removed the quakening

This commit is contained in:
Snogard 2025-02-12 11:54:19 +01:00
parent b446e24203
commit 3065624e50
26 changed files with 1 additions and 56 deletions

1
.gitignore vendored
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@ -58,3 +58,4 @@ mods/generated-pack/
shaderpacks/*.txt
config/globalgamerules-common.toml
config/embeddium-options.json
config/sodiumdynamiclights-client.toml

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@ -1,20 +0,0 @@
[sodiumdynamiclights]
#Lighting mode
#Allowed Values: OFF, SLOW, FAST, REALTIME
mode = "REALTIME"
#Enable entities light source.
entities = false
#Enable first-person player light source.
self = true
#Enable block entities light source.
block_entities = true
#Enables water-sensitive light sources check. This means that water-sensitive items will not light up when submerged in water.
water_sensitive_check = true
#TNT lighting mode. May be off, simple or fancy.
#Allowed Values: OFF, SIMPLE, FANCY
tnt = "SIMPLE"
#Creeper lighting mode. May be off, simple or fancy.
#Allowed Values: OFF, SIMPLE, FANCY
creeper = "OFF"

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@ -1,11 +0,0 @@
{
"animation": {
"frametime": 6,
"interpolate": false,
"frames": [
0,
1,
2
]
}
}

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@ -1,14 +0,0 @@
{
"animation": {
"frametime": 1,
"interpolate": false,
"frames": [
0,
1,
2,
3,
4,
5
]
}
}

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@ -1,11 +0,0 @@
{
"animation": {
"frametime": 6,
"interpolate": false,
"frames": [
0,
1,
2
]
}
}