minecraft-modpack-1.16.5/defaultconfigs/archers_paradox-server.toml
2022-09-16 15:52:42 +02:00

107 lines
3.8 KiB
TOML

#If TRUE, trades will be added to Fletcher Villagers.
"Enable Fletcher Trades" = true
[Arrows]
[Arrows.Verdant]
#Adjust this to set the effect radius for the Verdant Arrow. Set to 0 to disable, but that would be boring (and make the arrow useless).
#Range: 0 ~ 16
Radius = 4
[Arrows.Spore]
#Adjust this to set the effect radius for the Spore Arrow. Set to 0 to disable, but that would be boring (and make the arrow useless).
#Range: 0 ~ 16
Radius = 4
[Arrows.Diamond]
#Adjust this to set the inherent knockback strength of the Diamond Arrow. Default Arrow value is 0.
#Range: 0 ~ 16
Knockback = 0
#Adjust this to set the damage for the Diamond Arrow. Default Arrow value is 2.0.
#Range: 0.5 ~ 16.0
Damage = 4.0
#Adjust this to set the inherent pierce of the Diamond Arrow. Default Arrow value is 0.
#Range: 0 ~ 16
Piercing = 1
[Arrows.Frost]
#If TRUE, Frost Arrows will convert Lava into Obsidian. If FALSE, Glossed Magma.
"Permanent Lava Freeze" = true
#Adjust this to set the effect radius for the Frost Arrow. Set to 0 to disable, but that would be boring.
#Range: 0 ~ 16
Radius = 4
#If TRUE, Frost Arrows will convert Water into Ice. If FALSE, Frosted Ice.
"Permanent Water Freeze" = true
[Arrows.Quartz]
#Adjust this to set the inherent knockback strength of the Quartz Arrow. Default Arrow value is 0.
#Range: 0 ~ 16
Knockback = 1
#Adjust this to set the damage for the Quartz Arrow. Default Arrow value is 2.0.
#Range: 0.5 ~ 16.0
Damage = 2.5
#Adjust this to set the inherent pierce of the Quartz Arrow. Default Arrow value is 0.
#Range: 0 ~ 16
Piercing = 0
[Arrows.Shulker]
#Adjust this to set the effect duration (Levitation) for the Shulker Arrow. Set to 0 to disable.
#Range: 0 ~ 9600
"Effect Duration" = 100
[Arrows.Slime]
#Adjust this to set the number of bounces for the Slime Arrow.
#Range: 1 ~ 16
Bounces = 4
#If TRUE, bounces are modified by knockback bonuses, such as the Punch Enchantment.
"Knockback Boost" = true
#Adjust this to set the inherent knockback strength of the Slime Arrow. Default Arrow value is 0.
#Range: 0 ~ 16
Knockback = 4
[Arrows.Displacement]
#Adjust this to set the effect radius for the Displacement Arrow. Set to 0 to disable, but that would be boring (and make the arrow useless).
#Range: 0 ~ 16
Radius = 4
[Arrows.Prismarine]
#Adjust this to set the inherent knockback strength of the Prismarine Arrow. Default Arrow value is 0.
#Range: 0 ~ 16
Knockback = 0
#Adjust this to set the damage for the Prismarine Arrow. Default Arrow value is 2.0.
#Range: 0.5 ~ 16.0
Damage = 2.0
#Adjust this to set the inherent pierce of the Prismarine Arrow. Default Arrow value is 0.
#Range: 0 ~ 16
Piercing = 0
[Arrows.Glowstone]
#Adjust this to set the effect radius for the Glowstone Arrow. Set to 0 to disable, but that would be boring (and make the arrow useless).
#Range: 0 ~ 16
Radius = 4
[Arrows.Redstone]
#Adjust this to set the effect radius for the Redstone Arrow. Set to 0 to disable, but that would be boring (and make the arrow useless).
#Range: 0 ~ 16
Radius = 4
[Arrows.Explosive]
#If TRUE, explosions break blocks.
"Break Blocks" = true
#If TRUE, explosion strength is modified by knockback bonuses, such as the Punch Enchantment.
"Knockback Boost" = true
#Adjust this to set the explosion strength for the Explosive Arrow.
#Range: 0.5 ~ 16.0
Strength = 1.9
#If TRUE, explosions cause fires if the arrow is on fire.
"Cause Fires" = true
[Arrows.Blaze]
#Adjust this to set the effect radius for the Blaze Arrow. Set to 0 to disable, but that would be boring.
#Range: 0 ~ 16
Radius = 2
#Adjust this to set the burn duration for the Blaze Arrow (in seconds). Nearby targets will burn for 5 seconds less than a direct target.
#Range: 5 ~ 30
"Burn Duration" = 10