removed the quakening
1
.gitignore
vendored
@ -58,3 +58,4 @@ mods/generated-pack/
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shaderpacks/*.txt
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shaderpacks/*.txt
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config/globalgamerules-common.toml
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config/globalgamerules-common.toml
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config/embeddium-options.json
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config/embeddium-options.json
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config/sodiumdynamiclights-client.toml
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@ -1,20 +0,0 @@
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[sodiumdynamiclights]
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#Lighting mode
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#Allowed Values: OFF, SLOW, FAST, REALTIME
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mode = "REALTIME"
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#Enable entities light source.
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entities = false
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#Enable first-person player light source.
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self = true
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#Enable block entities light source.
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block_entities = true
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#Enables water-sensitive light sources check. This means that water-sensitive items will not light up when submerged in water.
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water_sensitive_check = true
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#TNT lighting mode. May be off, simple or fancy.
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#Allowed Values: OFF, SIMPLE, FANCY
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tnt = "SIMPLE"
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#Creeper lighting mode. May be off, simple or fancy.
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#Allowed Values: OFF, SIMPLE, FANCY
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creeper = "OFF"
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Before Width: | Height: | Size: 2.6 KiB |
Before Width: | Height: | Size: 1.7 KiB |
Before Width: | Height: | Size: 956 B |
Before Width: | Height: | Size: 5.2 KiB |
Before Width: | Height: | Size: 5.3 KiB |
Before Width: | Height: | Size: 5.6 KiB |
Before Width: | Height: | Size: 6.8 KiB |
Before Width: | Height: | Size: 7.0 KiB |
Before Width: | Height: | Size: 15 KiB |
Before Width: | Height: | Size: 16 KiB |
Before Width: | Height: | Size: 1.3 KiB |
Before Width: | Height: | Size: 8.3 KiB |
Before Width: | Height: | Size: 8.5 KiB |
Before Width: | Height: | Size: 1.5 KiB |
Before Width: | Height: | Size: 848 B |
Before Width: | Height: | Size: 2.6 KiB |
Before Width: | Height: | Size: 15 KiB |
Before Width: | Height: | Size: 16 KiB |
Before Width: | Height: | Size: 1.2 KiB |
Before Width: | Height: | Size: 2.0 KiB |
@ -1,11 +0,0 @@
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{
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"animation": {
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"frametime": 6,
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"interpolate": false,
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"frames": [
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0,
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1,
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2
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]
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}
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}
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@ -1,14 +0,0 @@
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{
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"animation": {
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"frametime": 1,
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"interpolate": false,
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"frames": [
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0,
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1,
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2,
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3,
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4,
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5
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]
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}
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}
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@ -1,11 +0,0 @@
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{
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"animation": {
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"frametime": 6,
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"interpolate": false,
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"frames": [
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0,
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1,
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2
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]
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}
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}
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