107 lines
3.8 KiB
TOML
107 lines
3.8 KiB
TOML
#If TRUE, trades will be added to Fletcher Villagers.
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"Enable Fletcher Trades" = true
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[Arrows]
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[Arrows.Verdant]
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#Adjust this to set the effect radius for the Verdant Arrow. Set to 0 to disable, but that would be boring (and make the arrow useless).
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#Range: 0 ~ 16
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Radius = 4
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[Arrows.Spore]
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#Adjust this to set the effect radius for the Spore Arrow. Set to 0 to disable, but that would be boring (and make the arrow useless).
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#Range: 0 ~ 16
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Radius = 4
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[Arrows.Diamond]
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#Adjust this to set the inherent knockback strength of the Diamond Arrow. Default Arrow value is 0.
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#Range: 0 ~ 16
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Knockback = 0
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#Adjust this to set the damage for the Diamond Arrow. Default Arrow value is 2.0.
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#Range: 0.5 ~ 16.0
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Damage = 4.0
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#Adjust this to set the inherent pierce of the Diamond Arrow. Default Arrow value is 0.
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#Range: 0 ~ 16
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Piercing = 1
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[Arrows.Frost]
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#If TRUE, Frost Arrows will convert Lava into Obsidian. If FALSE, Glossed Magma.
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"Permanent Lava Freeze" = true
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#Adjust this to set the effect radius for the Frost Arrow. Set to 0 to disable, but that would be boring.
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#Range: 0 ~ 16
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Radius = 4
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#If TRUE, Frost Arrows will convert Water into Ice. If FALSE, Frosted Ice.
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"Permanent Water Freeze" = true
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[Arrows.Quartz]
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#Adjust this to set the inherent knockback strength of the Quartz Arrow. Default Arrow value is 0.
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#Range: 0 ~ 16
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Knockback = 1
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#Adjust this to set the damage for the Quartz Arrow. Default Arrow value is 2.0.
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#Range: 0.5 ~ 16.0
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Damage = 2.5
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#Adjust this to set the inherent pierce of the Quartz Arrow. Default Arrow value is 0.
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#Range: 0 ~ 16
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Piercing = 0
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[Arrows.Shulker]
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#Adjust this to set the effect duration (Levitation) for the Shulker Arrow. Set to 0 to disable.
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#Range: 0 ~ 9600
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"Effect Duration" = 100
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[Arrows.Slime]
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#Adjust this to set the number of bounces for the Slime Arrow.
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#Range: 1 ~ 16
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Bounces = 4
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#If TRUE, bounces are modified by knockback bonuses, such as the Punch Enchantment.
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"Knockback Boost" = true
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#Adjust this to set the inherent knockback strength of the Slime Arrow. Default Arrow value is 0.
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#Range: 0 ~ 16
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Knockback = 4
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[Arrows.Displacement]
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#Adjust this to set the effect radius for the Displacement Arrow. Set to 0 to disable, but that would be boring (and make the arrow useless).
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#Range: 0 ~ 16
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Radius = 4
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[Arrows.Prismarine]
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#Adjust this to set the inherent knockback strength of the Prismarine Arrow. Default Arrow value is 0.
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#Range: 0 ~ 16
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Knockback = 0
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#Adjust this to set the damage for the Prismarine Arrow. Default Arrow value is 2.0.
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#Range: 0.5 ~ 16.0
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Damage = 2.0
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#Adjust this to set the inherent pierce of the Prismarine Arrow. Default Arrow value is 0.
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#Range: 0 ~ 16
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Piercing = 0
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[Arrows.Glowstone]
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#Adjust this to set the effect radius for the Glowstone Arrow. Set to 0 to disable, but that would be boring (and make the arrow useless).
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#Range: 0 ~ 16
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Radius = 4
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[Arrows.Redstone]
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#Adjust this to set the effect radius for the Redstone Arrow. Set to 0 to disable, but that would be boring (and make the arrow useless).
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#Range: 0 ~ 16
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Radius = 4
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[Arrows.Explosive]
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#If TRUE, explosions break blocks.
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"Break Blocks" = true
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#If TRUE, explosion strength is modified by knockback bonuses, such as the Punch Enchantment.
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"Knockback Boost" = true
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#Adjust this to set the explosion strength for the Explosive Arrow.
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#Range: 0.5 ~ 16.0
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Strength = 1.9
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#If TRUE, explosions cause fires if the arrow is on fire.
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"Cause Fires" = true
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[Arrows.Blaze]
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#Adjust this to set the effect radius for the Blaze Arrow. Set to 0 to disable, but that would be boring.
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#Range: 0 ~ 16
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Radius = 2
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#Adjust this to set the burn duration for the Blaze Arrow (in seconds). Nearby targets will burn for 5 seconds less than a direct target.
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#Range: 5 ~ 30
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"Burn Duration" = 10
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