2022-09-16 18:29:22 +02:00

397 lines
14 KiB
TOML

[items]
#List of cosmetic-only items. All items in this list will have their effects disabled
#To blacklist all items, use "artifacts:*"
#Note: blacklisting an item while it is equipped may have unintended side effects
cosmetics = [""]
[items.digging_claws]
#Mining speed bonus applied by digging claws
#Range: 0.0 ~ Infinity
mining_speed_bonus = 3.2
#Affects how many blocks the player can break using the digging claws before breaking
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 2048
#The tool types of the digging claws
#Blocks that do not have these tool types are not affected by the digging claws
#Use "*" to give digging claws all tool types
tool_types = ["*"]
#The player's base harvest level when wearing digging claws
#The player's harvest level is equal to MAX(<digging claws harvest level>, <tool harvest level>)
#Harvest level 0 is no tool, 1 for a wooden tool, 2 stone etc.
#Range: > 0
harvest_level = 2
[items.everlasting_beef]
#Affects how many times this item can be eaten before breaking
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 2048
#Cooldown (in ticks) before the item can be eaten again
#Range: > 0
cooldown = 300
#Time (in ticks) it takes to eat this item
#Range: > 0
use_duration = 24
[items.panic_necklace]
#The duration (in ticks) of the speed effect applied by the panic necklace
#Range: > 0
speed_duration = 160
#Affects how many times the necklace's effect can be applied
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 2048
#The level of the speed effect applied by the panic necklace
#Range: 0 ~ 128
speed_level = 1
[items.flippers]
#Affects how many seconds the player can swim using the flippers
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 2048
#Swim speed bonus applied by flippers
#Range: 0.0 ~ Infinity
swim_speed_bonus = 1.0
[items.fire_gauntlet]
#Duration (equal to total fire damage) for which entities are set on fire
#Range: > 0
fire_duration = 8
#Affects how many enemies can be hit using the fire gauntlet before breaking
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 2048
[items.helium_flamingo]
#The amount of time (in ticks) it takes for the helium flamingo to recharge
#Range: > 0
recharge_time = 300
#Affects how many seconds the player can fly using the helium flamingo before breaking
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 2048
#The maximum amount of time (in ticks) a player can fly using the helium flamingo
#Set to 0 to allow swimming indefinitely
#Range: > 0
max_flight_time = 150
[items.cloud_in_a_bottle]
#Affects how many times the player can double jump before breaking
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 2048
#Affects double jump height while sprinting
#1 for no height bonus
#Range: 0.0 ~ Infinity
sprint_jump_height_multiplier = 1.5
#Affects double jump distance while sprinting
#0 for no distance bonus
#Range: 0.0 ~ Infinity
sprint_jump_distance_multiplier = 0.5
[items.power_glove]
#The amount of extra attack damage applied by the power glove
#Range: > 0
attack_damage_bonus = 4
#Affects how many enemies can be hit using the power glove
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 2048
[items.pocket_piston]
#The amount of extra knockback applied by the pocket piston
#Range: 0.0 ~ Infinity
knockback_bonus = 1.5
#Affects how many enemies can be hit using the pocket piston
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 2048
[items.novelty_drinking_hat]
#Drinking duration multiplier applied by the drinking hat
#Range: 0.0 ~ Infinity
drinking_duration_multiplier = 0.25
#Affects how many items the player can drink using the drinking hat before breaking
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 2048
#Whether the drinking hat should speed up the eating animation as well
enable_fast_eating = false
[items.aqua_dashers]
#Affects how many seconds the player can run on fluids using the aqua dashers before breaking
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 2048
[items.charm_of_sinking]
#Affects how many seconds the player can stay underwater using the charm of sinking before breaking
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 2048
[items.kitty_slippers]
#Affects how many creepers the player can attack using the kitty slippers before breaking
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 2048
[items.whoopee_cushion]
#Affects the amount of farts farted by players wearing the whoopee cushion
#Range: 0.0 ~ 1.0
flatulence = 0.125
#Affects how many farts can be farted using the whoopee cushion
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 2048
[items.running_shoes]
#Affects how many seconds the player can sprint using the running shoes
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 2048
#The amount of extra speed applied by the running shoes
#Range: 0.0 ~ Infinity
speed_multiplier = 0.4
[items.superstitious_hat]
#Looting bonus applied by the superstitious hat
#Range: > 0
looting_bonus = 1
#Affects how many enemies can be killed using the superstitious hat
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 2048
[items.vampiric_glove]
#The ratio of dealt damage absorbed by the wearer
#Range: 0.0 ~ Infinity
absorption_ratio = 0.2
#Affects how many enemies can be hit using the vampiric glove
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 2048
#The maximum amount of health that can be healed in a single hit
#Range: > 0
max_health_absorbed = 6
[items.bunny_hoppers]
#The level of the jump boost effect applied by the bunny hoppers
#0 to not apply a jump boost effect
#Range: 0 ~ 128
jump_boost_level = 2
#Whether Bunny Hoppers should cancel fall damage
#Fall damage will still be reduced by the jump boost effect
should_cancel_fall_damage = true
#Affects how many times the player can jump with the bunny hoppers before breaking
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 2048
[items.flame_pendant]
#Duration (equal to total fire damage) for which entities are set on fire
#Range: > 0
fire_duration = 10
#Affects how many times the pendant's effect can be applied before breaking
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 2048
#Chance for the pendant to strike an attacker when the wearer is attacked
#Range: 0.0 ~ 1.0
strike_chance = 0.4
[items.crystal_heart]
#The amount additional health applied to the wearer
#Range: > 0
health_bonus = 10
#Affects how much damage the player can take while wearing the crystal heart before breaking
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 2048
[items.umbrella]
#Affects how many attacks can be blocked using the umbrella
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 2048
#Whether umbrellas can be used as a shield
is_shield = true
[items.snorkel]
#Affects how many seconds the player can stay underwater using the snorkel before breaking
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 2048
[items.villager_hat]
#Affects how many trades can be completed using the villager hat
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 2048
#Affects how much prices are reduced by the villager hat
#Range: > 0
reputation_bonus = 100
[items.obsidian_skull]
#Affects how many times the fire resistance effect can be applied before breaking
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 2048
#The cooldown (in ticks) on the obsidian skull after applying fire resistance
#Range: > 0
cooldown = 1200
#The duration (in ticks) of the fire resistance effect applied by the obsidian skull after taking fire damage
#Range: > 0
fire_resistance_duration = 600
[items.eternal_steak]
#Affects how many times this item can be eaten before breaking
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 2048
#Cooldown (in ticks) before the item can be eaten again
#Range: > 0
cooldown = 300
#Time (in ticks) it takes to eat this item
#Range: > 0
use_duration = 24
[items.night_vision_goggles]
#Affects how many seconds the night vision effect should apply before breaking
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 2048
[items.shock_pendant]
#Affects how many times the pendant's effect can be applied before breaking
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 2048
#Chance for the pendant to strike an attacker when the wearer is attacked
#Range: 0.0 ~ 1.0
strike_chance = 0.25
[items.antidote_vessel]
#Affects how many times a negative effect can be shortened before breaking
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 2048
#The maximum duration (in ticks) a negative effect can last with the antidote vessel equipped
#Range: > 0
max_effect_duration = 120
#List of negative effects that can be cancelled by the antidote vessel
negative_effects = ["minecraft:slowness", "minecraft:mining_fatigue", "minecraft:nausea", "minecraft:blindness", "minecraft:hunger", "minecraft:weakness", "minecraft:poison", "minecraft:wither", "minecraft:levitation"]
[items.feral_claws]
#Affects how many enemies can be hit using the feral claws before breaking
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 2048
#Attack speed bonus applied by feral claws
#Range: 0.0 ~ Infinity
attack_speed_bonus = 0.75
[items.cross_necklace]
#The amount of additional ticks the wearer is invincible after being hit
#Range: > 0
invincibility_bonus = 20
#Affects how many times the player can take damage with the cross necklace before breaking
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 2048
[items.steadfast_spikes]
#Affects how many times the player can be hit while wearing steadfast spikes before breaking
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 2048
[items.plastic_drinking_hat]
#Drinking duration multiplier applied by the drinking hat
#Range: 0.0 ~ Infinity
drinking_duration_multiplier = 0.25
#Affects how many items the player can drink using the drinking hat before breaking
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 2048
#Whether the drinking hat should speed up the eating animation as well
enable_fast_eating = false
[items.universal_attractor]
#Affects how many items can be picked up using the universal attractor
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 2048
#Affects how fast items are moved towards the player
#Range: 0.0 ~ Infinity
motionMultiplier = 0.6
#The cooldown (in ticks) after throwing an item
#Range: > 0
cooldown = 200
#The range (in blocks) of the universal attractor
#Range: > 0
range = 5
[items.thorn_pendant]
#Maximum damage dealt by thorn pendant
#Range: > 0
max_damage = 6
#Affects how many times the pendant's effect can be applied before breaking
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 2048
#Minimum damage dealt by thorn pendant
#Damage dealt is a random number between min_damage and max_damage
#Range: > 0
min_damage = 2
#Chance for the pendant to strike an attacker when the wearer is attacked
#Range: 0.0 ~ 1.0
strike_chance = 0.5
[items.lucky_scarf]
#Affects how many blocks can be broken using the lucky scarf
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 2048
#Fortune bonus applied by the lucky scarf
#Range: > 0
fortune_bonus = 1
[items.golden_hook]
#Affects the amount of recently killed entities to track
#The amount of extra experience gained from using the golden hook depends on the last x amount of entities killed
#The fewer entities of the same type recently killed, the more experience is dropped
#Range: > 1
tracked_entities = 25
#Affects the amount of entities of a type that can be killed before entities of that type will no longer drop extra experience
#If the ratio of entities of the same type recently killed over the total amount of entities recently killed is greater than this value,
#the extra experience dropped is equal to min_experience_multiplier
#Range: 0.0 ~ 1.0
maximum_kill_ratio = 0.5
#Affects how many enemies can be killed using the golden hook
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 2048
#The minimum amount of extra experience (multiplied with total xp) dropped from entities while wearing the golden hook
#1 if entities should drop no extra experience if the maximum kill ratio has been reached
#Range: 0.0 ~ Infinity
min_experience_multiplier = 0.0
#The maximum amount of extra experience dropped by entities
#Range: > 0
max_experience = 50
#The maximum amount of extra experience (multiplied with total xp) dropped from entities while wearing the golden hook
#The maximum amount is only dropped when none of the recently killed entities are of the same type
#Otherwise the amount of experience dropped will be somewhere between the maximum and minimum
#Range: 0.0 ~ Infinity
max_experience_multiplier = 5.0
[items.scarf_of_invisibility]
#Affects how many seconds the invisibility effect should apply before breaking
#Setting this to 0 will make this item unbreakable
#Range: 0 ~ 32767
durability = 2048