config: improvable skills
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config/improvableskills.cfg
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388
config/improvableskills.cfg
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[CFG=1.0.0]
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/* What abilities should be enabled? */
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C "Abilities"={
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/* Should Ability "ability.improvableskills:anvil" be added to the game? */
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B "improvableskills:anvil"=true
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/* Should Ability "ability.improvableskills:auto_xp_bank" be added to the game? */
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B "improvableskills:auto_xp_bank"=true
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/* Should Ability "ability.improvableskills:cowboy" be added to the game? */
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B "improvableskills:cowboy"=true
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/* Should Ability "ability.improvableskills:crafter" be added to the game? */
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B "improvableskills:crafter"=true
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/* Should Ability "ability.improvableskills:enchanting" be added to the game? */
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B "improvableskills:enchanting"=true
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/* Should Ability "ability.improvableskills:magnetism" be added to the game? */
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B "improvableskills:magnetism"=true
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}
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/* Features that only matter when the mod is loaded on client. */
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C "Client-side"={
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/* Should ImprovableSkills add it's Book of Skills into player's inventory? */
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B "Add Book to Inventory"=true
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}
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/* Gameplay affecting features */
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C "Gameplay"={
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/* Enabling this option will automatically use scrolls once they enter player's inventory. */
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B "Auto-Use Scrolls"=false
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/* Configure how expensive each skill is */
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C "Costs"={
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/*
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Cost calculator for this skill.
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Available variables:
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- %lvl% = the level we want to calculate XP value for.
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- %xpv% preset value (2) for current skill.
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*/
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S "improvableskills_accelerated_furnace"="(%lvl%+1)^%xpv%"
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/*
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Cost calculator for this skill.
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Available variables:
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- %lvl% = the level we want to calculate XP value for.
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- %xpv% preset value (2) for current skill.
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*/
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S "improvableskills_alchemist"="(%lvl%+1)^%xpv%"
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/*
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Cost calculator for this skill.
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Available variables:
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- %lvl% = the level we want to calculate XP value for.
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- %xpv% preset value (3) for current skill.
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*/
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S "improvableskills_atkdmg_melee"="(%lvl%+1)^%xpv%"
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/*
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Cost calculator for this skill.
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Available variables:
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- %lvl% = the level we want to calculate XP value for.
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- %xpv% preset value (3) for current skill.
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*/
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S "improvableskills_atkdmg_ranged"="(%lvl%+1)^%xpv%"
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/*
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Cost calculator for this skill.
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Available variables:
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- %lvl% = the level we want to calculate XP value for.
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- %xpv% preset value (1) for current skill.
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*/
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S "improvableskills_attack_speed"="%lvl%^1.5"
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/*
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Cost calculator for this skill.
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Available variables:
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- %lvl% = the level we want to calculate XP value for.
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- %xpv% preset value (1) for current skill.
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*/
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S "improvableskills_cutting"="%lvl%^1.5"
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/*
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Cost calculator for this skill.
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Available variables:
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- %lvl% = the level we want to calculate XP value for.
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- %xpv% preset value (3) for current skill.
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*/
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S "improvableskills_dexterous_arms"="((%lvl%+1)^%xpv%)/2"
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/*
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Cost calculator for this skill.
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Available variables:
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- %lvl% = the level we want to calculate XP value for.
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- %xpv% preset value (1) for current skill.
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*/
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S "improvableskills_digging"="%lvl%^1.5"
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/*
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Cost calculator for this skill.
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Available variables:
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- %lvl% = the level we want to calculate XP value for.
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- %xpv% preset value (2) for current skill.
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*/
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S "improvableskills_enchanter"="(%lvl%+1)^%xpv%"
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/*
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Cost calculator for this skill.
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Available variables:
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- %lvl% = the level we want to calculate XP value for.
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- %xpv% preset value (3) for current skill.
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*/
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S "improvableskills_ender_manipulator"="(%lvl%+1)^%xpv%"
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/*
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Cost calculator for this skill.
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Available variables:
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- %lvl% = the level we want to calculate XP value for.
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- %xpv% preset value (2) for current skill.
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*/
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S "improvableskills_fast_swimmer"="(%lvl%+1)^%xpv%"
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/*
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Cost calculator for this skill.
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Available variables:
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- %lvl% = the level we want to calculate XP value for.
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- %xpv% preset value (1) for current skill.
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*/
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S "improvableskills_generic_protection"="%lvl%^2.75"
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/*
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Cost calculator for this skill.
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Available variables:
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- %lvl% = the level we want to calculate XP value for.
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- %xpv% preset value (3) for current skill.
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*/
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S "improvableskills_growth"="((%lvl%)^%xpv%)*0.9+32"
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/*
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Cost calculator for this skill.
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Available variables:
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- %lvl% = the level we want to calculate XP value for.
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- %xpv% preset value (3) for current skill.
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*/
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S "improvableskills_health"="(%lvl%+1)^%xpv%"
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/*
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Cost calculator for this skill.
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Available variables:
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- %lvl% = the level we want to calculate XP value for.
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- %xpv% preset value (1) for current skill.
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*/
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S "improvableskills_huckster"="150*(%lvl%+1)+(%lvl%+1)^3"
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/*
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Cost calculator for this skill.
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Available variables:
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- %lvl% = the level we want to calculate XP value for.
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- %xpv% preset value (2) for current skill.
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*/
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S "improvableskills_ladder_king"="(%lvl%+1)^%xpv%"
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/*
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Cost calculator for this skill.
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Available variables:
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- %lvl% = the level we want to calculate XP value for.
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- %xpv% preset value (2) for current skill.
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*/
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S "improvableskills_leaper"="(%lvl%+1)^%xpv%"
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/*
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Cost calculator for this skill.
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Available variables:
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- %lvl% = the level we want to calculate XP value for.
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- %xpv% preset value (2) for current skill.
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*/
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S "improvableskills_luck_of_the_sea"="(%lvl%+1)^%xpv%"
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/*
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Cost calculator for this skill.
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Available variables:
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- %lvl% = the level we want to calculate XP value for.
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- %xpv% preset value (1) for current skill.
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*/
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S "improvableskills_mining"="sqrt(%lvl%^3)*3"
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/*
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Cost calculator for this skill.
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Available variables:
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- %lvl% = the level we want to calculate XP value for.
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- %xpv% preset value (4) for current skill.
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*/
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S "improvableskills_mob_repellent"="(%lvl%+1)^%xpv%"
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/*
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Cost calculator for this skill.
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Available variables:
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- %lvl% = the level we want to calculate XP value for.
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- %xpv% preset value (2) for current skill.
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*/
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S "improvableskills_obsidian_skin"="(%lvl%+1)^%xpv%"
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/*
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Cost calculator for this skill.
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Available variables:
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- %lvl% = the level we want to calculate XP value for.
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- %xpv% preset value (2) for current skill.
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*/
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S "improvableskills_pvp"="(%lvl%+1)^%xpv%"
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/*
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Cost calculator for this skill.
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Available variables:
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- %lvl% = the level we want to calculate XP value for.
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- %xpv% preset value (4) for current skill.
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*/
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S "improvableskills_silent_foot"="((%lvl%+1)^%xpv%)/3"
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/*
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Cost calculator for this skill.
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Available variables:
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- %lvl% = the level we want to calculate XP value for.
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- %xpv% preset value (2) for current skill.
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*/
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S "improvableskills_soft_landing"="(%lvl%+1)^%xpv%"
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/*
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Cost calculator for this skill.
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Available variables:
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- %lvl% = the level we want to calculate XP value for.
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- %xpv% preset value (1) for current skill.
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*/
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S "improvableskills_soul_speed"="(%lvl%+1)^6+150"
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/*
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Cost calculator for this skill.
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Available variables:
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- %lvl% = the level we want to calculate XP value for.
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- %xpv% preset value (1) for current skill.
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*/
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S "improvableskills_treasure_sands"="(%lvl%+1)^7+200"
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/*
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Cost calculator for this skill.
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Available variables:
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- %lvl% = the level we want to calculate XP value for.
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- %xpv% preset value (1) for current skill.
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*/
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S "improvableskills_xp_plus"="%lvl%^3+(%lvl%+1)*100"
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}
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/* Should scrolls still drop for players that have unlocked the skill already, but haven't yet maxxed it out? */
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B "Drop Scrolls After Unlock"=true
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/* Various configurations for parchment fragment */
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C "Parchment Fragment"={
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/* Which chests should be blocked from generating fragments? */
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[s "Chest Blocklist"=[
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"minecraft:chests/village/village_weaponsmith",
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"minecraft:chests/village/village_weaponsmith",
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"minecraft:chests/village/village_toolsmith",
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"minecraft:chests/village/village_toolsmith",
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"minecraft:chests/village/village_armorer",
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"minecraft:chests/village/village_armorer",
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"minecraft:chests/village/village_cartographer",
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"minecraft:chests/village/village_cartographer",
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"minecraft:chests/village/village_mason",
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"minecraft:chests/village/village_mason",
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"minecraft:chests/village/village_shepherd",
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"minecraft:chests/village/village_shepherd",
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"minecraft:chests/village/village_butcher",
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"minecraft:chests/village/village_butcher",
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"minecraft:chests/village/village_fletcher",
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"minecraft:chests/village/village_fletcher",
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"minecraft:chests/village/village_fisher",
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"minecraft:chests/village/village_fisher",
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"minecraft:chests/village/village_tannery",
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"minecraft:chests/village/village_tannery",
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"minecraft:chests/village/village_temple",
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"minecraft:chests/village/village_temple",
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"minecraft:chests/village/village_desert_house",
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"minecraft:chests/village/village_desert_house",
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"minecraft:chests/village/village_plains_house",
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"minecraft:chests/village/village_plains_house",
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"minecraft:chests/village/village_taiga_house",
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"minecraft:chests/village/village_taiga_house",
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"minecraft:chests/village/village_snowy_house",
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"minecraft:chests/village/village_snowy_house",
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"minecraft:chests/village/village_savanna_house",
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"minecraft:chests/village/village_savanna_house"
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]
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/* Should parchment fragment appear in naturally generated chests? */
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B "Do Generation"=true
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/* How rare should parchment fragment be? Higher values make the fragment appear less frequently inside chests. (Range: [1; 2147483647)) */
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I "WorldGen Rarity"=25
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}
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/* Should XP Bank be active in the book? Disabling this only hides the skill from the player. */
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B "XP Storage"=true
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}
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/* What skills should be enabled? */
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C "Skills"={
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/* Should Skill "skill.improvableskills:accelerated_furnace" be added to the game? */
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B "improvableskills:accelerated_furnace"=true
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/* Should Skill "skill.improvableskills:alchemist" be added to the game? */
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B "improvableskills:alchemist"=true
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/* Should Skill "skill.improvableskills:atkdmg_melee" be added to the game? */
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B "improvableskills:atkdmg_melee"=true
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/* Should Skill "skill.improvableskills:atkdmg_ranged" be added to the game? */
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B "improvableskills:atkdmg_ranged"=true
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/* Should Skill "skill.improvableskills:attack_speed" be added to the game? */
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B "improvableskills:attack_speed"=true
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/* Should Skill "skill.improvableskills:cutting" be added to the game? */
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B "improvableskills:cutting"=true
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/* Should Skill "skill.improvableskills:dexterous_arms" be added to the game? */
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B "improvableskills:dexterous_arms"=true
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/* Should Skill "skill.improvableskills:digging" be added to the game? */
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B "improvableskills:digging"=true
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/* Should Skill "skill.improvableskills:enchanter" be added to the game? */
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B "improvableskills:enchanter"=true
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/* Should Skill "skill.improvableskills:ender_manipulator" be added to the game? */
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B "improvableskills:ender_manipulator"=true
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/* Should Skill "skill.improvableskills:fast_swimmer" be added to the game? */
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B "improvableskills:fast_swimmer"=true
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/* Should Skill "skill.improvableskills:generic_protection" be added to the game? */
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B "improvableskills:generic_protection"=true
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/* Should Skill "skill.improvableskills:growth" be added to the game? */
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B "improvableskills:growth"=true
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/* Should Skill "skill.improvableskills:health" be added to the game? */
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B "improvableskills:health"=true
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/* Should Skill "skill.improvableskills:huckster" be added to the game? */
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B "improvableskills:huckster"=true
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/* Should Skill "skill.improvableskills:ladder_king" be added to the game? */
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B "improvableskills:ladder_king"=true
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/* Should Skill "skill.improvableskills:leaper" be added to the game? */
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B "improvableskills:leaper"=true
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/* Should Skill "skill.improvableskills:luck_of_the_sea" be added to the game? */
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B "improvableskills:luck_of_the_sea"=true
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/* Should Skill "skill.improvableskills:mining" be added to the game? */
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B "improvableskills:mining"=true
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/* Should Skill "skill.improvableskills:mob_repellent" be added to the game? */
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B "improvableskills:mob_repellent"=true
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/* Should Skill "skill.improvableskills:obsidian_skin" be added to the game? */
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B "improvableskills:obsidian_skin"=true
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/* Should Skill "skill.improvableskills:pvp" be added to the game? */
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B "improvableskills:pvp"=true
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/* Should Skill "skill.improvableskills:silent_foot" be added to the game? */
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B "improvableskills:silent_foot"=true
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/* Should Skill "skill.improvableskills:soft_landing" be added to the game? */
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B "improvableskills:soft_landing"=true
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/* Should Skill "skill.improvableskills:soul_speed" be added to the game? */
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B "improvableskills:soul_speed"=true
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/* Should Skill "skill.improvableskills:treasure_sands" be added to the game? */
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B "improvableskills:treasure_sands"=true
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/* Should Skill "skill.improvableskills:xp_plus" be added to the game? */
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B "improvableskills:xp_plus"=true
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}
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