407 lines
22 KiB
TOML
407 lines
22 KiB
TOML
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#Mob Configuration
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[mob_configuration]
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#Add mobs (preferably undead and aquatic) that the Drowned Necromancer can summon.
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#To do so, enter the namespace ID of the mob, like "minecraft:drowned".
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#If this list is empty, drowned will be summoned instead.
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#If a mob chosen from this list cannot be spawned, a drowned will be summoned instead.
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drownedNecromancerMobSummons = ["minecraft:drowned", "dungeons_mobs:armored_drowned"]
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#Enable the default ability of Wraiths to summon Wraith Fire around the player as an attack.
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#If you prefer a less griefy attack using Soul Fireballs akin to the Blaze, disable this feature. [true / false]
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enableWraithFireSummon = true
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#Enable the default ability of Icy Creeper Explosions to grief the environment.
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#If you prefer their explosions to not damage the environment, disable this feature. [true / false]
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enablyIcyCreeperGriefing = true
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#Add mobs (preferably undead) that the Necromancer can summon.
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#To do so, enter the namespace ID of the mob, like "minecraft:zombie".
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#If this list is empty, zombies will be summoned instead.
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#If a mob chosen from this list cannot be spawned, a zombie will be summoned instead.
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necromancerMobSummons = ["minecraft:zombie", "minecraft:skeleton", "dungeons_mobs:armored_zombie", "dungeons_mobs:armored_skeleton", "dungeons_mobs:wraith"]
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#Spawn Configuration
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[spawn_configuration]
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#Spawn weight of Geomancers in the biomes they can spawn in. [default:5]
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#Range: 0 ~ 1024
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geomancerSpawnWeight = 5
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#Maximum spawn group size of Windcallers in the biomes they can spawn in. [default:1]
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#Range: 0 ~ 128
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windcallerMaxGroupSize = 1
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#Spawn weight of Vindicators in the biomes they can spawn in. [default:5]
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#Range: 0 ~ 1024
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vindicatorSpawnWeight = 5
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#Enable Frozen Zombies replacing 80% of Zombie spawns in ICY biomes.
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#If you prefer to not have them do this, disable this feature. [true / false]
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enableFrozenZombieReplacesZombie = true
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#Add biome types that the Iceologer can spawn in.
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#Put a "!" before the type to prevent spawning in that biome type.
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#Leave this blank if you don't want them to spawn at all.
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iceologerBiomeTypes = ["SNOWY", "!MUSHROOM", "!NETHER", "!END"]
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#Spawn weight of Leapleafs in the biomes they can spawn in. [default:5]
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#Range: 0 ~ 1024
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leapleafSpawnWeight = 5
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#Spawn weight of Wavehisperers in the biomes they can spawn in. [default:5]
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#Range: 0 ~ 1024
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wavewhispererSpawnWeight = 5
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#Spawn weight of Illusioners in the biomes they can spawn in. [default:1]
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#Range: 0 ~ 1024
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illusionerSpawnWeight = 1
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#Minimum spawn group size of Mountaineers in the biomes they can spawn in. [default:1]
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#Range: 0 ~ 32
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mountaineerMinGroupSize = 1
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#Minimum spawn group size of Iceologers in the biomes they can spawn in. [default:1]
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#Range: 0 ~ 128
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iceologerMinGroupSize = 1
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#Enable Zombified Armored Piglins replacing 10% of Zombified Piglin spawns in the biomes they can spawn in.
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#If you prefer to not have them do this, disable this feature. [true / false]
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enabledArmoredZombifiedPiglinReplacesZombifiedPiglin = true
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#Spawn weight of Wither Skeletons in the biomes they can spawn in. [default:5]
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#Range: 0 ~ 1024
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witherSkeletonSpawnWeight = 5
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#Add biome types that the Quick-Growing Anemone can spawn in.
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#Put a "!" before the type to prevent spawning in that biome type.
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#Leave this blank if you don't want them to spawn at all.
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quickGrowingAnemoneBiomeTypes = ["OCEAN", "!MUSHROOM", "!NETHER", "!END"]
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#Spawn weight of Sunken Skeletons in the biomes they can spawn in. [default:5]
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#Range: 0 ~ 1024
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sunkenSkeletonSpawnWeight = 5
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#Minimum spawn group size of Geomancers in the biomes they can spawn in. [default:1]
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#Range: 0 ~ 128
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geomancerMinGroupSize = 1
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#Spawn weight of Whisperers in the biomes they can spawn in. [default:5]
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#Range: 0 ~ 1024
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whispererSpawnWeight = 5
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#Enable Armored Piglins replacing 10% of Piglins spawns in the biomes they can spawn in.
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#If you prefer to not have them do this, disable this feature. [true / false]
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enableArmoredPiglinReplacesPiglin = true
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#Maximum spawn group size of Whisperers in the biomes they can spawn in. [default:4]
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#Range: 0 ~ 128
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whispererMaxGroupSize = 1
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#Spawn weight of Drowned Necromancers in the biomes they can spawn in. [default:5]
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#Range: 0 ~ 1024
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drownedNecromancerSpawnWeight = 5
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#Minimum spawn group size of Fungus Throwers in the biomes they can spawn in. [default:3]
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#Range: 0 ~ 128
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fungusThrowerMinGroupSize = 3
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#Minimum spawn group size of Poison Anemone in the biomes they can spawn in. [default:1]
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#Range: 0 ~ 128
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poisonAnemoneMinGroupSize = 1
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#Minimum spawn group size of Pillagers in the biomes they can spawn in. [default:1]
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#Range: 0 ~ 128
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pillagerMinGroupSize = 1
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#Maximum spawn group size of Skeleton Horsemen in the biomes they can spawn in. [default:1]
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#Range: 0 ~ 32
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skeletonHorsemanMaxGroupSize = 1
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#Spawn weight of Mountaineers in the biomes they can spawn in. [default:5]
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#Range: 0 ~ 1024
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mountaineerSpawnWeight = 5
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#Spawn weight of Poison Anemone in the biomes they can spawn in. [default:5]
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#Range: 0 ~ 1024
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poisonAnemoneSpawnWeight = 5
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#Minimum spawn group size of Sunken Skeletons in the biomes they can spawn in. [default:1]
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#Range: 0 ~ 128
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sunkenSkeletonMinGroupSize = 1
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#Minimum spawn group size of Evokers in the biomes they can spawn in. [default:1]
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#Range: 0 ~ 128
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evokerMinGroupSize = 1
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#Spawn weight of Quick-Growing Vines in the biomes they can spawn in. [default:5]
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#Range: 0 ~ 1024
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quickGrowingVineSpawnWeight = 5
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#Add biome types that the Wavehisperer can spawn in.
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#Put a "!" before the type to prevent spawning in that biome type.
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#Leave this blank if you don't want them to spawn at all.
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wavewhispererBiomeTypes = ["OCEAN", "!MUSHROOM", "!NETHER", "!END"]
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#Spawn weight of Evokers in the biomes they can spawn in. [default:1]
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#Range: 0 ~ 1024
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evokerSpawnWeight = 1
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#Add biome types that the Illusioner can spawn in.
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#Put a "!" before the type to prevent spawning in that biome type.
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#Leave this blank if you don't want them to spawn at all.
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illusionerBiomeTypes = ["SNOWY", "MOUNTAIN", "!SANDY", "!JUNGLE", "!FOREST", "!HOT", "!MUSHROOM", "!NETHER", "!END"]
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#Enable Armored Drowned replacing 10% of Drowned spawns in the biomes they can spawn in.
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#If you prefer to not have them do this, disable this feature. [true / false]
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enabledArmoredDrownedReplacesDrowned = true
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#Spawn weight of Iceologers in the biomes they can spawn in. [default:5]
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#Range: 0 ~ 1024
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iceologerSpawnWeight = 5
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#Maximum spawn group size of Quick-Growing Vines in the biomes they can spawn in. [default:1]
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#Range: 0 ~ 128
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quickGrowingVineMaxGroupSize = 1
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#Minimum spawn group size of Skeleton Horsemen in the biomes they can spawn in. [default:1]
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#Range: 0 ~ 32
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skeletonHorsemanMinGroupSize = 1
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#Add biome types that the Poison-Quill Vines can spawn in.
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#Put a "!" before the type to prevent spawning in that biome type.
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#Leave this blank if you don't want them to spawn at all.
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poisonQuillVineBiomeTypes = ["JUNGLE", "!MUSHROOM", "!NETHER", "!END"]
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#Add biome types that the Mountaineer can spawn in.
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#Put a "!" before the type to prevent spawning in that biome type.
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#Leave this blank if you don't want them to spawn at all.
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mountaineerBiomeTypes = ["MOUNTAIN", "!SANDY", "!JUNGLE", "!FOREST", "!MUSHROOM", "!HOT", "!NETHER", "!END"]
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#Maximum spawn group size of Drowned Necromancers in the biomes they can spawn in. [default:4]
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#Range: 0 ~ 128
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drownedNecromancerMaxGroupSize = 1
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#Spawn weight of Necromancers in the biomes they can spawn in. [default:5]
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#Range: 0 ~ 1024
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necromancerSpawnWeight = 5
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#Spawn weight of Fungus Throwers in the biomes they can spawn in. [default:5]
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#Range: 0 ~ 1024
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fungusThrowerSpawnWeight = 5
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#Enable Mossy Skeletons 80% of Skeleton spawns in JUNGLE biomes.
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#If you prefer to not have them do this, disable this feature. [true / false]
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enableMossySkeletonReplacesSkeleton = true
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#Add biome types that the Evoker can spawn in.
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#Put a "!" before the type to prevent spawning in that biome type.
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#Leave this blank if you don't want them to spawn at all.
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evokerBiomeTypes = ["SPOOKY", "!MUSHROOM", "!NETHER", "!END"]
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#Minimum spawn group size of Quick-Growing Vines in the biomes they can spawn in. [default:1]
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#Range: 0 ~ 128
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quickGrowingVineMinGroupSize = 1
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#Minimum spawn group size of Drowned Necromancers in the biomes they can spawn in. [default:1]
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#Range: 0 ~ 128
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drownedNecromancerMinGroupSize = 1
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#Enable Jungle Zombies replacing 80% of Zombie spawns in JUNGLE biomes.
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#If you prefer to not have them do this, disable this feature. [true / false]
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enableJungleZombieReplacesZombie = true
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#Add biome types that the Leapleaf can spawn in.
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#Put a "!" before the type to prevent spawning in that biome type.
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#Leave this blank if you don't want them to spawn at all.
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leapleafBiomeTypes = ["JUNGLE", "!MUSHROOM", "!NETHER", "!END"]
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#Spawn weight of Zombified Fungus Throwers in the biomes they can spawn in. [default:5]
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#Range: 0 ~ 1024
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zombifiedFungusThrowerSpawnWeight = 5
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#Add biome types that the Whisperer can spawn in.
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#Put a "!" before the type to prevent spawning in that biome type.
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#Leave this blank if you don't want them to spawn at all.
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whispererBiomeTypes = ["JUNGLE", "!MUSHROOM", "!NETHER", "!END"]
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#Spawn weight of Quick-Growing Anemone in the biomes they can spawn in. [default:5]
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#Range: 0 ~ 1024
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quickGrowingAnemoneSpawnWeight = 5
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#Maximum spawn group size of Iceologers in the biomes they can spawn in. [default:1]
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#Range: 0 ~ 128
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iceologerMaxGroupSize = 1
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#Minimum spawn group size of Necromancers in the biomes they can spawn in. [default:1]
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#Range: 0 ~ 128
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necromancerMinGroupSize = 1
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#Maximum spawn group size of Pillagers in the biomes they can spawn in. [default:4]
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#Range: 0 ~ 128
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pillagerMaxGroupSize = 4
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#Minimum spawn group size of Leapleafs in the biomes they can spawn in. [default:1]
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#Range: 0 ~ 128
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leapleafMinGroupSize = 1
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#Add biome types that the Poison Anemone can spawn in.
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#Put a "!" before the type to prevent spawning in that biome type.
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#Leave this blank if you don't want them to spawn at all.
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poisonAnemoneBiomeTypes = ["OCEAN", "!MUSHROOM", "!NETHER", "!END"]
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#Maximum spawn group size of Poison Anemone in the biomes they can spawn in. [default:1]
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#Range: 0 ~ 128
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poisonAnemoneMaxGroupSize = 1
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#Add biome types that the Wraith can spawn in.
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#Put a "!" before the type to prevent spawning in that biome type.
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#Leave this blank if you don't want them to spawn at all.
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wraithBiomeTypes = ["OVERWORLD", "!MUSHROOM", "!NETHER", "!END"]
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#Add biome types that the Skeleton Horseman can spawn in.
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#Put a "!" before the type to prevent spawning in that biome type.
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#Leave this blank if you don't want them to spawn at all.
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skeletonHorsemanBiomeTypes = ["OVERWORLD", "!MUSHROOM", "!NETHER", "!END"]
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#Add biome types that the Drowned Necromancer can spawn in.
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#Put a "!" before the type to prevent spawning in that biome type.
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#Leave this blank if you don't want them to spawn at all.
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drownedNecromancerBiomeTypes = ["OCEAN", "!MUSHROOM", "!NETHER", "!END"]
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#Add biome types that the Geomancer can spawn in.
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#Put a "!" before the type to prevent spawning in that biome type.
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#Leave this blank if you don't want them to spawn at all.
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geomancerBiomeTypes = ["SAVANNA", "!MUSHROOM", "!NETHER", "!END"]
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#Add biome types that the Vindicator can spawn in.
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#Put a "!" before the type to prevent spawning in that biome type.
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#Leave this blank if you don't want them to spawn at all.
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vindicatorBiomeTypes = ["SPOOKY", "!MUSHROOM", "!NETHER", "!END"]
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#Maximum spawn group size of Fungus Throwers in the biomes they can spawn in. [default:4]
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#Range: 0 ~ 128
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fungusThrowerMaxGroupSize = 4
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#Maximum spawn group size of Wraiths in the biomes they can spawn in. [default:1]
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#Range: 0 ~ 128
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wraithMaxGroupSize = 1
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#Minimum spawn group size of Windcallers in the biomes they can spawn in. [default:1]
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#Range: 0 ~ 128
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windcallerMinGroupSize = 1
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#Maximum spawn group size of Geomancers in the biomes they can spawn in. [default:1]
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#Range: 0 ~ 128
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geomancerMaxGroupSize = 1
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#Minimum spawn group size of Whisperers in the biomes they can spawn in. [default:1]
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#Range: 0 ~ 128
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whispererMinGroupSize = 1
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#Maximum spawn group size of Mountaineers in the biomes they can spawn in. [default:4]
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#Range: 0 ~ 32
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mountaineerMaxGroupSize = 4
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#Add biome types that the Zombified Fungus Thrower can spawn in.
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#Put a "!" before the type to prevent spawning in that biome type.
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#Leave this blank if you don't want them to spawn at all.
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zombifiedFungusThrowerBiomeTypes = ["NETHER", "CRIMSON", "!WARPED", "!SOULSAND", "!DELTA", "!OVERWORLD", "!END"]
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#Minimum spawn group size of Poison-Quill Vines in the biomes they can spawn in. [default:1]
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#Range: 0 ~ 128
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poisonQuillVineMinGroupSize = 1
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#Enable Icy Creepers replacing 80% of Creeper spawns in ICY biomes.
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#If you prefer to not have them do this, disable this feature. [true / false]
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enableIcyCreeperReplacesCreeper = true
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#Add biome types that the Pillager can spawn in.
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#Put a "!" before the type to prevent spawning in that biome type.
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#Leave this blank if you don't want them to spawn at all.
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pillagerBiomeTypes = ["SPOOKY", "!MUSHROOM", "!NETHER", "!END"]
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#Spawn weight of Wraiths in the biomes they can spawn in. [default:5]
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#Range: 0 ~ 1024
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wraithSpawnWeight = 5
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#Maximum spawn group size of Sunken Skeletons in the biomes they can spawn in. [default:4]
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#Range: 0 ~ 128
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sunkenSkeletonMaxGroupSize = 1
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#Add biome types that the Necromancer can spawn in.
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#Put a "!" before the type to prevent spawning in that biome type.
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#Leave this blank if you don't want them to spawn at all.
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necromancerBiomeTypes = ["SANDY", "!MUSHROOM", "!NETHER", "!END"]
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#Maximum spawn group size of Poison-Quill Vines in the biomes they can spawn in. [default:1]
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#Range: 0 ~ 128
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poisonQuillVineMaxGroupSize = 1
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#Add biome types that the Sunken Skeleton can spawn in.
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#Put a "!" before the type to prevent spawning in that biome type.
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#Leave this blank if you don't want them to spawn at all.
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sunkenSkeletonBiomeTypes = ["WATER", "!MUSHROOM", "!NETHER", "!END"]
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#Add biome types that the Wither Skeleton can spawn in.
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#Put a "!" before the type to prevent spawning in that biome type.
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#Leave this blank if you don't want them to spawn at all.
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witherSkeletonBiomeTypes = ["NETHER", "SOULSAND", "!CRIMSON", "!WARPED", "!DELTA", "!OVERWORLD", "!END"]
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#Minimum spawn group size of Wraiths in the biomes they can spawn in. [default:1]
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#Range: 0 ~ 128
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wraithMinGroupSize = 1
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#Maximum spawn group size of Evokers in the biomes they can spawn in. [default:1]
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#Range: 0 ~ 128
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evokerMaxGroupSize = 1
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#Maximum spawn group size of Vindicators in the biomes they can spawn in. [default:4]
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#Range: 0 ~ 128
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vindicatorMaxGroupSize = 4
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#Minimum spawn group size of Wither Skeletons in the biomes they can spawn in. [default:1]
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#Range: 0 ~ 128
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witherSkeletonMinGroupSize = 1
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#Maximum spawn group size of Quick-Growing Anemone in the biomes they can spawn in. [default:1]
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#Range: 0 ~ 128
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quickGrowingAnemoneMaxGroupSize = 1
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#Add biome types that the Fungus Thrower can spawn in.
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#Put a "!" before the type to prevent spawning in that biome type.
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#Leave this blank if you don't want them to spawn at all.
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fungusThrowerBiomeTypes = ["NETHER", "CRIMSON", "!WARPED", "!SOULSAND", "!DELTA", "!OVERWORLD", "!END"]
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#Minimum spawn group size of Wavehisperers in the biomes they can spawn in. [default:1]
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#Range: 0 ~ 128
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wavewhispererMinGroupSize = 1
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#Spawn weight of Windcallers in the biomes they can spawn in. [default:5]
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#Range: 0 ~ 1024
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windcallerSpawnWeight = 5
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#Add biome types that the Quick-Growing Vines can spawn in.
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#Put a "!" before the type to prevent spawning in that biome type.
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#Leave this blank if you don't want them to spawn at all.
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quickGrowingVineBiomeTypes = ["JUNGLE", "!MUSHROOM", "!NETHER", "!END"]
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#Enable Armored Vindicators replacing 10% of Vindicator spawns in the biomes they can spawn in.
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#If you prefer to not have them do this, disable this feature. [true / false]
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enableArmoredVindicatorReplacesVindicator = true
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#Enable Armored Pillagers replacing 10% of Pillager spawns in the biomes they can spawn in.
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#If you prefer to not have them do this, disable this feature. [true / false]
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enableArmoredPillagerReplacesPillager = true
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#Maximum spawn group size of Illusioners in the biomes they can spawn in. [default:1]
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#Range: 0 ~ 128
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illusionerMaxGroupSize = 1
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#Spawn weight of Pillagers in the biomes they can spawn in. [default:5]
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#Range: 0 ~ 1024
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pillagerSpawnWeight = 5
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#Minimum spawn group size of Zombified Fungus Throwers in the biomes they can spawn in. [default:3]
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#Range: 0 ~ 128
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zombifiedFungusThrowerMinGroupSize = 3
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#Maximum spawn group size of Wither Skeletons in the biomes they can spawn in. [default:4]
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#Range: 0 ~ 128
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witherSkeletonMaxGroupSize = 4
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#Maximum spawn group size of Necromancers in the biomes they can spawn in. [default:1]
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#Range: 0 ~ 128
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necromancerMaxGroupSize = 1
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#Minimum spawn group size of Vindicators in the biomes they can spawn in. [default:1]
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#Range: 0 ~ 128
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vindicatorMinGroupSize = 1
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#Enable Armored Sunken Skeletons replacing 10% of Sunken Skeleton spawns in the biomes they can spawn in.
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#If you prefer to not have them do this, disable this feature. [true / false]
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enableArmoredSunkenSkeletonReplacesSunkenSkeleton = true
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#Minimum spawn group size of Illusioners in the biomes they can spawn in. [default:1]
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#Range: 0 ~ 128
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illusionerMinGroupSize = 1
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#Enable Armored Zombies replacing 10% of Zombie spawns in the biomes they can spawn in.
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#If you prefer to not have them do this, disable this feature. [true / false]
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enableArmoredZombieReplacesZombie = true
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#Spawn weight of Poison-Quill Vines in the biomes they can spawn in. [default:5]
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#Range: 0 ~ 1024
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poisonQuillVineSpawnWeight = 5
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#Enable Armored Mountaineers replacing 10% of Mountaineer spawns in the biomes they can spawn in.
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#If you prefer to not have them do this, disable this feature. [true / false]
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enableArmoredMountaineerReplacesMountaineer = true
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#Add biome types that the Windcaller can spawn in.
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#Put a "!" before the type to prevent spawning in that biome type.
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#Leave this blank if you don't want them to spawn at all.
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windcallerBiomeTypes = ["MOUNTAIN", "!SANDY", "!JUNGLE", "!FOREST", "!MUSHROOM", "!HOT", "!NETHER", "!END"]
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#Enable Armored Skeletons replacing 10% of Skeleton spawns in the biomes they can spawn in.
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#If you prefer to not have them do this, disable this feature. [true / false]
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enableArmoredSkeletonReplacesSkeleton = true
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#Maximum spawn group size of Wavehisperers in the biomes they can spawn in. [default:4]
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#Range: 0 ~ 128
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wavewhispererMaxGroupSize = 1
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#Minimum spawn group size of Quick-Growing Anemone in the biomes they can spawn in. [default:1]
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#Range: 0 ~ 128
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quickGrowingAnemoneMinGroupSize = 1
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#Spawn weight of Skeleton Horsemen in the biomes they can spawn in. [default:1]
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|
#Range: 0 ~ 1024
|
|
skeletonHorsemanSpawnWeight = 1
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#Maximum spawn group size of Leapleafs in the biomes they can spawn in. [default:4]
|
|
#Range: 0 ~ 128
|
|
leapleafMaxGroupSize = 4
|
|
#Maximum spawn group size of Zombified Fungus Throwers in the biomes they can spawn in. [default:4]
|
|
#Range: 0 ~ 128
|
|
zombifiedFungusThrowerMaxGroupSize = 4
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|
|
|
#Raid Configuration
|
|
[raid_configuration]
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|
#Enable the addition of Windcallers to raids. [true / false]
|
|
enableWindcallersInRaids = false
|
|
#Enable the addition of Vindicator Chefs to raids. [true / false]
|
|
enableVindicatorChefsInRaids = false
|
|
#Enable the addition of Mountaineers to raids. [true / false]
|
|
enableMountaineersInRaids = false
|
|
#Enable the addition of Armored Pillagers to raids. [true / false]
|
|
enableArmoredPillagersInRaids = true
|
|
#Add biome types that the Squall Golem can spawn in (if biome-specific raiding is enabled).
|
|
#Put a "!" before the type to prevent spawning (in biome-specific raids) in that biome type.
|
|
#Leave this blank if you don't want them to spawn (in biome-specific raids) at all.
|
|
squallGolemBiomeTypes = ["MOUNTAIN", "!SANDY", "!JUNGLE", "!FOREST", "!MUSHROOM", "!HOT", "!MUSHROOM", "!NETHER", "!END"]
|
|
#Enable the addition of Armored Vindicators to raids. [true / false]
|
|
enableArmoredVindicatorsInRaids = true
|
|
#Enable the addition of Armored Mountaineers to raids. [true / false]
|
|
enableArmoredMountaineersInRaids = false
|
|
#Enable the addition of Redstone Golems to raids. [true / false]
|
|
enableRedstoneGolemsInRaids = true
|
|
#Enable the addition of Illusioners to raids. [true / false]
|
|
enableIllusionersInRaids = false
|
|
#Enable the addition of Royal Guards to raids. [true / false]
|
|
enableRoyalGuardsInRaids = false
|
|
#Enable the addition of Iceologers to raids. [true / false]
|
|
enableIceologersInRaids = false
|
|
#Enables logic for only allowing certain raiders to spawn as a part of raids in certain biome types.
|
|
#This will make the Mountaineers, Windcaller, Iceologer and Squall Golem only spawn as raiders in their allowed biomes.
|
|
#If they are not allowed to spawn as part of a raid in a given biome,
|
|
#another equivalent Illager type (Vindicator, Evoker, Ravager) will spawn instead.
|
|
#If they are not configured to be added to raids,
|
|
#they will replace their equivalent Illager type (Vindicator, Evoker, Ravager) in raids taking place in their allowed biomes. [true / false]
|
|
enableBiomeSpecificRaiders = false
|
|
#Enable the addition of Geomancers to raids. [true / false]
|
|
enableGeomancersInRaids = true
|
|
#Enable the addition of Squall Golems to raids. [true / false]
|
|
enableSquallGolemsInRaids = true
|
|
|
|
#Vanilla Mob Configuration
|
|
[vanilla_mob_configuration]
|
|
#Enables Spiders and Cave Spiders shooting webs as a ranged attack like they do in Minecraft Dungeons. [true / false]
|
|
enableRangedSpiders = true
|
|
#Enable the addition of additional attributes to Husks to make them as powerful as they are in Minecraft Dungeons. [true / false]
|
|
enableStrongerHusks = true
|
|
|