config: l2
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config/l2_configs/l2artifacts-common.toml
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43
config/l2_configs/l2artifacts-common.toml
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#maximum available rank (Not implemented. Don't change.)
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#Range: 5 ~ 5
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maxRank = 5
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#maximum level per rank (Not tested. Don't change)
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#Range: 1 ~ 100
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maxLevelPerRank = 4
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#level per sub stats granted (Not Tested. Don't change)
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#Range: 1 ~ 100
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levelPerSubStat = 4
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#maximum available slots for artifact pocket
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#Range: 64 ~ 1024
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storageSmall = 256
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#maximum available slots for upgraded artifact pocket
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#Range: 64 ~ 1024
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storageLarge = 512
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#exponential experience requirement per rank
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#Range: 1.0 ~ 10.0
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expConsumptionRankFactor = 2.0
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#exponential experience requirement per level
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#Range: 1.0 ~ 10.0
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expLevelFactor = 1.05
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#experience requirement for level 0 rank 1 artifact
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#Range: 1 ~ 10000
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baseExpConsumption = 100
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#experience retained for using upgraded artifact to upgrade
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#Range: 0.0 ~ 1.0
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expRetention = 0.9
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#experience available for level 0 rank 1 artifact
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#Range: 1 ~ 1000000
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baseExpConversion = 100
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#exponential experience available per rank
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#Range: 1.0 ~ 10.0
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expConversionRankFactor = 2.0
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#Enable Artifact Rank up recipe
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enableArtifactRankUpRecipe = true
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#When L2Hostility is installed, use level instead of health for drops
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#Min health requirement would still be effective
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useLevelDropForHostility = true
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#Reduce artifact drop chance by a factor
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#Stack multiplicatively with drop chance specified in datapack
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#Range: 0.0 ~ 10.0
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globalDropChanceMultiplier = 1.0
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6
config/l2_configs/l2complements-client.toml
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6
config/l2_configs/l2complements-client.toml
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#Render enchantment character overlay
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renderEnchOverlay = true
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#The height of enchantment character overlay
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#Range: -1000000 ~ 1000000
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enchOverlayZVal = 250
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132
config/l2_configs/l2complements-common.toml
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132
config/l2_configs/l2complements-common.toml
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#When Ars Nouveau is present, use apparatus recipe for enchantments
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useArsNouveauForEnchantmentRecipe = true
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#Allow vanilla items such as elytra and ancient debris to be crafted with L2Complements materials
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enableVanillaItemRecipe = true
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#Allow tools to be upgraded from tools with same typ but different materials
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enableToolRecraftRecipe = true
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#Allow spawn eggs to be crafted with L2Complements materials
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enableSpawnEggRecipe = true
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[materials]
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#Requirement for obtaining Captured Wind. Unit: Block per Tick
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#Range: 0.1 ~ 100.0
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windSpeed = 10.0
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#Requirement for void eye drop
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#Range: 0 ~ 128
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belowVoid = 16
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#Requirement for sun membrane drop
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#Range: 0 ~ 10000
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phantomHeight = 200
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#Requirement for explosion shard drop
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#Range: 1 ~ 10000
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explosionDamage = 80
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#Requirement for space shard drop
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#Range: 1 ~ 1000000
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spaceDamage = 16384
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#Allow mods to ban space shard
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allowModBanSpaceShard = true
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#Enable immunity enchantments
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#Be sure to inform players when you turn this off
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enableImmunityEnchantments = true
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["fire charge"]
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#Soul Fire Charge Duration
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#Range: 1 ~ 10000
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soulFireChargeDuration = 60
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#Black Fire Charge Duration
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#Range: 1 ~ 10000
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blackFireChargeDuration = 100
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#Strong Fire Charge Power
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#Range: 1 ~ 10
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strongFireChargePower = 2
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#Strong Fire Charge Breaks Block
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strongFireChargeBreakBlock = true
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[properties]
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#Cleanse effect clearing test
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#0 for clearing everything
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#1 for clearing neutral and negative only
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#2 for clearing negative only
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#Range: 0 ~ 2
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cleansePredicate = 0
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#Cool down of Eternal Totem of Dream
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#Range: 0 ~ 10000
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eternalTotemCoolDown = 2400
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#Whether Eternal Totem of Dream gives you warp stone
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eternalTotemGiveWarpStone = true
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#Totemic Armor healing interval
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#Range: 1 ~ 1000
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totemicHealDuration = 100
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#Totemic Armor healing amount
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#Range: 1 ~ 1000
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totemicHealAmount = 1
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#Wind Sweep enchantment increment to sweep hit box
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#Range: 0.1 ~ 100.0
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windSweepIncrement = 1.0
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#Damage factor of emerald splash
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#Range: 0.001 ~ 1000.0
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emeraldDamageFactor = 0.5
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#Base range for emerald splash
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#Range: 1 ~ 100
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emeraldBaseRange = 10
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#Sonic Shooter Damage
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#Range: 1 ~ 1000
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sonicShooterDamage = 10
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#Hellfire Wand Damage
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#Range: 1 ~ 1000
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hellfireWandDamage = 10
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#Base duration for iceBlade
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#Range: 1 ~ 10000
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iceEnchantDuration = 100
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#Duration for flameBlade
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#Range: 1 ~ 10000
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flameEnchantDuration = 60
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#Base duration for sharpBlade
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#Range: 1 ~ 10000
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bleedEnchantDuration = 80
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#Base duration for cursedBlade
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#Range: 1 ~ 10000
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curseEnchantDuration = 100
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#Max effect level for sharpBlade
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#Range: 1 ~ 10000
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bleedEnchantMax = 3
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#Void Touch chance for true damage
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#Range: 0.0 ~ 1.0
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voidTouchChance = 0.05
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#Void Touch chance for true damage if bypass armor or magic
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#Range: 0.0 ~ 1.0
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voidTouchChanceBonus = 0.5
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#Bonus damage factor for specific materials against specific mob types
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#Range: 0.0 ~ 1000.0
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mobTypeBonus = 1.0
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#Damage factor for lifeSync (damage to user per durability cost)
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#Range: 0.0 ~ 1000.0
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lifeSyncFactor = 1.0
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#Max radius for blocks to be considered for tree chopping, except upward direction
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#Range: 0 ~ 32
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treeChopMaxRadius = 16
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#Max height for blocks to be considered for tree chopping.
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#Range: 0 ~ 512
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treeChopMaxHeight = 256
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#Max number of blocks to be considered for tree chopping.
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#Range: 0 ~ 16384
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treeChopMaxBlock = 1024
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#Max number of blocks to break before resort to delayed breaking
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#Range: 1 ~ 1024
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chainDiggingDelayThreshold = 64
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#Max number of blocks to break per tick in delayed breaking
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#Range: 1 ~ 1024
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chainDiggingBlockPerTick = 16
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#Max hardness blocks to break may have, as a factor of the hardness of the block broken.
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#Apotheosis implementation of chain digging use 3 has their hardness factor.
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#Range: 1.0 ~ 100.0
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chainDiggingHardnessRange = 3.0
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#Delayed breaking requires Ender Transport to take effect to reduce lag
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delayDiggingRequireEnder = true
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[enchantability]
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#Allow enchantments on wands
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enableWandEnchantments = true
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#Use tag for wand enchantment whitelisting
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useTagsForWandEnchantmentWhiteList = true
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config/l2_configs/l2damagetracker-common.toml
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14
config/l2_configs/l2damagetracker-common.toml
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#Allows L2DamageTracker to detect and prevent cyclic damage events
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enableCyclicDamageEventInterrupt = false
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#Cyclic Damage Interruption threshold
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#Range: 1 ~ 1000
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cyclicDamageThreshold = 1
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#Mute error log lines for cyclic damage
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muteCyclicDamageInterrupt = false
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#Print damage trace tracked by damage tracker
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printDamageTrace = false
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#Save player attack damage trace
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savePlayerAttack = false
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#Save player hurt damage trace
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savePlayerDamaged = false
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@ -7,9 +7,6 @@ infoAnchor = 1
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#Info max width. 0.5 means half screen. default: 0.3
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#Range: 0.0 ~ 0.5
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infoMaxWidth = 0.3
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#Scroll sensitivity
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#Range: 0.01 ~ 10000.0
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scrollTick = 1.0
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#Render Selection only when pressing shift
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selectionDisplayRequireShift = false
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#Scroll for selection only when pressing shift
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3
config/l2_configs/l2screentracker-client.toml
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3
config/l2_configs/l2screentracker-client.toml
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#Show inventory tabs
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showTabs = true
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config/l2_configs/l2screentracker-common.toml
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3
config/l2_configs/l2screentracker-common.toml
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#Safe Mode for menu stacking
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tabSafeMode = false
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config/l2_configs/l2tabs-client.toml
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15
config/l2_configs/l2tabs-client.toml
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#Show inventory tabs
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showTabs = true
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#Show inventory tabs only in curio page. Only works when showTabs is true and curio is installed.
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showTabsOnlyCurio = false
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#Redirect Inventory Tab to Curios Inventory
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redirectInventoryTabToCuriosInventory = true
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#Number of attribure lines per page
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#Range: 1 ~ 100
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attributeLinePerPage = 15
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#List of tabs to hide. Use title translation key for tab id.
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#Example: menu.tabs.attribute for attribute tab
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#Example: menu.tabs.curios for curios tab
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#Example: pandora.menu.title for pandora tab
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hiddentTabs = []
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config/l2_configs/l2tabs-common.toml
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9
config/l2_configs/l2tabs-common.toml
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#Sync player attribute names to client
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syncPlayerAttributeName = true
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#Sync all entity attribute name to client
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syncAllEntityAttributeName = false
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#Show all attribute on attribute tab, like Apothic
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generateAllAttributes = false
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#Show all attribute on attribute tab and hide the unchanged
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generateAllAttributesHideUnchanged = false
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4
config/l2_configs/modulargolems-client.toml
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4
config/l2_configs/modulargolems-client.toml
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#Replace isUsingItem with isBlocking for modded shield model predicate
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#Fix shield rendering on humanoid golem but may break stuff
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shieldUsePoseFixForModdedShields = false
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config/l2_configs/modulargolems-common.toml
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201
config/l2_configs/modulargolems-common.toml
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#Allow players to retrieve the golems by bare hand
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barehandRetrieve = true
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#Make mobs aggro to iron golem automatically aggro to modular golems
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doEnemyAggro = true
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#Allow golems to enter portal
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allowDimensionChange = false
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#Max distance to summon single golem
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#Range: 1 ~ 1000
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summonDistance = 64
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#Max distance to retrieve single golem
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#Range: 1 ~ 1000
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retrieveDistance = 64
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#Max distance to retrieve all golems
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#Range: 1 ~ 1000
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retrieveRange = 20
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#Only owner can pickup
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ownerPickupOnly = true
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#When enabled, the following features will be disabled when player holds item in hand:
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#- give item to golem or take items from golem by right click
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#- order dog golem to seat
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strictInteract = false
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#Allow command wand to edit curios of other mobs you own
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allowEditCuriosForOthers = true
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#Max golem activity radius before following player in follow mode
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#Range: 1.0 ~ 100.0
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startFollowRadius = 10.0
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#Max golem activity radius before willing to go back to origin in wander mode
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#Range: 1.0 ~ 100.0
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stopWanderRadius = 20.0
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#Max golem activity radius before being teleported back
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#Range: 1.0 ~ 100.0
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maxWanderRadius = 30.0
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#Speed factor for dog golem when ridden by entities
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#Range: 0.0 ~ 2.0
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riddenSpeedFactor = 0.8
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#Target reset time after no movement, in ticks
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#Range: 1 ~ 10000
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targetResetTime = 600
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#Distance considered as no movement
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#Range: 0.0 ~ 10.0
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targetResetNoMovementRange = 0.5
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#Default slots for large golem
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#Range: 0 ~ 100
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largeGolemSlot = 4
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#Default slots for humanoid golem
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#Range: 0 ~ 100
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humanoidGolemSlot = 3
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#Default slots for dog golem
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#Range: 0 ~ 100
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dogGolemSlot = 2
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[modifiers]
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#Percentage damage reflection per level of thorn
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#Range: 0.0 ~ 100.0
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thorn = 0.2
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#Percentage damage reduction per level of magic resistance
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#Range: 0.0 ~ 1.0
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magicResistance = 0.2
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#Percentage damage reduction per level of explosion resistance
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#Range: 0.0 ~ 1.0
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explosionResistance = 0.2
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#Damage Cap at max level
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#Range: 0.0 ~ 1.0
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damageCap = 0.1
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#Healing when thunder immune golems are striked
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#Range: 1 ~ 10000
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thunderHeal = 10
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["twilight forest compat"]
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#Percentage damage addition per level of fiery
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#Range: 0.0 ~ 100.0
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fiery = 0.5
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#Percentage healing bonus per level of twilight healing
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#Range: 0.0 ~ 100.0
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compatTFHealing = 0.5
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#Percentage damage bonus per level of twilight damage
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#Range: 0.0 ~ 100.0
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compatTFDamage = 0.2
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#Time for the golem to be invincible (in ticks) per level of carminite
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#Range: 1 ~ 100000
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carminiteTime = 20
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["botania compat"]
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#Mana mending cost per HP
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#Range: 1 ~ 50000
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mendingManaCost = 200
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#Mana mending value per level
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#Range: 0.1 ~ 100.0
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manaMendingVal = 4.0
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#Percentage damage bonus per level of mana boost
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#Range: 0.0 ~ 100.0
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manaBoostingDamage = 0.2
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#Mana boosting cost per level (of 1 hit)
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#Range: 0 ~ 100000
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manaBoostingCost = 500
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#Mana production value per level
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#Range: 0 ~ 100000
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manaProductionVal = 20
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#Damage of magic burst as percentage of attack damage
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#Range: 0.0 ~ 1.0
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manaBurstDamage = 0.25
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#Mana burst cost per level
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#Range: 0 ~ 100000
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manaBurstCost = 2000
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#Probability of summoning a pixie when attacking
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#Range: 0.0 ~ 1.0
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pixieAttackProb = 0.05
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#Probability of summoning a pixie when attacked
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#Range: 0.0 ~ 1.0
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pixiecounterattackProb = 0.25
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["create compat"]
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#Damage absorbed per level of coating
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#Range: 0.0 ~ 10000.0
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coating = 1.0
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#Speed boost per level of Mechanical Mobility
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#Range: 0.0 ~ 1.0
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mechSpeed = 0.2
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#Attack boost per level of Mechanical Force
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#Range: 0.0 ~ 1.0
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mechAttack = 0.2
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#Maximum number of fuel item that can be added at the same time
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#Range: 1 ~ 364
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mechMaxFuel = 3
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["l2complements compat"]
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#Conduit cooldown
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#Range: 0 ~ 10000
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conduitCooldown = 120
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#Conduit damage
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#Range: 0 ~ 10000
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conduitDamage = 2
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#Conduit modifier boosts attack (percentage) when golem is in water
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#Range: 0.0 ~ 100.0
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conduitBoostAttack = 0.2
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#Conduit modifier boosts armor when golem is in water
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#Range: 0 ~ 100
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conduitBoostArmor = 5
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#Conduit modifier boosts toughness when golem is in water
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#Range: 0 ~ 100
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conduitBoostToughness = 2
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#Conduit modifier boosts speed (percentage) when golem is in water
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#Range: 0.0 ~ 100.0
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conduitBoostSpeed = 0.2
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#Conduit modifier reduce damage taken when golem is in water (multiplicative)
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#Range: 0.0 ~ 100.0
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conduitBoostReduction = 0.2
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#Teleport max radius
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#Range: 1 ~ 32
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teleportRadius = 6
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#Teleport cooldown in ticks for avoiding physical damage
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#Range: 1 ~ 10000
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teleportCooldown = 40
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#Damage bonus for attacking specific type of enemy
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#Range: 0.0 ~ 100.0
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targetDamageBonus = 0.5
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#Pickup range per level for pickup upgrade
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#Range: 1 ~ 16
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basePickupRange = 6
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#Mending Xp Cost per health point
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#Range: 1 ~ 10000
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mendingXpCost = 2
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["alexscaves compat"]
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#Gum ball damage
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#Range: 1.0 ~ 100.0
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candyDamage = 4.0
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#Molten caramel duration in ticks
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#Range: 1 ~ 10000
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caramelDuration = 200
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#Polarize modifier pull/push base radius
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#Range: 1.0 ~ 40.0
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polarizeRange = 5.0
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#Polarize modifier base damage
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#Range: 0.0 ~ 100.0
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polarizeDamage = 2.0
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#Polarize modifier pull/push force
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#Range: 0.0 ~ 1.0
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polarizeForce = 0.1
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#Reformation modifier absorption per iron ingot
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#Range: 1.0 ~ 100.0
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reformationAbsorption = 10.0
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#Reformation modifier healing per iron ingot
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#Range: 0.0 ~ 100.0
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reformationHealing = 2.0
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#Reformation modifier max stacking per level
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#Range: 1 ~ 10
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reformationMax = 2
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#Radiation modifier: duration of irradiated effect
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#Range: 20 ~ 20000
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radiationDuration = 200
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#Radiation modifier: damage boost per irradiated level
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#Range: 0.0 ~ 1.0
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radiationDamage = 0.2
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#Atomic Fueling modifier: percent healing per uranium nugget per level
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#Range: 0.0 ~ 1.0
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atomicHeal = 0.1
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#Atomic Fueling modifier: boost duration per uranium nugget used
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#Range: 20 ~ 20000
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atomicDuration = 200
|
||||
|
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