config: raccompat
This commit is contained in:
parent
27a28deca0
commit
3156a23f8e
39
config/raccompat/relics/acid_walker.yaml
Normal file
39
config/raccompat/relics/acid_walker.yaml
Normal file
@ -0,0 +1,39 @@
|
||||
abilitiesData:
|
||||
abilities:
|
||||
walking:
|
||||
# Highest level to which the ability can be upgraded
|
||||
maxLevel: 10
|
||||
# Relic level at which the ability becomes unlocked
|
||||
requiredLevel: 0
|
||||
# Number of leveling points needed to increase the ability level
|
||||
requiredPoints: 1
|
||||
stats:
|
||||
duration:
|
||||
# Maximum base value of the stat. A random value within this range is assigned when the relic is first created
|
||||
maxInitialValue: 15.0
|
||||
# Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
|
||||
maxThresholdValue: 1.7976931348623157E308
|
||||
# Minimum base value of the stat. A random value within this range is assigned when the relic is first created
|
||||
minInitialValue: 7.0
|
||||
# Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
|
||||
minThresholdValue: 4.9E-324
|
||||
# Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter.
|
||||
upgradeModifier: 0.1
|
||||
# Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include:
|
||||
# MULTIPLY_BASE: x + ((x * y) * z),
|
||||
# MULTIPLY_TOTAL: x * (y + 1)^z,
|
||||
# ADD: x + (y * z).
|
||||
#
|
||||
# ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level
|
||||
upgradeOperation: MULTIPLY_BASE
|
||||
levelingData:
|
||||
# Amount of experience required to level up to relic level 1
|
||||
initialCost: 100
|
||||
# Maximum level of the relic
|
||||
maxLevel: 10
|
||||
# Increment in experience required for each subsequent level of the relic
|
||||
step: 200
|
||||
lootData:
|
||||
# List of key-value pairs where the key is a textual identifier for the loot table (supporting regular expressions) and the value represents the probability of generating the relic within the specified bounds
|
||||
entries:
|
||||
'[\w]+:chests\/[\w_\/]*toxic[\w_\/]*': 0.1
|
101
config/raccompat/relics/desolate_pendant.yaml
Normal file
101
config/raccompat/relics/desolate_pendant.yaml
Normal file
@ -0,0 +1,101 @@
|
||||
abilitiesData:
|
||||
abilities:
|
||||
desolate:
|
||||
# Highest level to which the ability can be upgraded
|
||||
maxLevel: 10
|
||||
# Relic level at which the ability becomes unlocked
|
||||
requiredLevel: 0
|
||||
# Number of leveling points needed to increase the ability level
|
||||
requiredPoints: 1
|
||||
stats:
|
||||
damage:
|
||||
# Maximum base value of the stat. A random value within this range is assigned when the relic is first created
|
||||
maxInitialValue: 0.25
|
||||
# Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
|
||||
maxThresholdValue: 1.7976931348623157E308
|
||||
# Minimum base value of the stat. A random value within this range is assigned when the relic is first created
|
||||
minInitialValue: 0.1
|
||||
# Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
|
||||
minThresholdValue: 4.9E-324
|
||||
# Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter.
|
||||
upgradeModifier: 0.1
|
||||
# Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include:
|
||||
# MULTIPLY_BASE: x + ((x * y) * z),
|
||||
# MULTIPLY_TOTAL: x * (y + 1)^z,
|
||||
# ADD: x + (y * z).
|
||||
#
|
||||
# ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level
|
||||
upgradeOperation: MULTIPLY_BASE
|
||||
chance:
|
||||
# Maximum base value of the stat. A random value within this range is assigned when the relic is first created
|
||||
maxInitialValue: 0.15
|
||||
# Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
|
||||
maxThresholdValue: 1.7976931348623157E308
|
||||
# Minimum base value of the stat. A random value within this range is assigned when the relic is first created
|
||||
minInitialValue: 0.05
|
||||
# Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
|
||||
minThresholdValue: 4.9E-324
|
||||
# Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter.
|
||||
upgradeModifier: 0.1
|
||||
# Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include:
|
||||
# MULTIPLY_BASE: x + ((x * y) * z),
|
||||
# MULTIPLY_TOTAL: x * (y + 1)^z,
|
||||
# ADD: x + (y * z).
|
||||
#
|
||||
# ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level
|
||||
upgradeOperation: MULTIPLY_BASE
|
||||
devastate:
|
||||
# Highest level to which the ability can be upgraded
|
||||
maxLevel: 10
|
||||
# Relic level at which the ability becomes unlocked
|
||||
requiredLevel: 5
|
||||
# Number of leveling points needed to increase the ability level
|
||||
requiredPoints: 1
|
||||
stats:
|
||||
count:
|
||||
# Maximum base value of the stat. A random value within this range is assigned when the relic is first created
|
||||
maxInitialValue: 3.0
|
||||
# Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
|
||||
maxThresholdValue: 1.7976931348623157E308
|
||||
# Minimum base value of the stat. A random value within this range is assigned when the relic is first created
|
||||
minInitialValue: 1.0
|
||||
# Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
|
||||
minThresholdValue: 4.9E-324
|
||||
# Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter.
|
||||
upgradeModifier: 1.0
|
||||
# Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include:
|
||||
# MULTIPLY_BASE: x + ((x * y) * z),
|
||||
# MULTIPLY_TOTAL: x * (y + 1)^z,
|
||||
# ADD: x + (y * z).
|
||||
#
|
||||
# ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level
|
||||
upgradeOperation: ADD
|
||||
cooldown:
|
||||
# Maximum base value of the stat. A random value within this range is assigned when the relic is first created
|
||||
maxInitialValue: 40.0
|
||||
# Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
|
||||
maxThresholdValue: 1.7976931348623157E308
|
||||
# Minimum base value of the stat. A random value within this range is assigned when the relic is first created
|
||||
minInitialValue: 30.0
|
||||
# Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
|
||||
minThresholdValue: 4.9E-324
|
||||
# Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter.
|
||||
upgradeModifier: -0.025
|
||||
# Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include:
|
||||
# MULTIPLY_BASE: x + ((x * y) * z),
|
||||
# MULTIPLY_TOTAL: x * (y + 1)^z,
|
||||
# ADD: x + (y * z).
|
||||
#
|
||||
# ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level
|
||||
upgradeOperation: MULTIPLY_TOTAL
|
||||
levelingData:
|
||||
# Amount of experience required to level up to relic level 1
|
||||
initialCost: 100
|
||||
# Maximum level of the relic
|
||||
maxLevel: 10
|
||||
# Increment in experience required for each subsequent level of the relic
|
||||
step: 200
|
||||
lootData:
|
||||
# List of key-value pairs where the key is a textual identifier for the loot table (supporting regular expressions) and the value represents the probability of generating the relic within the specified bounds
|
||||
entries:
|
||||
'[\w]+:chests\/[\w_\/]*forlorn[\w_\/]*': 0.1
|
39
config/raccompat/relics/polar_boot.yaml
Normal file
39
config/raccompat/relics/polar_boot.yaml
Normal file
@ -0,0 +1,39 @@
|
||||
abilitiesData:
|
||||
abilities:
|
||||
polarity:
|
||||
# Highest level to which the ability can be upgraded
|
||||
maxLevel: 10
|
||||
# Relic level at which the ability becomes unlocked
|
||||
requiredLevel: 0
|
||||
# Number of leveling points needed to increase the ability level
|
||||
requiredPoints: 1
|
||||
stats:
|
||||
speed:
|
||||
# Maximum base value of the stat. A random value within this range is assigned when the relic is first created
|
||||
maxInitialValue: 0.95
|
||||
# Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
|
||||
maxThresholdValue: 1.7976931348623157E308
|
||||
# Minimum base value of the stat. A random value within this range is assigned when the relic is first created
|
||||
minInitialValue: 0.9
|
||||
# Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
|
||||
minThresholdValue: 4.9E-324
|
||||
# Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter.
|
||||
upgradeModifier: 0.015
|
||||
# Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include:
|
||||
# MULTIPLY_BASE: x + ((x * y) * z),
|
||||
# MULTIPLY_TOTAL: x * (y + 1)^z,
|
||||
# ADD: x + (y * z).
|
||||
#
|
||||
# ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level
|
||||
upgradeOperation: MULTIPLY_BASE
|
||||
levelingData:
|
||||
# Amount of experience required to level up to relic level 1
|
||||
initialCost: 100
|
||||
# Maximum level of the relic
|
||||
maxLevel: 10
|
||||
# Increment in experience required for each subsequent level of the relic
|
||||
step: 200
|
||||
lootData:
|
||||
# List of key-value pairs where the key is a textual identifier for the loot table (supporting regular expressions) and the value represents the probability of generating the relic within the specified bounds
|
||||
entries:
|
||||
'[\w]+:chests\/[\w_\/]*magnetic[\w_\/]*': 0.1
|
58
config/raccompat/relics/vine_ring.yaml
Normal file
58
config/raccompat/relics/vine_ring.yaml
Normal file
@ -0,0 +1,58 @@
|
||||
abilitiesData:
|
||||
abilities:
|
||||
vine:
|
||||
# Highest level to which the ability can be upgraded
|
||||
maxLevel: 10
|
||||
# Relic level at which the ability becomes unlocked
|
||||
requiredLevel: 0
|
||||
# Number of leveling points needed to increase the ability level
|
||||
requiredPoints: 1
|
||||
stats:
|
||||
length:
|
||||
# Maximum base value of the stat. A random value within this range is assigned when the relic is first created
|
||||
maxInitialValue: 15.0
|
||||
# Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
|
||||
maxThresholdValue: 1.7976931348623157E308
|
||||
# Minimum base value of the stat. A random value within this range is assigned when the relic is first created
|
||||
minInitialValue: 10.0
|
||||
# Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
|
||||
minThresholdValue: 4.9E-324
|
||||
# Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter.
|
||||
upgradeModifier: 0.175
|
||||
# Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include:
|
||||
# MULTIPLY_BASE: x + ((x * y) * z),
|
||||
# MULTIPLY_TOTAL: x * (y + 1)^z,
|
||||
# ADD: x + (y * z).
|
||||
#
|
||||
# ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level
|
||||
upgradeOperation: MULTIPLY_TOTAL
|
||||
cooldown:
|
||||
# Maximum base value of the stat. A random value within this range is assigned when the relic is first created
|
||||
maxInitialValue: 30.0
|
||||
# Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
|
||||
maxThresholdValue: 1.7976931348623157E308
|
||||
# Minimum base value of the stat. A random value within this range is assigned when the relic is first created
|
||||
minInitialValue: 20.0
|
||||
# Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
|
||||
minThresholdValue: 4.9E-324
|
||||
# Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter.
|
||||
upgradeModifier: -0.1
|
||||
# Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include:
|
||||
# MULTIPLY_BASE: x + ((x * y) * z),
|
||||
# MULTIPLY_TOTAL: x * (y + 1)^z,
|
||||
# ADD: x + (y * z).
|
||||
#
|
||||
# ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level
|
||||
upgradeOperation: MULTIPLY_TOTAL
|
||||
levelingData:
|
||||
# Amount of experience required to level up to relic level 1
|
||||
initialCost: 100
|
||||
# Maximum level of the relic
|
||||
maxLevel: 10
|
||||
# Increment in experience required for each subsequent level of the relic
|
||||
step: 200
|
||||
lootData:
|
||||
# List of key-value pairs where the key is a textual identifier for the loot table (supporting regular expressions) and the value represents the probability of generating the relic within the specified bounds
|
||||
entries:
|
||||
alexscaves:chests/caveman_house: 0.1
|
||||
'[\w]+:chests\/[\w_\/]*primordial[\w_\/]*': 0.1
|
Loading…
x
Reference in New Issue
Block a user