config: raccompat
This commit is contained in:
parent
27a28deca0
commit
3156a23f8e
39
config/raccompat/relics/acid_walker.yaml
Normal file
39
config/raccompat/relics/acid_walker.yaml
Normal file
@ -0,0 +1,39 @@
|
|||||||
|
abilitiesData:
|
||||||
|
abilities:
|
||||||
|
walking:
|
||||||
|
# Highest level to which the ability can be upgraded
|
||||||
|
maxLevel: 10
|
||||||
|
# Relic level at which the ability becomes unlocked
|
||||||
|
requiredLevel: 0
|
||||||
|
# Number of leveling points needed to increase the ability level
|
||||||
|
requiredPoints: 1
|
||||||
|
stats:
|
||||||
|
duration:
|
||||||
|
# Maximum base value of the stat. A random value within this range is assigned when the relic is first created
|
||||||
|
maxInitialValue: 15.0
|
||||||
|
# Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
|
||||||
|
maxThresholdValue: 1.7976931348623157E308
|
||||||
|
# Minimum base value of the stat. A random value within this range is assigned when the relic is first created
|
||||||
|
minInitialValue: 7.0
|
||||||
|
# Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
|
||||||
|
minThresholdValue: 4.9E-324
|
||||||
|
# Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter.
|
||||||
|
upgradeModifier: 0.1
|
||||||
|
# Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include:
|
||||||
|
# MULTIPLY_BASE: x + ((x * y) * z),
|
||||||
|
# MULTIPLY_TOTAL: x * (y + 1)^z,
|
||||||
|
# ADD: x + (y * z).
|
||||||
|
#
|
||||||
|
# ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level
|
||||||
|
upgradeOperation: MULTIPLY_BASE
|
||||||
|
levelingData:
|
||||||
|
# Amount of experience required to level up to relic level 1
|
||||||
|
initialCost: 100
|
||||||
|
# Maximum level of the relic
|
||||||
|
maxLevel: 10
|
||||||
|
# Increment in experience required for each subsequent level of the relic
|
||||||
|
step: 200
|
||||||
|
lootData:
|
||||||
|
# List of key-value pairs where the key is a textual identifier for the loot table (supporting regular expressions) and the value represents the probability of generating the relic within the specified bounds
|
||||||
|
entries:
|
||||||
|
'[\w]+:chests\/[\w_\/]*toxic[\w_\/]*': 0.1
|
101
config/raccompat/relics/desolate_pendant.yaml
Normal file
101
config/raccompat/relics/desolate_pendant.yaml
Normal file
@ -0,0 +1,101 @@
|
|||||||
|
abilitiesData:
|
||||||
|
abilities:
|
||||||
|
desolate:
|
||||||
|
# Highest level to which the ability can be upgraded
|
||||||
|
maxLevel: 10
|
||||||
|
# Relic level at which the ability becomes unlocked
|
||||||
|
requiredLevel: 0
|
||||||
|
# Number of leveling points needed to increase the ability level
|
||||||
|
requiredPoints: 1
|
||||||
|
stats:
|
||||||
|
damage:
|
||||||
|
# Maximum base value of the stat. A random value within this range is assigned when the relic is first created
|
||||||
|
maxInitialValue: 0.25
|
||||||
|
# Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
|
||||||
|
maxThresholdValue: 1.7976931348623157E308
|
||||||
|
# Minimum base value of the stat. A random value within this range is assigned when the relic is first created
|
||||||
|
minInitialValue: 0.1
|
||||||
|
# Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
|
||||||
|
minThresholdValue: 4.9E-324
|
||||||
|
# Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter.
|
||||||
|
upgradeModifier: 0.1
|
||||||
|
# Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include:
|
||||||
|
# MULTIPLY_BASE: x + ((x * y) * z),
|
||||||
|
# MULTIPLY_TOTAL: x * (y + 1)^z,
|
||||||
|
# ADD: x + (y * z).
|
||||||
|
#
|
||||||
|
# ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level
|
||||||
|
upgradeOperation: MULTIPLY_BASE
|
||||||
|
chance:
|
||||||
|
# Maximum base value of the stat. A random value within this range is assigned when the relic is first created
|
||||||
|
maxInitialValue: 0.15
|
||||||
|
# Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
|
||||||
|
maxThresholdValue: 1.7976931348623157E308
|
||||||
|
# Minimum base value of the stat. A random value within this range is assigned when the relic is first created
|
||||||
|
minInitialValue: 0.05
|
||||||
|
# Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
|
||||||
|
minThresholdValue: 4.9E-324
|
||||||
|
# Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter.
|
||||||
|
upgradeModifier: 0.1
|
||||||
|
# Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include:
|
||||||
|
# MULTIPLY_BASE: x + ((x * y) * z),
|
||||||
|
# MULTIPLY_TOTAL: x * (y + 1)^z,
|
||||||
|
# ADD: x + (y * z).
|
||||||
|
#
|
||||||
|
# ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level
|
||||||
|
upgradeOperation: MULTIPLY_BASE
|
||||||
|
devastate:
|
||||||
|
# Highest level to which the ability can be upgraded
|
||||||
|
maxLevel: 10
|
||||||
|
# Relic level at which the ability becomes unlocked
|
||||||
|
requiredLevel: 5
|
||||||
|
# Number of leveling points needed to increase the ability level
|
||||||
|
requiredPoints: 1
|
||||||
|
stats:
|
||||||
|
count:
|
||||||
|
# Maximum base value of the stat. A random value within this range is assigned when the relic is first created
|
||||||
|
maxInitialValue: 3.0
|
||||||
|
# Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
|
||||||
|
maxThresholdValue: 1.7976931348623157E308
|
||||||
|
# Minimum base value of the stat. A random value within this range is assigned when the relic is first created
|
||||||
|
minInitialValue: 1.0
|
||||||
|
# Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
|
||||||
|
minThresholdValue: 4.9E-324
|
||||||
|
# Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter.
|
||||||
|
upgradeModifier: 1.0
|
||||||
|
# Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include:
|
||||||
|
# MULTIPLY_BASE: x + ((x * y) * z),
|
||||||
|
# MULTIPLY_TOTAL: x * (y + 1)^z,
|
||||||
|
# ADD: x + (y * z).
|
||||||
|
#
|
||||||
|
# ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level
|
||||||
|
upgradeOperation: ADD
|
||||||
|
cooldown:
|
||||||
|
# Maximum base value of the stat. A random value within this range is assigned when the relic is first created
|
||||||
|
maxInitialValue: 40.0
|
||||||
|
# Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
|
||||||
|
maxThresholdValue: 1.7976931348623157E308
|
||||||
|
# Minimum base value of the stat. A random value within this range is assigned when the relic is first created
|
||||||
|
minInitialValue: 30.0
|
||||||
|
# Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
|
||||||
|
minThresholdValue: 4.9E-324
|
||||||
|
# Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter.
|
||||||
|
upgradeModifier: -0.025
|
||||||
|
# Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include:
|
||||||
|
# MULTIPLY_BASE: x + ((x * y) * z),
|
||||||
|
# MULTIPLY_TOTAL: x * (y + 1)^z,
|
||||||
|
# ADD: x + (y * z).
|
||||||
|
#
|
||||||
|
# ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level
|
||||||
|
upgradeOperation: MULTIPLY_TOTAL
|
||||||
|
levelingData:
|
||||||
|
# Amount of experience required to level up to relic level 1
|
||||||
|
initialCost: 100
|
||||||
|
# Maximum level of the relic
|
||||||
|
maxLevel: 10
|
||||||
|
# Increment in experience required for each subsequent level of the relic
|
||||||
|
step: 200
|
||||||
|
lootData:
|
||||||
|
# List of key-value pairs where the key is a textual identifier for the loot table (supporting regular expressions) and the value represents the probability of generating the relic within the specified bounds
|
||||||
|
entries:
|
||||||
|
'[\w]+:chests\/[\w_\/]*forlorn[\w_\/]*': 0.1
|
39
config/raccompat/relics/polar_boot.yaml
Normal file
39
config/raccompat/relics/polar_boot.yaml
Normal file
@ -0,0 +1,39 @@
|
|||||||
|
abilitiesData:
|
||||||
|
abilities:
|
||||||
|
polarity:
|
||||||
|
# Highest level to which the ability can be upgraded
|
||||||
|
maxLevel: 10
|
||||||
|
# Relic level at which the ability becomes unlocked
|
||||||
|
requiredLevel: 0
|
||||||
|
# Number of leveling points needed to increase the ability level
|
||||||
|
requiredPoints: 1
|
||||||
|
stats:
|
||||||
|
speed:
|
||||||
|
# Maximum base value of the stat. A random value within this range is assigned when the relic is first created
|
||||||
|
maxInitialValue: 0.95
|
||||||
|
# Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
|
||||||
|
maxThresholdValue: 1.7976931348623157E308
|
||||||
|
# Minimum base value of the stat. A random value within this range is assigned when the relic is first created
|
||||||
|
minInitialValue: 0.9
|
||||||
|
# Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
|
||||||
|
minThresholdValue: 4.9E-324
|
||||||
|
# Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter.
|
||||||
|
upgradeModifier: 0.015
|
||||||
|
# Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include:
|
||||||
|
# MULTIPLY_BASE: x + ((x * y) * z),
|
||||||
|
# MULTIPLY_TOTAL: x * (y + 1)^z,
|
||||||
|
# ADD: x + (y * z).
|
||||||
|
#
|
||||||
|
# ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level
|
||||||
|
upgradeOperation: MULTIPLY_BASE
|
||||||
|
levelingData:
|
||||||
|
# Amount of experience required to level up to relic level 1
|
||||||
|
initialCost: 100
|
||||||
|
# Maximum level of the relic
|
||||||
|
maxLevel: 10
|
||||||
|
# Increment in experience required for each subsequent level of the relic
|
||||||
|
step: 200
|
||||||
|
lootData:
|
||||||
|
# List of key-value pairs where the key is a textual identifier for the loot table (supporting regular expressions) and the value represents the probability of generating the relic within the specified bounds
|
||||||
|
entries:
|
||||||
|
'[\w]+:chests\/[\w_\/]*magnetic[\w_\/]*': 0.1
|
58
config/raccompat/relics/vine_ring.yaml
Normal file
58
config/raccompat/relics/vine_ring.yaml
Normal file
@ -0,0 +1,58 @@
|
|||||||
|
abilitiesData:
|
||||||
|
abilities:
|
||||||
|
vine:
|
||||||
|
# Highest level to which the ability can be upgraded
|
||||||
|
maxLevel: 10
|
||||||
|
# Relic level at which the ability becomes unlocked
|
||||||
|
requiredLevel: 0
|
||||||
|
# Number of leveling points needed to increase the ability level
|
||||||
|
requiredPoints: 1
|
||||||
|
stats:
|
||||||
|
length:
|
||||||
|
# Maximum base value of the stat. A random value within this range is assigned when the relic is first created
|
||||||
|
maxInitialValue: 15.0
|
||||||
|
# Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
|
||||||
|
maxThresholdValue: 1.7976931348623157E308
|
||||||
|
# Minimum base value of the stat. A random value within this range is assigned when the relic is first created
|
||||||
|
minInitialValue: 10.0
|
||||||
|
# Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
|
||||||
|
minThresholdValue: 4.9E-324
|
||||||
|
# Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter.
|
||||||
|
upgradeModifier: 0.175
|
||||||
|
# Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include:
|
||||||
|
# MULTIPLY_BASE: x + ((x * y) * z),
|
||||||
|
# MULTIPLY_TOTAL: x * (y + 1)^z,
|
||||||
|
# ADD: x + (y * z).
|
||||||
|
#
|
||||||
|
# ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level
|
||||||
|
upgradeOperation: MULTIPLY_TOTAL
|
||||||
|
cooldown:
|
||||||
|
# Maximum base value of the stat. A random value within this range is assigned when the relic is first created
|
||||||
|
maxInitialValue: 30.0
|
||||||
|
# Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
|
||||||
|
maxThresholdValue: 1.7976931348623157E308
|
||||||
|
# Minimum base value of the stat. A random value within this range is assigned when the relic is first created
|
||||||
|
minInitialValue: 20.0
|
||||||
|
# Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods
|
||||||
|
minThresholdValue: 4.9E-324
|
||||||
|
# Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter.
|
||||||
|
upgradeModifier: -0.1
|
||||||
|
# Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include:
|
||||||
|
# MULTIPLY_BASE: x + ((x * y) * z),
|
||||||
|
# MULTIPLY_TOTAL: x * (y + 1)^z,
|
||||||
|
# ADD: x + (y * z).
|
||||||
|
#
|
||||||
|
# ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level
|
||||||
|
upgradeOperation: MULTIPLY_TOTAL
|
||||||
|
levelingData:
|
||||||
|
# Amount of experience required to level up to relic level 1
|
||||||
|
initialCost: 100
|
||||||
|
# Maximum level of the relic
|
||||||
|
maxLevel: 10
|
||||||
|
# Increment in experience required for each subsequent level of the relic
|
||||||
|
step: 200
|
||||||
|
lootData:
|
||||||
|
# List of key-value pairs where the key is a textual identifier for the loot table (supporting regular expressions) and the value represents the probability of generating the relic within the specified bounds
|
||||||
|
entries:
|
||||||
|
alexscaves:chests/caveman_house: 0.1
|
||||||
|
'[\w]+:chests\/[\w_\/]*primordial[\w_\/]*': 0.1
|
Loading…
x
Reference in New Issue
Block a user