 1
#Add biome types that the Fungus Thrower can spawn in.
#Put a "!" before the type to prevent spawning in that biome type.
#Leave this blank if you don't want them to spawn at all.
fungusThrowerBiomeTypes = ["NETHER", "CRIMSON", "!WARPED", "!SOULSAND", "!DELTA", "!OVERWORLD", "!END"]
#Minimum spawn group size of Wavehisperers in the biomes they can spawn in. [default:1]
#Range: 0 ~ 128
wavewhispererMinGroupSize = 1
#Spawn weight of Windcallers in the biomes they can spawn in. [default:5]
#Range: 0 ~ 1024
windcallerSpawnWeight = 5
#Add biome types that the Quick-Growing Vines can spawn in.
#Put a "!" before the type to prevent spawning in that biome type.
#Leave this blank if you don't want them to spawn at all.
quickGrowingVineBiomeTypes = ["JUNGLE", "!MUSHROOM", "!NETHER", "!END"]
#Enable Armored Vindicators replacing 10% of Vindicator spawns in the biomes they can spawn in.
#If you prefer to not have them do this, disable this feature. [true / false]
enableArmoredVindicatorReplacesVindicator = true
#Enable Armored Pillagers replacing 10% of Pillager spawns in the biomes they can spawn in.
#If you prefer to not have them do this, disable this feature. [true / false]
enableArmoredPillagerReplacesPillager = true
#Maximum spawn group size of Illusioners in the biomes they can spawn in. [default:1]
#Range: 0 ~ 128
illusionerMaxGroupSize = 1
#Spawn weight of Pillagers in the biomes they can spawn in. [default:5]
#Range: 0 ~ 1024
pillagerSpawnWeight = 5
#Minimum spawn group size of Zombified Fungus Throwers in the biomes they can spawn in. [default:3]
#Range: 0 ~ 128
zombifiedFungusThrowerMinGroupSize = 3
#Maximum spawn group size of Wither Skeletons in the biomes they can spawn in. [default:4]
#Range: 0 ~ 128
witherSkeletonMaxGroupSize = 4
#Maximum spawn group size of Necromancers in the biomes they can spawn in. [default:1]
#Range: 0 ~ 128
necromancerMaxGroupSize = 1
#Minimum spawn group size of Vindicators in the biomes they can spawn in. [default:1]
#Range: 0 ~ 128
vindicatorMinGroupSize = 1
#Enable Armored Sunken Skeletons replacing 10% of Sunken Skeleton spawns in the biomes they can spawn in.
#If you prefer to not have them do this, disable this feature. [true / false]
enableArmoredSunkenSkeletonReplacesSunkenSkeleton = true
#Minimum spawn group size of Illusioners in the biomes they can spawn in. [default:1]
#Range: 0 ~ 128
illusionerMinGroupSize = 1
#Enable Armored Zombies replacing 10% of Zombie spawns in the biomes they can spawn in.
#If you prefer to not have them do this, disable this feature. [true / false]
enableArmoredZombieReplacesZombie = true
#Spawn weight of Poison-Quill Vines in the biomes they can spawn in. [default:5]
#Range: 0 ~ 1024
poisonQuillVineSpawnWeight = 5
#Enable Armored Mountaineers replacing 10% of Mountaineer spawns in the biomes they can spawn in.
#If you prefer to not have them do this, disable this feature. [true / false]
enableArmoredMountaineerReplacesMountaineer = true
#Add biome types that the Windcaller can spawn in.
#Put a "!" before the type to prevent spawning in that biome type.
#Leave this blank if you don't want them to spawn at all.
windcallerBiomeTypes = ["MOUNTAIN", "!SANDY", "!JUNGLE", "!FOREST", "!MUSHROOM", "!HOT", "!NETHER", "!END"]
#Enable Armored Skeletons replacing 10% of Skeleton spawns in the biomes they can spawn in.
#If you prefer to not have them do this, disable this feature. [true / false]
enableArmoredSkeletonReplacesSkeleton = true
#Maximum spawn group size of Wavehisperers in the biomes they can spawn in. [default:4]
#Range: 0 ~ 128
wavewhispererMaxGroupSize = 1
#Minimum spawn group size of Quick-Growing Anemone in the biomes they can spawn in. [default:1]
#Range: 0 ~ 128
quickGrowingAnemoneMinGroupSize = 1
#Spawn weight of Skeleton Horsemen in the biomes they can spawn in. [default:1]
#Range: 0 ~ 1024
skeletonHorsemanSpawnWeight = 1
#Maximum spawn group size of Leapleafs in the biomes they can spawn in. [default:4]
#Range: 0 ~ 128
leapleafMaxGroupSize = 4
#Maximum spawn group size of Zombified Fungus Throwers in the biomes they can spawn in. [default:4]
#Range: 0 ~ 128
zombifiedFungusThrowerMaxGroupSize = 4
#Raid Configuration
[raid_configuration]
#Enable the addition of Windcallers to raids. [true / false]
enableWindcallersInRaids = false
#Enable the addition of Vindicator Chefs to raids. [true / false]
enableVindicatorChefsInRaids = false
#Enable the addition of Mountaineers to raids. [true / false]
enableMountaineersInRaids = false
#Enable the addition of Armored Pillagers to raids. [true / false]
enableArmoredPillagersInRaids = true
#Add biome types that the Squall Golem can spawn in (if biome-specific raiding is enabled).
#Put a "!" before the type to prevent spawning (in biome-specific raids) in that biome type.
#Leave this blank if you don't want them to spawn (in biome-specific raids) at all.
squallGolemBiomeTypes = ["MOUNTAIN", "!SANDY", "!JUNGLE", "!FOREST", "!MUSHROOM", "!HOT", "!MUSHROOM", "!NETHER", "!END"]
#Enable the addition of Armored Vindicators to raids. [true / false]
enableArmoredVindicatorsInRaids = true
#Enable the addition of Armored Mountaineers to raids. [true / false]
enableArmoredMountaineersInRaids = false
#Enable the addition of Redstone Golems to raids. [true / false]
enableRedstoneGolemsInRaids = true
#Enable the addition of Illusioners to raids. [true / false]
enableIllusionersInRaids = false
#Enable the addition of Mages to raids. [true / false]
enableMagesInRaids = false
#Enable the addition of Royal Guards to raids. [true / false]
enableRoyalGuardsInRaids = false
#Enable the addition of Iceologers to raids. [true / false]
enableIceologersInRaids = false
#Enables logic for only allowing certain raiders to spawn as a part of raids in certain biome types.
#This will make the Mountaineers, Windcaller, Iceologer and Squall Golem only spawn as raiders in their allowed biomes.
#If they are not allowed to spawn as part of a raid in a given biome,
#another equivalent Illager type (Vindicator, Evoker, Ravager) will spawn instead.
#If they are not configured to be added to raids,
#they will replace their equivalent Illager type (Vindicator, Evoker, Ravager) in raids taking place in their allowed biomes. [true / false]
enableBiomeSpecificRaiders = false
#Enable the addition of Geomancers to raids. [true / false]
enableGeomancersInRaids = true
#Enable the addition of Squall Golems to raids. [true / false]
enableSquallGolemsInRaids = true
#Vanilla Mob Configuration
[vanilla_mob_configuration]
#Enables Spiders and Cave Spiders shooting webs as a ranged attack like they do in Minecraft Dungeons. [true / false]
enableRangedSpiders = true
#Enable the addition of additional attributes to Husks to make them as powerful as they are in Minecraft Dungeons. [true / false]
enableStrongerHusks = true