diff --git a/config/ramcompat/relics/frost_robe.yaml b/config/ramcompat/relics/frost_robe.yaml new file mode 100644 index 0000000..e73266c --- /dev/null +++ b/config/ramcompat/relics/frost_robe.yaml @@ -0,0 +1,130 @@ +abilitiesData: + abilities: + warming: + # Highest level to which the ability can be upgraded + maxLevel: 0 + # Relic level at which the ability becomes unlocked + requiredLevel: 0 + # Number of leveling points needed to increase the ability level + requiredPoints: 1 + stats: { + } + icicle: + # Highest level to which the ability can be upgraded + maxLevel: 10 + # Relic level at which the ability becomes unlocked + requiredLevel: 0 + # Number of leveling points needed to increase the ability level + requiredPoints: 1 + stats: + amount: + # Maximum base value of the stat. A random value within this range is assigned when the relic is first created + maxInitialValue: 7.0 + # Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods + maxThresholdValue: 1.7976931348623157E308 + # Minimum base value of the stat. A random value within this range is assigned when the relic is first created + minInitialValue: 3.0 + # Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods + minThresholdValue: 4.9E-324 + # Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter. + upgradeModifier: 0.5 + # Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include: + # MULTIPLY_BASE: x + ((x * y) * z), + # MULTIPLY_TOTAL: x * (y + 1)^z, + # ADD: x + (y * z). + # + # ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level + upgradeOperation: MULTIPLY_BASE + chance: + # Maximum base value of the stat. A random value within this range is assigned when the relic is first created + maxInitialValue: 0.75 + # Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods + maxThresholdValue: 1.7976931348623157E308 + # Minimum base value of the stat. A random value within this range is assigned when the relic is first created + minInitialValue: 0.4 + # Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods + minThresholdValue: 4.9E-324 + # Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter. + upgradeModifier: -0.035 + # Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include: + # MULTIPLY_BASE: x + ((x * y) * z), + # MULTIPLY_TOTAL: x * (y + 1)^z, + # ADD: x + (y * z). + # + # ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level + upgradeOperation: MULTIPLY_BASE + cooldown: + # Maximum base value of the stat. A random value within this range is assigned when the relic is first created + maxInitialValue: 5.0 + # Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods + maxThresholdValue: 1.7976931348623157E308 + # Minimum base value of the stat. A random value within this range is assigned when the relic is first created + minInitialValue: 7.5 + # Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods + minThresholdValue: 4.9E-324 + # Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter. + upgradeModifier: -0.05 + # Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include: + # MULTIPLY_BASE: x + ((x * y) * z), + # MULTIPLY_TOTAL: x * (y + 1)^z, + # ADD: x + (y * z). + # + # ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level + upgradeOperation: MULTIPLY_BASE + freeze: + # Highest level to which the ability can be upgraded + maxLevel: 10 + # Relic level at which the ability becomes unlocked + requiredLevel: 5 + # Number of leveling points needed to increase the ability level + requiredPoints: 1 + stats: + duration: + # Maximum base value of the stat. A random value within this range is assigned when the relic is first created + maxInitialValue: 1.0 + # Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods + maxThresholdValue: 1.7976931348623157E308 + # Minimum base value of the stat. A random value within this range is assigned when the relic is first created + minInitialValue: 0.75 + # Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods + minThresholdValue: 4.9E-324 + # Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter. + upgradeModifier: 0.075 + # Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include: + # MULTIPLY_BASE: x + ((x * y) * z), + # MULTIPLY_TOTAL: x * (y + 1)^z, + # ADD: x + (y * z). + # + # ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level + upgradeOperation: MULTIPLY_BASE + chance: + # Maximum base value of the stat. A random value within this range is assigned when the relic is first created + maxInitialValue: 0.15 + # Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods + maxThresholdValue: 1.7976931348623157E308 + # Minimum base value of the stat. A random value within this range is assigned when the relic is first created + minInitialValue: 0.05 + # Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods + minThresholdValue: 4.9E-324 + # Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter. + upgradeModifier: 0.1 + # Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include: + # MULTIPLY_BASE: x + ((x * y) * z), + # MULTIPLY_TOTAL: x * (y + 1)^z, + # ADD: x + (y * z). + # + # ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level + upgradeOperation: MULTIPLY_BASE +levelingData: + # Amount of experience required to level up to relic level 1 + initialCost: 100 + # Maximum level of the relic + maxLevel: 10 + # Increment in experience required for each subsequent level of the relic + step: 200 +lootData: + # List of key-value pairs where the key is a textual identifier for the loot table (supporting regular expressions) and the value represents the probability of generating the relic within the specified bounds + entries: + '[\w]+:chests\/[\w_\/]*(frosz?|taiga|cold|winter|snow|icey?|glac)[\w_\/]*': 0.025 + minecraft:chests/village/village_fletcher: 0.025 + minecraft:chests/igloo_chest: 0.025 diff --git a/config/ramcompat/relics/stink_gland.yaml b/config/ramcompat/relics/stink_gland.yaml new file mode 100644 index 0000000..976276d --- /dev/null +++ b/config/ramcompat/relics/stink_gland.yaml @@ -0,0 +1,119 @@ +abilitiesData: + abilities: + defense: + # Highest level to which the ability can be upgraded + maxLevel: 10 + # Relic level at which the ability becomes unlocked + requiredLevel: 0 + # Number of leveling points needed to increase the ability level + requiredPoints: 1 + stats: + duration: + # Maximum base value of the stat. A random value within this range is assigned when the relic is first created + maxInitialValue: 5.0 + # Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods + maxThresholdValue: 1.7976931348623157E308 + # Minimum base value of the stat. A random value within this range is assigned when the relic is first created + minInitialValue: 2.0 + # Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods + minThresholdValue: 4.9E-324 + # Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter. + upgradeModifier: 0.1 + # Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include: + # MULTIPLY_BASE: x + ((x * y) * z), + # MULTIPLY_TOTAL: x * (y + 1)^z, + # ADD: x + (y * z). + # + # ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level + upgradeOperation: MULTIPLY_BASE + cooldown: + # Maximum base value of the stat. A random value within this range is assigned when the relic is first created + maxInitialValue: 15.0 + # Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods + maxThresholdValue: 1.7976931348623157E308 + # Minimum base value of the stat. A random value within this range is assigned when the relic is first created + minInitialValue: 20.0 + # Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods + minThresholdValue: 4.9E-324 + # Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter. + upgradeModifier: -0.05 + # Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include: + # MULTIPLY_BASE: x + ((x * y) * z), + # MULTIPLY_TOTAL: x * (y + 1)^z, + # ADD: x + (y * z). + # + # ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level + upgradeOperation: MULTIPLY_BASE + radius: + # Maximum base value of the stat. A random value within this range is assigned when the relic is first created + maxInitialValue: 3.0 + # Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods + maxThresholdValue: 1.7976931348623157E308 + # Minimum base value of the stat. A random value within this range is assigned when the relic is first created + minInitialValue: 1.5 + # Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods + minThresholdValue: 4.9E-324 + # Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter. + upgradeModifier: 0.1 + # Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include: + # MULTIPLY_BASE: x + ((x * y) * z), + # MULTIPLY_TOTAL: x * (y + 1)^z, + # ADD: x + (y * z). + # + # ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level + upgradeOperation: MULTIPLY_BASE + dash: + # Highest level to which the ability can be upgraded + maxLevel: 10 + # Relic level at which the ability becomes unlocked + requiredLevel: 0 + # Number of leveling points needed to increase the ability level + requiredPoints: 1 + stats: + cooldown: + # Maximum base value of the stat. A random value within this range is assigned when the relic is first created + maxInitialValue: 7.0 + # Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods + maxThresholdValue: 1.7976931348623157E308 + # Minimum base value of the stat. A random value within this range is assigned when the relic is first created + minInitialValue: 10.0 + # Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods + minThresholdValue: 4.9E-324 + # Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter. + upgradeModifier: -0.075 + # Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include: + # MULTIPLY_BASE: x + ((x * y) * z), + # MULTIPLY_TOTAL: x * (y + 1)^z, + # ADD: x + (y * z). + # + # ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level + upgradeOperation: MULTIPLY_BASE + power: + # Maximum base value of the stat. A random value within this range is assigned when the relic is first created + maxInitialValue: 1.75 + # Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods + maxThresholdValue: 1.7976931348623157E308 + # Minimum base value of the stat. A random value within this range is assigned when the relic is first created + minInitialValue: 0.75 + # Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods + minThresholdValue: 4.9E-324 + # Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter. + upgradeModifier: 0.075 + # Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include: + # MULTIPLY_BASE: x + ((x * y) * z), + # MULTIPLY_TOTAL: x * (y + 1)^z, + # ADD: x + (y * z). + # + # ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level + upgradeOperation: MULTIPLY_BASE +levelingData: + # Amount of experience required to level up to relic level 1 + initialCost: 100 + # Maximum level of the relic + maxLevel: 10 + # Increment in experience required for each subsequent level of the relic + step: 200 +lootData: + # List of key-value pairs where the key is a textual identifier for the loot table (supporting regular expressions) and the value represents the probability of generating the relic within the specified bounds + entries: + '[\w]+:chests\/[\w_\/]*(jungle|temple)[\w_\/]*': 0.025 diff --git a/config/ramcompat/relics/tendon_lump.yaml b/config/ramcompat/relics/tendon_lump.yaml new file mode 100644 index 0000000..a8676e9 --- /dev/null +++ b/config/ramcompat/relics/tendon_lump.yaml @@ -0,0 +1,77 @@ +abilitiesData: + abilities: + tendon: + # Highest level to which the ability can be upgraded + maxLevel: 10 + # Relic level at which the ability becomes unlocked + requiredLevel: 0 + # Number of leveling points needed to increase the ability level + requiredPoints: 1 + stats: + damage: + # Maximum base value of the stat. A random value within this range is assigned when the relic is first created + maxInitialValue: 5.0 + # Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods + maxThresholdValue: 1.7976931348623157E308 + # Minimum base value of the stat. A random value within this range is assigned when the relic is first created + minInitialValue: 3.0 + # Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods + minThresholdValue: 4.9E-324 + # Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter. + upgradeModifier: 0.075 + # Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include: + # MULTIPLY_BASE: x + ((x * y) * z), + # MULTIPLY_TOTAL: x * (y + 1)^z, + # ADD: x + (y * z). + # + # ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level + upgradeOperation: MULTIPLY_BASE + distance: + # Maximum base value of the stat. A random value within this range is assigned when the relic is first created + maxInitialValue: 5.0 + # Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods + maxThresholdValue: 1.7976931348623157E308 + # Minimum base value of the stat. A random value within this range is assigned when the relic is first created + minInitialValue: 3.0 + # Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods + minThresholdValue: 4.9E-324 + # Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter. + upgradeModifier: 0.25 + # Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include: + # MULTIPLY_BASE: x + ((x * y) * z), + # MULTIPLY_TOTAL: x * (y + 1)^z, + # ADD: x + (y * z). + # + # ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level + upgradeOperation: MULTIPLY_BASE + cooldown: + # Maximum base value of the stat. A random value within this range is assigned when the relic is first created + maxInitialValue: 7.5 + # Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods + maxThresholdValue: 1.7976931348623157E308 + # Minimum base value of the stat. A random value within this range is assigned when the relic is first created + minInitialValue: 15.0 + # Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods + minThresholdValue: 4.9E-324 + # Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter. + upgradeModifier: -0.075 + # Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include: + # MULTIPLY_BASE: x + ((x * y) * z), + # MULTIPLY_TOTAL: x * (y + 1)^z, + # ADD: x + (y * z). + # + # ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level + upgradeOperation: MULTIPLY_BASE +levelingData: + # Amount of experience required to level up to relic level 1 + initialCost: 100 + # Maximum level of the relic + maxLevel: 10 + # Increment in experience required for each subsequent level of the relic + step: 200 +lootData: + # List of key-value pairs where the key is a textual identifier for the loot table (supporting regular expressions) and the value represents the probability of generating the relic within the specified bounds + entries: + '[\w]+:chests\/[\w_\/]*(mineshaft|city|stronghold)[\w_\/]*': 0.025 + minecraft:chests/woodland_mansion: 0.025 + '[\w]+:chests\/[\w_\/]*(pillag|outpost)[\w_\/]*': 0.025