config: cleaning

This commit is contained in:
Snogard 2025-02-10 02:36:04 +01:00
parent ec64c9324f
commit 39513bb74d
7 changed files with 1 additions and 386 deletions

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"Else Options" {
# If true, the main creative tab of Enigmatic Legacy will display some uncompleted item. [default: false, synchronized: no]
B:FutureItemDisplay=false
con
# If true, the main creative tab of Enigmatic Legacy will be resorted. [default: true, synchronized: no]
B:TabResorted=true
}

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#List of in-game IDs of additional crops
crops = []
#Require holding a hoe (either hands) to right-click harvest
"require hoe" = false
#If [require hoe] is set to true, damage the hoe of the given amount (0 to disable, must be an integer)
#Range: > 0
"damage on harvest" = 0
#Amount of experience to grant on harvest (0 to disable, must be an integer).
#Range: > 0
"exp on harvest" = 0
#Play a sound when harvesting a crop.
"play sound" = true
#Tool tier starting from which it is possible to harvest multiple crops at once.
#All tiers that cannot multi-harvest will have a 1x1 square area of effect (a single crop).
#If [starting harvest area size] is set to "single" and [area increment step] to "none" multi-harvest will be effectively disabled, regardless of this config option value.
#From lesser to greater, Vanilla tiers are: "wood", "gold", "stone", "iron", "diamond", "netherite".
#Be aware that other mods may add other tiers and/or removing existing ones. Only the actual tiers available at runtime are allowed here.
#When set to "none", the only value not in the tiers list, multi-harvest will be enabled without a tool too. Note that [require hoe] takes precedence.
#The value in this config option can either be the name of the tier, e.g. "iron", or the id of the tier, e.g. "minecraft:iron".
"multi-harvest starting tier" = "wood"
#Starting multi-harvest area size (square side length).
#The area is always a square centered on the right-clicked crop.
#Setting this to "single" and [area increment step] to "none" will effectively disable multi-harvest.
#"single" - single harvest area size, a 1x1 square.
#"medium" - medium harvest area size, a 3x3 square.
#"large" - large harvest area size, a 5x5 square.
#Allowed Values: SINGLE, MEDIUM, LARGE
"starting harvest area size" = "SINGLE"
#Increment step for the harvest area size with higher tool tiers.
#Setting this to "none" and [starting harvest area size] to "single" will effectively disable multi-harvest.
#"none" - no increment, the area stays the same (as defined by [starting harvest area size]) regardless of the tool used, if any.
#"small" - small increment, the size of the area, starting from [starting harvest area size], increases by 2 with each higher tier. E.g. 1x1 -> 3x3 -> 5x5 -> ...
#"medium" - medium increment, the size of the area, starting from [starting harvest area size], increases by 4 with each higher tier. E.g. 1x1 -> 5x5 -> 9x9 -> ...
#"large" - large increment, the size of the area, starting from [starting harvest area size], increases by 6 with each higher tier. E.g. 1x1 -> 7x7 -> 13x13 -> ...
#Allowed Values: NONE, SMALL, MEDIUM, LARGE
"area increment step" = "NONE"

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# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1
# Hostile Networks Config
# All entries in this config file are synced from server to client.
power {
# The maximum FE stored in the Simulation Chamber.
# Default: 2000000; Range: [1 ~ 2147483647]
I:"Sim Chamber Power Cap"=2000000
# The maximum FE stored in the Loot Fabricator.
# Default: 1000000; Range: [1 ~ 2147483647]
I:"Loot Fab Power Cap"=1000000
# The FE/t cost of the Loot Fabricator.
# Default: 256; Range: [0 ~ 2147483647]
I:"Loot Fab Power Cost"=256
}
models {
# If true, right clicking a blank data model on a mob will attune it to that mob. If disabled, you will need to provide players with a way to get attuned models!
# Default: true
B:"Right Click To Attune"=true
# Whether the Simulation Chamber will upgrade the data on a model. (0 = No, 1 = Yes, 2 = Only up to tier boundaries)
# Default: 1; Range: [0 ~ 2]
I:"Sim Chamber Upgrades Model"=1
# Whether killing mobs will upgrade the data on a model. Note: If you disable this, be sure to add a way for players to get non-Faulty models!
# Default: true
B:"Killing Upgrades Model"=true
# If true, the accuracy of the model increases as it gains progress towards the next tier. If false, always uses the base accuracy of the current tier.
# Default: true
B:"Continuous Accuracy"=true
}

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[block_rendering]
#Whether to preview the state a hyperbox block will be placed as.
#Can be disabled if another placement preview mod is causing compatibility issues with this feature.
show_placement_preview = true
#Opacity (alpha value) of hyperbox placement preview
#Range: 0.0 ~ 1.0
placement_preview_opacity = 0.4
[nameplate_rendering]
#Minimum distance from a hyperbox to the player to render hyperbox nameplates from while not sneaking.
#If negative, nameplates will not be rendered while not sneaking.
nameplate_render_distance = -1.0
#Minimum distance from a hyperbox to the player to render hyperbox nameplates from while sneaking.
#If negative, nameplates will not be rendered while sneaking.
nameplate_sneaking_render_distance = 8.0

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[world_management]
#Enable automatic forceloading of hyperbox chunks.
#While this is enabled, the primary chunks of hyperbox worlds will be kept loaded while the
#parent hyperbox's chunk is loaded, and will be kept unloaded while the parent hyperbox's chunk
#is not loaded.
#If this is disabled, no automatic enabling or disabling of forceloading will be done. In this case,
#hyperbox's interiors will only tick while occupied by a player, or while forceloaded through
#other means.
#Be aware that if this option is changed from true to false while any hyperbox chunks are currently
#forceloaded, they will continue to be forceloaded until those chunks are manually un-forceloaded.
auto_force_hyperbox_chunks = false

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#Modded Furnace Settings
[modded_furnaces]
[modded_furnaces.vibranium_furnace]
# How much RF to generate per tick
# Default: 3000
#Range: 1 ~ 100000
generation = 3000
# Number of items that can be smelted at once. The regular furnace only smelts 1 item at once of course.
# Default: 32
#Range: 1 ~ 64
mult = 32
# What tier this furnace should be.
# Default: 2
#Range: 0 ~ 2
tier = 2
# Number of ticks to complete one smelting operation.
# 200 ticks is what a regular furnace takes.
# Default: 3
#Range: 1 ~ 72000
speed = 3
[modded_furnaces.allthemodium_furnace]
# How much RF to generate per tick
# Default: 2000
#Range: 1 ~ 100000
generation = 2000
# Number of items that can be smelted at once. The regular furnace only smelts 1 item at once of course.
# Default: 16
#Range: 1 ~ 64
mult = 16
# What tier this furnace should be.
# Default: 2
#Range: 0 ~ 2
tier = 2
# Number of ticks to complete one smelting operation.
# 200 ticks is what a regular furnace takes.
# Default: 5
#Range: 1 ~ 72000
speed = 5
[modded_furnaces.unobtainium_furnace]
# How much RF to generate per tick
# Default: 5000
#Range: 1 ~ 100000
generation = 5000
# Number of items that can be smelted at once. The regular furnace only smelts 1 item at once of course.
# Default: 64
#Range: 1 ~ 64
mult = 64
# What tier this furnace should be.
# Default: 2
#Range: 0 ~ 2
tier = 2
# Number of ticks to complete one smelting operation.
# 200 ticks is what a regular furnace takes.
# Default: 1
#Range: 1 ~ 72000
speed = 1
#Update Checker Settings
[updates]
[updates.check_updates]
# true = check for updates, false = don't check for updates.
# Default: true.
updates = false
#Furnace Settings
[furnaces]
# The capacity of the recipe cache, higher values use more memory.
# Default: 10
#Range: 1 ~ 100
recipe_cache = 10
[furnaces.iron_furnace]
# How much RF to generate per tick
# Default: 40
#Range: 1 ~ 100000
generation = 40
# What tier this furnace should be.
# Default: 0
#Range: 0 ~ 2
tier = 0
# Number of ticks to complete one smelting operation.
# 200 ticks is what a regular furnace takes.
# Default: 160
#Range: 2 ~ 72000
speed = 160
[furnaces.obsidian_furnace]
# How much RF to generate per tick
# Default: 500
#Range: 1 ~ 100000
generation = 500
# What tier this furnace should be.
# Default: 2
#Range: 0 ~ 2
tier = 2
# Number of ticks to complete one smelting operation.
# 200 ticks is what a regular furnace takes.
# Default: 20
#Range: 2 ~ 72000
speed = 20
[furnaces.recipeMaxXPLevel]
# How many levels of experience that can be stored in recipes stored in the furnace, after the experience stored in the recipe reaches this value (in levels) it will be voided.
# Default: 100
# 100 levels is 30971 XP
#Range: 1 ~ 1000
level = 100
[furnaces.netherite_furnace]
# How much RF to generate per tick
# Default: 1000
#Range: 1 ~ 100000
generation = 1000
# What tier this furnace should be.
# Default: 2
#Range: 0 ~ 2
tier = 2
# Number of ticks to complete one smelting operation.
# 200 ticks is what a regular furnace takes.
# Default: 5
#Range: 2 ~ 72000
speed = 5
[furnaces.copper_furnace]
# How much RF to generate per tick
# Default: 40
#Range: 1 ~ 100000
generation = 40
# What tier this furnace should be.
# Default: 0
#Range: 0 ~ 2
tier = 0
# Number of ticks to complete one smelting operation.
# 200 ticks is what a regular furnace takes.
# Default: 180
#Range: 2 ~ 72000
speed = 180
[furnaces.emerald_furnace]
# How much RF to generate per tick
# Default: 320
#Range: 1 ~ 100000
generation = 320
# What tier this furnace should be.
# Default: 1
#Range: 0 ~ 2
tier = 2
# Number of ticks to complete one smelting operation.
# 200 ticks is what a regular furnace takes.
# Default: 40
#Range: 2 ~ 72000
speed = 40
[furnaces.million_furnace]
# What tier this furnace should be.
# Default: 2
#Range: 0 ~ 2
tier = 2
[furnaces.crystal_furnace]
# How much RF to generate per tick
# Default: 360
#Range: 1 ~ 100000
generation = 360
# What tier this furnace should be.
# Default: 2
#Range: 0 ~ 2
tier = 2
# Number of ticks to complete one smelting operation.
# 200 ticks is what a regular furnace takes.
# Default: 40
#Range: 2 ~ 72000
speed = 40
[furnaces.diamond_furnace]
# How much RF to generate per tick
# Default: 240
#Range: 1 ~ 100000
generation = 240
# What tier this furnace should be.
# Default: 1
#Range: 0 ~ 2
tier = 2
# Number of ticks to complete one smelting operation.
# 200 ticks is what a regular furnace takes.
# Default: 80
#Range: 2 ~ 72000
speed = 80
[furnaces.silver_furnace]
# How much RF to generate per tick
# Default: 100
#Range: 1 ~ 100000
generation = 100
# What tier this furnace should be.
# Default: 1
#Range: 0 ~ 2
tier = 1
# Number of ticks to complete one smelting operation.
# 200 ticks is what a regular furnace takes.
# Default: 140
#Range: 2 ~ 72000
speed = 140
[furnaces.rainbow_furnace]
# How much power the Rainbow Furnace will generate.
# Default: 50000
#Range: 1 ~ 100000000
rainbow_generation = 50000
# How much RF to generate per tick
# Default: 2000
#Range: 1 ~ 100000
generation = 2000
# Number of ticks to complete one smelting operation.
# 200 ticks is what a regular furnace takes.
# Default: 20
#Range: 2 ~ 72000
speed = 20
[furnaces.energy]
# How much energy can be stored in tier 0 furnaces.
# Default: 80 000
#Range: > 4000
tier_0 = 80000
# How much energy can be stored in tier 2 furnaces.
# Default: 1 000 000
#Range: > 4000
tier_2 = 1000000
# How much energy can be stored in tier 1 furnaces.
# Default: 200 000
#Range: > 4000
tier_1 = 200000
[furnaces.gold_furnace]
# How much RF to generate per tick
# Default: 160
#Range: 1 ~ 100000
generation = 160
# What tier this furnace should be.
# Default: 1
#Range: 0 ~ 2
tier = 1
# Number of ticks to complete one smelting operation.
# 200 ticks is what a regular furnace takes.
# Default: 120
#Range: 2 ~ 72000
speed = 120
#JEI Settings
[jei]
[jei.jei]
# Enable or disable the Click Area inside the GUI in all of Iron Furnaces' furnaces.
enable_jei_click_area = true
# Enable or disable the Catalysts in Jei for Iron Furnaces.
enable_jei_catalysts = true
# Enable or disable the JeiPlugin of Iron Furnaces.
enable_jei = true
#Misc
[misc]
[misc.misc]
# Enable or disable the Rainbow Content
rainbow = true
# Enable or disable light-updates, furances will no longer emit light, true = disable
lightupdates = false
# Enable or disable version checking and player identification through the web, true = disabled, if your server is using firewall software you might want to disable this
web = false
# Show furnace settings errors in chat, used for debugging
errors = false