2022-07-27 16:49:04 +02:00

67 lines
1.8 KiB
TOML

#Here you can tweak some additional stuff this mod does
[General]
#Chance 1 in X that a hostile entity drops either salve, a plaster or a bandage\nSet this to 0 if you want to disable entity drops
#Range: 0 ~ 32767
dropChance = 100
#Amount of half hearts sleeping heals. Set to 0 to disable this feature
#Range: 0.0 ~ 32767.0
sleepHealAmount = 10.0
#Set to true if you want to regenerate health without the use of healing items
healthRegen = false
#Defines how often you're able to rightclick the item to heal yourself. Set the use count to 0 to disable the item.
[HealCount]
#Use count for the enchanted medkit item
#Range: > 0
medkitEnchantedHealCount = 16
#Use count for the plaster item
#Range: > 0
plasterHealCount = 4
#Use count for the salve item
#Range: > 0
salveHealCount = 4
#Use count for the bandage item
#Range: > 0
bandageHealCount = 6
#Use count for the medkit item
#Range: > 0
medkitHealCount = 16
#Defines how much health the item restores on rightclick.
[HealAmount]
#Salve heal amount
#Range: 1.0 ~ 1.7976931348623157E308
medkitHealAmount = 2.0
#Salve heal amount
#Range: 1.0 ~ 1.7976931348623157E308
bandageHealAmount = 1.0
#Salve heal amount
#Range: 1.0 ~ 1.7976931348623157E308
plasterHealAmount = 1.0
#Salve heal amount
#Range: 1.0 ~ 1.7976931348623157E308
medkitEnchantedHealAmount = 3.0
#Salve heal amount
#Range: 1.0 ~ 1.7976931348623157E308
salveHealAmount = 1.0
#Defines how long it takes for a healing item to get used.
[HealTime]
#Use count for the medkit item
#Range: 0 ~ 72000
medkitUseTime = 40
#Use count for the enchanted medkit item
#Range: 0 ~ 72000
medkitEnchantedUseTime = 40
#Use count for the bandage item
#Range: 0 ~ 72000
bandageUseTime = 20
#Use count for the plaster item
#Range: 0 ~ 72000
plasterUseTime = 10
#Use time for the salve item
#Range: 0 ~ 72000
salveUseTime = 5