diff --git a/config/moonlight-common.toml b/config/moonlight-common.toml index 8b13789..0d9919b 100644 --- a/config/moonlight-common.toml +++ b/config/moonlight-common.toml @@ -1 +1,5 @@ +[general] + #Clears dynamic models and textures from the mod dynamic pack once resource reload is done. This can save up some RAM. Turning off if you notice inconsistencies with pack loading + clear_dynamic_resources = false + diff --git a/config/more_immersive_wires-common.toml b/config/more_immersive_wires-common.toml new file mode 100644 index 0000000..3e10986 --- /dev/null +++ b/config/more_immersive_wires-common.toml @@ -0,0 +1,8 @@ +#IMPORTANT NOTICE: +#THIS IS ONLY THE COMMON CONFIG. It does not contain all the values adjustable for More Immersive Wires +#The settings have been moved to more_immersive_wires-server.toml +#That file is PER WORLD, meaning you have to go into 'saves//serverconfig' to adjust it. Those changes will then only apply for THAT WORLD. +#You can then take that config file and put it in the 'defaultconfigs' folder to make it apply automatically to all NEW worlds you generate FROM THERE ON. +#This may appear confusing to many of you, but it is a new sensible way to handle configuration, because the server configuration is synced when playing multiplayer. +importantInfo = true + diff --git a/config/moremekanismprocessing-client.toml b/config/moremekanismprocessing-client.toml new file mode 100644 index 0000000..d786285 --- /dev/null +++ b/config/moremekanismprocessing-client.toml @@ -0,0 +1,179 @@ + +#color : ores rgb color +[ores] + + [ores.aluminum] + #if empty, use default + #default : a0c4d8 + color = "" + + [ores.amethyst] + #if empty, use default + #default : cc33cc + color = "" + + [ores.apatite] + #if empty, use default + #default : 3595b2 + color = "" + + [ores.azure_silver] + #if empty, use default + #default : ce9cf3 + color = "" + + [ores.bismuth] + #if empty, use default + #default : e8d8e8 + color = "" + + [ores.bort] + #if empty, use default + #default : 7495af + color = "" + + [ores.cinnabar] + #if empty, use default + #default : 990f0f + color = "" + + [ores.cobalt] + #if empty, use default + #default : 1e66bf + color = "" + + [ores.crimson_iron] + #if empty, use default + #default : f44770 + color = "" + + [ores.desh] + #if empty, use default + #default : ff9f51 + color = "" + + [ores.dilithium] + #if empty, use default + #default : d8c4c4 + color = "" + + [ores.draconium] + #if empty, use default + #default : a351cc + color = "" + + [ores.electrotine] + #if empty, use default + #default : cb4f8 + color = "" + + [ores.green_sapphire] + #if empty, use default + #default : 33cc33 + color = "" + + [ores.iridium] + #if empty, use default + #default : d8d8c4 + color = "" + + [ores.lithium] + #if empty, use default + #default : 808080 + color = "" + + [ores.nickel] + #if empty, use default + #default : e5e09e + color = "" + + [ores.niter] + #if empty, use default + #default : b8afaf + color = "" + + [ores.peridot] + #if empty, use default + #default : 66ff66 + color = "" + + [ores.platinum] + #if empty, use default + #default : a0f0ff + color = "" + + [ores.ruby] + #if empty, use default + #default : cc3333 + color = "" + + [ores.sapphire] + #if empty, use default + #default : 3333cc + color = "" + + [ores.ostrum] + #if empty, use default + #default : 9f616f + color = "" + + [ores.calorite] + #if empty, use default + #default : c44249 + color = "" + + [ores.silver] + #if empty, use default + #default : d8e4ed + color = "" + + [ores.sulfur] + #if empty, use default + #default : d8cc51 + color = "" + + [ores.titanium] + #if empty, use default + #default : 405060 + color = "" + + [ores.tungsten] + #if empty, use default + #default : 333333 + color = "" + + [ores.zinc] + #if empty, use default + #default : cccc8e + color = "" + + [ores.coal] + #if empty, use default + #default : 2d2d2d + color = "" + + [ores.lapis] + #if empty, use default + #default : 2c69c8 + color = "" + + [ores.diamond] + #if empty, use default + #default : 49ead6 + color = "" + + [ores.redstone] + #if empty, use default + #default : ff0000 + color = "" + + [ores.emerald] + #if empty, use default + #default : 17da61 + color = "" + + [ores.quartz] + #if empty, use default + #default : ebe3db + color = "" + diff --git a/config/moremekanismprocessing-common.toml b/config/moremekanismprocessing-common.toml new file mode 100644 index 0000000..e46a11b --- /dev/null +++ b/config/moremekanismprocessing-common.toml @@ -0,0 +1,186 @@ + +[general] + #true : show all recipes + #false : hide ore not exist recipes (can hide recipes when some mod not installed) + showOreNotExistRecipes = false + +#processingLevel : set ores processing max level +# 5 : can into up x5 (able all procssing) +# 4 : can into up x4 (disable ore dissolution, slurry crystalizing) +# 3 : can into up x3 (disable injecting) +# 2 : can into up x2 (disable purifying and clumps crushing) +# 1 : reserved (currently same with 0) +# 0 : disable all processing in this mod +#disabled processing items are hided your world +[ores] + + [ores.aluminum] + #Range: 0 ~ 5 + processingLevel = 5 + + [ores.amethyst] + #Range: 0 ~ 5 + processingLevel = 5 + + [ores.apatite] + #Range: 0 ~ 5 + processingLevel = 5 + + [ores.azure_silver] + #Range: 0 ~ 5 + processingLevel = 5 + + [ores.bismuth] + #Range: 0 ~ 5 + processingLevel = 5 + + [ores.bort] + #Range: 0 ~ 5 + processingLevel = 5 + + [ores.cinnabar] + #Range: 0 ~ 5 + processingLevel = 5 + + [ores.cobalt] + #Range: 0 ~ 5 + processingLevel = 5 + + [ores.crimson_iron] + #Range: 0 ~ 5 + processingLevel = 5 + + [ores.desh] + #Range: 0 ~ 5 + processingLevel = 5 + + [ores.dilithium] + #Range: 0 ~ 5 + processingLevel = 5 + + [ores.draconium] + #Range: 0 ~ 5 + processingLevel = 5 + + [ores.electrotine] + #Range: 0 ~ 5 + processingLevel = 5 + + [ores.green_sapphire] + #Range: 0 ~ 5 + processingLevel = 5 + + [ores.iridium] + #Range: 0 ~ 5 + processingLevel = 5 + + [ores.lithium] + #Range: 0 ~ 5 + processingLevel = 5 + + [ores.nickel] + #Range: 0 ~ 5 + processingLevel = 5 + + [ores.niter] + #Range: 0 ~ 5 + processingLevel = 5 + + [ores.peridot] + #Range: 0 ~ 5 + processingLevel = 5 + + [ores.platinum] + #Range: 0 ~ 5 + processingLevel = 5 + + [ores.ruby] + #Range: 0 ~ 5 + processingLevel = 5 + + [ores.sapphire] + #Range: 0 ~ 5 + processingLevel = 5 + + [ores.ostrum] + #Range: 0 ~ 5 + processingLevel = 5 + + [ores.calorite] + #Range: 0 ~ 5 + processingLevel = 5 + + [ores.silver] + #Range: 0 ~ 5 + processingLevel = 5 + + [ores.sulfur] + #Range: 0 ~ 5 + processingLevel = 5 + + [ores.titanium] + #Range: 0 ~ 5 + processingLevel = 5 + + [ores.tungsten] + #Range: 0 ~ 5 + processingLevel = 5 + + [ores.zinc] + #Range: 0 ~ 5 + processingLevel = 5 + + [ores.coal] + #exist for modpacks, set greater than 2 to enable this material recipes + #less than or equals 2 is use Mekanism Default Recipes + # warning : when enabled, ore block can infinitely regenerate using Mekanism Combiner Default Recipe + # propose remove/override Mekanism Combiner Default Recipe + # e.g.) "ingredient":{"tag":"forge:dusts/coal"}},"amount":8 + #Range: 0 ~ 5 + processingLevel = 0 + + [ores.lapis] + #exist for modpacks, set greater than 2 to enable this material recipes + #less than or equals 2 is use Mekanism Default Recipes + # warning : when enabled, ore block can infinitely regenerate using Mekanism Combiner Default Recipe + # propose remove/override Mekanism Combiner Default Recipe + # e.g.) "ingredient":{"tag":"forge:dusts/lapis"}},"amount":8 + #Range: 0 ~ 5 + processingLevel = 0 + + [ores.diamond] + #exist for modpacks, set greater than 2 to enable this material recipes + #less than or equals 2 is use Mekanism Default Recipes + # warning : when enabled, ore block can infinitely regenerate using Mekanism Combiner Default Recipe + # propose remove/override Mekanism Combiner Default Recipe + # e.g.) "ingredient":{"tag":"forge:dusts/diamond"}},"amount":8 + #Range: 0 ~ 5 + processingLevel = 0 + + [ores.redstone] + #exist for modpacks, set greater than 2 to enable this material recipes + #less than or equals 2 is use Mekanism Default Recipes + # warning : when enabled, ore block can infinitely regenerate using Mekanism Combiner Default Recipe + # propose remove/override Mekanism Combiner Default Recipe + # e.g.) "ingredient":{"tag":"forge:dusts/redstone"}},"amount":8 + #Range: 0 ~ 5 + processingLevel = 0 + + [ores.emerald] + #exist for modpacks, set greater than 2 to enable this material recipes + #less than or equals 2 is use Mekanism Default Recipes + # warning : when enabled, ore block can infinitely regenerate using Mekanism Combiner Default Recipe + # propose remove/override Mekanism Combiner Default Recipe + # e.g.) "ingredient":{"tag":"forge:dusts/emerald"}},"amount":8 + #Range: 0 ~ 5 + processingLevel = 0 + + [ores.quartz] + #exist for modpacks, set greater than 2 to enable this material recipes + #less than or equals 2 is use Mekanism Default Recipes + # warning : when enabled, ore block can infinitely regenerate using Mekanism Combiner Default Recipe + # propose remove/override Mekanism Combiner Default Recipe + # e.g.) "ingredient":{"tag":"forge:dusts/quartz"}},"amount":8 + #Range: 0 ~ 5 + processingLevel = 0 + diff --git a/config/mowziesmobs-client.toml b/config/mowziesmobs-client.toml new file mode 100644 index 0000000..67ab866 --- /dev/null +++ b/config/mowziesmobs-client.toml @@ -0,0 +1,17 @@ + +[client] + #Toggles the lantern glow effect, which may look bad with certain shaders. + glow_effect = true + #Toggles the Umvuthana footprint effects, which may decrease performance. + umvuthana_footprints = true + #Enable camera shaking during certain mob attacks and abilities. + do_camera_shake = true + #Play boss battle themes during boss encounters. + play_boss_music = true + #Use custom boss health bar textures, if the boss has them. + custom_boss_bar = true + #Use custom player animations. + custom_player_anims = true + #Play Umvuthana Crane heal sounds. Turn this off if you are experiencing crashes when Cranes appear during Umvuthi's boss battle. + crane_heal_sounds = true + diff --git a/config/mowziesmobs-common.toml b/config/mowziesmobs-common.toml new file mode 100644 index 0000000..091e81d --- /dev/null +++ b/config/mowziesmobs-common.toml @@ -0,0 +1,740 @@ + +[tools_and_abilities] + #Cost in minutes of using the supernova ability. + #Range: > 0 + supernova_cost = 60 + + [tools_and_abilities.suns_blessing] + #Duration in minutes of the Sun's Blessing effect. + #Range: > 0 + suns_blessing_duration = 60 + #Range: 0.0 ~ 1.7976931348623157E308 + suns_blessing_attack_multiplier = 1.0 + #Cost in minutes of using the solar beam ability. + #Range: > 0 + solar_beam_cost = 5 + + [tools_and_abilities.wrought_helm] + #Set to true for the Wrought Helm to have limited durability. + breakable = false + + [tools_and_abilities.wrought_helm.armor_config] + #Multiply armor damage reduction by this amount. See official Minecraft Wiki for an explanation of how armor damage reduction works. + #Range: 0.0 ~ 1.7976931348623157E308 + damage_reduction_multiplier = 1.0 + #Multiply armor toughness by this amount. See official Minecraft Wiki for an explanation of how armor toughness works. + #Range: 0.0 ~ 1.7976931348623157E308 + toughness_multiplier = 1.0 + + [tools_and_abilities.axe_of_a_thousand_metals] + #Set to true for the Axe of a Thousand Metals to have limited durability. + breakable = false + + [tools_and_abilities.axe_of_a_thousand_metals.tool_config] + #Tool attack damage + #Range: 0.0 ~ 1.7976931348623157E308 + attack_damage = 9.0 + #Tool attack speed + #Range: 0.0 ~ 1.7976931348623157E308 + attack_speed = 0.8999999761581421 + + [tools_and_abilities.sol_visage] + #Set to true for the Sol Visage to have limited durability. + breakable = false + #Maximum number of Umvuthana followers a player can summon at once using the Sol Visage + #Range: 0 ~ 300 + max_followers = 10 + + [tools_and_abilities.sol_visage.armor_config] + #Multiply armor damage reduction by this amount. See official Minecraft Wiki for an explanation of how armor damage reduction works. + #Range: 0.0 ~ 1.7976931348623157E308 + damage_reduction_multiplier = 1.0 + #Multiply armor toughness by this amount. See official Minecraft Wiki for an explanation of how armor toughness works. + #Range: 0.0 ~ 1.7976931348623157E308 + toughness_multiplier = 1.0 + + [tools_and_abilities.ice_crystal] + #Multiply all damage done with the ice crystal by this amount. + #Range: 0.0 ~ 1.7976931348623157E308 + attack_multiplier = 1.0 + #Set to true for the ice crystal to have limited durability. + #Prevents regeneration in inventory. + breakable = false + #Ice crystal durability + #Range: > 1 + durability = 600 + + [tools_and_abilities.umvuthana_mask] + + [tools_and_abilities.umvuthana_mask.armor_config] + #Multiply armor damage reduction by this amount. See official Minecraft Wiki for an explanation of how armor damage reduction works. + #Range: 0.0 ~ 1.7976931348623157E308 + damage_reduction_multiplier = 1.0 + #Multiply armor toughness by this amount. See official Minecraft Wiki for an explanation of how armor toughness works. + #Range: 0.0 ~ 1.7976931348623157E308 + toughness_multiplier = 1.0 + + [tools_and_abilities.geomancerArmor] + + [tools_and_abilities.geomancerArmor.armor_config] + #Multiply armor damage reduction by this amount. See official Minecraft Wiki for an explanation of how armor damage reduction works. + #Range: 0.0 ~ 1.7976931348623157E308 + damage_reduction_multiplier = 1.0 + #Multiply armor toughness by this amount. See official Minecraft Wiki for an explanation of how armor toughness works. + #Range: 0.0 ~ 1.7976931348623157E308 + toughness_multiplier = 1.0 + + [tools_and_abilities.spear] + + [tools_and_abilities.spear.tool_config] + #Tool attack damage + #Range: 0.0 ~ 1.7976931348623157E308 + attack_damage = 5.0 + #Tool attack speed + #Range: 0.0 ~ 1.7976931348623157E308 + attack_speed = 1.600000023841858 + + [tools_and_abilities.naga_fang_dagger] + #Duration in ticks of the poison effect (20 ticks = 1 second). + #Range: > 0 + poison_duration = 40 + #Damage multiplier when attacking from behind + #Range: 0.0 ~ 1.7976931348623157E308 + backstab_damage_mult = 2.0 + + [tools_and_abilities.naga_fang_dagger.tool_config] + #Tool attack damage + #Range: 0.0 ~ 1.7976931348623157E308 + attack_damage = 3.0 + #Tool attack speed + #Range: 0.0 ~ 1.7976931348623157E308 + attack_speed = 2.0 + + [tools_and_abilities.blowgun] + #Duration in ticks of the poison effect (20 ticks = 1 second). + #Range: > 0 + poison_duration = 40 + #Multiply all damage done with the blowgun/darts by this amount. + #Range: 0.0 ~ 1.7976931348623157E308 + attack_damage = 1.0 + + [tools_and_abilities.earthrend_gauntlet] + #Multiply all damage done with the Earthrend Gauntlet by this amount. + #Range: 0.0 ~ 1.7976931348623157E308 + attack_multiplier = 1.0 + #Set to true for the Earthrend Gauntlet to have limited durability. + #Prevents regeneration in inventory. + breakable = false + #Earthrend Gauntlet durability + #Range: > 1 + durability = 400 + #Set to false to disable the Earthrend Gauntlet's tunneling ability. + enable_tunneling = true + + [tools_and_abilities.earthrend_gauntlet.tool_config] + #Tool attack damage + #Range: 0.0 ~ 1.7976931348623157E308 + attack_damage = 6.0 + #Tool attack speed + #Range: 0.0 ~ 1.7976931348623157E308 + attack_speed = 1.2000000476837158 + + [tools_and_abilities.sculptor_staff] + #Multiply all damage done with the Sculptor Staff by this amount. + #Range: 0.0 ~ 1.7976931348623157E308 + attack_multiplier = 1.0 + + [tools_and_abilities.sculptor_staff.tool_config] + #Tool attack damage + #Range: 0.0 ~ 1.7976931348623157E308 + attack_damage = 3.0 + #Tool attack speed + #Range: 0.0 ~ 1.7976931348623157E308 + attack_speed = 1.0 + +[mobs] + + [mobs.frostmaw] + #Disable/enable Frostmaw's boss health bar + has_boss_bar = true + #Disable/enable frostmaws healing while asleep + heals_out_of_battle = true + #Allow players to steal frostmaws' ice crystals (only using specific means!) + stealable_ice_crystal = true + #Disable/enable frostmaws resetting health when a player respawns nearby. (Prevents respawn cheese!) + reset_health_when_respawn = true + + [mobs.frostmaw.biome_config] + #Mowzie's Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the 'has_structure/has_mowzie_structure' tag via a datapack! + #Each entry is a combination of allowed biome tags or biome names. + #Separate types with commas to require biomes to have all tags in an entry + #Put a '!' before a biome tag to mean NOT that tag + #A blank entry means all biomes. No entries means no biomes. + #For example, 'minecraft:is_forest,forge:is_spooky,!forge:is_snowy' would mean all biomes that are spooky forests but not snowy forests + #'!minecraft:is_mountain' would mean all non-mountain biomes + biome_tags = ["forge:is_snowy,!minecraft:is_ocean,!minecraft:is_river,!minecraft:is_beach,!minecraft:is_forest,!minecraft:is_taiga"] + #Allow spawns in these biomes regardless of the biome tag settings + biome_whitelist = [] + #Prevent spawns in these biomes regardless of the biome tag settings + biome_blacklist = [] + + #Controls for spawning structure/mob with world generation + [mobs.frostmaw.generation_config] + #Smaller number causes more generation, -1 to disable generation + #Maximum number of chunks between placements of this mob/structure. + #NO LONGER USED! USE DATAPACK INSTEAD + #Range: > -1 + generation_distance = 25 + #Smaller number causes more generation, -1 to disable generation + #Minimum number of chunks between placements of this mob/structure. + #NO LONGER USED! USE DATAPACK INSTEAD + #Range: > -1 + generation_separation = 8 + #Maximum height for generation placement. -65 to ignore + #Range: -65.0 ~ 256.0 + height_max = 100.0 + #Minimum height for generation placement. -65 to ignore + #Range: -65.0 ~ 256.0 + height_min = 50.0 + #Names of structures this mob/structure will avoid when generating. + #NO LONGER USED! USE DATAPACK INSTEAD + avoid_structures = ["minecraft:villages", "minecraft:pillager_outposts"] + + [mobs.frostmaw.combat_config] + #Scale mob health by this value + #Range: 0.0 ~ 1.7976931348623157E308 + health_multiplier = 1.0 + #Scale mob attack damage by this value + #Range: 0.0 ~ 1.7976931348623157E308 + attack_multiplier = 1.0 + + [mobs.umvuthi] + #Disable/enable Umvuthi's boss health bar + has_boss_bar = true + #Disable/enable Umvuthi healing while not in combat + heals_out_of_battle = true + #Which item Umvuthi desires in exchange for the Sun's Blessing + trade_which_item = "minecraft:gold_block" + #How many of the item Umvuthi desires in exchange for the Sun's Blessing + #Range: 0 ~ 64 + trade_how_many = 7 + #Disable/enable Umvuthi resetting health when a player respawns nearby. (Prevents respawn cheese!) + reset_health_when_respawn = true + + #Generation controls for Umvuthana Groves + [mobs.umvuthi.biome_config] + #Mowzie's Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the 'has_structure/has_mowzie_structure' tag via a datapack! + #Each entry is a combination of allowed biome tags or biome names. + #Separate types with commas to require biomes to have all tags in an entry + #Put a '!' before a biome tag to mean NOT that tag + #A blank entry means all biomes. No entries means no biomes. + #For example, 'minecraft:is_forest,forge:is_spooky,!forge:is_snowy' would mean all biomes that are spooky forests but not snowy forests + #'!minecraft:is_mountain' would mean all non-mountain biomes + biome_tags = ["minecraft:is_savanna"] + #Allow spawns in these biomes regardless of the biome tag settings + biome_whitelist = [] + #Prevent spawns in these biomes regardless of the biome tag settings + biome_blacklist = [] + + #Controls for spawning structure/mob with world generation + [mobs.umvuthi.generation_config] + #Smaller number causes more generation, -1 to disable generation + #Maximum number of chunks between placements of this mob/structure. + #NO LONGER USED! USE DATAPACK INSTEAD + #Range: > -1 + generation_distance = 25 + #Smaller number causes more generation, -1 to disable generation + #Minimum number of chunks between placements of this mob/structure. + #NO LONGER USED! USE DATAPACK INSTEAD + #Range: > -1 + generation_separation = 8 + #Maximum height for generation placement. -65 to ignore + #Range: -65.0 ~ 256.0 + height_max = 100.0 + #Minimum height for generation placement. -65 to ignore + #Range: -65.0 ~ 256.0 + height_min = 50.0 + #Names of structures this mob/structure will avoid when generating. + #NO LONGER USED! USE DATAPACK INSTEAD + avoid_structures = ["minecraft:villages", "minecraft:pillager_outposts"] + + [mobs.umvuthi.combat_config] + #Scale mob health by this value + #Range: 0.0 ~ 1.7976931348623157E308 + health_multiplier = 1.0 + #Scale mob attack damage by this value + #Range: 0.0 ~ 1.7976931348623157E308 + attack_multiplier = 1.0 + + [mobs.ferrous_wroughtnaut] + #Disable/enable Ferrous Wroughtnaut's boss health bar + has_boss_bar = true + #Disable/enable Ferrous Wroughtnaut healing while not active + heals_out_of_battle = true + #Disable/enable Ferrous Wroughtnaut resetting health when a player respawns nearby. (Prevents respawn cheese!) + reset_health_when_respawn = true + + [mobs.ferrous_wroughtnaut.biome_config] + #Mowzie's Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the 'has_structure/has_mowzie_structure' tag via a datapack! + #Each entry is a combination of allowed biome tags or biome names. + #Separate types with commas to require biomes to have all tags in an entry + #Put a '!' before a biome tag to mean NOT that tag + #A blank entry means all biomes. No entries means no biomes. + #For example, 'minecraft:is_forest,forge:is_spooky,!forge:is_snowy' would mean all biomes that are spooky forests but not snowy forests + #'!minecraft:is_mountain' would mean all non-mountain biomes + biome_tags = ["!minecraft:is_ocean"] + #Allow spawns in these biomes regardless of the biome tag settings + biome_whitelist = [] + #Prevent spawns in these biomes regardless of the biome tag settings + biome_blacklist = [] + + #Controls for spawning structure/mob with world generation + [mobs.ferrous_wroughtnaut.generation_config] + #Smaller number causes more generation, -1 to disable generation + #Maximum number of chunks between placements of this mob/structure. + #NO LONGER USED! USE DATAPACK INSTEAD + #Range: > -1 + generation_distance = 15 + #Smaller number causes more generation, -1 to disable generation + #Minimum number of chunks between placements of this mob/structure. + #NO LONGER USED! USE DATAPACK INSTEAD + #Range: > -1 + generation_separation = 5 + #Maximum height for generation placement. -65 to ignore + #Range: -65.0 ~ 256.0 + height_max = 50.0 + #Minimum height for generation placement. -65 to ignore + #Range: -65.0 ~ 256.0 + height_min = 20.0 + #Names of structures this mob/structure will avoid when generating. + #NO LONGER USED! USE DATAPACK INSTEAD + avoid_structures = [] + + [mobs.ferrous_wroughtnaut.combat_config] + #Scale mob health by this value + #Range: 0.0 ~ 1.7976931348623157E308 + health_multiplier = 1.0 + #Scale mob attack damage by this value + #Range: 0.0 ~ 1.7976931348623157E308 + attack_multiplier = 1.0 + + [mobs.sculptor] + #How tall (in blocks) the Sculptor's test will be + #Range: 1 ~ 500 + test_height = 60 + #The time limit (in seconds) for completing the Sculptor's test + #Range: 1 ~ 36000 + test_time_limit = 400 + #Disable/enable the Sculptor healing while not in combat + heals_out_of_battle = true + #Disable/enable the Sculptor's boss health bar + has_boss_bar = true + #Which item the Sculptor desires in exchange for a chance to try his challenge + trade_which_item = "mowziesmobs:bluff_rod" + #How many of the item the Sculptor desires in exchange for a chance to try his challenge + #Range: 0 ~ 64 + trade_how_many = 1 + #Set to true for the Sculptor to disappear after a player beats the test and claims the reward. + disappear_after_reward = true + + [mobs.sculptor.biome_config] + #Mowzie's Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the 'has_structure/has_mowzie_structure' tag via a datapack! + #Each entry is a combination of allowed biome tags or biome names. + #Separate types with commas to require biomes to have all tags in an entry + #Put a '!' before a biome tag to mean NOT that tag + #A blank entry means all biomes. No entries means no biomes. + #For example, 'minecraft:is_forest,forge:is_spooky,!forge:is_snowy' would mean all biomes that are spooky forests but not snowy forests + #'!minecraft:is_mountain' would mean all non-mountain biomes + biome_tags = ["forge:is_peak"] + #Allow spawns in these biomes regardless of the biome tag settings + biome_whitelist = [] + #Prevent spawns in these biomes regardless of the biome tag settings + biome_blacklist = [] + + #Controls for spawning structure/mob with world generation + [mobs.sculptor.generation_config] + #Smaller number causes more generation, -1 to disable generation + #Maximum number of chunks between placements of this mob/structure. + #NO LONGER USED! USE DATAPACK INSTEAD + #Range: > -1 + generation_distance = 25 + #Smaller number causes more generation, -1 to disable generation + #Minimum number of chunks between placements of this mob/structure. + #NO LONGER USED! USE DATAPACK INSTEAD + #Range: > -1 + generation_separation = 8 + #Maximum height for generation placement. -65 to ignore + #Range: -65.0 ~ 256.0 + height_max = 200.0 + #Minimum height for generation placement. -65 to ignore + #Range: -65.0 ~ 256.0 + height_min = 120.0 + #Names of structures this mob/structure will avoid when generating. + #NO LONGER USED! USE DATAPACK INSTEAD + avoid_structures = [] + + [mobs.sculptor.combat_config] + #Scale mob health by this value + #Range: 0.0 ~ 1.7976931348623157E308 + health_multiplier = 1.0 + #Scale mob attack damage by this value + #Range: 0.0 ~ 1.7976931348623157E308 + attack_multiplier = 1.0 + + [mobs.grottol] + + [mobs.grottol.biome_config] + #Mowzie's Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the 'has_structure/has_mowzie_structure' tag via a datapack! + #Each entry is a combination of allowed biome tags or biome names. + #Separate types with commas to require biomes to have all tags in an entry + #Put a '!' before a biome tag to mean NOT that tag + #A blank entry means all biomes. No entries means no biomes. + #For example, 'minecraft:is_forest,forge:is_spooky,!forge:is_snowy' would mean all biomes that are spooky forests but not snowy forests + #'!minecraft:is_mountain' would mean all non-mountain biomes + biome_tags = ["!forge:is_mushroom"] + #Allow spawns in these biomes regardless of the biome tag settings + biome_whitelist = [] + #Prevent spawns in these biomes regardless of the biome tag settings + biome_blacklist = [] + + #Controls for vanilla-style mob spawning + [mobs.grottol.spawn_config] + #Smaller number causes less spawning, 0 to disable spawning + #Range: > 0 + spawn_rate = 2 + #Minimum number of mobs that appear in a spawn group + #Range: > 1 + min_group_size = 1 + #Maximum number of mobs that appear in a spawn group + #Range: > 1 + max_group_size = 1 + #Probability of a spawn attempt succeeding. 1 for normal spawning, 0 will prevent spawning. Used to make mobs extra rare. + #Range: 0.0 ~ 1.0 + extra_rarity = 1.0 + #Names of dimensions this mob can spawn in + dimensions = ["minecraft:overworld"] + #Names of blocks this mob is allowed to spawn on. Leave blank to ignore block names. + allowed_blocks = [] + #Tags of blocks this mob is allowed to spawn on. Leave blank to ignore block tags. + allowed_block_tags = ["minecraft:base_stone_overworld"] + #Maximum height for this spawn. -65 to ignore. + #Range: -65 ~ 256 + height_max = 16 + #Minimum height for this spawn. -65 to ignore. + #Range: -65 ~ 256 + height_min = -65 + #Set to true to only allow this mob to spawn in the dark, like zombies and skeletons. + needs_darkness = true + #Set to true to only spawn mob if it can see the sky. + needs_see_sky = false + #Set to true to only spawn mob if it can't see the sky. + needs_cant_see_sky = true + #Names of structures this mob will avoid spawning near. + avoid_structures = [] + + [mobs.grottol.combat_config] + #Scale mob health by this value + #Range: 0.0 ~ 1.7976931348623157E308 + health_multiplier = 1.0 + #Scale mob attack damage by this value + #Range: 0.0 ~ 1.7976931348623157E308 + attack_multiplier = 1.0 + + [mobs.lantern] + + [mobs.lantern.biome_config] + #Mowzie's Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the 'has_structure/has_mowzie_structure' tag via a datapack! + #Each entry is a combination of allowed biome tags or biome names. + #Separate types with commas to require biomes to have all tags in an entry + #Put a '!' before a biome tag to mean NOT that tag + #A blank entry means all biomes. No entries means no biomes. + #For example, 'minecraft:is_forest,forge:is_spooky,!forge:is_snowy' would mean all biomes that are spooky forests but not snowy forests + #'!minecraft:is_mountain' would mean all non-mountain biomes + biome_tags = ["minecraft:is_forest,mowziesmobs:is_magical,!forge:is_snowy"] + #Allow spawns in these biomes regardless of the biome tag settings + biome_whitelist = [] + #Prevent spawns in these biomes regardless of the biome tag settings + biome_blacklist = [] + + #Controls for vanilla-style mob spawning + [mobs.lantern.spawn_config] + #Smaller number causes less spawning, 0 to disable spawning + #Range: > 0 + spawn_rate = 5 + #Minimum number of mobs that appear in a spawn group + #Range: > 1 + min_group_size = 2 + #Maximum number of mobs that appear in a spawn group + #Range: > 1 + max_group_size = 4 + #Probability of a spawn attempt succeeding. 1 for normal spawning, 0 will prevent spawning. Used to make mobs extra rare. + #Range: 0.0 ~ 1.0 + extra_rarity = 1.0 + #Names of dimensions this mob can spawn in + dimensions = ["minecraft:overworld"] + #Names of blocks this mob is allowed to spawn on. Leave blank to ignore block names. + allowed_blocks = [] + #Tags of blocks this mob is allowed to spawn on. Leave blank to ignore block tags. + allowed_block_tags = ["minecraft:animals_spawnable_on", "minecraft:leaves", "minecraft:logs"] + #Maximum height for this spawn. -65 to ignore. + #Range: -65 ~ 256 + height_max = -65 + #Minimum height for this spawn. -65 to ignore. + #Range: -65 ~ 256 + height_min = 60 + #Set to true to only allow this mob to spawn in the dark, like zombies and skeletons. + needs_darkness = true + #Set to true to only spawn mob if it can see the sky. + needs_see_sky = false + #Set to true to only spawn mob if it can't see the sky. + needs_cant_see_sky = false + #Names of structures this mob will avoid spawning near. + avoid_structures = [] + + [mobs.lantern.combat_config] + #Scale mob health by this value + #Range: 0.0 ~ 1.7976931348623157E308 + health_multiplier = 1.0 + #Scale mob attack damage by this value + #Range: 0.0 ~ 1.7976931348623157E308 + attack_multiplier = 1.0 + + [mobs.umvuthana] + + #Controls spawning for Umvuthana hunting groups + #Group size controls how many raptors spawn, not followers + #See Umvuthi config for grove structure controls + [mobs.umvuthana.biome_config] + #Mowzie's Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the 'has_structure/has_mowzie_structure' tag via a datapack! + #Each entry is a combination of allowed biome tags or biome names. + #Separate types with commas to require biomes to have all tags in an entry + #Put a '!' before a biome tag to mean NOT that tag + #A blank entry means all biomes. No entries means no biomes. + #For example, 'minecraft:is_forest,forge:is_spooky,!forge:is_snowy' would mean all biomes that are spooky forests but not snowy forests + #'!minecraft:is_mountain' would mean all non-mountain biomes + biome_tags = ["minecraft:is_savanna"] + #Allow spawns in these biomes regardless of the biome tag settings + biome_whitelist = [] + #Prevent spawns in these biomes regardless of the biome tag settings + biome_blacklist = [] + + #Controls for vanilla-style mob spawning + [mobs.umvuthana.spawn_config] + #Smaller number causes less spawning, 0 to disable spawning + #Range: > 0 + spawn_rate = 5 + #Minimum number of mobs that appear in a spawn group + #Range: > 1 + min_group_size = 1 + #Maximum number of mobs that appear in a spawn group + #Range: > 1 + max_group_size = 1 + #Probability of a spawn attempt succeeding. 1 for normal spawning, 0 will prevent spawning. Used to make mobs extra rare. + #Range: 0.0 ~ 1.0 + extra_rarity = 1.0 + #Names of dimensions this mob can spawn in + dimensions = ["minecraft:overworld"] + #Names of blocks this mob is allowed to spawn on. Leave blank to ignore block names. + allowed_blocks = [] + #Tags of blocks this mob is allowed to spawn on. Leave blank to ignore block tags. + allowed_block_tags = ["minecraft:animals_spawnable_on", "minecraft:sand"] + #Maximum height for this spawn. -65 to ignore. + #Range: -65 ~ 256 + height_max = -65 + #Minimum height for this spawn. -65 to ignore. + #Range: -65 ~ 256 + height_min = 60 + #Set to true to only allow this mob to spawn in the dark, like zombies and skeletons. + needs_darkness = false + #Set to true to only spawn mob if it can see the sky. + needs_see_sky = false + #Set to true to only spawn mob if it can't see the sky. + needs_cant_see_sky = false + #Names of structures this mob will avoid spawning near. + avoid_structures = ["minecraft:villages", "minecraft:pillager_outposts", "mowziesmobs:umvuthana_groves"] + + [mobs.umvuthana.combat_config] + #Scale mob health by this value + #Range: 0.0 ~ 1.7976931348623157E308 + health_multiplier = 1.0 + #Scale mob attack damage by this value + #Range: 0.0 ~ 1.7976931348623157E308 + attack_multiplier = 1.0 + + [mobs.naga] + + [mobs.naga.biome_config] + #Mowzie's Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the 'has_structure/has_mowzie_structure' tag via a datapack! + #Each entry is a combination of allowed biome tags or biome names. + #Separate types with commas to require biomes to have all tags in an entry + #Put a '!' before a biome tag to mean NOT that tag + #A blank entry means all biomes. No entries means no biomes. + #For example, 'minecraft:is_forest,forge:is_spooky,!forge:is_snowy' would mean all biomes that are spooky forests but not snowy forests + #'!minecraft:is_mountain' would mean all non-mountain biomes + biome_tags = ["minecraft:is_beach,minecraft:is_mountain", "minecraft:is_beach,minecraft:is_hill"] + #Allow spawns in these biomes regardless of the biome tag settings + biome_whitelist = ["minecraft:stony_shore"] + #Prevent spawns in these biomes regardless of the biome tag settings + biome_blacklist = [] + + #Controls for vanilla-style mob spawning + [mobs.naga.spawn_config] + #Smaller number causes less spawning, 0 to disable spawning + #Range: > 0 + spawn_rate = 20 + #Minimum number of mobs that appear in a spawn group + #Range: > 1 + min_group_size = 1 + #Maximum number of mobs that appear in a spawn group + #Range: > 1 + max_group_size = 2 + #Probability of a spawn attempt succeeding. 1 for normal spawning, 0 will prevent spawning. Used to make mobs extra rare. + #Range: 0.0 ~ 1.0 + extra_rarity = 1.0 + #Names of dimensions this mob can spawn in + dimensions = ["minecraft:overworld"] + #Names of blocks this mob is allowed to spawn on. Leave blank to ignore block names. + allowed_blocks = [] + #Tags of blocks this mob is allowed to spawn on. Leave blank to ignore block tags. + allowed_block_tags = ["minecraft:animals_spawnable_on", "minecraft:base_stone_overworld"] + #Maximum height for this spawn. -65 to ignore. + #Range: -65 ~ 256 + height_max = -65 + #Minimum height for this spawn. -65 to ignore. + #Range: -65 ~ 256 + height_min = 68 + #Set to true to only allow this mob to spawn in the dark, like zombies and skeletons. + needs_darkness = true + #Set to true to only spawn mob if it can see the sky. + needs_see_sky = true + #Set to true to only spawn mob if it can't see the sky. + needs_cant_see_sky = false + #Names of structures this mob will avoid spawning near. + avoid_structures = ["minecraft:villages", "minecraft:pillager_outposts"] + + [mobs.naga.combat_config] + #Scale mob health by this value + #Range: 0.0 ~ 1.7976931348623157E308 + health_multiplier = 1.0 + #Scale mob attack damage by this value + #Range: 0.0 ~ 1.7976931348623157E308 + attack_multiplier = 1.0 + + [mobs.foliaath] + + [mobs.foliaath.biome_config] + #Mowzie's Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the 'has_structure/has_mowzie_structure' tag via a datapack! + #Each entry is a combination of allowed biome tags or biome names. + #Separate types with commas to require biomes to have all tags in an entry + #Put a '!' before a biome tag to mean NOT that tag + #A blank entry means all biomes. No entries means no biomes. + #For example, 'minecraft:is_forest,forge:is_spooky,!forge:is_snowy' would mean all biomes that are spooky forests but not snowy forests + #'!minecraft:is_mountain' would mean all non-mountain biomes + biome_tags = ["minecraft:is_jungle"] + #Allow spawns in these biomes regardless of the biome tag settings + biome_whitelist = [] + #Prevent spawns in these biomes regardless of the biome tag settings + biome_blacklist = [] + + #Controls for vanilla-style mob spawning + [mobs.foliaath.spawn_config] + #Smaller number causes less spawning, 0 to disable spawning + #Range: > 0 + spawn_rate = 70 + #Minimum number of mobs that appear in a spawn group + #Range: > 1 + min_group_size = 1 + #Maximum number of mobs that appear in a spawn group + #Range: > 1 + max_group_size = 4 + #Probability of a spawn attempt succeeding. 1 for normal spawning, 0 will prevent spawning. Used to make mobs extra rare. + #Range: 0.0 ~ 1.0 + extra_rarity = 1.0 + #Names of dimensions this mob can spawn in + dimensions = ["minecraft:overworld"] + #Names of blocks this mob is allowed to spawn on. Leave blank to ignore block names. + allowed_blocks = [] + #Tags of blocks this mob is allowed to spawn on. Leave blank to ignore block tags. + allowed_block_tags = ["minecraft:animals_spawnable_on", "minecraft:leaves", "minecraft:logs"] + #Maximum height for this spawn. -65 to ignore. + #Range: -65 ~ 256 + height_max = -65 + #Minimum height for this spawn. -65 to ignore. + #Range: -65 ~ 256 + height_min = 60 + #Set to true to only allow this mob to spawn in the dark, like zombies and skeletons. + needs_darkness = true + #Set to true to only spawn mob if it can see the sky. + needs_see_sky = false + #Set to true to only spawn mob if it can't see the sky. + needs_cant_see_sky = false + #Names of structures this mob will avoid spawning near. + avoid_structures = ["minecraft:villages", "minecraft:pillager_outposts"] + + [mobs.foliaath.combat_config] + #Scale mob health by this value + #Range: 0.0 ~ 1.7976931348623157E308 + health_multiplier = 1.0 + #Scale mob attack damage by this value + #Range: 0.0 ~ 1.7976931348623157E308 + attack_multiplier = 1.0 + + [mobs.bluff] + + [mobs.bluff.biome_config] + #Mowzie's Mobs bosses cannot generate in modded or non-overworld biomes unless the biome is added to the 'has_structure/has_mowzie_structure' tag via a datapack! + #Each entry is a combination of allowed biome tags or biome names. + #Separate types with commas to require biomes to have all tags in an entry + #Put a '!' before a biome tag to mean NOT that tag + #A blank entry means all biomes. No entries means no biomes. + #For example, 'minecraft:is_forest,forge:is_spooky,!forge:is_snowy' would mean all biomes that are spooky forests but not snowy forests + #'!minecraft:is_mountain' would mean all non-mountain biomes + biome_tags = [] + #Allow spawns in these biomes regardless of the biome tag settings + biome_whitelist = [] + #Prevent spawns in these biomes regardless of the biome tag settings + biome_blacklist = [] + + #Controls for vanilla-style mob spawning + [mobs.bluff.spawn_config] + #Smaller number causes less spawning, 0 to disable spawning + #Range: > 0 + spawn_rate = 10 + #Minimum number of mobs that appear in a spawn group + #Range: > 1 + min_group_size = 2 + #Maximum number of mobs that appear in a spawn group + #Range: > 1 + max_group_size = 3 + #Probability of a spawn attempt succeeding. 1 for normal spawning, 0 will prevent spawning. Used to make mobs extra rare. + #Range: 0.0 ~ 1.0 + extra_rarity = 1.0 + #Names of dimensions this mob can spawn in + dimensions = ["minecraft:overworld"] + #Names of blocks this mob is allowed to spawn on. Leave blank to ignore block names. + allowed_blocks = [] + #Tags of blocks this mob is allowed to spawn on. Leave blank to ignore block tags. + allowed_block_tags = [] + #Maximum height for this spawn. -65 to ignore. + #Range: -65 ~ 256 + height_max = -65 + #Minimum height for this spawn. -65 to ignore. + #Range: -65 ~ 256 + height_min = -65 + #Set to true to only allow this mob to spawn in the dark, like zombies and skeletons. + needs_darkness = true + #Set to true to only spawn mob if it can see the sky. + needs_see_sky = false + #Set to true to only spawn mob if it can't see the sky. + needs_cant_see_sky = true + #Names of structures this mob will avoid spawning near. + avoid_structures = [] + + [mobs.bluff.combat_config] + #Scale mob health by this value + #Range: 0.0 ~ 1.7976931348623157E308 + health_multiplier = 1.0 + #Scale mob attack damage by this value + #Range: 0.0 ~ 1.7976931348623157E308 + attack_multiplier = 1.0 + diff --git a/config/multiverse-client.toml b/config/multiverse-client.toml new file mode 100644 index 0000000..5f1a3fb --- /dev/null +++ b/config/multiverse-client.toml @@ -0,0 +1,36 @@ +#Multiverse client-side configuration +#This is the number of layers to render rifts with +#Range: > 1 +riftLayers = 3 +#This is the offset in blocks for each rift layer to combat Z-fighting. +#Range: 0.0 ~ 1.7976931348623157E308 +riftZOffset = 5.0E-4 +#This is the fraction of the width/height of the rift that the first layer starts. +#Range: 0.0 ~ 1.0 +riftLayerStart = 0.75 +#This is the rate that the distance between rift layer grows using an exponential function. +#Range: 0.0 ~ 1.7976931348623157E308 +riftLayerGrowth = 0.5 +#This is the minimum opacity of a rift's layers as a fraction. +#Range: 0.0 ~ 1.0 +riftMinOpacity = 0.65 +#This is the maximum opacity of a rift's layers as a fraction. Must be at least riftMinOpacity. +#Range: 0.0 ~ 1.0 +riftMaxOpacity = 1.0 +#This is the distance in blocks that rift blocks are rendered. +#Range: > 0 +riftRenderDistance = 256 +#This is the max distance in blocks that rift explosion particles will spawn from the center. +#Range: 0.0 ~ 1.7976931348623157E308 +riftExplosionParticleRange = 4.0 +#This is the number of rift explosion particles spawned per tick. +#Range: > 0 +riftExplosionParticles = 6 +#This is the chance that each rift block plays a sound per tick. +#Range: 0.0 ~ 1.0 +riftSoundFrequency = 0.005 +#This is whether rifts use multiple colors. +multicolor = true +#This is whether only vanilla shaders are used to render. Try setting to true if rifts are invisible due to custom shaders. +vanillaOnly = false + diff --git a/config/mutil-client.toml b/config/mutil-client.toml new file mode 100644 index 0000000..33fd123 --- /dev/null +++ b/config/mutil-client.toml @@ -0,0 +1,3 @@ +#Controls if perks data should be queried on startup +query_perks = true + diff --git a/config/naturalisttrade-common.toml b/config/naturalisttrade-common.toml new file mode 100644 index 0000000..56eb2e1 --- /dev/null +++ b/config/naturalisttrade-common.toml @@ -0,0 +1,10 @@ +#Whether to log the dirt block on common setup +logDirtBlock = true +#A magic number +#Range: > 0 +magicNumber = 42 +#What you want the introduction message to be for the magic number +magicNumberIntroduction = "The magic number is... " +#A list of items to log on common setup. +items = ["minecraft:iron_ingot"] + diff --git a/config/neat-client.toml b/config/neat-client.toml new file mode 100644 index 0000000..827374e --- /dev/null +++ b/config/neat-client.toml @@ -0,0 +1,69 @@ + +[general] + #Maximum distance in blocks at which health bars should render + max_distance = 24 + #Maximum distance in blocks at which health bars should render without line of sight + max_distance_without_line_of_sight = 8 + #Whether health bars should render when the HUD is disabled with F1 + render_without_gui = false + #How far above the mob the health bars should render + height_above_mob = 0.6 + #Whether the gray background plate should be drawn + draw_background = true + #Amount of extra padding space around the background plate + background_padding = 2 + #How tall the background plate should be + background_height = 6 + #How tall the health bar should be + health_bar_height = 4 + #How wide the health bar should be. If the entity has a long name, the bar will increase in size to match it. + plate_size = 25 + #plateSize but for bosses + plate_size_boss = 50 + #Show mob attributes such as arthropod or undead + show_attributes = true + #Show armor points + show_armor = true + #Group 5 iron icons into 1 diamond icon + group_armor = true + #Color health bar by mob type instead of health percentage + color_health_bar_by_type = false + #Text color in hex code format + text_color = "FFFFFF" + #Height of the text on the health bar + hp_text_height = 14 + #Whether the maximum health of the mob should be shown + show_max_hp = true + #Whether the current health of the mob should be shown + show_current_hp = true + #Whether the percentage health of the mob should be shown + show_hp_percentage = true + #Whether bars on passive mobs should be shown + show_on_passive = true + #Whether bars on hostile mobs should be shown (does not include bosses) + show_on_hostile = true + #Whether bars on players should be shown + display_on_players = true + #Whether bars on bosses should be shown + display_on_bosses = true + #Only show bars for mobs you are targeting + only_health_bar_for_target = false + #Show bars for mobs that are at full health + show_entity_full_health = true + #Show extra debug info on the bar when F3 is enabled + show_debug_with_f3 = true + #Show entity name + show_entity_name = true + #Disables the rendering of the vanilla name tag + disable_name_tag = false + #If this is enabled and the "disableNameTag" option is true, the vanilla nametag is only hidden if the mob has a Neat healthbar rendered + disable_name_tag_if_healthbar = true + #Offsets the healtbar icons on the x axis + icon_offset_x = 0.0 + #Offsets the healtbar icons on the y axis + icon_offset_y = 0.0 + #This value changes the decimal format of the HP. Only change this value if you are familiar with how the decimal format works! + decimal_format = "#.##" + #Blacklist uses entity IDs, not their display names. Use F3 to see them in the Neat bar. + blacklist = ["minecraft:shulker", "minecraft:armor_stand", "minecraft:cod", "minecraft:salmon", "minecraft:pufferfish", "minecraft:tropical_fish", "minecraft:tadpole"] + diff --git a/config/nomadictents-common.toml b/config/nomadictents-common.toml new file mode 100644 index 0000000..33a1741 --- /dev/null +++ b/config/nomadictents-common.toml @@ -0,0 +1,51 @@ + +[dimension] + #The dimension in which players will respawn from the tent dimension as needed + overworld = "minecraft:overworld" + #The number of ticks before an entity can use a tent door again + #Range: 1 ~ 300 + portal_cooldown = 60 + #When true, players can not teleport inside a tent + restrict_teleport = true + #When true, players in a tent can only sleep through the night if overworld players are sleeping too + sleeping_strict = true + #Dimensions in which tents cannot be used. + #Accepts dimension id or mod id with wildcard. + #Example: ["minecraft:the_nether", "rftoolsdim:*"] + dimension_blacklist = [] + +[permissions] + #When true, only the player who placed the tent can enter it + owner_only_enter = false + #When true, only the player who placed the tent can remove it + owner_only_pickup = false + #When true, players can enter the tent by walking through the door + players_enter_on_collide = false + #When true, non-player entities can enter the tent by walking through the door + nonplayers_enter_on_collide = true + #When true, only Creative mode players can duplicate a tent item + #(Note: this is done by clicking a tent door with any item that has NBT tag 'TentCopyTool' set to true) + copy_creative_only = true + #When true, players can only enter tents when there are no nearby monsters + enter_when_safe = false + #When true, players can only remove tents when there are no nearby monsters + pickup_when_safe = false + +[other] + #When true, tents have decorations when first built + tent_decor_build = true + #When true, tents have decorations when upgraded + tent_decor_upgrade = false + #When true, the tent item will not be destroyed if it is burned + tent_fireproof = true + #Percentage chance that a plain tepee block will randomly have a design + #Range: 0 ~ 100 + tepee_design_chance = 35 + #Block used for harvestable layer of all tent floors + tent_floor = "minecraft:dirt" + #When true, tents will be the same size on the outside and inside + use_actual_size = false + #The number of progress stages added by one use of the tent mallet + #Range: 1 ~ 7 + mallet_effectiveness = 2 + diff --git a/config/nyfsquiver-client.toml b/config/nyfsquiver-client.toml new file mode 100644 index 0000000..8859714 --- /dev/null +++ b/config/nyfsquiver-client.toml @@ -0,0 +1,19 @@ + +["QuiverHUD Settings"] + #Animate the HUD Quiver showing and hiding. + ANIMATE = true + #Hide the HUD Quiver when not selecting a shootable item. + HIDE = true + #The margin on the left of the HUD Quiver. + #Range: -5000 ~ 5000 + HORIZONTAL_OFFSET = 0 + #The margin on the top of the HUD Quiver. + #Range: -5000 ~ 5000 + VERTICAL_OFFSET = 0 + #Scale of the GUI + #Range: 0.1 ~ 200.0 + gui_scale = 1.0 + #The anchor point of the HUD Quiver. + #Allowed Values: TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT, HOTBAR_LEFT, HOTBAR_RIGHT + ANCHOR = "TOP_LEFT" + diff --git a/config/nyfsquiver-common.toml b/config/nyfsquiver-common.toml new file mode 100644 index 0000000..4cdeccd --- /dev/null +++ b/config/nyfsquiver-common.toml @@ -0,0 +1,55 @@ +#Should Quivers be Required for Bow Usage? +requireQuiver = true +#Should Melding show up in the Enchanting Table? +meldingEnchantTable = true +#Should Melding show up on Books? +meldingBooks = true +#Should Cycling show up in the Enchanting Table? +cyclingEnchantTable = true +#Should Cycling show up on Books? +cyclingBooks = true +#Should Quinfinity show up in the Enchanting Table? +quinfinityEnchantTable = true +#Should Quinfinity show up on Books? +quinfinityBooks = true +#How many rows does the basic quiver have? +#Range: 1 ~ 13 +rowsBasic = 1 +#How many rows does the iron quiver have? +#Range: 1 ~ 13 +rowsIron = 2 +#How many rows does the copper quiver have? +#Range: 1 ~ 13 +rowsCopper = 2 +#How many rows does the gold quiver have? +#Range: 1 ~ 13 +rowsGold = 3 +#How many rows does the diamond quiver have? +#Range: 1 ~ 13 +rowsDiamond = 4 +#How many rows does the Netherite quiver have? +#Range: 1 ~ 13 +rowsNetherite = 5 +#How many columns does the basic quiver have? +#Range: 1 ~ 13 +columnsBasic = 9 +#How many columns does the iron quiver have? +#Range: 1 ~ 13 +columnsIron = 9 +#How many columns does the copper quiver have? +#Range: 1 ~ 13 +columnsCopper = 7 +#How many columns does the gold quiver have? +#Range: 1 ~ 13 +columnsGold = 9 +#How many columns does the diamond quiver have? +#Range: 1 ~ 13 +columnsDiamond = 9 +#How many columns does the Netherite quiver have? +#Range: 1 ~ 13 +columnsNetherite = 9 +#Range: -1000 ~ 1000 +xPos = 76 +#Range: -1000 ~ 1000 +yPos = 24 + diff --git a/config/packedup-common.toml b/config/packedup-common.toml new file mode 100644 index 0000000..1636b4e --- /dev/null +++ b/config/packedup-common.toml @@ -0,0 +1,109 @@ +[General] + # Can backpacks be put inside other backpacks? + # Allowed values: true, false - Default: true + allowBagInBag = false + + # How many layers deep can you place backpacks inside backpacks? -1 for infinite, 0 is the same as setting 'allowBagInBag' to false. + # Allowed range: -1 ~ 5 - Default: -1 + maxBagInBagLayer = -1 + + # Should the backpack remain in the player's inventory if they die? + # Allowed values: true, false - Default: false + keepBackpacksOnDeath = false + + # Should backpacks be destroyed by lava and fire? + # Allowed values: true, false - Default: true + canBackpacksBurn = true + +[Backpacks] + [Backpacks.Basic] + # Enable the basic backpack? + # Allowed values: true, false - Default: true + basicEnable = true + + # How many rows does the basic backpack have? + # Allowed range: 1 ~ 9 - Default: 3 + basicRows = 3 + + # How many columns does the basic backpack have? + # Allowed range: 1 ~ 13 - Default: 9 + basicColumns = 9 + + [Backpacks.Iron] + # Enable the iron backpack? + # Allowed values: true, false - Default: true + ironEnable = true + + # How many rows does the iron backpack have? + # Allowed range: 1 ~ 9 - Default: 4 + ironRows = 4 + + # How many columns does the iron backpack have? + # Allowed range: 1 ~ 13 - Default: 9 + ironColumns = 9 + + [Backpacks.Copper] + # Enable the copper backpack? + # Allowed values: true, false - Default: true + copperEnable = true + + # How many rows does the copper backpack have? + # Allowed range: 1 ~ 9 - Default: 4 + copperRows = 4 + + # How many columns does the copper backpack have? + # Allowed range: 1 ~ 13 - Default: 9 + copperColumns = 9 + + [Backpacks.Silver] + # Enable the silver backpack? + # Allowed values: true, false - Default: true + silverEnable = true + + # How many rows does the silver backpack have? + # Allowed range: 1 ~ 9 - Default: 5 + silverRows = 5 + + # How many columns does the silver backpack have? + # Allowed range: 1 ~ 13 - Default: 9 + silverColumns = 9 + + [Backpacks.Gold] + # Enable the gold backpack? + # Allowed values: true, false - Default: true + goldEnable = true + + # How many rows does the gold backpack have? + # Allowed range: 1 ~ 9 - Default: 5 + goldRows = 5 + + # How many columns does the gold backpack have? + # Allowed range: 1 ~ 13 - Default: 9 + goldColumns = 9 + + [Backpacks.Diamond] + # Enable the diamond backpack? + # Allowed values: true, false - Default: true + diamondEnable = true + + # How many rows does the diamond backpack have? + # Allowed range: 1 ~ 9 - Default: 7 + diamondRows = 7 + + # How many columns does the diamond backpack have? + # Allowed range: 1 ~ 13 - Default: 9 + diamondColumns = 9 + + [Backpacks.Obsidian] + # Enable the obsidian backpack? + # Allowed values: true, false - Default: true + obsidianEnable = true + + # How many rows does the obsidian backpack have? + # Allowed range: 1 ~ 9 - Default: 8 + obsidianRows = 8 + + # How many columns does the obsidian backpack have? + # Allowed range: 1 ~ 13 - Default: 9 + obsidianColumns = 9 +