minecraft-modpack-1.16.5/config/dragonsurvival-common.toml
2022-09-17 15:59:38 +02:00

162 lines
4.6 KiB
TOML

[common]
[common.general]
#Whether dragons are allowed to use Elytra
elytraForDragon = false
#Should the player be teleported to the overworld when they fall in the end?
endVoidTeleport = true
[common.predator]
#Range: 0.2 ~ 5.0
predatorHealthFactor = 0.2
#Range: 0.5 ~ 10.0
predatorDamageFactor = 0.5
[common.predator.spawnChances]
#Chance for predators to spawn from stars. Set to 0.0 to disable.
#Range: 0.0 ~ 1.0
starSpawnChance = 0.3
#Range: 0 ~ 64
maximum = 1
#Set weight to 0 to disable spawning.
#Range: 0 ~ 100
weight = 2
#Chance for predators to spawn when an animal dies. Set to 0.0 to disable.
#Range: 0.0 ~ 1.0
animalSpawnChance = 0.0
#Range: 0 ~ 64
minimum = 0
[common.predator.spawnBiomes]
#The predator cannot spawn in biomes with excluded types.
predatorBiomesExclude = ["OVERWORLD", "NETHER"]
#The predator can only spawn in biomes with the included types.
predatorBiomesInclude = ["END"]
[common.dragonHunters]
#Dragon Squire spawning enabled?
allowSquireSpawning = true
#Highest Y value allowed for princess and hunter spawning
#Range: 64 ~ 250
princessAndHuntersUpperSpawnBound = 80
#Any dragon hunter may despawn after this many minutes
#Range: 1 ~ 120
hunterDespawnDelay = 15
#How many experience points are gained for killing a villager
#Range: 10 ~ 1000
villagerKillxp = 10
#Dragon Knight hound spawning enabled?
allowHoundSpawning = true
#Minimum delay between Dragon hunter group spawning, in minutes
#Range: 12 ~ 240
hunterGroupSpawnDelay = 20
#Princess and prince spawning enabled?
allowPrinceAndPrincessSpawning = true
#Entities which give 'Evil dragon' status on death
evilDragonStatusGivers = ["minecraft:villager", "dragonsurvival:hunter_hound", "dragonsurvival:knight", "dragonsurvival:shooter", "dragonsurvival:squire", "dragonsurvival:prince", "dragonsurvival:princess", "dragonsurvival:princess_entity"]
#Princess or prince may despawn after this many minutes
#Range: 1 ~ 120
princessDespawnDelay = 15
#Preserve effect 'Evil dragon' after death?
preserveEvilDragonAfterDeath = false
#Lowest Y value allowed for princess and hunter spawning
#Range: 6 ~ 128
princessAndHuntersLowerSpawnBound = 32
#Dragon knight spawning enabled?
allowKnightSpawning = true
#Minimum delay between prince or princess spawning, in minutes
#Range: 10 ~ 240
princessSpawnDelay = 120
#Dragon Hunter spawning enabled?
allowHunterSpawning = true
[common.dragonHunters.hound]
#Knight Hound speed
#Range: 0.1 ~ 0.6
houndSpeed = 0.45
#Knight Hound health
#Range: 8.0 ~ 40.0
houndHealth = 10.0
#Knight Hound damage
#Range: 1.0 ~ 10.0
houndDamage = 2.0
#Does Knight Hound apply speed slowdown?
houndDoesSlowdown = true
[common.dragonHunters.squire]
#Dragon Squire damage
#Range: 2.0 ~ 20.0
squireDamage = 6.0
#Dragon Squire health
#Range: 10.0 ~ 60.0
squireHealth = 24.0
#Dragon Squire armor
#Range: 0.0 ~ 20.0
squireArmor = 2.0
#Dragon Squire speed
#Range: 0.1 ~ 0.6
squireSpeed = 0.35
[common.dragonHunters.knight]
#Dragon Knight base damage
#Range: 1.0 ~ 32.0
knightDamage = 12.0
#Dragon Knight armor
#Range: 0.0 ~ 30.0
knightArmor = 10.0
#Dragon Knight health
#Range: 10.0 ~ 80.0
knightHealth = 40.0
#Dragon Knight speed
#Range: 0.1 ~ 0.6
knightSpeed = 0.35
#Chance of having shield
#Range: 0.0 ~ 1.0
knightShieldChance = 0.1
[common.dragonHunters.hunter]
#Is Dragon hunter able to throw a bolas?
hunterThrowsBolas = true
#Dragon Hunter health
#Range: 10.0 ~ 60.0
hunterHealth = 24.0
#Dragon Hunter speed
#Range: 0.1 ~ 0.6
hunterSpeed = 0.35
#Dragon Hunter damage
#Range: 2.0 ~ 20.0
hunterDamage = 5.0
#Dragon Hunter armor
#Range: 0.0 ~ 20.0
hunterArmor = 0.0
[common.dragonHunters.prince]
#Prince speed
#Range: 0.2 ~ 0.6
princeSpeed = 0.3
#Prince armor
#Range: 0.0 ~ 20.0
princeArmor = 6.0
#Prince base damage
#Range: 1.0 ~ 20.0
princeDamage = 1.0
#Prince health
#Range: 10.0 ~ 60.0
princeHealth = 20.0
[common.dragonBeacons]
#Effects of Magic beacon
magicBeaconEffects = ["dragonsurvival:magic", "dragonsurvival:predator_anti_spawn"]
#Effects of Fire beacon
fireBeaconEffects = ["dragonsurvival:fire", "dragonsurvival:strong_leather"]
#Effects of Peace beacon
peaceBeaconEffects = ["dragonsurvival:peace", "dragonsurvival:animal_peace"]
#Duration of effect given in exchange for experience in minutes
#Range: 1 ~ 120
temporaryEffect = 10
#Duration of effect given by beacon constantly in seconds
#Range: 1 ~ 3600
constantEffect = 20