cconfig: create and addon

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Snogard 2025-02-10 01:33:17 +01:00
parent ae62b23647
commit 268af07ef3
14 changed files with 363 additions and 0 deletions

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config/create-client.toml Executable file → Normal file
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["Jetpack Height Restriction"]
brassJetpackMaxHeight = 28.0
andesiteJetpackMaxHeight = 18.0
copperJetpackMaxHeight = 18.0
netheriteJetpackMaxHeight = 28.0
enableAboveCloudEnchant = false
["Jetpack/Grapplin Speed"]
brassJetpackSpeed = 0.06
andesiteJetpackSpeed = 0.08
copperJetpackSpeed = 0.02
netheriteJetpackSpeed = 0.08
grapplinWhiskSpeed = 0.2
["Fuel/Water Capacity"]
gadgetCapacity = 1600.0
smallTankCapacity = 800.0
mediumTankCapacity = 1600.0
largeTankCapacity = 3200.0
[Enchantments]
enableDiggingEnchant = true
enableImpactEnchant = true
enableGravityGunEnchant = true
enableHellfireEnchant = true
["Drone Module"]
enableDrillDroneModule = true
enableFanDroneModule = true
enableMagnetDroneModule = true
enableVaultDroneModule = true
MagnetModuleBlockLimitation = false

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#Choose how many wire sections are rendered in one meter (block).
#Decreasing this value can theoretically improve performance
#Range: > 1
wireSectionsPerMeter = 10
#...wire thickness...
#Range: 0.0 ~ 1.7976931348623157E308
wireThickness = 0.03

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#Responsible for how much energy is generated per 1 stress unit in a tick
#Default value is supposed to be compatible with default configuration of Create: Better Motors
#Range: 0.0 ~ 1.7976931348623157E308
suToEnergy = 0.029296875
#Multiplier of wire conductivity
#Range: 0.0 ~ 1.7976931348623157E308
conductivityMultiplier = 1.0
#Maximum depth of network pathfinding
#Range: > 1
maxPathfindingDepth = 32
#Maximum wire length
#Range: > 1
maxWireLength = 16
#Make sure config changes are duplicated on both Clients and the Server when running a dedicated Server,
# as the config isnt synced between Clients and Server.
#Alternator
[alternator]
#Alternator max input in ⚡ (Energy transfer, not generation).
#Range: > 0
generator_max_output = 5000
#Alternator internal capacity in ⚡.
#Range: > 0
generator_capacity = 50000
#Alternator efficiency relative to base conversion rate.
#Range: 0.01 ~ 3.0
generator_efficiency = 0.9
#Forge Energy conversion rate (in ⚡/t at 256 RPM, value is the ⚡/t generated and consumed is at 256rpm).
#Range: > 0
"⚡_at_max_rpm" = 830
#Max stress for the Alternator and Electric Motor (in SU at 256 RPM).
#Range: > 0
max_stress = 10000
#If audio should be enabled or not.
audio_enabled = true
[accumulator]
#Internal energy capacity of a accumulator
#Range: > 1
" AccumulatorCapacity" = 40000000
#Internal energy Max Receive of a accumulator
#Range: > 1
" MaxReceive" = 40384
#Internal energy Max Extract of a accumulator
#Range: > 1
" MaxExtract" = 40384
[Motors]
#Maximum motor SU multiplier
#Range: 0.0 ~ 1.7976931348623157E308
motorSuMultiplier = 1.0
#General Settings
[Motors."basic motor"]
#Internal energy capacity of an basic motor
#Range: > 1
"basic MotorCapacity" = 64000
#Generated SU of an basic motor
#Range: 1.0 ~ 1.7976931348623157E308
basicMotorStress = 3024.0
#Top Speed of an basic motor
#Range: 1.0 ~ 1.7976931348623157E308
basicMotorSpeed = 32.0
#General Settings
[Motors."starter motor"]
#Internal energy capacity of a starter motor
#Range: > 1
starterMotorCapacity = 44000
#Generated SU of a starter motor
#Range: 1.0 ~ 1.7976931348623157E308
starterMotorStress = 1028.0
#Top Speed of a starter motor
#Range: 1.0 ~ 1.7976931348623157E308
starterMotorSpeed = 16.0
#General Settings
[Motors."blazing motor"]
#Internal energy capacity of a blazing motor
#Range: > 1
blazingMotorCapacity = 124000
#Generated SU of a blazing motor
#Range: 1.0 ~ 1.7976931348623157E308
blazingMotorStress = 10024.0
#Top Speed of a blazing motor
#Range: 1.0 ~ 1.7976931348623157E308
blazingMotorSpeed = 124.0
#General Settings
[Motors."hardened motor"]
#Internal energy capacity of a hardened motor
#Range: > 1
hardenedMotorCapacity = 84000
#Generated SU of a hardened motor
#Range: 1.0 ~ 1.7976931348623157E308
hardenedMotorStress = 8024.0
#Top Speed of a hardened motor
#Range: 1.0 ~ 1.7976931348623157E308
hardenedMotorSpeed = 64.0
#General Settings
[Motors."niotic motor"]
#Internal energy capacity of a niotic motor
#Range: > 1
nioticMotorCapacity = 164000
#Generated SU of a niotic motor
#Range: 1.0 ~ 1.7976931348623157E308
nioticMotorStress = 100024.0
#Top Speed of a niotic motor
#Range: 1.0 ~ 1.7976931348623157E308
nioticMotorSpeed = 148.0
#General Settings
[Motors."spirited motor"]
#Internal energy capacity of a spirited motor
#Range: > 1
" spiritedMotorCapacity" = 224000
#Generated SU of a spirited motor
#Range: 1.0 ~ 1.7976931348623157E308
" spiritedMotorStress" = 300024.0
#Top Speed of a spirited motor
#Range: 1.0 ~ 1.7976931348623157E308
spiritedMotorSpeed = 200.0
#General Settings
[Motors."nitro motor"]
#Internal energy capacity of a nitro motor
#Range: > 1
" nitroMotorCapacity" = 524000
#Generated SU of a nitro motor
#Range: 1.0 ~ 1.7976931348623157E308
" spiritedMotorStress" = 600024.0
#Top Speed of a nitro motor
#Range: 1.0 ~ 1.7976931348623157E308
nitroMotorSpeed = 256.0

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#.
#Config for Automation related components
[automation]
#.
#.
#Whether allowing Deployers to perform Cutting Board Recipes
enableCuttingBoardDeploying = true
#.
#List of Block Entities that can be boosted when placed on Blaze Stove
boostingCookerList = ["farmersdelight:cooking_pot", "farmersdelight:skillet"]
#.
#Config for Integration with other mods
[integration]
#.
#.
#Whether replacing vanilla and modded pies into Farmer's Delight style
#[@cui:RequiresReload:both]
enablePieOverhaul = true
#.
#Pie items in this list will not be included in pie overhaul
#[@cui:RequiresReload:both]
pieOverhaulBlackList = []
#.
#For harvester to function properly, turning on this support will cause the collision shape of the overweight crop block to disappear.
#[@cui:RequiresReload:server]
enableHarvesterSupportForOverweightFarming = true
#.
#Basket of Farmers Delight has a 8 ticks transfer cooldown. Disable the cooldown for better automation.
#[@cui:RequiresReload:server]
disableTransferCooldownForFarmersDelightBasket = true

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#.
#Migrate copycats to Create: Copycats+ when they receive a block update
migrateCopycatsOnBlockUpdate = true
#.
#Migrate copycats to Create: Copycats+ when their block entities are initialized
migrateCopycatsOnInitialize = true
#.
#Enable/disable features. Values on server override clients
[features]
#.
fluid_vessel = true
bamboo_window = true
item_silo = true
inverted_clutch = true
empty_fan_catalyst = true
parallel_gearbox = true
inventory_access_port = true
cherry_window = true
centrifugal_clutch = true
copycat_slab = true
overstress_clutch = true
brake = true
copycat_block = true
copycat_fence_gate = true
copycat_stairs = true
large_crank_wheel = true
brass_gearbox = true
copycat_vertical_step = true
copycat_wall = true
six_way_gearbox = true
crank_wheel = true
encased_chain_cogwheel = true
sequenced_pulse_generator = true
freewheel_clutch = true
shear_pin = true
inverted_gearshift = true
linked_transmitter = true
copycat_beam = true
copycat_board = true
inventory_bridge = true
copycat_fence = true
#.
#Enable/disable categories of features. Disabling a category hides all related features. Values on server override clients
[feature_categories]
#.
#.
#All kinetic components, such as gearboxes and crank wheels
kinetic = true
#.
#All redstone components, such as linked transmitter and sequenced pulse generator
redstone = true
#.
#All components related to item and fluid transport
logistics = true
#.
#All copycats (Install Create: Copycats+ to upgrade)
copycats = true
#.
#All building palette blocks
palette = true

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#Settings for the mechanical extruder
[mechanical_extruder]
#Stress impact
#Range: 0.0 ~ 64.0
stressImpact = 4.0
#Minimum required speed
#Range: 0.0 ~ 254.0
minimumSpeed = 0.0
#Duration of the extrudding cycle. In ticks
#Range: 0 ~ 1000
cycle = 200

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#Settings for the mechanical spawner
[mechanical_spawner]
#Stress impact
#Range: 0.0 ~ 1.7976931348623157E308
stressImpact = 16.0
#Minimum required speed
#Range: 0.0 ~ 1.7976931348623157E308
minimumSpeed = 100.0
#Liquid capacity
#Range: > 1
liquidCapacity = 1000
#Max range
#Range: 1 ~ 6
maxRange = 2
#Allow Create Item Vault as loot collector
allowAnyContainerLootCollector = false
#Forces to require a loot collector for the spawner to work.
lootCollectorRequired = false
#Loot collector capacity in stacks
#Range: 1 ~ 16
lootCollectorCapacity = 8
#Enables alternative loot for spawner recipes.
customLootPerSpawnRecipeEnabled = true

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#If AE2 Inscriber recipes should be remove and replaced with Create Sequenced Assembly recipes
#instead. This also removes the inscriber crafting recipe, and the recipes for crushing various
#things in the inscriber as Create has compatibility for these built in.
overwrite_ae2_recipes = true

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#Whether to log the dirt block on common setup
logDirtBlock = true
#A magic number
#Range: > 0
magicNumber = 42
#What you want the introduction message to be for the magic number
magicNumberIntroduction = "The magic number is... "
#A list of items to log on common setup.
items = ["minecraft:iron_ingot"]

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["Client Configs"]
#Fuel type tooltip on Buckets
"Fuel tooltips" = true
#Whenever Diesel Engines display in JEI
"Diesel Engine JEI Config" = true
#Diesel Engines emit sounds on trains
"Diesel Engines emit sounds on trains" = true

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#Render enchantment glint
renderGlint = true

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["Create Ender Transmission Config"]
#Enable the chunk loader
chunkLoader = false

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##Basic Burner Requirements
[basic_burner]
#When set to true, an active Basic Burner produces the same heat as a Kindled Blaze Burner and an empowered Basic Burner produces the same heat as a Seething Blaze Burner. Inactive state is unaffected.
hotBurners = false
#When set to false, it disables Basic Burner role in the steam engine heating system, only leaving it for recipes. This will also re-enable all passive heaters as a consequence. The Basic Burner Block tooltip must be altered via changing the lang file, if you use this and the inaccuracy bothers you.
basicBurnerBoiler = true
#When set to true, ignores Basic Burner Fuel Item Tag Whitelist, instead accepts anything with a valid BurnTime.
ignoresFuelTagWhitelist = true
#How much more fuel a non-empowered Basic Burner consumes. Use fanMultiplier for fan-empowered burners. Intended for use with the hotBurners option, the default value of 1 is recommended otherwise.
#Range: > 1
baseMultiplier = 1
#How much more fuel a Basic Burner consumes when empowered by an encased fan.
#Range: > 1
fanMultiplier = 32
#How much fan speed is needed for the Basic Burner to be empowered.
#Range: > 1
fanSpeedRequired = 256